WoTBlitz – Wargaming’s Enrichment

Hy all!

Over the last couple of months, things have gotten more and more expensive in the game. I’m not talking about the premium time, the standard bundles or the regular gold bundles. Those are all still the same prices – except for in the UK, that recently saw an increase in prices, but that’s to do with the appstore, not WG. #IblameBrexit

But the new premium tanks we see in the game cost more and more, both in gold and in money. Most recently we got a grind mission where, of course, you could (technically) get two tanks for free. Even if you didn’t miss a single mission reset, that was hard enough for one, let alone both. Both were pretty looking tanks with a fancy dragon painted on them, so, for collectors of must-have’s like myself, a definite must have.

But, if you didn’t do a single mission, the Glacial, a tier 8 heavy tank similar to the is6 with stronger frontal armour and weaker rest-of-the-tank-armour, would cost you around 15k gold, which is twice the price of an is6, and the Blaze, a tier 7 very lightly armoured tank destroyer, would cost you around 13k gold. So a bit way much overpriced.

Aside from that we’ve been getting these absolutely amazing offers in game, like how we can get 6.5 million credits (credits, not gold) for the amazing price of 38 euro. Yes. A thing you can get for free with around 90 battles in the Löwe (for example), you can get for 38 euro. The offer would come up when you’ve grinded enough xp for a tier X, even if you already had enough credits to buy it. Or 200k free xp for 45 euro. Amazing. Of course, the latter is meant for people that have no xp on prem tanks to convert, but still, imo, the price is nuts.

Then there’s the crates. We’ve had a few lottery type events now, where you can buy crates with mission-earned tickets, gold or real money, depending on the event. This doesn’t mean you’ll get something epic. It means you have the chance of possibly getting something epic, or you can get absolutely nothing. Chances don’t increase the more crates you open, the chance of getting something awesome starts anew every time you open a crate, so it’s very easy to not get anything worthwhile.

A clanmate of mine got about every single premium tank in the crates around New Year’s (Type 59, IS3 Defender, T34 Independence, T34-85 Victory, the Schmalturm, and quite a few more), spending no money on it whatsoever, just tickets he earned, whereas I did spend money, and mission-earned tickets, and the only epic thing I got was a Victory. I have those other tanks (and had the Victory as well at that), so I’m not salty about that, but I don’t think it’s in any way fair that it’s so easy to just get absolutely nada from crates. Especially if you think about the kids that just got some money for Christmas, hope they’re lucky to get a high tier premium tank they could never ever afford to get otherwise, and that end up getting just some very useless things. It just feels like another attempt of WG to take my/our money without giving much of anything in return.

But now, WG has thought of another way to make us very poor very quickly. Last update, we got the ability to make our tanks premium. For an x-amount of gold, you can make certain tanks premium for 14 days, or if you really have too much money/gold, you can make them premium forever. Wargaming calls this thing “Vehicle enrichment”.

The 14 days ‘enrichment’ is available for tiers V-X and costs 2,200 gold for tier V, 2,600 for tier VI, 3,000 for tier VII, 3,200 for tier VIII, 3,400 for tier IX and a whole 4k for tier X. Just to compare, you can also convert 4,000 gold to 1,600,000 credits without having to drive a single battle. Considering that most tier X tanks will just lose less money with this ‘enrichment’ rather than earn you loads, converting might just be the better way to go.

Now the other possibility with this “enrichment” is turning a tank into a premium tank – earnings wise at least – forever. This will, of course, cost you more gold, and the tank you enrich can still be nerfed or “rebalanced” in the future because it’s not really a premium tank. For some tanks, I thought that might be interesting – like the E5 or the STB, especially since they’re both very costly to drive since we got the new profitability last year, and they’re both tanks that I enjoy driving loads.

But this feature isn’t available for all tanks, only for specific tanks. And it costs about an arm and a leg, and a kidney to boot. There’s a list in the news of which tank costs what – it differs per tier and per tank – but as an example I’ll name the STA-1 (tier VIII Japanese med) because it has a nice round number. The price to “enrich” this tank forever is 20k gold. That’s the same amount of gold you need in order to buy 2.666667 IS-6 tanks. Buying the gold for in order to do this will cost you 70 euro.

I’m pretty sure all players left and right are swooning with this excellent effort of WG to woe us into loving them even more. Who wouldn’t pay 70 euro to have a normal tank that can still be nerfed earn more credits? Absolute steal, that. Only problem is that the only thing it actually enriches is Wargaming itself.

With premium account you know that any amount of xp and credits you get is “enriched” (I’m so going to use that word a lot with regards to this game now) by factor 1.5. For the STA-1, you’d earn 67% more credits per battle with the enrichment. It differs per tank how much of an increase they actually see. The Chi-Nu for instance only sees 27% more credits, whereas the SU-100M1 gets 90% more credits. So, depending on the tank you ‘enrich’ and if you have premium time too, that would be a pretty credit-penny.

The fact that every tank has its own price to “enrich”, and it’s own “enrichment” percentage, it just doesn’t seem fair to me. Premium time doesn’t cost or earn more or less per tank either. All the same, I don’t think many people with a brain will be using this utterly amazing offer. Me, myself, I’d much rather take a prem-tank of my choice out for a few extra spins to earn the extra credits, rather than spend that much money on a tank that can still be nerfed every which way.

I can fully understand that Wargaming does their best to get us to spend more money on the game – they’re a company after all, profit is what they’re about. But fact is that with making things more and more expensive, all they’re currently doing is making people more and more reluctant to actually spend money on the game, upto the point that it becomes a full out aversion to spending money on the game, or even to the game itself.

People feel cheated, ripped off, etc. And I can fully understand that a whole lot better than Wargaming’s greed. Between the grind missions being all but impossible, the tanks becoming more expensive as they get to the store, and the ridiculous “enrichment”, even I’m getting to the point where I just don’t want to spend any money on the game anymore and I’ve been a VIP member of the Gold Noob Association for well over two years now.

This trend of making things impossible and impossibly expensive started, for me, with the new profitability last year, and it’s still going. And I wonder how long it will take for Wargaming to realise that this is ruining their active community, and is driving people away rather than drawing them back into the game. I’ve seen quite a few people leave the game the last couple of months because of this greedy attitude, and the lack of respect Wargaming seems to have for its players.

Or worse – they could have already fully realised that it’s ruining their active community and decided not to give a * about it, as there will always be the new players and noobs that will still spend money on this game regardless of what the heart of the community thinks and feels.

I don’t want to believe that last bit, but it wouldn’t be the first time that Wargaming can call up numbers that support something that every player that is an actual part of the community and not just the game itself is against. But if these sorts of actions continue and no positive change comes, the future of Blitz the game might not be all too different, but the future of Blitz the community looks very bleak indeed.

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T-103 –Russian Premium Tank Destroyer – Stats, Pictures & Armour

Hello everyone,

Here’s the T-103 complete stats, pictures and armour, Russian Premium Tank Destroyer currently on Supertest.

Sources: WOT Clue & WOT Leaks

Please remember these are Supertest Stats, these are not final and subject to change before the final version is released.


Pictures

Armour

Stats

  • Tier VIII Tank Destroyer
  • Hit Points: 1250
  • Gun 130mm B-13
    • Shell Avg. Penetration: 258 / 307 / 65 mm
    • Shell Avg. Damage: 440 / 440 / 580
    • Reload Time: 9.781s
    • Rate of Fire: 6.134 rounds/min
    • Aiming Time: 2.21s
    • Accuracy0.345
    • Average Damage per Minute: 2699.2 HP/min
  • Gun Depression/Elevation Angles: -8 / +? deg
  • Turret Traverse Speed: 30 deg/s
  • Traverse Speed: 15 deg/s
  • Terrain Resistance
    • Hard: 1.247
    • Medium: 1.342
    • Soft: 2.397
  • Hull Armour: 100 / 100 / 60
  • Turret Armour: 100 / 100 / 60
  • Weigh/Load Limit: 63t / 66t
  • Engine Power: 1000 hp
  • Specific Power: 15.87 hp/t
  • Top Speed / Reverse Speed: 40 / 15 km/h
  • Concealment of Stationary Vehicle: 7.8%
  • Concealment of Moving Vehicle: 4.7%
  • View Range: 380 m
  • Signal Range: 730 m
  • Crew: ?

T-103 – Russian Premium Tank Destroyer – Initial Stats

Hello everyone,

A new Russian vehicle is going to be introduced on Supertest, and no, it’s not a Heavy Tank. This time we have the T-103 Tier VIII Tank Destroyer. The model is not yet finished, but Wargaming has decided to introduce the vehicle to Supertest in order to check it’s performance. Main characteristics will be the high alpha, amazing penetration and good armour. T-103 is also know as Object 103 and it was an early design of SU-100Y, historically the tank had a 130mm gun, but 100mm and 152mm guns were also considered.

Please remember these are Supertest Stats, these are not final and subject to change before the final version is released.

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  • Tier VIII Tank Destroyer
  • Hit Points: 1250
  • Hull Armour: 100 / 100 / 60 mm
  • Turret Armour: 100 / 100 / 60 mm
  • Shell Avg. Penetration: 258 / 307 / 65 mm
  • Shell Avg. Damage: 440 / 440 / 580
  • Reload Time: 10.2s
  • Rate of Fire: 5.88 rounds/min
  • Aiming Time: 2.3s
  • Average Damage per Minute: 2588.26 HP/min
  • Accuracy0.36
  • Turret Traverse Speed: 15 deg/s
  • Traverse Speed: 30 deg/s
  • Top Speed / Reverse Speed: 40 / 15 km/h
  • View Range: 380m

World of Warships 0.6.2.2 – Alabama Armour Changed

Hello everyone,

World of Warships 0.6.2.2 has been released today to fix the armour issue with the Alabama. Here’s the official patch notes and a video shared by Danny_202 where you can see the changes.

Changes and Fixes

  • Adjusted settings for American battleship Alabama currently in testing by developers and supertesters. The ship is not available for purchase, but players may see her in battles.

Alabama Armour Changes

World of Warships 0.6.3 PT – French Cruisers – In Game Pictures

Hello everyone,

For those who haven’t seen the French Cruisers, or for the ones who can’t/don’t want to download 0.6.3 Public Test, I’ve taken a few print screens of all French Cruisers. Remember, these are not coming on 0.6.3, they will most likely hit the game on 0.6.4.


Tier I – Bougainville

Tier II – Jurien De La Gravière

Tier III – Friant

Tier IV – Duguay-Trouin

Tier V – Émile Bertin

Tier VI – La Galissonnière

Tier VII – Algérie

Tier VIII – Charles Martel

Tier IX – Saint-Louis

Tier IX – Henri IV

World of Warships 0.6.3 PT – List of Changes

Hello everyone,

Thanks to Jacquesbsj for sharing this on Reddit, here’s a list of changes on 0.6.3 compared to 0.6.2. Please note, French Cruisers were added only for Preview, they are not coming on 0.6.3.


World of Warships 0.6.3 Changes

  • French cruiser line added
  • Italian premium cruiser added (Duca d’Aosta)
  • Grozovoy reload buffed from 5 to 4.2s
  • Tier 11 submarine (Shchuka) added (that’s for the event)

Range Changes

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