World of Tanks 9.19 HD Tanks Pictures

Hello everyone,

Some in game garage pictures of the upcoming HD Tanks in Update 9.19.

Source: WOT Express

T-44

KV-13

MTLS-1G14

Alecto

 

Excelsior

FT 75 BS

FT AC

BDR G1 B

Vickers Mk. E Type B

IS-2

STA-1

Renault EU 57

 

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M4A3E8 Thunderbolt VII Garage Pictures

Hello everyone,

As I have posted earlier today, a new Tier VI American Premium Medium tanks is coming to the game in May, the M4A3E8 Thunderbolt VII. If you want to have a better look at it and it’s stats, just go to the Comparison List and you will be able to get all the details and even preview the vehicle.

M4A3E8 Thunderbolt VII

World of Tanks 9.19 Supertest Patch Notes

Hello everyone,

World of Tanks 9.19 Patch Notes have been shared and already translated from Russian. The first part was already published by Wargaming in the official portal, so I’m just sharing what is new information.

Source: WOT Express


st_919_1920x900

Clan Management

The update extends clan management options. The following will be available in the game client:

  • Distribute gold from the clan treasury
  • Change ranks of clan members in the game client
  • Transfer Clan Commander’s permissions
  • View detailed statistics of clan members

Improvements to Strongholds 1.6

The below awards that could be received for Stronghold-related activities up to version 9.17.1 were transferred to the Special category:

  • Skirmisher
  • For Decisive Battles
  • Capturer
  • Fortress Crusher
  • Retaliation

Changes to Particular Vehicles

The following vehicles were reworked to the HD-quality:

  • KV-13
  • Т-44
  • IS-2
  • BDR G1B
  • Renault FT 75 BS
  • Renault UE 57
  • Renault FT AC
  • Alecto
  • Excelsior
  • Vickers Mk.E Type B
  • STA -1
  • MTLS-1G14 (H: why this tank is getting HD I have no idea)

The Tank Company Battle mode was removed from the game.

Vehicles added to Tech Tree

  • Germany
    • Tiger 131
  • China
    • WZ-120-1G FT
    • WZ-120G FT
  • U.S.S.R.
    • Т-103

Changes to Vehicles

  • M4A3E8 Sherman
    • Improved armor of the gun mantlet
  • M4A3E8 Fury
    • Improved armor of the gun mantlet
  • M4A3E2 Sherman Jumbo
    • Improved armor of the gun mantlet

M4A3E8 Thunderbolt VII Coming to NA Server

Hello everyone,

I was digging around all the “hidden” changes for Update 9.18 and found the M4A3E8 Thunderbolt VII price had been updated to 3,450 Gold, a flag the tank was ready to be released. Then BTed72 sends me a message telling me to check the NA Portal latest news:

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M4A3E8 Thunderbolt VII available from May 4 to June 5.

So the first “Ace Tank” that will be introduced in the game. What’s an “Ace Tank”? It’s a special Premium tank that celebrates a specific Ace Tanker, in this caset he Thunderbolt VII tank under the command of Lieutenant Colonel Creighton Abrams, the commander of the 37th Tank Battalion (subsequently a General and U.S. Army Chief of Staff). The vehicle was effectively the M4A3E8 Sherman tank with additional armor mounted in the field.

See Also

 

World of Tanks 9.19 Possible Dates

Hello everyone,

The following are unconfirmed dates, but we should expect them to be accurate as last time they were shared.

  • Update 9.19 Common Test First Iteration – 4th May 2017
  • Update 9.19 Common Test Second Iteration – 11th May 2017
  • Update 9.19 Release Date is set to end of May on Russian Server first, but no day has been revealed yet.

Source: WOT Express

World of Tanks Q&A with DelhRoh #2

Hello everyone,

Big thanks to our good friends from Reporte De Batalla for translating and sharing this information with us. Another small Q&A with DelhRoh from Wargaming Europe Spain.

Source: Reporte de Batalla


Q: We know that in the 9.18 Update crews will move with the tanks. “Fully-trained crews will be transferred back to the Barracks and re-trained to 100% for a new Tier.” But what happens if we don’t have enough bunks in our Barracks?

A: Crew will be moved to Barracks anyway.

Q: Taking into account the changes in penetration and the loss of HEAT/AP shells for the SPGs, why the 105 leFH18B2 and the Sexton didn’t change their parameters? Is it just because of the WG policy that prohibits to nerf premium vehicles (well, at least without a proper compensation)? Or there’s another reason? In any case, won’t that make them a bit OP?

A: We didn’t want to make any changes to premium vehicles.

Q: Do you perceive that the Stun mechanic is well-accepted in the forums?

A: This question is really hard to answer. Feedback from players is mixed, some players appreciate the SPG changes some not. From feedback of NA server, we found out that feedback changed to positive after couple days of update being live. Gameplay of SPG is now more enjoyable for SPG players and it’s less harming for players on the other side.

Q: Don’t you think you over-nerfed the AMX ELC bis? Same goes for the SP I C.

A: You have to take in count that the light tanks can be now the top tiers. Compared to old stats yes, they might seem over-nerfed, but due to all changes their performance should be in balance.

Q: I know it’s too early to tell anything like this, but would you consider eliminating the SPGs from the game if the new mechanics and limitations prove to fail?

A: We can never say never. But for now, we are not thinking about removing the SPG from the game.

Q: Aren’t you afraid that the players will start to camp even more with the new mechanics for the artillery?

A: No. The damage factor was always the biggest part of “fear factor” of SPG. Now you can easily get back into the battle after getting hit by SPG due to lower damage and reusable consumables.

World of Tanks 9.19 Supertest Details

Hello everyone,

And it seems the dates weren’t wrong after all, World of Tanks Update 9.19 has been announced today and more details about it have been shared by Wargaming. Here’s what we got in the official portal.


Ranked Battles

Ranked Battles is a 15v15 mode exclusive to Tier X vehicles, where the first team to eliminate the opposition or capture their base secures victory. Basically, the setup is the same as Random Battles. And that’s where the similarity ends. Ranked Battles is all about individual results. Your ultimate goal here is to put on a stellar individual performance to climb the ladder, earning ranks and rewards along the way. Unlike Random Battles, your success depends directly on your, not your team’s, results. The more successful you are in battle, the higher your rank in a special Random Battles ladder.

Matchmaking. The matchmaker puts you in a team with players whose rank is similar to yours (±1). It will also create a team of comparable skill for you to compete against. Just as with Random Battles, if getting a ±1 match would take too long, the matchmaker will loosen its restrictions a bit to get you in a battle quickly. The two teams will always have the same number of players with any given rank. Simply put, you play alongside tankers of similar ranking and have competition to match. The higher your rank, the higher the competition that you face.

If you’re looking for a little extra information on the way the matchmaker works, check out the dedicated article.

Progression. Getting in the Top 12 by XP on the winning team earns you a chevron, taking you a step closer toward earning a new rank. So does getting in the Top 3 on the losing team. The 1st rank will cost you just one chevron, and the higher you climb, the more chevrons it takes you to progress.

For Supertest, the number of chevrons between ranks was reduced to shorten the leveling process, which should help us collect substantial feedback on overall progression.

Upon reaching the 1st and 5th ranks, you progress is saved so you don’t have to start the grind all over if you end up losing a few battles. On top of that, after you reach the 5th rank you get an option to prove your skill on a certain Tier X vehicle by leveling it to the max. The rules remain the same: participate in Ranked Battles in this tank, and the better your individual performance, the faster you progress. Just one exception here: the number of vehicle ranks isn’t limited.

Timeline. Ranked Battles are divided into seasons. The first season will consist of four 7-day stages. When a new stage begins, rank leveling is reset to the beginning. The progress achieved by the end of day 7 is included in the leaderboard. When the season ends, your results over the last 28 days are totaled and you receive rewards, depending on your final standing.

Economy. Along with the usual earnings per battle, you will get bonuses (Credits, consumables, and Personal Reserves) for reaching a new rank and fulfilling the special combat mission, exclusive to Ranked Battles. At the end of a season, you receive a certain amount of an all-new in-game currency, Bonds, which can’t be bought with Credits or Gold. Bonds can buy new consumables and Personal Reserves that significantly boost Crew skills and vehicle parameters. The higher your score for the season, the more Bonds you earn.

In 9.19, Ranked Battles will be the only way to acquire Bonds. Going forward, we’re planning to add other ways to earn them in-game.

Interface Improvements

We’ve been keeping an eye on your input and suggestions since we last rolled out a bunch of changes to various aspects of UI in 9.17.1. Now we’re excited to brief you on another round of improvements developed from your feedback. Starting in 9.19, you can get a full breakdown of missions, events, and Premium Shop special offers:

  • The “Strategic Operations” tab informs you on all battle missions available for the vehicles you have in the Garage.
  • The “Tactical Operations” tab features a complete list of ongoing specials, events, and missions (chained missions will be brought together for easier navigation).
  • If you want to get up to speed with sets of events and operations (marathons, etc), the third new tab will have full info on them.

The new “Specials” tab in the Store window will brief you on all special offers and sales currently available in the game. There you can browse through tabs with various specials.

All of these changes are designed to make in-game navigation more intuitive and effective. We’ll continue making adjustments based on your suggestions, so please keep your thoughts coming in!

We’re excited about the new elements you’ll find in 9.19, the most significant of them being Ranked Battles, and can’t wait to hear your thoughts on them. Head over to the forums if you’re looking to discuss 9.19, and stay tuned for further details about improvements and the new things it will bring.