World of Warships Super League – Modified Mission Conditions More Details

Hello everyone,

Tuccy has posted a few more details regarding the recent changes on World of Warships Super League.

  • This change is global, as the abuse was quite widespread.  That is also why the solution may appear a bit hasty – it is basically an emergency brake. It may or may not change in the future, but before we would set out to make a better system we simply needed to pull the lever to stop the current one.
  • The basic foundation of Super League was aiming at all of you who called for a skill based gameplay and to let Rank 1 players play against each other (and may I remind that before Super League was introduced, the frequent feedback was accompanied by “even without special rewards” ;)). Unfortunately the system was not designed with abuse in mind and it would seem that the much maligned random containers are indeed a strong motivator not only to play, but also to abuse system.
  • This is also main difference to leaving battle in normal Random / Ranked – if you end with 0, 0, 0 or even low score, you get no reward – here you would. Yes, it was a flaw int he system and, again, to plug it we needed to slam the brakes hard.
  • As for possible sanctions on players found in breach of game rules – as a general rule we do not discuss disciplinary actions on forums, so do not expect any lists, ban announcements, naming and shaming etc.

I still don’t understand why they don’t introduce a system that penalises players for leaving and rewards players for playing…



World of Warships Super League – Modified Mission Conditions

Hello everyone,

Seems it’s not just in World of Tanks players will exploit anything just to get a reward… A Super League was introduced in World of Warships if you reached Rank 1, and players would win a container for each battle they play. Problem? Players started leaving the battles right after they joined. Why? Because they didn’t have to do anything else, just join and leave and you get a container. Wargaming decided to change the rules and made an announcement on the forum.

As many of you know, we introduced an additional reward for Super League in Ranked Battles Season 6. According to the original idea, any player who reaches Rank 1 would gain access to a special mission. This mission would provide him with one Container for each battle played in the Super League. The intention of this move was to provide a nice reward to those brave souls who have fought their way to the top.

Unfortunately, we have observed a surge of unsportsmanlike conduct in the Super League. Many players decide to leave the battle after loading to get a container immediately without any actual contribution to the match. This situation clearly contradicts the whole idea of Super League missions and prevents conscious players from having fun.

In light of this behavior (and its scale), we decided to take action and change the conditions of these missions. With new rules, a Container will be rewarded only to top-2 players by XP earned in each team. This change will make unsportsmanlike conduct meaningless and protect well-doing players. We also offer an apology to fair players and hope that, when the change takes effect, their experience will be much more pleasant.

We kindly remind you that any conduct that disrupts gaming experience can be treated as violation of Game Rules. We reserve the right to investigate Super League participants battle logs and apply restrictions to their accounts if necessary.

We are constantly monitoring the situation and plan to react accordingly based on the results of this change.

Let’s support fair play and fun, especially in the honorable group of Super League participants!


In my opinion, and I’m not an avid player, why just the top two players by experience? Takru made a good suggestion, introduce a new rule where players have to reach a certain minimum experience, for example 500, if they don’t they won’t get the container.

But why not also introduce a system that penalises any player that leaves? If you are a deserter you get no reward, after leaving three battles introduce a 24 hours ban on their accounts. This would discourage any player from leaving the battles and ruin other players fun.

World of Warships – Public Test 0.6.2


The Public Test will be running from 21 February at 17:30 CET until 28 March at 14:00 CEST (UTC+2). Keep in mind that this is a testing environment, and unannounced maintenance and patch deployments can happen at any time during the Public Test phase.

What to expect in Public Test 0.6.2?

Let’s start with the two new maps we added to the game. The first one is named “Ring”. It is available at battle tiers IV–VI. This map features a group of small tropical islands that visually resemble Hawaii, scattered somewhere in the Pacific. These islands are located at the frontier between Allied Forces and the Imperial Japanese Navy. The map’s key element is a ring-like group of islands in the centre. These islands can provide reliable cover… or become a deadly trap. Holding the “ring” is an important strategic task, because having control of this area will let your team have an advantage over the opposing team. If the opposing team manages to be the first to take control of this area, a concentrated attack will help you to quickly take control. However, note that losing control of the islands makes your team vulnerable to torpedo attacks from the centre of the map. Otherwise, this map has enough open space to allow for firing at long range.

The second new map in this update is “Haven”, available at battle tiers VII–X. Battles in this location will take place in an archipelago of small uninhabited islands somewhere in the Atlantic Ocean. These islands are located on the fringe of the British Empire. They were formed under the influence of constant ocean winds, which manifested in the natural landscape of this location, barren but beautiful in its own way. From a gameplay point of view, this map is all about co-ordinated teamwork. The key areas are hard to capture, but numerous areas of cover provide new opportunities for winning. With sudden engagements and frequent close range encounters, players will have to elaborate on their tactics. This map presents a special challenge to Battleship players, who will have to try and find advantageous positions for effective firing.

In version 0.6.2, we made various improvements to the game interface. The most noticeable enhancement – that will also be useful for your battle performance – is the option to display ship names on the Minimap. This option can be enabled in the Minimap settings. Note that it will be working only when the alternative battle interface mode is enabled. Moreover, those of you who like to listen to your favourite music during battles will definitely like another new feature: switching between user music tracks with the use of the following key combinations: (by default) [Ctrl] + [F] — next track; [Ctrl] + [D] — previous track.

Yet one more pleasant piece of news: we improved the game logic. Now, for the whole time the Damage Control Party consumable is active, it will assuredly prevent new fires and flooding, and save modules from being incapacitated. No more of that frustrating “damage at the last moment” which many of you have surely experienced before! This will give you more confidence in those tense gameplay situations where just a couple hundred HP and one extra second can determine the outcome of an encounter with the enemy.

Last but not least, in version 0.6.2 we are going to release the alternate branch of Soviet destroyers which we announced earlier. The ships have passed all the required tests and will most likely become available right after the update goes live on the game server. We are not planning to test them during the Public Test.

Key Attractions

  • New maps (Ring and Haven)
  • Try out Tier X ships without grinding
  • Commander skills: on PTS you can freely experiment with the best setups for your commander training
  • Earn neat rewards while helping to improve the game!

World of Warships – Q&A 17/02/2017

Hello everyone,

Thanks to Babykim for translating and sharing. Q&A from Russian Server dated 17 February.

Source: Official EU Forum

Q: Do you plan adding the option of selling inventories to the ship tab?
A: Not at the moment; perhaps in the future.

Q: Do you plan improving the display of clan tags? The problem with displaying long nicknames has been compounded by the introduction of clan tags. Can you enlarging the window at least by a factor of two?

A: Yes. You already see the full nickname by hovering the cursor. This only works on the loading screen and in battle, as the same principle applies to other elements of the interface, hover the curser for more information.

Q: Do you plan introducing premium commanders, who would not need retraining? If you plan commanders similar to Steven Seagal for other nations, what would be their speciality?

A: We do not plan adding premium commanders, and see no reason for doing so given that you can use elite commander experience for retraining. You can now retrain commanders for regular ships without the need to pay doubloons, and the premium ships do not need retraining anyway.

Q: Earlier, you mentioned adding “Sorry” as a quick command. Can you add “Spotted at XY” instead? It would also be nice to be able to tell your allies which equipment you are planning to use, reload times, etc. (see Dota 2).
A: The development of new functions is not a matter of one or two patches. We are collecting user feedback and proceeding accordingly. This year will see changes to quick commands.

Q: Do you plan introducing the carriers Kaga and Akagi as premium ships, and the hybrid ships such as Hyuga and Ise?
A: We cannot announce ships in this format. We consider adding the hybrid ship to the game, but only after having conceptualized their gameplay. These ships are currently subject to internal discussions.

Q: Why ignore user feedback on the position of the Inventory button below the user nickname rather than in line with Port, Modules, Exterior… under the Battle! button? It would be nice to have an option of selling several items (check boxes).
A: We are listening to feedback and are trying to take it into account. Although the Inventory is an important functionality, the majority of players will be using it less often than other options under the Battle! button. We know from the experience of our colleagues in Minsk that the majority of World of Tanks players do not use the inventory, and those who do visit the inventory about once per month. The main menu will include only the most frequently used options to unclutter the interface and reduce the load.

The option of multiple sales was excluded in the first version of this functionality to minimize the number of unwanted random sales. The risk is particularly high at the beginning, with all the excitement and many items to sell. We will include such an option in the future.

Q: Currently you cannot see the possible upgrades before buying the ship. Can you make them visible similarly as for the ships in port?
A: We do not plan this feature, but it is possible that we implement once more pressing issues are resolved.

Q: Please bind same consumables to identical keys.
A: We already answered similar questions in the past. We plan introducing customizable key bindings this year.

Q: You added rare upgrades, which are difficult to obtain, but which occupy the slot of the essential regular upgrades. Can you make a separate slot for rare upgrades?
A: The rare upgrades were not planned for a separate slot in the first version. Their aim is to add further variability in the customization of ships to fit a player’s game style.

Q: Do you plan adding a means of determining the speed of a target?
A: No.

Q: When will you add a compensation for team damage? There is a fine but no compensation.
A: Version 5.12 introduced fixed cost than does not depend on the damage taken. A compensation might lead players to jump on friendly torpedoes, resulting in a large number of unfair bans for team killing. Fines are designed to punish and prevent team damage.

Q: Is this possible to add team statistics after the battle?
A: We plan allowing to view any players statistics after the battle, but I cannot name an implementation date.

Q: Do you plan introducing sea tenders as a class of ships?
A: We had them during the alpha stage, but they did not properly fit the game back then. I cannot exclude their reappearance in the future.

Wiki on sea tenders: https://en.wikipedia…Seaplane_tender

Q: Do you plan adding sailing ships and the armored ships prior to 1906?
A: Sailing ships will definitely not be added. We already have some ships of the second era, and certainly plan adding more.

Q: The Ocean map is now available at tier 10 only, with the probability of occurrence being halved. Many players want this map on all tiers. We are sick and tired of the “city” maps. Please make it as before.
A:  We reduce the chance of occurrence of this map and made it available to tiers 8-10 based on a careful evaluation of statistics and user feedback. This map is unique in that it open tactical possibilities that preclude a high chance of occurrence and the availability at lower tiers.

We balance the maps for all classes of ships. The game includes open maps such as Okinawa and The Atlantic. The criticism of the prevalence of “city” maps is incorrect.

Soviet Destroyer – Tier IX – Tashkent – Pictures, Armour & Stats

Hello everyone

World of Warships 0.6.2 is now on Supertest and Tashkent got his stats updated and received Repair Party consumable. This Soviet Destroyer will be moving up to Tier IX from Tier VIII once the new branch is released.


Please remember these are Supertest Stats subject to change before the final version is released to the live server.




American Premium Battleship – Tier VIII – Alabama – Pictures, Armour & Stats

Hello everyone

World of Warships 0.6.2 is now on Supertest and the regular Alabama has been added to the game. As you might remember, the Alabama will be coming out in two versions, the regular for every player and a ST version, that will be a Supertest Reward. Here’s the latest stats and details.


Please remember these are Supertest Stats subject to change before the final version is released to the live server.