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World of Warships Supertest: Freemium Tier X German Battleship Mecklenburg

5 min read

Historical background

Mecklenburg doesn’t really have a historical background to speak of. It is a Friedrich Der Grosse (though it has a unique 3D model) on which Wargaming installed quadruple 305 mm turrets. If I remember correctly, these turrets were intended for one of the hybrid designs Germany worked on but never built.

Her catapult was also moved between the funnels and the secondary battery was revised, being only composed of dual-purpose twin turrets with 128 mm guns. She is also equipped with two quadruple torpedo launchers, one on each side of the ship.
Her main battery gets battlecruiser dispersion, a high sigma value of 2.05, fast reload and the classic German HE penetration.

The ship will be available for steel when finalized. While we don’t know her actual price, we can guess that it will be on the same range of prices as the other tier X steel Freemium ships. Her price should be between 30 000 and 33 000 steel.

Ship’s preview

Ship’s commemorative flag

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Mecklenburg

icon_module_Engine_installed

Propulsion: 180 000 HP

icon_module_Suo_installed

‎‎FKS Typ 10 Mod. 1

icon_module_Artillery_installed

305 mm/56 SK C/39 in a turret

icon_module_Torpedoes_installed

G7a T1

General Characteristics

Tier X
Health 85 800 HP
Torpedo Damage Reduction 20 %
Displacement 63 220 tons
Dimensions
Overall length 277.81 m
Beam 37.0 m
Overall height (keel to the highest point on the ship) 38.0 m
Freeboard 4.5 m
Main Armament
Maximum Firing Range 21.970 km
305 mm/56 SK C/39 in a turret 4 x 4 305 mm
Secondary Armament
Maximum Firing Range 8.300 km
128 mm/61 KM40 in a turret
12 x 2 127 mm
Torpedo Armament
Maximum Firing Range 6.000 km
533 mm Vierling
2 x 4 533 mm
Maximum speed 32.5 knots
Turning Circle Radius 930 m
Rudder Shift Time 17.6 s
Surface Detectability 17.64 km
Air Detectability 12.84 km
Detectability After Firing Main Guns in Smoke 14.32 km

Main Armament

4 x 4 305 mm/56 SK C/39 in a turret
 Maximum Firing Range 21.970 km
 Reloading Time 25.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 47°
Optimal firing angles at the rear 41°
Sigma 2.05 sigma
Maximum Dispersion 233 m
Shells
Type of Projectile  HE – 305 mm P.Spr.Gr. L/4.9
Alpha Damage 3 600
Penetration capacity  76 mm
Explosion size 1.65
Fire chance 27 %
Projectile Speed 865 m/s
Air Drag 0.28
Projectile Mass 415.0 kg
Type of Projectile AP – 305 mm Spr.Gr. L/3.8
Alpha Damage 9 400
Projectile Speed 865 m/s
Air Drag 0.28
Projectile Mass 415.0 kg
Projectile Krupp 2 450
Projectile Detonator 0.033 s
Detonator threshold 51 mm
Ricochet Angles 45° – 60°

Secondary Armament

12 x 2 128 mm/61 KM40 in a turret
Maximum Firing Range 8.300 km
Reloading Time 4.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 128 mm Spr.Gr. Kz.
Alpha Damage 1 500
HE penetration 32 mm
Explosion Size 0.41
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.313
Projectile Mass 26.0 kg

Torpedo Armament

2 x 4 533 mm Vierling
G7a T1
Reloading Time 90 s
Maximum Distance 6.000 km
Firing angles at the Front 35°
Firing angles at the Rear 41°
Damage 13 700
Flooding Chance 227%
Speed 64 knots
Surface Detectability 1.3 km

Anti-air Armament

12 x 2 128 mm/61 KM40 in a turret
Sector range 0.1 km – 6.0 km
Hit chance 75 %
Sector’s damage 47
Sector’s damage frequency 0.29 s
Sector’s damage per second 165
Flak clouds number 8
Flak cloud damage 1 610
4 x 2 55 mm/77 Gerät 58 on a twin mount
8 x 1 55 mm/77 Gerät 58 on a single mount
Sector range 0.1 km – 4.0 km
Hit chance 75 %
Sector’s damage 107
Sector’s damage frequency 0.29 s
Sector’s damage per second 375
4 x 4 30 mm/45 Flak 103/38 on a quadruple mount
12 x 2 30 mm/45 Flak 103/38 on a twin mount
Sector range 0.1 km – 3.0 km
Hit chance 70 %
Sector’s damage 97
Sector’s damage frequency 0.29 s
Sector’s damage per second 340

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the stern:

Personal Opinion

Mecklenburg, Picklenburg or Merkelenburg, however you want to call it, looks pretty damn strong right now.

Unlike a Kurfürst that is just dummy thick and handles like an island, Mecklenburg has a hull very similar to the Friedrich but is faster and also sits lower on the water by 1.5 m. This will already make it a lot more comfortable to play, especially the last part that possibly means she will be fully immune to citadel hits unlike Friedrich that sometimes gets smashed when turning.

On paper, the guns are also insane as you can bring SIXTEEN OF THEM on target and with battlecruiser dispersion which will definitely lead to pretty disgusting results, especially with the fast reload time. Obviously, they have their downside. It’s only 305 mm guns so the penetration will definitely be missing against the main belts of battleships and you will only be able to overmatch a handful of targets with AP. However, since it’s German guns, it’s also German HE penetration. With 76 mm of penetration, I mostly can’t wait to Thanos-snap one or two Smolensk.
The firing angles are also tragic and you will be forced to show an enormous amount of broadside to shoot all guns. Fortunately, the turtleback is there to protect the citadel.

Finally, and I never thought I would say that, the anti-air is impressive when considering that the ship gets Defensive AA fire on top of an already good DPS.

Overall, I just can’t wait to play this ship on the live server.

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4 thoughts on “World of Warships Supertest: Freemium Tier X German Battleship Mecklenburg

  1. And again the chance of a reasonably authentic H-cl*** design as a premium/special BB was screwed up. So I will also consistently ignore this boat. In any case, I don’t understand why WG ignores all existing designs and instead brings one fantasy ship after the other. And then another ship with the 30.5 cm guns. Don’t we have enough of these in the game already?

  2. Hmm, some interesting stats there. Looking forward to see how she performs in the live server

  3. Interesting ship and will be another needed for my BB collection

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