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World of Warships Supertest: French Tier X Cruiser Marseille

5 min read

Historical background

Soooooo… In terms of Frankenstein Monster made in Wargaming, I think that Marseille takes the cake.

This ship is a big mishmash of the 17 500 tons battlecruiser design with a preliminary design from the Richelieu-class battleships. More precisely, Project 4. This early design had the same turret placement as the Nelson-class battleships but with 380 mm guns.

To this already odd mix, they added the same 330 mm guns as on the Dunkerque-class but that’s not all! They also decided to give it a fairly cursed secondary battery by taking the triple 152 mm secondaries from the Richelieu-class and then using 138.6 mm guns on them.
Last nail on the coffin, we are talking about a ship with armaments and design decisions from the mid to late 1930s. Why on God’s green Earth does it have a superstructure straight from the 1920s? It just makes no sense at all when at this period, you already had French ships appearing with more modern superstructure like the Algérie or the Dunkerque-class.

So yeah… it’s basically one of the worst designs Wargaming came up with so far.

Size comparison of Tier X large cruisers – Credits to Ch0m1n

In terms of in-game characteristics, Marseille is armed with some of the biggest guns in the game for a cruiser with all turrets located at the front of the ship. She suffers from a long main battery reload time and one of the worst cruiser dispersion but it is compensated by a Main Battery Reload Booster consumable.
Her armament is reinforced by a heavy secondary battery with improved dispersion similar to Massachusetts or Schlieffen.

The ship is thinly protected for a large cruiser but in return, she gets good concealment and, good agility, especially thanks to the Engine Boost consumable.

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Marseille

icon_module_Engine_installed

Propulsion: 240 000 HP

icon_module_Suo_installed

‎‎PCA n° 10 Mle 1

icon_module_Artillery_installed

330 mm/50 Mle 1931 in a turret

General Characteristics

Tier X
Health 66 950 HP
Torpedo Damage Reduction 25 %
Displacement 38 402 tons
Dimensions
Overall length 226.71 m
Beam 32.0 m
Overall height (keel to the highest point on the ship) 32.7 m
Freeboard 8.18 m
Main Armament
Maximum Firing Range 19.590 km
330 mm/50 Mle 1931 in a turret 3 x 3 330 mm
Secondary Armament
Maximum Firing Range 8.300 km
139 mm/50 Mle 1938 on an Mle 1938 mount
139 mm/50 Mle 1938 in a turret
6 x 2 139 mm
4 x 3 139 mm
Maximum speed 33.0 knots
Turning Circle Radius 770 m
Rudder Shift Time 14.5 s
Surface Detectability 14.76 km
Air Detectability 10.13 km
Detectability After Firing Main Guns in Smoke 12.07 km

Main Armament

3 x 3 330 mm/50 Mle 1931 in a turret
The middle turret can rotate at 360°
 Maximum Firing Range 19.590 km
 Reloading Time 24.0 s
180 Degree Turn Time 36.0 s
Optimal firing angles at the front
Optimal firing angles at the rear 30° for 2 turrets
38° for 3 turrets
Sigma 1.80 sigma
Maximum Dispersion 213 m
Shells
Type of Projectile  HE – 330 mm HE OEA Mle 1935
Alpha Damage 4 800
Penetration capacity  55 mm
Explosion size 1.91
Fire chance 35 %
Projectile Speed 885 m/s
Air Drag 0.293
Projectile Mass 385.0 kg
Type of Projectile AP – 330 mm AP OPfK Mle 1935
Alpha Damage 9 700
Projectile Speed 870 m/s
Air Drag 0.28
Projectile Mass 560.0 kg
Projectile Krupp 2 428
Projectile Detonator 0.033 s
Detonator threshold 55 mm
Ricochet Angles 45° – 60°

Secondary Armament

4 x 3 139 mm/50 Mle 1938 in a turret
6 x 2 139 mm/50 Mle 1938 on an Mle 1938 mount
Maximum Firing Range 8.300 km
Reloading Time 6.5 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 139 mm HE OEA Mle 1928
Alpha Damage 2 000
HE penetration 23 mm
Explosion Size 0.5
Chance to Cause Fire 10 %
Projectile Speed 840 m/s
Air Drag 0.234
Projectile Mass 40.2 kg

Anti-air Armament

4 x 3 139 mm/50 Mle 1938 in a turret
6 x 2 139 mm/50 Mle 1938 on an Mle 1938 mount
Sector range 0.1 km – 6.0 km
Hit chance 90 %
Sector’s damage 56
Sector’s damage frequency 0.29 s
Sector’s damage per second 196
Flak clouds number 8
Flak cloud damage 1 750
2 x 4 40 mm Bofors on a Mk.2 mount
8 x 2 40 mm Bofors on a Mk.1 mount
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 59
Sector’s damage frequency 0.29 s
Sector’s damage per second 207
18 x 2 20 mm Oerlikon on a Mk.24 mount
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 63
Sector’s damage frequency 0.29 s
Sector’s damage per second 221

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of fighters: 4
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Main Battery Reload Booster
Number of charges: 4
Work time: 15 s
Cooldown: 80 s
Effect: -50% Main battery reload time
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +20%

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden main armor deck:

Hidden armor protection inside the stern:

Personal Opinion

Marseille has the strengths of having very strong guns, good concealments and mobility as well as the advantageous main battery placement (when she isn’t kiting). She also still retains the glaring weaknesses of the previous ships and, arguably makes it worse.

At tier X, it is not a secret for anyone that we have a lot of strong roaming, damage-focused cruisers. Here, we are looking at yet another one that suffers from an over-reliance on a consumable that has to compensate for both very long reload time and poor dispersion. Of course, the firepower without reload booster would still be decent but it would definitely lag behind that of Hindenburg, Venezia, Henri IV or even Yoshino.

She also suffers from the 30 mm plating and overmatchable turtleback as well as a vulnerable front citadel athwartship. Long story short, tier X battleships will eat her alive. If it wasn’t bad enough, her Repair Party only covers for 10% of citadel damage but it could be a bug.
Also, just like Brest, she retains the massive issue of having a slow turret traverse on a ship that has a tight turning radius and on top of that moves fast. The guns will have no way

We will see how it goes and Wargaming have all the time in the world to balance them but right now, I’m honestly unimpressed by these French large cruisers.

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1 thought on “World of Warships Supertest: French Tier X Cruiser Marseille

  1. Horribly ugly. The hull isn’t long enough to properly fit 3 forward turrets. And quad turrets look better anyway.

    Stat-wise? Pretty meh.

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