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World of Warships Supertest: French Tier X Cruiser Marseille

5 min read

Historical background

Soooooo… In terms of Frankenstein Monster made in Wargaming, I think that Marseille takes the cake.

This ship is a big mishmash of the 17 500 tons battlecruiser design with a preliminary design from the Richelieu-class battleships. More precisely, Project 4. This early design had the same turret placement as the Nelson-class battleships but with 380 mm guns.

To this already odd mix, they added the same 330 mm guns as on the Dunkerque-class but that’s not all! They also decided to give it a fairly cursed secondary battery by taking the triple 152 mm secondaries from the Richelieu-class and then using 138.6 mm guns on them.
Last nail on the coffin, we are talking about a ship with armaments and design decisions from the mid to late 1930s. Why on God’s green Earth does it have a superstructure straight from the 1920s? It just makes no sense at all when at this period, you already had French ships appearing with more modern superstructure like the Algérie or the Dunkerque-class.

So yeah… it’s basically one of the worst designs Wargaming came up with so far.

Size comparison of Tier X large cruisers – Credits to Ch0m1n

In terms of in-game characteristics, Marseille is armed with some of the biggest guns in the game for a cruiser with all turrets located at the front of the ship. She suffers from a long main battery reload time and one of the worst cruiser dispersion but it is compensated by a Main Battery Reload Booster consumable.
Her armament is reinforced by a heavy secondary battery with improved dispersion similar to Massachusetts or Schlieffen.

The ship is thinly protected for a large cruiser but in return, she gets good concealment and, good agility, especially thanks to the Engine Boost consumable.

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 240 000 HP


‎‎PCA n° 10 Mle 1


330 mm/50 Mle 1931 in a turret

General Characteristics

Health66 950 HP
Torpedo Damage Reduction25 %
Displacement38 402 tons
Overall length226.71 m
Beam32.0 m
Overall height (keel to the highest point on the ship)32.7 m
Freeboard8.18 m
Main Armament
Maximum Firing Range19.590 km
330 mm/50 Mle 1931 in a turret3 x 3 330 mm
Secondary Armament
Maximum Firing Range8.300 km
139 mm/50 Mle 1938 on an Mle 1938 mount
139 mm/50 Mle 1938 in a turret
6 x 2 139 mm
4 x 3 139 mm
Maximum speed33.0 knots
Turning Circle Radius770 m
Rudder Shift Time14.5 s
Surface Detectability14.76 km
Air Detectability10.13 km
Detectability After Firing Main Guns in Smoke12.07 km

Main Armament

3 x 3 330 mm/50 Mle 1931 in a turret
The middle turret can rotate at 360°
 Maximum Firing Range19.590 km
 Reloading Time24.0 s
180 Degree Turn Time36.0 s
Optimal firing angles at the front
Optimal firing angles at the rear30° for 2 turrets
38° for 3 turrets
Sigma1.80 sigma
Maximum Dispersion213 m
Type of Projectile HE – 330 mm HE OEA Mle 1935
Alpha Damage4 800
Penetration capacity 55 mm
Explosion size1.91
Fire chance35 %
Projectile Speed885 m/s
Air Drag0.293
Projectile Mass385.0 kg
Type of ProjectileAP – 330 mm AP OPfK Mle 1935
Alpha Damage9 700
Projectile Speed870 m/s
Air Drag0.28
Projectile Mass560.0 kg
Projectile Krupp2 428
Projectile Detonator0.033 s
Detonator threshold55 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 3 139 mm/50 Mle 1938 in a turret
6 x 2 139 mm/50 Mle 1938 on an Mle 1938 mount
Maximum Firing Range8.300 km
Reloading Time6.5 s
Sigma1.0 sigma
Type of ProjectileHE – 139 mm HE OEA Mle 1928
Alpha Damage2 000
HE penetration23 mm
Explosion Size0.5
Chance to Cause Fire10 %
Projectile Speed840 m/s
Air Drag0.234
Projectile Mass40.2 kg

Anti-air Armament

4 x 3 139 mm/50 Mle 1938 in a turret
6 x 2 139 mm/50 Mle 1938 on an Mle 1938 mount
Sector range0.1 km – 6.0 km
Hit chance90 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196
Flak clouds number8
Flak cloud damage1 750
2 x 4 40 mm Bofors on a Mk.2 mount
8 x 2 40 mm Bofors on a Mk.1 mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage59
Sector’s damage frequency0.29 s
Sector’s damage per second207
18 x 2 20 mm Oerlikon on a Mk.24 mount
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage63
Sector’s damage frequency0.29 s
Sector’s damage per second221


Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of fighters: 4
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Main Battery Reload Booster
Number of charges: 4
Work time: 15 s
Cooldown: 80 s
Effect: -50% Main battery reload time
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +20%

The Armor

External armor protection:

Front and rear armor protection of the middle section:


Citadel armor protection:

Turrets armor protection:

Hidden main armor deck:

Hidden armor protection inside the stern:

Personal Opinion

Marseille has the strengths of having very strong guns, good concealments and mobility as well as the advantageous main battery placement (when she isn’t kiting). She also still retains the glaring weaknesses of the previous ships and, arguably makes it worse.

At tier X, it is not a secret for anyone that we have a lot of strong roaming, damage-focused cruisers. Here, we are looking at yet another one that suffers from an over-reliance on a consumable that has to compensate for both very long reload time and poor dispersion. Of course, the firepower without reload booster would still be decent but it would definitely lag behind that of Hindenburg, Venezia, Henri IV or even Yoshino.

She also suffers from the 30 mm plating and overmatchable turtleback as well as a vulnerable front citadel athwartship. Long story short, tier X battleships will eat her alive. If it wasn’t bad enough, her Repair Party only covers for 10% of citadel damage but it could be a bug.
Also, just like Brest, she retains the massive issue of having a slow turret traverse on a ship that has a tight turning radius and on top of that moves fast. The guns will have no way

We will see how it goes and Wargaming have all the time in the world to balance them but right now, I’m honestly unimpressed by these French large cruisers.

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1 thought on “World of Warships Supertest: French Tier X Cruiser Marseille

  1. Horribly ugly. The hull isn’t long enough to properly fit 3 forward turrets. And quad turrets look better anyway.

    Stat-wise? Pretty meh.

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