The Daily Bounce

WOT Leaks, WOWS Leaks, News and much more!

TDB Home » World of Warships Supertest: British Tier X Freemium Aircraft Carrier Malta

World of Warships Supertest: British Tier X Freemium Aircraft Carrier Malta

5 min read

Historical Background

The Malta-class was a never built class of aircraft carriers from the Royal Navy. In total, four ships were ordered in 1943: Malta, Gibraltar, Africa, and New Zealand. However, based on the experience of the U.S. Navy in the Pacific, the design was revised on multiple occasions.

Due to the increase in size and speed of the carrier-based aircraft as well as the increased importance of aircraft carriers as a whole, the new design was meant to be much larger than previous ships. The first design, design X, was actually larger than the Midway-class and even too large for its own good. Due to its size, the class wouldn’t have been able to fit in most British dockyards without expansion works being needed. As such, a smaller design was presented called X1. Compared to previous designs, a partially open hangar was considered, allowing aircraft preparation before being brought on the flight deck. An unarmored flight deck and an armored hangar deck were selected for the final design. However, due to the experience of American and British carriers in the Pacific, an armored flight deck was considered but it was too late in development to heavily alter the design.

When it comes to its air group, the Malta-class was intended to carry a total of 108 modern aircraft.

In the end, the Malta-class was canceled in late 1945 before construction had started as part of austerity measures and on the basis that previous classes could still be modernized to accommodate the soon-to-be-ready jet aircraft.

In World of Warships, Malta is based on the X1 design but with a slightly modified bow as well as the addition of an armored flight deck. Compared to classic British CVs, her bombers are dropping AP bombs. The ship will be available for Coal and we can already estimate her price to be similar to that of Max Immelmann at 264 000 Coal.

If you want to learn more about the Malta-class of aircraft carriers, here is a video from Drachinifel covering it:

Ship’s preview

Ship’s commemorative flag

Ship’s camouflages

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Attack Aircraft
Dive Bombers
Torpedo Bombers
Propulsion
icon_module_Hull_installedMalta

Blackburn Firebrand

Blackburn Firebrand

Blackburn Firebrand

icon_module_Engine_installedPropulsion: 200 000 hp

General Characteristics

TierX
Health66 600 HP
Torpedo damage reduction34 %
Displacement56 800 tons
Dimensions
Overall length270.66 m
Beam35.26 m
Overall height (keel to the highest point on the ship)35.8 m
Freeboard15.8 m
Aircraft on deck
Attack Aircraft18
Torpedo Bombers18
Dive Bombers23
Secondary Armament
113 mm/45 QF Mk.7 mod.P on a RP 41 Mk.VII mount8 x 2 113 mm
Maximum Firing Range5.000 km
Anti-Air Armament
113 mm/45 QF Mk.7 mod.P on a RP 41 Mk.VII mount8 x 2 113 mm
40 mm/56 OQF Mk.IX on a Mk.VI mount9 x 6 40 mm
Maximum speed33.6 knots
Turning Circle Radius1 220 m
Rudder Shift Time16.9 s
Surface Detectability15.19 km
Air Detectability12.2 km
Consumables
Slot 1
Slot 2
Damage Control Party
Work time: 60 s
Cooldown: 90 s
Fighter
Number of charges: 4
Work time: 600 s
Cooldown: 40 s
Patrol Radius: 3.0 km
Planes in a squadron: 4

Attack Aircraft

Attack Aircrafts – ‎Blackburn Firebrand

TierX
Hitpoints per plane2 190
Cruise speed137 knots
Maximum speed177 knots
Engine boost time5 s
Engine boost reload time10 s
Size of attacking flight4
Aircraft per squadron12
Rocket typeRP-3 60 lb No2 Mk.I
Rocket per plane10
Machine gun sequence2.97 s
Maximum rocket damage2 350
HE penetration capacity28 mm
Explosion size0.51
Fire chance9 %
Detectability range10.0 km
Aircraft restoration time64 s
Aircraft on deck18
Consumables
Slot 1
Slot 2
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 7
Patrol radius: 3.5 km

Torpedo Bombers

Torpedo bomber – Blackburn Firebrand

TierX
Hitpoints per plane2 250
Cruise speed136 knots
Maximum speed171 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight4
Aircraft per squadron12
Torpedo typeMark XVII
Torpedoes per plane1
Maximum torpedo damage5 933
Maximum torpedo range2.4 km
Torpedo speed35 knots
Torpedo arming time5.0 s
Flooding chance51%
Detectability range10.0 km
Aircraft restoration time64 s
Aircraft on deck18
Consumables
Slot 1
Slot 2
Slot 3
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 7
Patrol radius: 3.5 km
Repair
Number of Charges: 3
Work time: 5 s
Cooldown: 180 s
Repair speed: 10% HP/s

Dive Bombers

Dive bomber – ‎Blackburn Firebrand

TierX
Hitpoints per plane2 320
Cruise speed134 knots
Maximum speed169 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight5
Aircraft per squadron15
Bomb type500 lb G.P. Bomb
Bomb per plane4
Maximum bomb damage4 300
AP penetration capacity109 mm
Projectile Detonator0.03
Detonator threshold30 mm
Detectability range10.0 km
Aircraft restoration time51 s
Aircraft on deck23
Consumables
Slot 1
Slot 2
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 60 s
Cooldown: 10 s
Aircraft per squadron: 7
Patrol radius: 3.5 km

Secondary Armament

8 x 2 113 mm/45 QF Mk.7 mod.P on a RP 41 Mk.VII mount
Maximum Firing Range5.000 km
Reloading Time5.0 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 113 mm HE Mk XVI
Alpha Damage1 600 HP
HE penetration19 mm
Explosion Size0.36
Chance to Cause Fire7 %
Projectile Speed746 m/s
Air Drag0.33
Projectile Mass25.0 kg

Anti-air Armament

8 x 2 113 mm/45 QF Mk.7 mod.P on a RP 41 Mk.VII mount
Sector range0.1 km – 5.8 km
Hit chance100 %
Sector’s damage41
Sector’s damage frequency0.29 s
Sector’s damage per second144
Flak clouds number6
Flak cloud damage1 540
9 x 6 40 mm/56 OQF Mk.IX on a Mk.VI mount
Sector range0.1 km – 2.4 km
Hit chance100 %
Sector’s damage89
Sector’s damage frequency0.29 s
Sector’s damage per second312

The Armor

External armor protection

Internal hangar protection

Front and rear protection of the middle section

Citadel armor protection

Personal Opinion

As of right now, Malta looks fairly strong. Compared to Audacious, her reserves’ characteristics are far better with large base reserves and fast plane restoration.

Her torpedo bombers should also be brutal and will work wonderfully with Andrew Cunningham and the Lightning Fast talent as the skill only requires 2 floodings and you drop 4 torpedoes with each attack, making it very easy to trigger. Since it’s the same torpedoes as stock Audacious, they also get a short arming distance, making it easy to land them.
When it comes to the bombs, while the penetration is particularly low with an effective penetration that will be even lower considering the drop angle bombs in carpet bombing attacks, they might still work well. In total, it’s no less than 20 bombs dropped per attack and with a reticule size that should be just a bit bigger than that of a stock Audacious. Even if you don’t get citadel hits, these bombs might still hit really hard from pure penetration hits.
The rockets are going to be the weak squadron of Malta by a long shot. While the rockets are the same as those of Audacious, the reticule is WAY bigger. This will undoubtedly lead to them being particularly bad against small targets.

Thank you for reading this article!

Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Have a good one and see you soon!

2 thoughts on “World of Warships Supertest: British Tier X Freemium Aircraft Carrier Malta

  1. In the stats for the bomber it states 1 bomb per plane for an attacking squadron of 5 meaning 5 bombs per drop. In your discussion you claim 20 bombs per drop, do the planes drop 1 bomb or 4?

  2. That’s a typo from me in the stats. It is indeed 4 bombs.

Comments are closed.