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Supertest: Tier VIII Premium German Battleship Brandenburg

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Let’s go back in time a bit. On the 4th of July 2020, alongside the devblog for the Florida, Wargaming teased us with the addition of the tier VIII battleship Brandenburg. We didn’t have any image, no stats, nothing. When the Public Test became available, to our great surprise, her entry was completely empty.

To go deeper, we went and checked her 3D model and ship icon files but again, it was only a partially made model. it was complete enough to determine that it was very similar to Tirpitz and the ship icon showed that she was armed with triple turrets that definitely looked like those of Odin.

It’s only now, after almost a year that the ship has a finished model and actual stats.
Credits to Unabletony for highlighting it before gamemodels3d got updated.

Historical background

Not much to talk about here. In essence, it’s just a Tirpitz with the turrets being swapped with the triple turrets found on Odin or Aegir armed with 305 mm guns. Essentially, it’s a tier VIII Pommern. Sadly, the ship gets shafted hard when it comes to the HP/tonnage formula as she gets, just like Odin, a much lower HP pool than she should have.

As a side note, surprisingly, it’s a unique model. This could be because the hull of Tirpitz is a very old model so they prefered making a model from scratch.

Ship’s commemorative flag

Ship’s preview

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Brandenburg

icon_module_Engine_installed

Propulsion: 180 000 hp

icon_module_Suo_installed

FKS Typ 8 Mod. 1

icon_module_Artillery_installed

305 mm/56 SK C/39 in a turret

icon_module_Torpedoes_installed

‎G7a T1

General Characteristics

TierVIII
Health58 800 HP
Torpedo Damage Reduction23 %
Displacement47 520 tons
Dimensions
Overall length242.25 m
Beam34.88 m
Overall height (keel to the highest point on the ship)35.0 m
Freeboard4.3 m
Main Armament
Maximum Firing Range18.460 km
305 mm/56 SK C/39 in a turret4 x 3 305 mm
Secondary Armament
Maximum Firing Range7.600 km
150 mm/55 SK C/28 on a Dop. L. C/34 mount
105 mm/65 SK C/33 on a Dop. L. C/37 mount
6 x 2 150 mm
10 x 2 105 mm
Torpedo Armament
Maximum Firing Range6.000 km
533 mm Vierling2 x 4 533 mm
Maximum speed32.5 knots
Turning Circle Radius820 m
Rudder Shift Time15.8 s
Surface Detectability16.2 km
Air Detectability11.22 km
Detectability After Firing Main Guns in Smoke12.78 km

Main Battery

4 x 3 305 mm/56 SK C/39 in a turret
 Maximum Firing Range18.460 km
 Reloading Time28.0 s
180 Degree Turn Time36.0 s
Optimal firing angles at the front41°
Optimal firing angles at the rear42°
Sigma1.60 sigma
Maximum Dispersion245 m
Shells
Type of Projectile HE – 305 mm Spr.Gr. L/3.8
Alpha Damage3 600 HP
Damage2 960 HP
Penetration capacity 76 mm
Explosion size1.65
Fire chance27 %
Projectile Speed865 m/s
Air Drag0.28
Projectile Mass415 kg
Type of ProjectileAP – 305 mm P.Spr.Gr. L/4.9
Alpha Damage9 400 HP
Projectile Speed865 m/s
Air Drag0.28
Projectile Mass415 kg
Projectile Krupp2 450
Projectile Detonator0.033 s
Detonator threshold51 mm
Ricochet Angles45° – 60°

Secondary battery

6 x 2 150 mm/55 SK C/28 on a Dop. L. C/34 mount
Maximum Firing Range7.600 km
Reloading Time7.5 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 150 mm Spr.Gr. L/4.5
Alpha Damage1 700 HP
Damage670 HP
HE penetration38 mm
Explosion Size0.54
Chance to Cause Fire8 %
Projectile Speed875 m/s
Air Drag0.33
Projectile Mass45.3 kg
10 x 2 105 mm/65 SK C/33 on a Dop. L. C/37 mount
Maximum Firing Range7.600 km
Reloading Time3.35 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 105 mm Spr.Gr. Kz.
Alpha Damage1 200 HP
Damage330 HP
HE penetration26 mm
Explosion Size0.31
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.33
Projectile Mass15.1 kg

Torpedo Armament

 

2 x 4 533 mm Vierling
G7a T1
Reloading Time90 s
Maximum Distance6.000 km
Optimal firing angles at the front29°
Optimal firing angles at the rear30°
Damage13 700
Flooding Chance227 %
Speed64 kt
Surface Detectability1.3 km

Anti-air Armament

10 x 2 105 mm/65 SK C/33 on a Dop. L. C/37 mount
Sector range0.1 km – 5.2 km
Hit chance75 %
Sector’s damage55
Sector’s damage frequency0.29 s
Sector’s damage per second193
Flak clouds number8
Flak cloud damage1 400
18 x 4 30 mm/45 Flak 103/38 on a quadruple mount
Sector range0.1 km – 3.0 km
Hit chance70 %
Sector’s damage146
Sector’s damage frequency0.29 s
Sector’s damage per second511

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the stern:

Personal Opinion

Right now, that’s a massive meh from me. 28 seconds reload on twelve 305 mm guns and with 1.6 sigma really isn’t an impressive firepower. While the armor is good, especially with the 80 mm deck, we get a massive hypekiller with the combination of low HP Odin-style and the horrible firing angles that forces the ship to show a ton of broadside to fire all guns.

Finally, last issue, she doesn’t have an Hydroacoustic Search, just like Tirpitz.

 

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15,466 thoughts on “Supertest: Tier VIII Premium German Battleship Brandenburg

  1. The Brandenburg is not just a Bismarck / Tirpitz with Fantasy Odin guns. Wg was based here on the preliminary drafts of the Bismarck cl*** (although not completely).

  2. Tirpitz doesn’t get hydro ingame, just Bismarck got that feature.

  3. So another case of “superiour german engineering”?
    Along with the “german accuracy” thing.

    But between the small calibre of the main battery, the bad firing angles and the low sigma, I think this scip could do with a buff.
    Imo, if the second and third issue could be fixed, it might make for a fun-ish ersatz-kongou at that tier.

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