Final Review: Commonwealth Tier VII Premium Battleship Yukon
5 min readHere we are Ladies and Gentlemen. The first battleship of the Commonwealth nation is fully released and will be available in the Premium Shop and for doubloons in the Armory with the cheapest bundle being at 9 800 doubloons.
Is it worth it? Is it less painful to play than Monarch at tier VIII? Here is my opinion.
The Historical Background
AprilWhiteMouse and Chobittsu stole the famous and historical Monarch.
More seriously, I heavily recommend you guys to check the forum review of April and especially the part where she covers the development of the ship. It’s quite… an interesting story…
The Good and the Bad
The Good
- Short fuse time on AP shells
- Fairly high speed for a tier VII battleship
- Short rudder shift time
- Thick main belt
- Specialized Repair Team allowing you to 3d print a new ship
- Great concealment
The Bad
- Shortest range of all BBs at tier VII and above
- Same AP as on Queen Elizabeth
- Longer than average main battery reload time
- Terrible firing angles
- Uniform 26 mm casemate protection
The camouflage
The permanent camouflage of the Yukon provides the classic bonuses for tier VII ships:
- -3% to surface detectability range
- +4% to maximum dispersion of shells fired by the enemy at your ship
- -10% to the cost of the ship’s post-battle service
- +50% to experience earned in the battle
For an additional 2 000 doubloons, you can go full patriotism with the Maple Leaf camouflage:
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Yukon | Propulsion: 111 700 hp | Mk VII | ![]() 381 mm/45 Mk VII
|
General Characteristics and playstyle
Tier | VII |
Health | 60 500 HP |
Torpedo Damage Reduction | 22% |
Displacement | 42 076 tons |
Main Armament | |
Maximum Firing Range | 15.650 km |
381 mm/45 Mk VII | 3 x 3 381 mm |
Secondary Armament | |
Maximum Firing Range | 5.600 km |
133 mm/50 QF Mk I | 8 x 2 133 mm |
Maximum speed | 28.0 knots |
Turning Circle Radius | 790 m |
Rudder Shift Time | 9.7 s |
Surface Detectability | 13.18 km |
Air Detectability | 9.06 km |
Detectability After Firing Main Guns in Smoke | 12.17 km |
Consumables | ||||
Slot 1 | Slot 2 | Slot 3 | ||
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 20 s Cooldown: 80 s HP regeneration speed: +2%/s Casemate damage regeneration: 60% Citadel damage regeneration: 10% | Spotting Aircraft ![]() Work time: 100 s Cooldown: 240 s Maximum firing range: +20% | ||
Fighter ![]() Work time: 60 s Cooldown: 90 s Number of planes in a squadron: 3 |
It’s a punching bag and… well there isn’t that much to add behind.
Due to her very limited range for a battleship, you are basically forced to drive it in the opponent’s face and make yourself a priority target so that your allies have an easier time. When your HP drop too much, you can then proceed to print a new ship and if things really get too hot, you can simply disengage thanks to her great concealment.
When you get in range the firepower is fairly good and thanks to the short fuse AP shells, you will be able to get some good damage on cruisers even if they are thinly armored but it’s still tier VI guns. The problem is that getting in range can sometimes be a bit problematic, especially when you are the only BB forced to get closer while the rest can happily preserve their HP while sitting as far as they can. You are also not gonna enjoy having high-tier cruisers outranging you completely and farming damage on your 26 mm platings.
Main Battery
3 x 3 381 mm/45 Mk VII | |
Maximum Firing Range | 15.650 km |
Reloading Time | 31.5 s |
180 Degree Turn Time | 45.0 s |
Optimal firing angles at the front | 37° |
Optimal firing angles at the rear | 39° |
Sigma | 1.90 sigma |
Maximum Dispersion | 217 m |
Shells | |
Type of Projectile | HE – 381 mm HE Mk VIIIb![]() |
Alpha Damage | 5 300 HP |
Damage | 4 110 HP |
Penetration capacity | 64 mm |
Explosion size | 2.23 |
Fire chance | 34 % |
Projectile Speed | 731.5 m/s |
Air Drag | 0.338 |
Projectile Mass | 879 kg |
Type of Projectile | AP – 381 mm AP Mk XIIIa![]() |
Alpha Damage | 11 900 HP |
Projectile Speed | 836 m/s |
Air Drag | 0.338 |
Projectile Mass | 879 kg |
Projectile Krupp | 2 250 |
Projectile Detonator | 0.015 s |
Detonator threshold | 64 mm |
Ricochet Angles | 45° – 60° |
Without considering the lack of range, she actually has respectable firepower. Due to the range at which you engage targets, even though you only have the same AP shells as Queen Elizabeth and with one more gun, you end up getting fairly consistent results out of them. The short fuse of her AP shells is especially nice to clap cruisers.
When it comes to the HE, Yukon sadly had to abandon the British thermonuclear HE when she was converted from a teabag addict to a maple syrup connoisseur. While the HE will still be useful against destroyers or if you are forced to deal with a bow-in battleship that you can’t overmatch, it will certainly not be something upon which you should rely on.
Secondary Armament
8 x 2 133 mm/50 QF Mk I | |
Maximum Firing Range | 5.600 km |
Reloading Time | 6.67 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 133 mm HE Mk IC![]() |
Alpha Damage | 1 900 HP |
Damage | 550 HP |
HE penetration | 22 mm |
Explosion Size | 0.46 |
Chance to Cause Fire | 8 % |
Projectile Speed | 792 m/s |
Air Drag | 0.321 |
Projectile Mass | 36.3 kg |
Decoration.
Anti-air Armament
8 x 2 133 mm/50 QF Mk I | |
Sector range | 0.1 km – 5.2 km |
Hit chance | 75 % |
Sector’s damage | 24 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 84 |
Flak clouds number | 4 |
Flak cloud damage | 1 330 |
6 x 8 40 mm/39 QF Mk VIII 4 x 4 40 mm/39 QF Mk VII | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 75 % |
Sector’s damage | 89 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 312 |
22 x 1 20 mm Oerlikon Mk IV | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 70 % |
Sector’s damage | 50 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 175 |
While the long-range AA is terrible, the mid and close-range AA will provide you with decent-ish protection from tier VI carriers.
The Armor
Overall, her armor really isn’t anything great. The main belt sitting very high can be nice to protect you against AP. The problem is that with all the 26 mm parts that a lot of battleships you will end up facing can overmatch or that cruisers can penetrate with HE, you will end up taking a lot of damage.
External armor protection:
Main Armor Deck:
Citadel protection:
Turret Armor Protection:
Hidden Armor Plates in the Bow and Stern:
Final Opinion
Unless you are a proud maple syrup enthusiast, I can’t really recommend the Yukon. The lack of range just limits her too much in terms of firepower and when facing tier IX, depending on the kind of match you get, it can quickly turn into a really frustrating experience with you trying to get in range while getting farmed down by the opponent.
Her only real redeeming feature is her capacity to be a damage sponge with the Specialized Repair Party.
Recommended Build
During the testing of the Yukon, I was running the following build:
- Expert Loader
- Grease the Gears
- Adrenaline Rush
- Concealment Expert
- Fire Prevention
- Emergency Repair Expert
- Priority Target
- Preventive Maintenance
This concludes my review of the Yukon. Thank you for reading this article!
Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Have a good one and see you soon!
Is it just me or is everybody skipping the part of reviewing the IJN Tone?
Checked yesterday and neither flamuu, nozoup nor LWM had a review.
I mean, I can fully understand it, because based on the Ise, it is just… a very big nope.
“(…) based on the Ise, it is just… a very big nope…”
I do not know. Well, I don’t have any of the ships, but from what I’ve been reading on Reddit, Tone seems to be way better than Ise.
Well, to further elaborate:
***uming the torpedo bombers work the same as they do on the Ise: you’ll be sitting dead in the water unless you’ve set waypoints. The torpedoes themselves are the same low-damage wide spread fish as on the Ise, but two tiers higher, the reload on the planes is also a minute longer.
Secondly, the main battery is pretty much the same as on the Mogami and Atago but with only four turrets out of the other’s five.
The regular torpedoes are of the same type, so maybe different firing angles, not sure.
So imo, you basically give up a turret for the torpedo bomber gimmick which can be hard to use properly. And since you’re a cruiser, you got shorter range on your main battery than the Ise, along with thinner armour possibly putting you at far greater risk, or out of range to use your main battery and torpedoes. And as mentioned, the torpedo bombers have rather… crappy fish (2.7k per fish, 8 fish per squadron, at tier 8). Since your main battery reload is also twice as fast as that of the ise, there’s less time to use your squadron without wasting potential shots.
Thanks for the clarifications, everything you said makes a lot of sense. However, if I had to choose between one of the two (and I don’t intend to buy either), I would choose the Tone for the greater mobility/speed that would allow me to disengage from combat by fleeing to the edges of the map or trying to reach an island to hide behind while my planes attack/distract my enemies. But of course this is just theory, I have never played this type of ships nor do I know how to command these planes.
Well didn’t really have the time for that one but basically, it’s definitely not as good as Atago but definitely a solid premium.
Thanks for your own views on it Atom.
Since I’m mainly a BBaby, I tend to view scips from that perspective.
The Tone does have good speed from what I saw, so your point about disengaging and then using the squadrons makes sense. So in that view I suppose it might be decent after all.