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Final Review: Commonwealth Tier VII Premium Battleship Yukon

5 min read

Here we are Ladies and Gentlemen. The first battleship of the Commonwealth nation is fully released and will be available in the Premium Shop and for doubloons in the Armory with the cheapest bundle being at 9 800 doubloons.

Is it worth it? Is it less painful to play than Monarch at tier VIII? Here is my opinion.

The Historical Background

AprilWhiteMouse and Chobittsu stole the famous and historical Monarch.

More seriously, I heavily recommend you guys to check the forum review of April and especially the part where she covers the development of the ship. It’s quite… an interesting story…

The Good and the Bad

The Good

  • Short fuse time on AP shells
  • Fairly high speed for a tier VII battleship
  • Short rudder shift time
  • Thick main belt
  • Specialized Repair Team allowing you to 3d print a new ship
  • Great concealment

The Bad

  • Shortest range of all BBs at tier VII and above
  • Same AP as on Queen Elizabeth
  • Longer than average main battery reload time
  • Terrible firing angles
  • Uniform 26 mm casemate protection

The camouflage

The permanent camouflage of the Yukon provides the classic bonuses for tier VII ships:

  • -3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
  • -10% to the cost of the ship’s post-battle service
  • +50% to experience earned in the battle

For an additional 2 000 doubloons, you can go full patriotism with the Maple Leaf camouflage:

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Yukon

icon_module_Engine_installed

Propulsion: 111 700 hp

icon_module_Suo_installed

Mk VII

icon_module_Artillery_installed

381 mm/45 Mk VII

 

General Characteristics and playstyle

Tier VII
Health 60 500 HP
Torpedo Damage Reduction 22%
Displacement 42 076 tons
Main Armament
Maximum Firing Range 15.650 km
381 mm/45 Mk VII 3 x 3 381 mm
Secondary Armament
Maximum Firing Range 5.600 km
133 mm/50 QF Mk I
8 x 2 133 mm
Maximum speed 28.0 knots
Turning Circle Radius 790 m
Rudder Shift Time 9.7 s
Surface Detectability 13.18 km
Air Detectability 9.06 km
Detectability After Firing Main Guns in Smoke 12.17 km
Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 3
Work time: 20 s
Cooldown: 80 s
HP regeneration speed: +2%/s
Casemate damage regeneration: 60%
Citadel damage regeneration: 10%
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3

It’s a punching bag and… well there isn’t that much to add behind.

Due to her very limited range for a battleship, you are basically forced to drive it in the opponent’s face and make yourself a priority target so that your allies have an easier time. When your HP drop too much, you can then proceed to print a new ship and if things really get too hot, you can simply disengage thanks to her great concealment.

When you get in range the firepower is fairly good and thanks to the short fuse AP shells, you will be able to get some good damage on cruisers even if they are thinly armored but it’s still tier VI guns. The problem is that getting in range can sometimes be a bit problematic, especially when you are the only BB forced to get closer while the rest can happily preserve their HP while sitting as far as they can. You are also not gonna enjoy having high-tier cruisers outranging you completely and farming damage on your 26 mm platings.

Main Battery

3 x 3 381 mm/45 Mk VII
 Maximum Firing Range 15.650 km
 Reloading Time 31.5 s
180 Degree Turn Time 45.0 s
Optimal firing angles at the front 37°
Optimal firing angles at the rear 39°
Sigma 1.90 sigma
Maximum Dispersion 217 m
Shells
Type of Projectile  HE – 381 mm HE Mk VIIIb
Alpha Damage 5 300 HP
Damage 4 110 HP
Penetration capacity  64 mm
Explosion size 2.23
Fire chance 34 %
Projectile Speed 731.5 m/s
Air Drag 0.338
Projectile Mass 879 kg
Type of Projectile AP – 381 mm AP Mk XIIIa
Alpha Damage 11 900 HP
Projectile Speed 836 m/s
Air Drag 0.338
Projectile Mass 879 kg
Projectile Krupp 2 250
Projectile Detonator 0.015 s
Detonator threshold 64 mm
Ricochet Angles 45° – 60°

Without considering the lack of range, she actually has respectable firepower. Due to the range at which you engage targets, even though you only have the same AP shells as Queen Elizabeth and with one more gun, you end up getting fairly consistent results out of them. The short fuse of her AP shells is especially nice to clap cruisers.

When it comes to the HE, Yukon sadly had to abandon the British thermonuclear HE when she was converted from a teabag addict to a maple syrup connoisseur. While the HE will still be useful against destroyers or if you are forced to deal with a bow-in battleship that you can’t overmatch, it will certainly not be something upon which you should rely on.

Secondary Armament

8 x 2 133 mm/50 QF Mk I
Maximum Firing Range 5.600 km
Reloading Time 6.67 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 133 mm HE Mk IC
Alpha Damage 1 900 HP
Damage 550 HP
HE penetration 22 mm
Explosion Size 0.46
Chance to Cause Fire 8 %
Projectile Speed 792 m/s
Air Drag 0.321
Projectile Mass 36.3 kg

Decoration.

Anti-air Armament

8 x 2 133 mm/50 QF Mk I
Sector range 0.1 km – 5.2 km
Hit chance 75 %
Sector’s damage 24
Sector’s damage frequency 0.29 s
Sector’s damage per second 84
Flak clouds number 4
Flak cloud damage 1 330
6 x 8 40 mm/39 QF Mk VIII
4 x 4 40 mm/39 QF Mk VII
Sector range 0.1 km – 2.5 km
Hit chance 75 %
Sector’s damage 89
Sector’s damage frequency 0.29 s
Sector’s damage per second 312
22 x 1 20 mm Oerlikon Mk IV
Sector range 0.1 km – 2.5 km
Hit chance 70 %
Sector’s damage 50
Sector’s damage frequency 0.29 s
Sector’s damage per second 175

While the long-range AA is terrible, the mid and close-range AA will provide you with decent-ish protection from tier VI carriers.

The Armor

Overall, her armor really isn’t anything great. The main belt sitting very high can be nice to protect you against AP. The problem is that with all the 26 mm parts that a lot of battleships you will end up facing can overmatch or that cruisers can penetrate with HE, you will end up taking a lot of damage.

External armor protection:

Main Armor Deck:

Citadel protection:

Turret Armor Protection:

Hidden Armor Plates in the Bow and Stern:

Final Opinion

Unless you are a proud maple syrup enthusiast, I can’t really recommend the Yukon. The lack of range just limits her too much in terms of firepower and when facing tier IX, depending on the kind of match you get, it can quickly turn into a really frustrating experience with you trying to get in range while getting farmed down by the opponent.

Her only real redeeming feature is her capacity to be a damage sponge with the Specialized Repair Party.

Recommended Build

During the testing of the Yukon, I was running the following build:

  • Expert Loader
  • Grease the Gears
  • Adrenaline Rush
  • Concealment Expert
  • Fire Prevention
  • Emergency Repair Expert
  • Priority Target
  • Preventive Maintenance

This concludes my review of the Yukon. Thank you for reading this article!

Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Have a good one and see you soon!

6 thoughts on “Final Review: Commonwealth Tier VII Premium Battleship Yukon

  1. Is it just me or is everybody skipping the part of reviewing the IJN Tone?
    Checked yesterday and neither flamuu, nozoup nor LWM had a review.

    I mean, I can fully understand it, because based on the Ise, it is just… a very big nope.

    1. “(…) based on the Ise, it is just… a very big nope…”
      I do not know. Well, I don’t have any of the ships, but from what I’ve been reading on Reddit, Tone seems to be way better than Ise.

    2. Well, to further elaborate:
      Assuming the torpedo bombers work the same as they do on the Ise: you’ll be sitting dead in the water unless you’ve set waypoints. The torpedoes themselves are the same low-damage wide spread fish as on the Ise, but two tiers higher, the reload on the planes is also a minute longer.
      Secondly, the main battery is pretty much the same as on the Mogami and Atago but with only four turrets out of the other’s five.
      The regular torpedoes are of the same type, so maybe different firing angles, not sure.

      So imo, you basically give up a turret for the torpedo bomber gimmick which can be hard to use properly. And since you’re a cruiser, you got shorter range on your main battery than the Ise, along with thinner armour possibly putting you at far greater risk, or out of range to use your main battery and torpedoes. And as mentioned, the torpedo bombers have rather… crappy fish (2.7k per fish, 8 fish per squadron, at tier 8). Since your main battery reload is also twice as fast as that of the ise, there’s less time to use your squadron without wasting potential shots.

    3. Thanks for the clarifications, everything you said makes a lot of sense. However, if I had to choose between one of the two (and I don’t intend to buy either), I would choose the Tone for the greater mobility/speed that would allow me to disengage from combat by fleeing to the edges of the map or trying to reach an island to hide behind while my planes attack/distract my enemies. But of course this is just theory, I have never played this type of ships nor do I know how to command these planes.

    4. Well didn’t really have the time for that one but basically, it’s definitely not as good as Atago but definitely a solid premium.

    5. Thanks for your own views on it Atom.
      Since I’m mainly a BBaby, I tend to view scips from that perspective.
      The Tone does have good speed from what I saw, so your point about disengaging and then using the squadrons makes sense. So in that view I suppose it might be decent after all.

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