Supertest: Tier IX French Premium Cruiser Carnot
5 min readHistorical background
The Carnot is based on two preliminary designs for the Dunkerque-class battleships of the French Marine Nationale.
In 1926, in an effort to counter the Italian Trento-class heavy cruisers, the Chief of the Naval General Staff, Admiral Henri Salaun requested a new series of capital ships. The initial design was calling for a 17 500 tons battlecruiser armed with a main battery consisting of two quadruple turrets with 305 mm guns and with both turrets at the front.
With the potential future threat of the German Deutschland-class Panzerschiffe, the 17 500 tons design was abandoned in favor of a much larger one. The new “Croiseur de Bataille de 37 000 tonnes” was a massive battlecruiser armed with twelve 305 mm guns in three quadruple turrets for the A design and six 406 mm guns in three twin turrets for the B1 design. In essence, these designs were pretty much an enlarged version of the Suffren-class.
There was, however, a tiny issue. No shipyard in France was able to build such massive ships and so the idea was abandoned.
A follow-on design, much smaller, was then proposed called “Croiseur protégé de 23 690 tonnes”. This design was armed with ten 305 mm guns in two triple and one quadruple turret. However, the level of protection it would offer wasn’t enough against the 283 mm guns of the Deutschland-class which were considered as the main threat at the time.
With some pressure from the French Parliament, a new set of requirements was issued, calling for a ship with an armor protection able to resist to 283 mm guns as well as a main battery of eight 330 mm guns. This would lead to the construction of the Dunkerque-class as we know it today.
In World of Warships, Carnot is taking the armament of the later “Croiseur protégé de 23 690 tonnes” with a main battery of ten 305 mm and a secondary battery of eight 139 mm guns as well as sixteen 100 mm guns. When it comes to the hull, she is actually using the “Croiseur de Bataille de 37 000 tonnes” and most likely the A2 variant considering the position of the funnels.
Considering that Wargaming are using the 37 000 tons design for the hull, I bet you without much doubt that we will see the twelve guns design at tier X later with a simple turret swap being needed.
As a side note, it’s a battlecruiser so the fire duration on her is 60 seconds.
Ship’s commemorative flag
Ship’s preview
Camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Carnot | Propulsion: 160 000 hp | PCA n° 9 Mle 1 | ![]() 305 mm/50 Mle 1930 |
General Characteristics
Tier | IX |
Health | 66 450 HP |
Torpedo Damage Reduction | 19 % |
Displacement | 38 270 tons |
Dimensions | |
Overall length | 254.5 m |
Beam | 30.52 m |
Overall height (keel to the highest point on the ship) | 34.0 m |
Freeboard | 10.3 m |
Main Armament | |
Maximum Firing Range | 19.020 km |
305 mm/50 Mle 1930 | 2 x 3 305 mm 1 x 4 305 mm |
Secondary Armament | |
Maximum Firing Range | 7.950 km |
139 mm/50 Mle 1929 100 mm/55 CAD Mle 1945 | 4 x 2 139 mm 8 x 2 100 mm |
Maximum speed | 34.5 knots |
Turning Circle Radius | 870 m |
Rudder Shift Time | 14.4 s |
Surface Detectability | 15.3 km |
Air Detectability | 10.62 km |
Detectability After Firing Main Guns in Smoke | 11.9 km |
Main Battery
2 x 3 305 mm/50 Mle 1930 1 x 4 305 mm/50 Mle 1930 | |
Maximum Firing Range | 19.020 km |
Reloading Time | 24.0 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 28° |
Optimal firing angles at the rear | 39° |
Sigma | 2.05 sigma |
Maximum Dispersion | 208 m |
Shells | |
Type of Projectile | HE – 305 mm HE OEA Mle 1910![]() |
Alpha Damage | 4 250 HP |
Damage | 2 700 HP |
Penetration capacity | 51 mm |
Explosion size | 1.6 |
Fire chance | 25 % |
Projectile Speed | 905 m/s |
Air Drag | 0.27 |
Projectile Mass | 426 kg |
Type of Projectile | AP – 305 mm AP OPf Mle 1910![]() |
Alpha Damage | 8 700 HP |
Projectile Speed | 870 m/s |
Air Drag | 0.265 |
Projectile Mass | 442 kg |
Projectile Krupp | 2 225 |
Projectile Detonator | 0.01 s |
Detonator threshold | 51 mm |
Ricochet Angles | 45° – 60° |
Secondary battery
4 x 2 139 mm/50 Mle 1929 | |
Maximum Firing Range | 7.950 km |
Reloading Time | 10.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 139 mm HE OEA Mle 1910![]() |
Alpha Damage | 2 000 HP |
Damage | 530 HP |
HE penetration | 23 mm |
Explosion Size | 0.47 |
Chance to Cause Fire | 8 % |
Projectile Speed | 840 m/s |
Air Drag | 0.376 |
Projectile Mass | 31.5 kg |
8 x 2 100 mm/55 CAD Mle 1945 | |
Maximum Firing Range | 7.950 km |
Reloading Time | 3.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 100 mm HE OEA Mle 1945![]() |
Alpha Damage | 1 400 HP |
Damage | 300 HP |
HE penetration | 17 mm |
Explosion Size | 0.29 |
Chance to Cause Fire | 5 % |
Projectile Speed | 855 m/s |
Air Drag | 0.314 |
Projectile Mass | 13.32 kg |
Anti-air Armament
8 x 2 100 mm/55 CAD Mle 1945 | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 90 % |
Sector’s damage | 40 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 140 |
Flak clouds number | 6 |
Flak cloud damage | 1 400 |
12 x 4 40 mm/56 Bofors Mk2 | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 90 % |
Sector’s damage | 93 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 326 |
13 x 1 20 mm/70 Mk4 | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 90 % |
Sector’s damage | 93 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 326 |
Consumables
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Defensive AA Fire ![]() Work time: 40 s Cooldown: 80 s Continuous Damage: +50% Damage from shell explosions: +300% | Engine Boost ![]() Work time: 180 s Cooldown: 90 s Speed bonus: +20% | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 30% |
Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km | Fighter ![]() Work time: 60 s Cooldown: 90 s Number of planes in a squadron: 4 | ||
Spotting Aircraft ![]() Work time: 100 s Cooldown: 240 s Maximum firing range: +20% |
The Armor
Even though the ship is very high on the water, the citadel is actually starting just at the waterline.
External armor protection:
Front and rear armor protection of the middle section:
Hidden main armor deck:
Turtleback:
Citadel armor protection:
Turrets armor protection:
Hidden armor protection inside the stern:
Personal Opinion
Right now, the ship looks quite fine. Not crazy strong considering the 24 s reload and somewhat disappointing HE damage and fire chances but the AP is good with high penetration, good ballistic and short fuse, she has a truckload of HP, good armor and also the 20% Engine boost that would give her a maximum speed of 43.5 knots.
We will see how she performs in action but right now, I really don’t see anything concerning.
Oh.. one more thing for those not speaking French (can’t blame you) the T in Carnot is silent.
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