The Daily Bounce

WOT Leaks, WOWS Leaks, News and much more!

Supertest: Tier IX French Premium Cruiser Carnot

5 min read

Historical background

The Carnot is based on two preliminary designs for the Dunkerque-class battleships of the French Marine Nationale.

In 1926, in an effort to counter the Italian Trento-class heavy cruisers, the Chief of the Naval General Staff, Admiral Henri Salaun requested a new series of capital ships. The initial design was calling for a 17 500 tons battlecruiser armed with a main battery consisting of two quadruple turrets with 305 mm guns and with both turrets at the front.

With the potential future threat of the German Deutschland-class Panzerschiffe, the 17 500 tons design was abandoned in favor of a much larger one. The new “Croiseur de Bataille de 37 000 tonnes” was a massive battlecruiser armed with twelve 305 mm guns in three quadruple turrets for the A design and six 406 mm guns in three twin turrets for the B1 design. In essence, these designs were pretty much an enlarged version of the Suffren-class.

There was, however, a tiny issue. No shipyard in France was able to build such massive ships and so the idea was abandoned.

A follow-on design, much smaller, was then proposed called “Croiseur protégé de 23 690 tonnes”. This design was armed with ten 305 mm guns in two triple and one quadruple turret. However, the level of protection it would offer wasn’t enough against the 283 mm guns of the Deutschland-class which were considered as the main threat at the time.

With some pressure from the French Parliament, a new set of requirements was issued, calling for a ship with an armor protection able to resist to 283 mm guns as well as a main battery of eight 330 mm guns. This would lead to the construction of the Dunkerque-class as we know it today.

In World of Warships, Carnot is taking the armament of the later “Croiseur protégé de 23 690 tonnes” with a main battery of ten 305 mm and a secondary battery of eight 139 mm guns as well as sixteen 100 mm guns. When it comes to the hull, she is actually using the “Croiseur de Bataille de 37 000 tonnes” and most likely the A2 variant considering the position of the funnels.

Considering that Wargaming are using the 37 000 tons design for the hull, I bet you without much doubt that we will see the twelve guns design at tier X later with a simple turret swap being needed.

As a side note, it’s a battlecruiser so the fire duration on her is 60 seconds.

 

Ship’s commemorative flag

 

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Carnot

icon_module_Engine_installed

Propulsion: 160 000 hp

icon_module_Suo_installed

‎PCA n° 9 Mle 1

icon_module_Artillery_installed

305 mm/50 Mle 1930

General Characteristics

Tier IX
Health 66 450 HP
Torpedo Damage Reduction 19 %
Displacement 38 270 tons
Dimensions
Overall length 254.5 m
Beam 30.52 m
Overall height (keel to the highest point on the ship) 34.0 m
Freeboard 10.3 m
Main Armament
Maximum Firing Range 19.020 km
305 mm/50 Mle 1930 2 x 3 305 mm
1 x 4 305 mm
Secondary Armament
Maximum Firing Range 7.950 km
139 mm/50 Mle 1929
100 mm/55 CAD Mle 1945
4 x 2 139 mm
8 x 2 100 mm
Maximum speed 34.5 knots
Turning Circle Radius 870 m
Rudder Shift Time 14.4 s
Surface Detectability 15.3 km
Air Detectability 10.62 km
Detectability After Firing Main Guns in Smoke 11.9 km

Main Battery

2 x 3 305 mm/50 Mle 1930
1 x 4 305 mm/50 Mle 1930
 Maximum Firing Range 19.020 km
 Reloading Time 24.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 28°
Optimal firing angles at the rear 39°
Sigma 2.05 sigma
Maximum Dispersion 208 m
Shells
Type of Projectile  HE – 305 mm HE OEA Mle 1910
Alpha Damage 4 250 HP
Damage 2 700 HP
Penetration capacity  51 mm
Explosion size 1.6
Fire chance 25 %
Projectile Speed 905 m/s
Air Drag 0.27
Projectile Mass 426 kg
Type of Projectile AP – 305 mm AP OPf Mle 1910
Alpha Damage 8 700 HP
Projectile Speed 870 m/s
Air Drag 0.265
Projectile Mass 442 kg
Projectile Krupp 2 225
Projectile Detonator 0.01 s
Detonator threshold 51 mm
Ricochet Angles 45° – 60°

Secondary battery

4 x 2 139 mm/50 Mle 1929
Maximum Firing Range 7.950 km
Reloading Time 10.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 139 mm HE OEA Mle 1910
Alpha Damage 2 000 HP
Damage 530 HP
HE penetration 23 mm
Explosion Size 0.47
Chance to Cause Fire 8 %
Projectile Speed 840 m/s
Air Drag 0.376
Projectile Mass 31.5 kg
8 x 2 100 mm/55 CAD Mle 1945
Maximum Firing Range 7.950 km
Reloading Time 3.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 100 mm HE OEA Mle 1945
Alpha Damage 1 400 HP
Damage 300 HP
HE penetration 17 mm
Explosion Size 0.29
Chance to Cause Fire 5 %
Projectile Speed 855 m/s
Air Drag 0.314
Projectile Mass 13.32 kg

Anti-air Armament

8 x 2 100 mm/55 CAD Mle 1945
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 40
Sector’s damage frequency 0.29 s
Sector’s damage per second 140
Flak clouds number 6
Flak cloud damage 1 400
12 x 4 40 mm/56 Bofors Mk2
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 93
Sector’s damage frequency 0.29 s
Sector’s damage per second 326
13 x 1 20 mm/70 Mk4
Sector range 0.1 km – 2.0 km
Hit chance 90 %
Sector’s damage 93
Sector’s damage frequency 0.29 s
Sector’s damage per second 326

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +20%
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 30%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%

The Armor

Even though the ship is very high on the water, the citadel is actually starting just at the waterline.

External armor protection:

 

Front and rear armor protection of the middle section:

 

Hidden main armor deck:

Turtleback:

 

Citadel armor protection:

 

Turrets armor protection:

 

Hidden armor protection inside the stern:

 

Personal Opinion

Right now, the ship looks quite fine. Not crazy strong considering the 24 s reload and somewhat disappointing HE damage and fire chances but the AP is good with high penetration, good ballistic and short fuse, she has a truckload of HP, good armor and also the 20% Engine boost that would give her a maximum speed of 43.5 knots.

We will see how she performs in action but right now, I really don’t see anything concerning.

Oh.. one more thing for those not speaking French (can’t blame you) the T in Carnot is silent.

 

Thank you for reading this article!

Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Have a good one and see you soon!

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.