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Supertest: German Tier VII Battleship Prinz Heinrich

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Historical background

Prinz Heinrich is based on the Ersatz Yorck-class of battlecruisers ordered by the German Kaiserliche Marine in 1916 as additions of the Mackensen-class. Due to the development of British battlecruisers, particularly the Renown-class, the Ersatz Yorck were redesigned with the primary change being the armament going from 350 mm to 380 mm guns.

Just like the Mackensen, the ships were never built except for some elements of Ersatz Yorck such as the midsection of the hull.

In World of Warships, Prinz Heinrich represents an Ersatz Yorck if it had been completed and after a hypothetic refit with a more modern superstructure and anti-air defense.

She follows the same design as the rest of the German battlecruisers and is also the first ship in the line to be armed with torpedo launchers. Her fourth turret is also able to turn at 360°.

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Prinz Heinrich (A)

icon_module_Engine_installed

Propulsion: 110 000 HP

icon_module_Suo_installed

‎FKS Typ 7 Mod. 1

icon_module_Artillery_installed

380 mm/45 Drh LC/1913 on a Drh LC/1913 mount

icon_module_Torpedoes_installed

‎G7a T1

icon_module_Hull_installed

Prinz Heinrich (B)

icon_module_Suo_installed

‎FKS Typ 7 Mod. 2

Stock Ship

General Characteristics

Tier VII
Health 50 500 HP
Torpedo Damage Reduction 21 %
Displacement 33 950 tons
Dimensions
Overall length 235.59 m
Beam 31.0 m
Overall height (keel to the highest point on the ship) 34.0 m
Freeboard 5.0 m
Main Armament
Maximum Firing Range 16.870 km
380 mm/45 Drh LC/1913 on a Drh LC/1913 mount 4 x 2 380 mm
Secondary Armament
Maximum Firing Range 6.300 km
150 mm/45 SK C/09 on an MPL C/06 mount
88 mm/76 SK C/32 on a Dop. L. C/32 mount
12 x 1 150 mm
6 x 2 88 mm
Torpedo Armament
Maximum Firing Range 10.000 km
533 mm Drilling
2 x 3 533 mm
Maximum speed 28.0 knots
Turning Circle Radius 810 m
Rudder Shift Time 20.3 s
Surface Detectability 15.04 km
Air Detectability 9.66 km
Detectability After Firing Main Guns in Smoke 13.74 km

Main Armament

4 x 2 380 mm/45 Drh LC/1913 on a Drh LC/1913 mount
 Maximum Firing Range 16.870 km
 Reloading Time 28.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 26°
Optimal firing angles at the rear 32°
Sigma 1.60 sigma
Maximum Dispersion 190 m
Shells
Type of Projectile  HE – 380 mm Spr.Gr. L/4.1
Alpha Damage 4 500
Damage 4 290
Penetration capacity  95 mm
Explosion size 2.26
Fire chance 35 %
Projectile Speed 800 m/s
Air Drag 0.413
Projectile Mass 750 kg
Type of Projectile AP – 380 mm P.Spr.Gr. L/3.5
Alpha Damage 10 900
Projectile Speed 800 m/s
Air Drag 0.409
Projectile Mass 750 kg
Projectile Krupp 2 454
Projectile Detonator 0.033 s
Detonator threshold 63 mm
Ricochet Angles 45° – 60°

Secondary battery

12 x 1 12 × 150 mm/45 SK C/09 on an MPL C/06 mount
Maximum Firing Range 6.300 km
Reloading Time 7.7 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm HE K Gr 18
Alpha Damage 1 800
Damage 760
HE penetration 38 mm
Explosion Size 0.57
Chance to Cause Fire 10 %
Projectile Speed 835 m/s
Air Drag 0.407
Projectile Mass 45.3 kg
6 x 2 88 mm/76 SK C/32 on a Dop. L. C/32 mount
Maximum Firing Range 6.300 km
Reloading Time 3.6 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 88 mm Spr.Gr.
Alpha Damage 1 000
Damage 240
HE penetration 15 mm
Explosion Size 0.24
Chance to Cause Fire 4 %
Projectile Speed 890 m/s
Air Drag 0.446
Projectile Mass 9 kg

Torpedo Armament

2 x 3 533 mm Drilling
G7 T1 Ausf.A
Reloading Time 90 s
Maximum Distance 10.000 km
Optimal firing angles at the front 34°
Optimal firing angles at the rear 34°
Damage 13 700
Flooding Chance 227%
Speed 50 knots
Surface Detectability 1.2 km

Anti-air Armament

6 x 2 88 mm/76 SK C/32 on a Dop. L. C/32 mount
Sector range 0.1 km – 4.6 km
Hit chance 75 %
Sector’s damage 22
Sector’s damage frequency 0.29 s
Sector’s damage per second 77
Flak clouds number 2
Flak cloud damage 1 120
12 x 2 37 mm/83 SK C/30 on a Dopp LC/30 mount
Sector range 0.1 km – 3.5 km
Hit chance 75 %
Sector’s damage 20
Sector’s damage frequency 0.29 s
Sector’s damage per second 70

Consumable

Slot 1
Slot 2
Slot 3
Fast Damage Control Team
Number of charges: 4
Work time: 10 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 110 s
Cooldown: 120 s
Torpedo spotting range: 3.8 km
Ship spotting range: 5.5 km

Fully Upgraded Ship

General Characteristics

Tier VII
Health 56 300 HP
Torpedo Damage Reduction 21 %
Displacement 38 650 tons
Dimensions
Overall length 235.59 m
Beam 31.0 m
Overall height (keel to the highest point on the ship) 34.0 m
Freeboard 5.0 m
Main Armament
Maximum Firing Range 18.577 km
380 mm/45 Drh LC/1913 on a Drh LC/1913 mount 4 x 2 380 mm
Secondary Armament
Maximum Firing Range 6.300 km
150 mm/45 SK C/09 on an MPL C/06 mount
105 mm/65 SK C/33 on a Dop. L. C/31 mount
12 x 1 150 mm
6 x 2 105 mm
Torpedo Armament
Maximum Firing Range 10.000 km
533 mm Vierling
2 x 4 533 mm
Maximum speed 28.0 knots
Turning Circle Radius 810 m
Rudder Shift Time 14.5 s
Surface Detectability 15.04 km
Air Detectability 9.66 km
Detectability After Firing Main Guns in Smoke 13.74 km

Main Armament

4 x 2 380 mm/45 Drh LC/1913 on a Drh LC/1913 mount
 Maximum Firing Range 18.577 km
 Reloading Time 28.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 26°
Optimal firing angles at the rear 32°
Sigma 1.60 sigma
Maximum Dispersion 204 m
Shells
Type of Projectile  HE – 380 mm Spr.Gr. L/4.1
Alpha Damage 4 500
Damage 4 290
Penetration capacity  95 mm
Explosion size 2.26
Fire chance 35 %
Projectile Speed 800 m/s
Air Drag 0.413
Projectile Mass 750 kg
Type of Projectile AP – 380 mm P.Spr.Gr. L/3.5
Alpha Damage 10 900
Projectile Speed 800 m/s
Air Drag 0.409
Projectile Mass 750 kg
Projectile Krupp 2 454
Projectile Detonator 0.033 s
Detonator threshold 63 mm
Ricochet Angles 45° – 60°

Secondary battery

12 x 1 12 × 150 mm/45 SK C/09 on an MPL C/06 mount
Maximum Firing Range 6.300 km
Reloading Time 7.7 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm HE K Gr 18
Alpha Damage 1 800
Damage 760
HE penetration 38 mm
Explosion Size 0.57
Chance to Cause Fire 10 %
Projectile Speed 835 m/s
Air Drag 0.407
Projectile Mass 45.3 kg
6 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Maximum Firing Range 6.300 km
Reloading Time 3.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 105 mm Spr.Gr. Kz.
Alpha Damage 1 200
Damage 330
HE penetration 26 mm
Explosion Size 0.31
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.33
Projectile Mass 15.1 kg

Torpedo Armament

2 x 4 533 mm Vierling
G7 T1 Ausf.A
Reloading Time 110 s
Maximum Distance 10.000 km
Optimal firing angles at the front 34°
Optimal firing angles at the rear 34°
Damage 13 700
Flooding Chance 227%
Speed 50 knots
Surface Detectability 1.2 km

Anti-air Armament

6 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Sector range 0.1 km – 5.2 km
Hit chance 75 %
Sector’s damage 37
Sector’s damage frequency 0.29 s
Sector’s damage per second 130
Flak clouds number 5
Flak cloud damage 1 330
12 x 1 37 mm/69 Flak M42 on an LM/42 single mount
Sector range 0.1 km – 3.5 km
Hit chance 75 %
Sector’s damage 48
Sector’s damage frequency 0.29 s
Sector’s damage per second 168

Consumables

Slot 1
Slot 2
Slot 3
Fast Damage Control Team
Number of charges: 4
Work time: 10 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 110 s
Cooldown: 120 s
Torpedo spotting range: 3.8 km
Ship spotting range: 5.5 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

Prinz Heinrich looks… alright. The 380 mm guns are really nothing great as they are the same as those of Bayern but at least, there is the battlecruiser dispersion.

The secondaries start looking nice with the 88 mm guns being replaced with 105 mm ones and the range once fully specced.

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3 thoughts on “Supertest: German Tier VII Battleship Prinz Heinrich

  1. I don’t care if the ship is good or just meh. I have all German tech tree ships and most of premiums (except CVs). I will search/ buy this entire line.

  2. I wonder how this compares to the iter VII ship form main german BB line we have ingame… It has two more 380mm guns (one whole turret) and one more torpedo tube per launcher than Gneisenau…

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