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Supertest: German Tier IX Battleship Prinz Rupprecht

6 min read

Just as a side note before starting, on the last article about Zieten, I didn’t include personal opinions on the ship’s stats. I considered that in the end, it wasn’t really worth it. However, it turned out that a few people pointed it out and said that they actually liked having some sort of TL;DR at the end of the article. As such, don’t worry, now I will write one every time.

Historical background

Just like the Zieten, the Prinz Rupprecht is based on a German battlecruiser design from the end of World War I. Considering the size of the Prinz Rupprecht as well as its armor, it’s most likely the Schnelle Großekampfschiffe GK 4541 design.

This design was armed with eight 420 mm guns in four twin turrets in an AB XY configuration.

In World of Warships Prinz Rupprecht represents a hypothetical refit of this design with a more modern superstructure and anti-air as well as the addition of a torpedo armament on the deck of the ship. The guns were, however, downgraded to 406 mm.
For the rest, it’s the same as the rest of the line. She gets battlecruiser dispersion on her main battery and the same dispersion as Massachusetts and co. for the secondary battery. She also is equipped with a Hydroacoustic Search consumable and again, the rear-most turret can turn at 360°.

If you want, you can learn a bit more about those late World War I battlecruiser designs here.

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Prinz Rupprecht (A)

icon_module_Engine_installed

Propulsion: 152 000 HP

icon_module_Suo_installed

‎FKS Typ 9 Mod. 1

icon_module_Artillery_installed

406 mm/52 SK L/52 in a turret

icon_module_Torpedoes_installed

‎G7a T1 Ausf. B

icon_module_Hull_installed

Prinz Rupprecht (B)

icon_module_Suo_installed

‎FKS Typ 9 Mod. 2

Stock Ship

General Characteristics

Tier IX
Health 59 200 HP
Torpedo Damage Reduction 23 %
Displacement 41 000 tons
Dimensions
Overall length 246.0 m
Beam 33.42 m
Overall height (keel to the highest point on the ship) 30.0 m
Freeboard 5.0 m
Main Armament
Maximum Firing Range 17.740 km
406 mm/52 SK L/52 in a turret 4 x 2 406 mm
Secondary Armament
Maximum Firing Range 7.950 km
150 mm/55 SK C/28 in a casemate
105 mm/65 SK C/33 on a Dop. L. C/31 mount
6 x 2 150 mm
10 x 2 105 mm
Torpedo Armament
Maximum Firing Range 12.000 km
533 mm Drilling
4 x 3 533 mm
Maximum speed 32.0 knots
Turning Circle Radius 840 m
Rudder Shift Time 21.6 s
Surface Detectability 15.58 km
Air Detectability 11.77 km
Detectability After Firing Main Guns in Smoke 15.02 km

Main Armament

4 x 2 406 mm/52 SK L/52 in a turret
 Maximum Firing Range 17.740 km
 Reloading Time 28.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 31°
Sigma 1.70 sigma
Maximum Dispersion 198 m
Shells
Type of Projectile  HE – 406 mm Spr.Gr. L/4.4 Kz.
Alpha Damage 4 800
Damage 4 900
Penetration capacity  102 mm
Explosion size 2.51
Fire chance 38 %
Projectile Speed 810 m/s
Air Drag 0.299
Projectile Mass 1 030 kg
Type of Projectile AP – 406 mm P.Spr.Gr. L/4.4
Alpha Damage 12 700
Projectile Speed 810 m/s
Air Drag 0.299
Projectile Mass 1 030 kg
Projectile Krupp 2 527
Projectile Detonator 0.033 s
Detonator threshold 68 mm
Ricochet Angles 45° – 60°

Secondary Armament

6 x 2 150 mm/55 SK C/28 in a casemate
Maximum Firing Range 7.950 km
Reloading Time 6.7 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm Spr.Gr. L/4.5
Alpha Damage 1 700
Damage 670
HE penetration 38 mm
Explosion Size 0.54
Chance to Cause Fire 8 %
Projectile Speed 875 m/s
Air Drag 0.33
Projectile Mass 45.3 kg
10 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Maximum Firing Range 7.950 km
Reloading Time 3.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 105 mm Spr.Gr. Kz.
Alpha Damage 1 200
Damage 330
HE penetration 26 mm
Explosion Size 0.31
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.33
Projectile Mass 15.1 kg

Torpedo Armament

4 x 3 533 mm Drilling
G7 T1 Ausf.B
Reloading Time 140 s
Maximum Distance 12.000 km
Optimal firing angles at the front 24°
Optimal firing angles at the rear 30°
Damage 16 533
Flooding Chance 279%
Speed 50 knots
Surface Detectability 1.2 km

Anti-air Armament

10 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Sector range 0.1 km – 5.2 km
Hit chance 75 %
Sector’s damage 57
Sector’s damage frequency 0.29 s
Sector’s damage per second 200
Flak clouds number 8
Flak cloud damage 1 470
12 x 2 30 mm/45 Flakzwilling 103/38
Sector range 0.1 km – 3.0 km
Hit chance 70 %
Sector’s damage 72
Sector’s damage frequency 0.29 s
Sector’s damage per second 252

Consumables

Slot 1
Slot 2
Slot 3
Fast Damage Control Team
Number of charges: 4
Work time: 10 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Torpedo spotting range: 4.0 km
Ship spotting range: 6.0 km

Fully Upgraded Ship

General Characteristics

Tier IX
Health 63 900 HP
Torpedo Damage Reduction 23 %
Displacement 45 000 tons
Dimensions
Overall length 246.0 m
Beam 33.42 m
Overall height (keel to the highest point on the ship) 30.0 m
Freeboard 5.0 m
Main Armament
Maximum Firing Range 19.514 km
406 mm/52 SK L/52 in a turret 4 x 2 406 mm
Secondary Armament
Maximum Firing Range 7.950 km
150 mm/55 SK C/28 in a casemate
105 mm/65 SK C/33 on a Dop. L. C/31 mount
6 x 2 150 mm
10 x 2 105 mm
Torpedo Armament
Maximum Firing Range 12.000 km
533 mm Vierling
4 x 4 533 mm
Maximum speed 32.0 knots
Turning Circle Radius 840 m
Rudder Shift Time 15.4 s
Surface Detectability 15.58 km
Air Detectability 11.77 km
Detectability After Firing Main Guns in Smoke 15.02 km

Main Armament

4 x 2 406 mm/52 SK L/52 in a turret
 Maximum Firing Range 19.514 km
 Reloading Time 28.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 31°
Sigma 1.70 sigma
Maximum Dispersion 212 m
Shells
Type of Projectile  HE – 406 mm Spr.Gr. L/4.4 Kz.
Alpha Damage 4 800
Damage 4 900
Penetration capacity  102 mm
Explosion size 2.51
Fire chance 38 %
Projectile Speed 810 m/s
Air Drag 0.299
Projectile Mass 1 030 kg
Type of Projectile AP – 406 mm P.Spr.Gr. L/4.4
Alpha Damage 12 700
Projectile Speed 810 m/s
Air Drag 0.299
Projectile Mass 1 030 kg
Projectile Krupp 2 527
Projectile Detonator 0.033 s
Detonator threshold 68 mm
Ricochet Angles 45° – 60°

Secondary Armament

6 x 2 150 mm/55 SK C/28 in a casemate
Maximum Firing Range 7.950 km
Reloading Time 6.7 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm Spr.Gr. L/4.5
Alpha Damage 1 700
Damage 670
HE penetration 38 mm
Explosion Size 0.54
Chance to Cause Fire 8 %
Projectile Speed 875 m/s
Air Drag 0.33
Projectile Mass 45.3 kg
10 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Maximum Firing Range 7.950 km
Reloading Time 3.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 105 mm Spr.Gr. Kz.
Alpha Damage 1 200
Damage 330
HE penetration 26 mm
Explosion Size 0.31
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.33
Projectile Mass 15.1 kg

Torpedo Armament

4 x 4 533 mm Vierling
G7 T1 Ausf.B
Reloading Time 140 s
Maximum Distance 12.000 km
Optimal firing angles at the front 24°
Optimal firing angles at the rear 30°
Damage 16 533
Flooding Chance 279%
Speed 50 knots
Surface Detectability 1.2 km

Anti-air Armament

10 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Sector range 0.1 km – 5.2 km
Hit chance 75 %
Sector’s damage 57
Sector’s damage frequency 0.29 s
Sector’s damage per second 200
Flak clouds number 8
Flak cloud damage 1 470
12 x 4 30 mm/45 Flakzwilling 103/38
Sector range 0.1 km – 3.0 km
Hit chance 70 %
Sector’s damage 100
Sector’s damage frequency 0.29 s
Sector’s damage per second 350

The Armor

Well, the armor… really isn’t looking good. The extended belt on the bow is only 30 mm thick, the deck is only 32 mm thick and the main belt is also really thin for a tier IX battleship.

We won’t even talk about horizontal protection, any CV with planes carrying AP bombs is gonna feast on this ship.

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

Just like for the Zieten, on paper, I’m really not impressed by the Prinz Rupprecht.

While the firepower is, effectively better than the one of the Friedrich Der Große (which… isn’t really an achievement) the capacity of the ship to tank damage is really low due to her armor (32 mm deck and 27/30 mm bow and stern) as well as low HP pool.

I honestly can’t see this ship being effectively able to put her secondaries to work with such limited capacity to take hits. Even if we talk about the classic mid-range battleship role, it doesn’t look great either, to be honest.

Thank you for reading this article!

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1 thought on “Supertest: German Tier IX Battleship Prinz Rupprecht

  1. IMHO the Personal Opinion is the best part of the writing. Plz keep doing this. It is the 1st part I read and sometimes that is all I read (plus the initial part with the “historical” background).

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