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Supertest: German Tier X Battleship Schlieffen

5 min read

Historical background

Sitting at the end of the new German battlecruiser line, the Schlieffen is based on the Schnelle Großekampfschiffe GK 5041. Out of all the known designs, this was the biggest, armed with eight 420 mm guns in four twin turrets in an AB XY configuration and displacing no less than 50 000 tons at standard displacement.

Just like the rest of the previous German battlecruiser designs, this one was canceled at the end of World War I.

If you want, you can learn a bit more about those late World War I battlecruiser designs here.

In World of Warships, we are getting a hypothetic modernized GK 5041 with a revised superstructure, stronger secondary armament, anti-air and also the addition of deck-mounted torpedo launchers.

At this point, I think you know the music. She gets battlecruiser dispersion on her main battery, Massachusetts dispersion on her secondary battery, her 4th turret can turn at 360° and she gets a German Hydroacoustic Search as well as the same Damage Control Party as Soviet Battleships.

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Schlieffen

icon_module_Engine_installed

Propulsion: 200 000 HP

icon_module_Suo_installed

‎FKS Typ 10 Mod. 1

icon_module_Artillery_installed

420 mm/50 SK L/50 on a Drh LC/1918 mount

icon_module_Torpedoes_installed

‎G7a T1

General Characteristics

Tier X
Health 70 600 HP
Torpedo Damage Reduction 23 %
Displacement 50 482 tons
Dimensions
Overall length 282.0 m
Beam 33.6 m
Overall height (keel to the highest point on the ship) 30.3 m
Freeboard 5.6 m
Main Armament
Maximum Firing Range 20.106 km
420 mm/50 SK L/50 on a Drh LC/1918 mount 4 x 2 406 mm
Secondary Armament
Maximum Firing Range 8.300 km
150 mm/55 SK C/28 on a Dop. MPL C/36 mount
105 mm/65 SK C/33 on a Dop. L. C/31 mount
105 mm/65 SK C/33 on a Dop. L. C/37 mount
8 x 2 150 mm
4 x 2 105 mm
8 x 2 105 mm
Torpedo Armament
Maximum Firing Range 13.500 km
533 mm Vierling 4 x 4 533 mm
Maximum speed 34.1 knots
Turning Circle Radius 970 m
Rudder Shift Time 16.1 s
Surface Detectability 16.04 km
Air Detectability 13.04 km
Detectability After Firing Main Guns in Smoke 15.9 km

Main Armament

4 x 2 420 mm/50 SK L/50 on a Drh LC/1918 mount
 Maximum Firing Range 20.106 km
 Reloading Time 28.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 34°
Optimal firing angles at the rear 33°
Sigma 1.70 sigma
Maximum Dispersion 217 m
Shells
Type of Projectile  HE – 420 mm P.Spr.Gr. L/50
Alpha Damage 4 600
Damage 3 900
Penetration capacity  105 mm
Explosion size 2.38
Fire chance 27 %
Projectile Speed 835 m/s
Air Drag 0.244
Projectile Mass 1 050 kg
Type of Projectile AP – 420 mm Spr.Gr. L/50
Alpha Damage 12 950
Projectile Speed 835 m/s
Air Drag 0.244
Projectile Mass 1 050 kg
Projectile Krupp 2 300
Projectile Detonator 0.033 s
Detonator threshold 70 mm
Ricochet Angles 45° – 60°

Secondary Armament

8 x 2 150 mm/55 SK C/28 on a Dop. MPL C/36 mount
Maximum Firing Range 8.300 km
Reloading Time 6.7 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm Spr.Gr. L/4.5
Alpha Damage 1 700
Damage 670
HE penetration 38 mm
Explosion Size 0.54
Chance to Cause Fire 8 %
Projectile Speed 875 m/s
Air Drag 0.33
Projectile Mass 45.3 kg
4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
8 x 2 105 mm/65 SK C/33 on a Dop. L. C/37 mount
Maximum Firing Range 8.300 km
Reloading Time 3.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 105 mm Spr.Gr. Kz.
Alpha Damage 1 200
Damage 330
HE penetration 26 mm
Explosion Size 0.31
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.33
Projectile Mass 15.1 kg

Torpedo Armament

4 x 4 533 mm Vierling
G7 T1 Ausf.C
Reloading Time 160 s
Maximum Distance 13.500 km
Optimal firing angles at the front 32°
Optimal firing angles at the rear 29°
Damage 16 533
Flooding Chance 279%
Speed 50 knots
Surface Detectability 1.2 km

Anti-air Armament

4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
8 x 2 105 mm/65 SK C/33 on a Dop. L. C/37 mount
Sector range 0.1 km – 5.2 km
Hit chance 75 %
Sector’s damage 66
Sector’s damage frequency 0.29 s
Sector’s damage per second 231
Flak clouds number 9
Flak cloud damage 1 540
3 x 2 55 mm/77 Gerät 58 on a twin mount
Sector range 0.1 km – 4.0 km
Hit chance 75 %
Sector’s damage 34
Sector’s damage frequency 0.29 s
Sector’s damage per second 119
12 x 4 30 mm/45 Flakvierling 103/38
Sector range 0.1 km – 3.0 km
Hit chance 70 %
Sector’s damage 97
Sector’s damage frequency 0.29 s
Sector’s damage per second 340

Consumables

Slot 1
Slot 2
Slot 3
Fast Damage Control Team
Number of charges: 4
Work time: 10 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Torpedo spotting range: 4.0 km
Ship spotting range: 6.0 km

The Armor

The armor on the Schlieffen is already a lot more promising than on the two previous ships but I really fear that the spots where the casemate-mounted secondaries are located turn into exploitable weaknesses to get AP shells penetrating the hull even when angled. Shells hitting those parts will have absolutely no way to bounce.

The horizontal protection is still garbage buuuut… well you don’t play German Battleships to have something able to resist AP bombs.

External armor protection:

Front and rear armor protection of the middle section:

Hidden deck:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

On paper, the Schlieffen looks alright. The firepower is nothing crazy with the low alpha damage and longer reload time than one would expect with such guns. The AP penetration is also lower than with the 420 mm guns of the Kürfurst.

The survivability will definitely be a major issue with only 4 charges of Repair Party at max and by far the lowest HP pool of all tier X battleships. The armor could compensate but as I said above, there are the 27 mm parts and the casemate secondaries that could prove to be serious weak points.

If anything can come from that ship, it would be the combination of her mobility, secondary armament and concealment.
Fully specced, you could reach 12.5 km secondary firing range and 12.6 km surface spotting range. This would mean that, unless it’s a destroyer or a stealthy cruiser, your secondaries could instantly open up on a target. Considering that it’s secondaries with improved dispersion and that now, we have an actually good secondary buffing skill, this could become really nasty, really fast.

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