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Supertest: German Tier X Battleship Schlieffen

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Historical background

Sitting at the end of the new German battlecruiser line, the Schlieffen is based on the Schnelle Großekampfschiffe GK 5041. Out of all the known designs, this was the biggest, armed with eight 420 mm guns in four twin turrets in an AB XY configuration and displacing no less than 50 000 tons at standard displacement.

Just like the rest of the previous German battlecruiser designs, this one was canceled at the end of World War I.

If you want, you can learn a bit more about those late World War I battlecruiser designs here.

In World of Warships, we are getting a hypothetic modernized GK 5041 with a revised superstructure, stronger secondary armament, anti-air and also the addition of deck-mounted torpedo launchers.

At this point, I think you know the music. She gets battlecruiser dispersion on her main battery, Massachusetts dispersion on her secondary battery, her 4th turret can turn at 360° and she gets a German Hydroacoustic Search as well as the same Damage Control Party as Soviet Battleships.

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Schlieffen

icon_module_Engine_installed

Propulsion: 200 000 HP

icon_module_Suo_installed

‎FKS Typ 10 Mod. 1

icon_module_Artillery_installed

420 mm/50 SK L/50 on a Drh LC/1918 mount

icon_module_Torpedoes_installed

‎G7a T1

General Characteristics

TierX
Health70 600 HP
Torpedo Damage Reduction23 %
Displacement50 482 tons
Dimensions
Overall length282.0 m
Beam33.6 m
Overall height (keel to the highest point on the ship)30.3 m
Freeboard5.6 m
Main Armament
Maximum Firing Range20.106 km
420 mm/50 SK L/50 on a Drh LC/1918 mount4 x 2 406 mm
Secondary Armament
Maximum Firing Range8.300 km
150 mm/55 SK C/28 on a Dop. MPL C/36 mount
105 mm/65 SK C/33 on a Dop. L. C/31 mount
105 mm/65 SK C/33 on a Dop. L. C/37 mount
8 x 2 150 mm
4 x 2 105 mm
8 x 2 105 mm
Torpedo Armament
Maximum Firing Range13.500 km
533 mm Vierling4 x 4 533 mm
Maximum speed34.1 knots
Turning Circle Radius970 m
Rudder Shift Time16.1 s
Surface Detectability16.04 km
Air Detectability13.04 km
Detectability After Firing Main Guns in Smoke15.9 km

Main Armament

4 x 2 420 mm/50 SK L/50 on a Drh LC/1918 mount
 Maximum Firing Range20.106 km
 Reloading Time28.0 s
180 Degree Turn Time30.0 s
Optimal firing angles at the front34°
Optimal firing angles at the rear33°
Sigma1.70 sigma
Maximum Dispersion217 m
Shells
Type of Projectile HE – 420 mm P.Spr.Gr. L/50
Alpha Damage4 600
Damage3 900
Penetration capacity 105 mm
Explosion size2.38
Fire chance27 %
Projectile Speed835 m/s
Air Drag0.244
Projectile Mass1 050 kg
Type of ProjectileAP – 420 mm Spr.Gr. L/50
Alpha Damage12 950
Projectile Speed835 m/s
Air Drag0.244
Projectile Mass1 050 kg
Projectile Krupp2 300
Projectile Detonator0.033 s
Detonator threshold70 mm
Ricochet Angles45° – 60°

Secondary Armament

8 x 2 150 mm/55 SK C/28 on a Dop. MPL C/36 mount
Maximum Firing Range8.300 km
Reloading Time6.7 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 150 mm Spr.Gr. L/4.5
Alpha Damage1 700
Damage670
HE penetration38 mm
Explosion Size0.54
Chance to Cause Fire8 %
Projectile Speed875 m/s
Air Drag0.33
Projectile Mass45.3 kg
4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
8 x 2 105 mm/65 SK C/33 on a Dop. L. C/37 mount
Maximum Firing Range8.300 km
Reloading Time3.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 105 mm Spr.Gr. Kz.
Alpha Damage1 200
Damage330
HE penetration26 mm
Explosion Size0.31
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.33
Projectile Mass15.1 kg

Torpedo Armament

4 x 4 533 mm Vierling
G7 T1 Ausf.C
Reloading Time160 s
Maximum Distance13.500 km
Optimal firing angles at the front32°
Optimal firing angles at the rear29°
Damage16 533
Flooding Chance279%
Speed50 knots
Surface Detectability1.2 km

Anti-air Armament

4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
8 x 2 105 mm/65 SK C/33 on a Dop. L. C/37 mount
Sector range0.1 km – 5.2 km
Hit chance75 %
Sector’s damage66
Sector’s damage frequency0.29 s
Sector’s damage per second231
Flak clouds number9
Flak cloud damage1 540
3 x 2 55 mm/77 Gerät 58 on a twin mount
Sector range0.1 km – 4.0 km
Hit chance75 %
Sector’s damage34
Sector’s damage frequency0.29 s
Sector’s damage per second119
12 x 4 30 mm/45 Flakvierling 103/38
Sector range0.1 km – 3.0 km
Hit chance70 %
Sector’s damage97
Sector’s damage frequency0.29 s
Sector’s damage per second340

Consumables

Slot 1
Slot 2
Slot 3
Fast Damage Control Team
Number of charges: 4
Work time: 10 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Torpedo spotting range: 4.0 km
Ship spotting range: 6.0 km

The Armor

The armor on the Schlieffen is already a lot more promising than on the two previous ships but I really fear that the spots where the casemate-mounted secondaries are located turn into exploitable weaknesses to get AP shells penetrating the hull even when angled. Shells hitting those parts will have absolutely no way to bounce.

The horizontal protection is still garbage buuuut… well you don’t play German Battleships to have something able to resist AP bombs.

External armor protection:

Front and rear armor protection of the middle section:

Hidden deck:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

On paper, the Schlieffen looks alright. The firepower is nothing crazy with the low alpha damage and longer reload time than one would expect with such guns. The AP penetration is also lower than with the 420 mm guns of the Kürfurst.

The survivability will definitely be a major issue with only 4 charges of Repair Party at max and by far the lowest HP pool of all tier X battleships. The armor could compensate but as I said above, there are the 27 mm parts and the casemate secondaries that could prove to be serious weak points.

If anything can come from that ship, it would be the combination of her mobility, secondary armament and concealment.
Fully specced, you could reach 12.5 km secondary firing range and 12.6 km surface spotting range. This would mean that, unless it’s a destroyer or a stealthy cruiser, your secondaries could instantly open up on a target. Considering that it’s secondaries with improved dispersion and that now, we have an actually good secondary buffing skill, this could become really nasty, really fast.

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