World of Warships

Supertest: French Tier IX Destroyer Mogador

Here comes the last ship before we finally see the tier X of the French destroyers line, Ladies and Gentlemen, this is Mogador (literally pronounced like it’s written).

The Mogador-class of destroyers from the French navy was bringing the concept of large destroyers to it’s very limit as the ships were almost closer to the light cruiser. 2 ships were laid down in 1935 and commissioned in 1939. The Mogador and the Volta were meant as scouts for the fast battleships of the Dunkerque class.

The class was based on the Le Fantasque-class but was larger and was carrying 4 semi-enclosed twin turrets equipped with 139 mm guns. These turrets had a major flaw as they were underpowered leading to a much slower reload than the planned 10 rounds per minute. There were works on a new loading system but they were stopped by the Surrender of France in June 1940.

The ships were designed to achieve a speed of 39 knots but during the trials, they had no issue to reaching 43.45 knots for Mogador and 42.88 knots for Volta.

Both ships were present during the attack on Mers-el-Kébir but only the Volta was able to escape to Toulon as the Mogador received a hit from a 381 mm shell that detonated her depth charges, destroying a large portion of her stern.
After brief repairs, Mogador was sent to Toulon to receive a proper reconstruction. One year later, the Mogador and the Volta will be scuttled on 27 November 1942 with the other 75 ships stationed in Toulon’s harbor. Once again, thank you for nothing François Darlan…

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Mogador (A)

Propulsion: 92 000 hp

PCA n° 9 Mle 1

139 mm/55 Mle 1934

550 mm 24V

Mogador (B)

PCA n° 9 Mle 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier IX
Health 16 900 HP
Main Armament
Maximum Firing Range 11.860 km
139 mm/55 Mle 1934 4 x 2 139 mm
Torpedo Armament
Maximum Firing Range 8.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
2 x 2 550 mm
Maximum speed 43.5 kt
Turning Circle Radius 730 m
Rudder Shift Time 6.5 s
Surface Detectability 8.12 km
Air Detectability 3.95 km
Detectability After Firing Main Gus in Smoke 3.25 km

4 x 2 139 mm/55 Mle 1934
 Reloading Time 7.0 s
180 Degree Turn Time 18.0 s
Optimal fronfiring angle
23° for 3 turrets
46° for 4 turrets
Optimal rear firing angle 45°
Sigma 2.00 sigma
Maximum Dispersion 113 m
Shells
Type of Projectile HE
Alpha Damage 2 000 HP
Damage 630 HP
HE penetration 22 mm
Explosion Size 0.50
Chance to Cause Fire 10 %
Projectile Speed 840 m/s
Air Drag 0.234
Projectile Mass 40.2
Projectile Krupp 360
Type of Projectile AP
Alpha Damage 2 700 HP
Chance to Cause Fire -0.5 %
Projectile Speed 840 m/s
Air Drag 0.234
Projectile Mass 39.9
Projectile Krupp 2 400
Projectile Detonator 0.025 s

2 x 3 550 mm tube lance-torpilles
2 x 2 550 mm tube lance-torpilles
Reloading Time 77 s
Maximum Distance 8.0 km
Optimal fronfiring angle 20°
Optimal rear firing angle 22°
Damage 18 400
Speed 75 kt
Surface Detectability 1.4 km

2 x 2 37 mm/70 ACAD Mle 1936
Sector range 0.9 km – 3.5 km
Hit chance 97 %
Sector’s damage 200
Sector’s damage frequency 3.59 s
Sector’s damage per second 56
Flak clouds number 1
Flak cloud damage 910
2 x 2 13.2 mm/76 CAD Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 93 %
Sector’s damage 90
Sector’s damage frequency 1.47 s
Sector’s damage per second 61
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 180 s
Cooldown: 120 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier IX
Health 20 200 HP
Main Armament
Maximum Firing Range 13.046 km
139 mm/55 Mle 1934 4 x 2 139 mm
Torpedo Armament
Maximum Firing Range 8.000 km
550 mm tube lance-torpilles 4 x 3 550 mm
Maximum speed 43.5 kt
Turning Circle Radius 730 m
Rudder Shift Time 4.7 s
Surface Detectability 8.12 km
Air Detectability 3.91 km
Detectability After Firing Main Gus in Smoke 3.25 km

4 x 2 139 mm/55 Mle 1934
 Reloading Time 7.0 s
180 Degree Turn Time 18.0 s
Optimal fronfiring angle
23° for 3 turrets
46° for 4 turrets
Optimal rear firing angle 45°
Sigma 2.00 sigma
Maximum Dispersion 113 m
Shells
Type of Projectile HE
Alpha Damage 2 000 HP
Damage 630 HP
HE penetration 22 mm
Explosion Size 0.5
Chance to Cause Fire 10 %
Projectile Speed 840 m/s
Air Drag 0.234
Projectile Mass 40.2
Projectile Krupp 360
Type of Projectile AP
Alpha Damage 2  700 HP
Chance to Cause Fire -0.5 %
Projectile Speed 840 m/s
Air Drag 0.234
Projectile Mass 39.9
Projectile Krupp 2 400
Projectile Detonator 0.025 s

4 x 3 550 mm tube lance-torpilles
Reloading Time 60 s
Maximum Distance 8.0 km
Optimal fronfiring angle 20°
Optimal rear firing angle 22°
Damage 18 400
Speed 75 kt
Surface Detectability 1.4 km

2 x 2 57 mm/60 ACAD Mle 1951
Sector range 1.5 km – 3.8 km
Hit chance 97 %
Sector’s damage 300
Sector’s damage frequency 1.85 s
Sector’s damage per second 162
Flak clouds number 3
Flak cloud damage 1190
4 x 2 20 mm/70 Mk20
Sector range 0.1 km – 1.5 km
Hit chance 90 %
Sector’s damage 120
Sector’s damage frequency 0.94 s
Sector’s damage per second 128
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Slot 3
Work time: 5 s
Cooldown: 60 s
Number of charges: 3
Work Time: 15 s
Cooldown: 150 s
Boost: -50% Main battery reload time
Number of charges: 2
Work time: 180 s
Cooldown: 120 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 4
Work Time: 15 s
Cooldown: 100 s
Boost: -50% Main battery reload time
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Boost: +20% maximum speed

The armor

9.JPG

 

The hull of the Mogador is protected by 19 mm of armor, the superstructure by 13 mm and the turrets by 10 mm.

Personal opinion on the ship

As of right now, the Mogador needs one thing, a reload buff. She has to compete against things like Kitakaze or Tashkent when it comes to her gunboat role but she will definitely need a bit of love on the firepower. Sure, she has the reload booster but relying on that consumable for damage is not a good thing.
Outside of this, considering that the ship will basically be Le Terrible but with more guns, faster, stronger anti-air, stealthier and with a pretty big HP pool, I think that I will have a bit of fun with her.

One comment

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.