Supertest: French Tier X Destroyer Kléber
4 min readLadies and Gentlemen, before we start this article, let’s clarify something.
This is Kleber (the German word for glue):
This is Kleber (and it’s not product placement):
This is Jean-Baptiste Kléber, French general from the 18th century after which the Kléber was named:
Now, let’s talk about the actual ship. The Kléber is based on the planned Desaix-class/Kléber-class of destroyers from the French navy. The class was meant as an improved version of the Mogador-class may it be regarding the main armament, the anti-air, the speed or the endurance. After the surrender of France in June 1940, all work on the class was canceled.
In World of Warships, Kléber follows the idea of an improved Mogador-class, however, she presents exactly the same firepower as the Mogador (I kinda have a feeling of déjà-vu with Akizuki and Kitakaze in early testing). She is setting up the record of the fastest playable ship in normal game modes with a base speed of 44 knots and a maximum speed of 55.44 knots.
Also, she will be the very first tier X ship without a dual-purpose armament (able to engage both surface target and planes).
First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!
A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.
The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.
To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Kléber (A) | Propulsion: 96 842 hp | PCA n° 10 Mle 1 | 139 mm/55 Mle 1934 | 550 mm 24V |
Tier | X |
Health | 21 900 HP |
Main Armament | |
Maximum Firing Range | 13.560 km |
139 mm/55 Mle 1934 | 4 x 2 139 mm |
Torpedo Armament | |
Maximum Firing Range | 8.000 km |
550 mm tube lance-torpilles | 4 x 3 550 mm |
Maximum speed | 44 kt |
Turning Circle Radius | 740 m |
Rudder Shift Time | 4.7 s |
Surface Detectability | 7.98 km |
Air Detectability | 4.35 km |
Detectability After Firing Main Gus in Smoke | 3.21 km |
4 x 2 139 mm/55 Mle 1934 | |
Reloading Time | 7.0 s |
180 Degree Turn Time | 18.0 s |
Optimal front firing angle | 24° |
Optimal rear firing angle | 24° |
Sigma | 2.00 sigma |
Maximum Dispersion | 117 m |
Shells | |
Type of Projectile | HE |
Alpha Damage | 2 000 HP |
Damage | 630 HP |
HE penetration | 22 mm |
Explosion Size | 0.50 |
Chance to Cause Fire | 10 % |
Projectile Speed | 840 m/s |
Air Drag | 0.234 |
Projectile Mass | 40.2 |
Projectile Krupp | 360 |
Type of Projectile | AP |
Alpha Damage | 2 700 HP |
Chance to Cause Fire | -0.5 % |
Projectile Speed | 840 m/s |
Air Drag | 0.234 |
Projectile Mass | 39.9 |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.025 s |
4 x 3 550 mm tube lance-torpilles | |
Reloading Time | 77 s |
Maximum Distance | 8.0 km |
Optimal front firing angle | 19° |
Optimal rear firing angle | 24° |
Damage | 18 400 |
Speed | 75 kt |
Surface Detectability | 1.4 km |
3 x 2 57 mm/60 ACAD Mle 1951 | |
Sector range | 1.0 km – 3.8 km |
Hit chance | 100 % |
Sector’s damage | 310 |
Sector’s damage frequency | 1.26 s |
Sector’s damage per second | 246 |
Flak clouds number | 4 |
Flak cloud damage | 1260 |
Sector reinforcement bonus | +50% |
Sector reinforcement time | 5 s |
Sector reinforcement shift time | 5 s |
Slot 1 | Slot 2 | Slot 3 |
Work time: 5 s Cooldown: 60 s | Number of charges: 3 Work Time: 15 s Cooldown: 150 s Boost: -50% Main battery reload time | Number of charges: 2 Work time: 180 s Cooldown: 120 s Boost: +20% maximum speed |
Work time: 5 s Cooldown: 40 s | Number of charges: 4 Work Time: 15 s Cooldown: 100 s Boost: -50% Main battery reload time | Number of charges: 3 Work time: 180 s Cooldown: 90 s Boost: +20% maximum speed |
The armor
The hull of the Kléber is protected by 19 mm of armor, the superstructure by 13 mm and the turrets by 10 mm.
Personal opinion on the ship
Yeah… here the ship will definitely need a reload buff. The Khabarovsk, for example, has a very big advantage in terms of DPM and it’s anyway not logic as the class was meant as an improvement over the Mogador.
At least, for the rest, she is quite interesting. Compared to Harugumo or Khabarovsk, she is immune to full penetration damage from large caliber AP and on top of that, she has the saturable casemate. This makes of the Kléber her pretty tough nut to crack.
Also
Anyway, we will see how it goes when the ships will be sent for testing. Overall, the French destroyers might be fun but some will definitely need some love.
We can’t see the torpedo and consumable part. And the model 3D isn’t exact.
Isn’t it a little difficult to aim while you’re going at 55 plus knots?