World of Warships

World of Warships: Testing reviews on Georgia, Yukikaze and Indomitable

Ladies and Gentlemen, I’ve been playing the ships that were given for testing for quite a few days now and I think that it is time for me to give you my opinion about them as they currently are.

This review will cover the tier IX premium U.S. battleship Georgia, the tier VIII premium Japanese destroyer Yukikaze and the tier VIII premium British aircraft carrier Indomitable.

Don’t forget though, the ships are still not final, they might change (and for the Georgia it’s already confirmed by datamining that she will be buffed even more…). This means:

WG_SPb_WoWs_WIP-icon_black.png

Tier IX premium U.S. battleship Georgia

Georgia.jpg

You were the Chosen one! You were supposed to bring back the balance to the game!

The conditions of testing

During the testing of the Georgia, I used the following captain build and upgrades:

Captain build:

Geogeo.png

  • Priority Target
  • Adrenaline Rush
  • Expert Marksman
  • Basic Firing Training
  • Superintendent
  • Concealment Expert
  • Fire Prevention

Upgrades:

  Icon_modernization_PCM018_AirDefense_Mod_III.png Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png Concealment_System_Mod_1.png Icon_modernization_PCM029_FireControl_Mod_II_US.png

  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • AA Guns Modification 1
  • Steering Gears Modification 2
  • Concealment System Modification 1
  • Artillery Plotting Room Modification 2

The Good and the Bad

The Good

  • Tight dispersion that rewards good aiming
  • High alpha damage per shell
  • Strong anti-air
  • Good speed
  • U.S. battleships repair party

The Bad

  • Vulnerable broadside
  • Requires good aiming to perform well
  • Only 6 guns

My opinion

The Georgia is a ship that I seriously loved playing. The gameplay remains very close to the Iowa or the Missouri with engagements mostly at mid-range. However, she has the unique feature of only having 6 457 mm guns following the dispersion pattern of large cruisers. This combined with the U.S. artillery plotting room 2 upgrade means that if you are good at aiming and aren’t sitting at max range all the time, you will have no issue landing close to half of your shells on average, so as many shells as a battleship with 9 guns would land on average as well. The thing is that the shells do much more damage than any other in the game so overall, the ship compensates very well the number of guns.

As if it wasn’t enough, as I said above, the caliber of the guns is 457 mm. This means that the ship can overmatch up to 31 mm of armor so she is just great at killing cruisers, a bit like République.
To top it all off, her reload was reduced during the testing session to 26 s instead of 30 s, once again to compensate the number of guns (even though, in my opinion, she was from the start relatively balanced).

Now, I would tell you “If she stays the way she is and that you are good at aiming, you will like that ship. However, if you are a certified stormtrooper, she isn’t the most suited for you”. The thing is that a buff for her was already datamined and boy it’s not a small one… I will cover it in detail once we have the certified devblog article but if you want to see by yourself, there it is.

Tier VIII premium Japanese destroyer Yukikaze

Yukikaze pic.jpg

Just a Kagero clone with F3 torpedoes and no access to torpedo reload booster…

The conditions of testing

During the testing of the Yukikaze, I used the following captain build and upgrades:

Captain build:

Yuki.png

  • Preventive Maintenance
  • Last Stand
  • Adrenaline Rush
  • Survivability Exert
  • Torpedo Armament Expertise
  • Concealment Expert
  • Radio Location

Upgrades:

  Wows_icon_modernization_PCM021_Engine_Mod_I.png Wows_icon_modernization_PCM033_Guidance_Mod_I.png Wows_icon_modernization_PCM024_Engine_Mod_II.png Concealment_System_Mod_1.png

  • Main Armaments Modification 1
  • Propulsion Modification 1
  • Aiming System Modification 1
  • Propulsion Modification 2
  • Concealment System Modification 1

The Good and the Bad

The Good

  • Very good concealment
  • Torpedoes with a high damage per hit
  • Very fast torpedoes
  • Strong alpha damage for the guns

The Bad

  • 8 km range torpedoes
  • Slow for a destroyer
  • Weak anti-air
  • Low HP pool

My opinion

Ugh…. so much for the Miracle ship… A Kagero clone with F3 torpedoes and with a special weeb camouflage…
The ship itself isn’t bad. The concealment is great, when you can land torpedoes hits, they deal massive damage and the guns will allow her to stand her ground against other destroyers.
The big issue is that the torpedoes have 8 km of range and with the current meta, it is really not the kind of armament that you want to use. Also, the ship just has nothing going for her. It’s a famous Japanese destroyer that survived the war, yet she is, statistics-wise, a pure Kagero copy paste and a royal weeb cash grab (nanoda…).
My disappointment is great and my frustration even greater.

Tier VIII premium British aircraft carrier Indomitable

indomitable.jpg

Boy, you were so close from getting nuked…

The conditions of testing

During the testing of the Indomitable, I used the following captain build and upgrades:

Captain build:

indomitable.png

  • Air Supremacy
  • Improved Engine Boost
  • Improved Engines
  • Adrenaline Rush
  • Survivability Expert
  • Aircraft Armor
  • Demolition Expert
  • Sight Stabilisation

Upgrades:

      Air_Groups_Mod_1_light.png Wows_icon_modernization_PCM068_PlaneEngine_Mod_I.png Attack_Aircraft_Mod_1_light.png Dive_Bomber_Mod_2_light.png Flight_Control_Mod_1_light.png

  • Air Groups Modification 1
  • Aircraft Engines Modification 1
  • Attack Aircraft Modification 1
  • Dive Bombers Modification 2
  • Flight Control Modification 1

The Good and the Bad

The Good

  • Very fast planes
  • Planes with a large HP pool
  • Great fire starter capacity
  • Large number of rockets per drop

The Bad

  • Small squadrons
  • Small reserves
  • Bombs and rockets with a low penetration power (32 mm for the bombs and 27 mm for the rockets)
  • No torpedo bombers

My opinion

When we first received the Indomitable during this testing session, she was simply awful to play. Her only damage output was the dive bombers. The gameplay was simply to spam the carpet bombing and to pray for the fire damage to tick and the ship had 0 carrying power. I won’t lie, I was ready to nuke her completely in the review.
After all the complains, Wargaming decided to give to the Indomitable’s Sea Hornets the same rockets as on the Supermarine Seafires of the Implacable. Boy, it completely changed the ship. That simple buff made her very comfortable to play as she then had access to a new source of reliable damage. The combination of her carpet bombing and the new rockets now gives to the Indomitable a very good fire starting capacity. Also, the new rockets now give her an effective weapon against destroyers even though the bombs with the good lead were still doing fairly well.

The limited number of planes per squadron and in reserve will force you, however, to be careful with what you are attacking and I was often dropping one payload after taking off to be sure that I would have reserves later on. On top of that, each plane take a VERY long time to regenerate. With the build I was using, more than 100 seconds were necessary to regenerate just a single plane.

The thing is that after this buff, the ship might have become a bit too comfortable for experienced players as the small attach group can be a good advantage to dodge flaks for example.
I personally wouldn’t be against a small nerf to the speed of the planes for example to reduce the number of attacks that you can launch.

That’s all for this review, thank you, everyone, for reading it. I think that later on, I will also do a review regarding the changed Monarch and Conqueror but I will see about that.
On this, have a good one!

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