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Supertest: British Tier X Freemium Destroyer Druid

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Ship review

When first announced, people believed the Druid to be based on the “Super-Daring” which were meant to be large destroyers succeeding the Daring-class and armed with the newly designed auto-loading 5″/56 guns. The QF Mark N2 was meant to be the navalized version of the Mark N1. These guns had a planned rate of fire of 40 rounds per minute, able to fire 100 rounds before having to wait 5 minutes for the guns to cool down to acceptable levels and fire again.

The class intended to carry these weapons was canceled in 1953 and as such, all work on these guns and mountings was abandoned soon after.

In World of Warships, we are getting what is essentially an upscaled Battle-class destroyer with two twin turrets armed with the 5″/56 QF Mark N2. The ship doesn’t have any torpedo armament but instead an extensive AA armament with no less than four 40 mm Bofors Mk VI and eight 20 mm Oerlikon Mk V. (Don’t get your hopes too high though, her AA is nothing crazy.)
The ship’s main battery is also only able to fire AP shells with the same characteristics as those of the Royal Navy light cruisers with their improved ricochet angles, short fuse time and reduced arming threshold. She also possesses the same Specialized Repair Team consumable as Neustrashimy giving her some serious survivability compared to other destroyers.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 60 000 hp


Mk X mod. 1


127 mm/56 QF Mk N2

General Characteristics

Tier X
Health 25 300 HP
Torpedo Damage Reduction 0 %
Displacement 5 039 tons
Overall length 130.47 m
Beam 14.63 m
Overall height (keel to the highest point on the ship) 17.0 m
Freeboard 3.1 m
Main Armament
Maximum Firing Range 12.100 km
127 mm/56 QF Mk N2 2 x 2 127 mm
Maximum speed 35 knots
Turning Circle Radius 690 m
Rudder Shift Time 5.4 s
Surface Detectability 8.1 km
Air Detectability 4.08 km
Detectability After Firing Main Guns in Smoke 3.05 km

Main Battery

2 x 2 127 mm/56 QF Mk N2
 Maximum Firing Range 12.100 km
 Reloading Time 1.8 s
180 Degree Turn Time 7.2 s
Optimal firing angles at the front
Optimal firing angles at the rear 30°
Sigma 2.0 sigma
Maximum Dispersion 106 m
Type of Projectile AP – 127 mm AP 58 lb Mk N2
Alpha Damage 2 200 HP
Projectile Speed 975 m/s
Air drag 0.23
Projectile Mass 23 kg
Projectile Krupp 2 800
Projectile Detonator 0.005s
Detonator Threshold 12 mm
Ricochet Angles 60° – 75°

Anti-air Armament

2 x 2 127 mm/56 QF Mk N2
Sector range 0.1 km – 5.8 km
Hit chance 100 %
Sector’s damage 26
Sector’s damage frequency 0.29 s
Sector’s damage per second 91
Flak clouds number 4
Flak cloud damage 1 820
4 x 6 40 mm Bofors Mk VI
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 43
Sector’s damage frequency 0.29 s
Sector’s damage per second 151
8 x 2 20 mm Oerlikon Mk V
Sector range 0.1 km – 2.0 km
Hit chance 95 %
Sector’s damage 31
Sector’s damage frequency 0.29 s
Sector’s damage per second 109


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Short-Burst Smoke Generator
Number of charges: 6
Work time: 10 s
Cooldown: 70 s
Smoke duration time: 40 s
Smoke radius: 600 m
Short-Range Hydroacoustic Search
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Torpedoes spotting range: 3.0 km
Ship spotting range: 3.0 km
Specialized Repair Team
Number of charges: 2
Work time: 20 s
Cooldown: 80 s
HP regeneration speed: +1.5%/s

The Armor

When it comes to her armor, the Druid presents the classic armor profile of a tier X destroyer.

Personal Opinion

Right now, I am seriously hyped for that ship. The concept is really unique and, on paper, certainly doesn’t look weak with the high rate of fire coupled with Royal Navy light cruisers AP characteristics, the super-heal and on top of that, the Royal Navy destroyers’ smoke generator.

Also, it’s really worth mentioning that the characteristics of her AP are just crazy!

Belt Penetration value and impact angle over the range for Kléber, Druid and Khabarovsk
Shell velocity and flight time over the range for Kléber, Druid and Khabarovsk

127 mm shells with a penetration capacity similar to the AP shells of the Kléber and slightly better ballistic but with the super-fast reload. Honestly, sign me up for that.

Of course, the downsides with this ship are pretty clear with the lack of speed, no torpedoes to keep in check ships that would try to rush you and the most obvious one, no HE shells.


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