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Supertest: British Tier X Freemium Destroyer Druid

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Ship review

When first announced, people believed the Druid to be based on the “Super-Daring” which were meant to be large destroyers succeeding the Daring-class and armed with the newly designed auto-loading 5″/56 guns. The QF Mark N2 was meant to be the navalized version of the Mark N1. These guns had a planned rate of fire of 40 rounds per minute, able to fire 100 rounds before having to wait 5 minutes for the guns to cool down to acceptable levels and fire again.

The class intended to carry these weapons was canceled in 1953 and as such, all work on these guns and mountings was abandoned soon after.

In World of Warships, we are getting what is essentially an upscaled Battle-class destroyer with two twin turrets armed with the 5″/56 QF Mark N2. The ship doesn’t have any torpedo armament but instead an extensive AA armament with no less than four 40 mm Bofors Mk VI and eight 20 mm Oerlikon Mk V. (Don’t get your hopes too high though, her AA is nothing crazy.)
The ship’s main battery is also only able to fire AP shells with the same characteristics as those of the Royal Navy light cruisers with their improved ricochet angles, short fuse time and reduced arming threshold. She also possesses the same Specialized Repair Team consumable as Neustrashimy giving her some serious survivability compared to other destroyers.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 60 000 hp


Mk X mod. 1


127 mm/56 QF Mk N2

General Characteristics

Health25 300 HP
Torpedo Damage Reduction0 %
Displacement5 039 tons
Overall length130.47 m
Beam14.63 m
Overall height (keel to the highest point on the ship)17.0 m
Freeboard3.1 m
Main Armament
Maximum Firing Range12.100 km
127 mm/56 QF Mk N22 x 2 127 mm
Maximum speed35 knots
Turning Circle Radius690 m
Rudder Shift Time5.4 s
Surface Detectability8.1 km
Air Detectability4.08 km
Detectability After Firing Main Guns in Smoke3.05 km

Main Battery

2 x 2 127 mm/56 QF Mk N2
 Maximum Firing Range12.100 km
 Reloading Time1.8 s
180 Degree Turn Time7.2 s
Optimal firing angles at the front
Optimal firing angles at the rear30°
Sigma2.0 sigma
Maximum Dispersion106 m
Type of ProjectileAP – 127 mm AP 58 lb Mk N2
Alpha Damage2 200 HP
Projectile Speed975 m/s
Air drag0.23
Projectile Mass23 kg
Projectile Krupp2 800
Projectile Detonator0.005s
Detonator Threshold12 mm
Ricochet Angles60° – 75°

Anti-air Armament

2 x 2 127 mm/56 QF Mk N2
Sector range0.1 km – 5.8 km
Hit chance100 %
Sector’s damage26
Sector’s damage frequency0.29 s
Sector’s damage per second91
Flak clouds number4
Flak cloud damage1 820
4 x 6 40 mm Bofors Mk VI
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage43
Sector’s damage frequency0.29 s
Sector’s damage per second151
8 x 2 20 mm Oerlikon Mk V
Sector range0.1 km – 2.0 km
Hit chance95 %
Sector’s damage31
Sector’s damage frequency0.29 s
Sector’s damage per second109


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Short-Burst Smoke Generator
Number of charges: 6
Work time: 10 s
Cooldown: 70 s
Smoke duration time: 40 s
Smoke radius: 600 m
Short-Range Hydroacoustic Search
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Torpedoes spotting range: 3.0 km
Ship spotting range: 3.0 km
Specialized Repair Team
Number of charges: 2
Work time: 20 s
Cooldown: 80 s
HP regeneration speed: +1.5%/s

The Armor

When it comes to her armor, the Druid presents the classic armor profile of a tier X destroyer.

Personal Opinion

Right now, I am seriously hyped for that ship. The concept is really unique and, on paper, certainly doesn’t look weak with the high rate of fire coupled with Royal Navy light cruisers AP characteristics, the super-heal and on top of that, the Royal Navy destroyers’ smoke generator.

Also, it’s really worth mentioning that the characteristics of her AP are just crazy!

Belt Penetration value and impact angle over the range for Kléber, Druid and Khabarovsk
Shell velocity and flight time over the range for Kléber, Druid and Khabarovsk

127 mm shells with a penetration capacity similar to the AP shells of the Kléber and slightly better ballistic but with the super-fast reload. Honestly, sign me up for that.

Of course, the downsides with this ship are pretty clear with the lack of speed, no torpedoes to keep in check ships that would try to rush you and the most obvious one, no HE shells.


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