Supertest: British Tier VIII Cruiser Albemarle
7 min readThe Albemarle (initially called Bedford) is based on a 15 500 tons cruiser design from 1940. The design was armed with 9 203 mm guns in 3 triple turrets. The initial design wasn’t planning for any torpedo tube.
In World of Warships, the Albemarle is a more modern version of the design with 113 mm secondaries and equipped with torpedoes.
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Albemarle (A) | Propulsion: 110 000 hp | Mk VIII mod. 1 | 203 mm/50 BL Mk IX | 533 mm Mk IX** |
Albemarle (B) | Mk VIII mod. 2 |
Stock ship
Tier | VIII |
Health | 39 400 HP |
Displacement | 15 500 tons |
Main Armament | |
Maximum Firing Range | 14.270 km |
203 mm/50 BL Mk IX | 3 x 3 203 mm |
Secondary Armament | |
Maximum Firing Range | 3.000 km |
113 mm/45 RP 41 Mk VI | 6 x 2 113 mm |
Torpedo Armament | |
Maximum Firing Range | 10.000 km |
533 mm QR Mk II | 2 x 4 533 mm |
Maximum speed | 33 kt |
Turning Circle Radius | 720 m |
Rudder Shift Time | 15.1 s |
Surface Detectability | 12.42 km |
Air Detectability | 7.7 km |
Detectability After Firing Main Gus in Smoke | 7.05 km |
3 x 3 203 mm/50 BL Mk IX | |
Reloading Time | 12 s |
180 Degree Turn Time | 22.5 s |
Optimal firing angles at the front | 38° |
Optimal firing angles at the rear | 36° |
Sigma | 2.00 sigma |
Maximum Dispersion | 128 m |
Shells | |
Type of Projectile | HE – 203 mm HE 256 lb![]() |
Alpha Damage | 2 850 HP |
Damage | 1 230 HP |
Penetration capacity | 33 mm |
Explosion size | 0.86 |
Fire chance | 15 % |
Projectile Speed | 814 m/s |
Air Drag | 0.304 |
Projectile Mass | 116.1 |
Type of Projectile | AP – 203 mm AP 256 lb![]() |
Alpha Damage | 4 500 HP |
Chance to Cause Fire | -0.5 % |
Projectile Speed | 814 m/s |
Air Drag | 0.304 |
Projectile Mass | 116.1 |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.033 s |
Detonator threshold | 34 mm |
6 x 2 113 mm/45 RP 41 Mk VI | |
Reloading Time | 3.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 113 mm HE Mk XVI![]() |
Alpha Damage | 1 600 HP |
Damage | 410 HP |
HE penetration | 18 mm |
Explosion Size | 0.36 |
Chance to Cause Fire | 7 % |
Projectile Speed | 746 m/s |
Air Drag | 0.33 |
Projectile Mass | 25 |
2 x 4 533 mm QR Mk II 533 mm Mk IX** | |
Reloading Time | 96 s |
Maximum Distance | 10.0 km |
Optimal firing angles at the front | 25° |
Optimal firing angles at the rear | 32° |
Damage | 15533 |
Speed | 62 kt |
Surface Detectability | 1.3 km |
6 x 2 113 mm/45 RP 41 Mk VI | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 90 % |
Sector’s damage | 38 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 133 |
Flak clouds number | 6 |
Flak cloud damage | 1 470 |
4 x 8 40 mm Vickers 2-pdr. Mk VIII 2 x 4 40 mm Vickers 2-pdr. Mk VII | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 90 % |
Sector’s damage | 56 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 196 |
16 x 1 20 mm Oerlikon Mk IV | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 85 % |
Sector’s damage | 36 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 126 |
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party I Work time: 5 s Cooldown: 90 s | Repair Party I Number of charges: 1 Work time: 20 s Cooldown: 120 s HP regeneration speed: 2% HP/s | Hydroacoustic Search I Number of charges: 2 Work time: 180 s Cooldown: 180 s Torpedo detection range: 3.0 km Ship detection range: 3.0 km | Spotting Aircraft I Number of charges: 3 Work time: 100 s Cooldown: 360 s Bonus: +20% maximum firing range |
Damage Control Party II Work time: 5 s Cooldown: 60 s | Repair Party II Number of charges: 2 Work time: 20 s Cooldown: 80 s HP regeneration speed: 2% HP/s | Hydroacoustic Search II Number of charges: 3 Work time: 180 s Cooldown: 120 s Torpedo detection range: 3.0 km Ship detection range: 3.0 km | Spotting Aircraft II Number of charges: 4 Work time: 100 s Cooldown: 240 s Bonus: +20% maximum firing range |
Fully upgraded
Tier | VIII |
Health | 43 800 HP |
Displacement | 18 232 tons |
Main Armament | |
Maximum Firing Range | 15.697 km |
203 mm/50 BL Mk IX | 3 x 3 203 mm |
Secondary Armament | |
Maximum Firing Range | 3.000 km |
113 mm/45 RP 41 Mk VI | 6 x 2 113 mm |
Torpedo Armament | |
Maximum Firing Range | 10.000 km |
533 mm QR Mk II | 2 x 4 533 mm |
Maximum speed | 33 kt |
Turning Circle Radius | 720 m |
Rudder Shift Time | 10.7 s |
Surface Detectability | 12.42 km |
Air Detectability | 7.7 km |
Detectability After Firing Main Gus in Smoke | 7.05 km |
3 x 3 203 mm/50 BL Mk IX | |
Reloading Time | 12 s |
180 Degree Turn Time | 22.5 s |
Optimal firing angles at the front | 38° |
Optimal firing angles at the rear | 36° |
Sigma | 2.00 sigma |
Maximum Dispersion | 141 m |
Shells | |
Type of Projectile | HE – 203 mm HE 256 lb![]() |
Alpha Damage | 2 850 HP |
Damage | 1 230 HP |
Penetration capacity | 33 mm |
Explosion size | 0.86 |
Fire chance | 15 % |
Projectile Speed | 814 m/s |
Air Drag | 0.304 |
Projectile Mass | 116.1 |
Type of Projectile | AP – 203 mm AP 256 lb![]() |
Alpha Damage | 4 500 HP |
Chance to Cause Fire | -0.5 % |
Projectile Speed | 814 m/s |
Air Drag | 0.304 |
Projectile Mass | 116.1 |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.033 s |
Detonator threshold | 34 mm |
6 x 2 113 mm/45 RP 41 Mk VI | |
Reloading Time | 3.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 113 mm HE Mk XVI![]() |
Alpha Damage | 1 600 HP |
Damage | 410 HP |
HE penetration | 18 mm |
Explosion Size | 0.36 |
Chance to Cause Fire | 7 % |
Projectile Speed | 746 m/s |
Air Drag | 0.33 |
Projectile Mass | 25 |
2 x 4 533 mm QR Mk II 533 mm Mk IX** | |
Reloading Time | 96 s |
Maximum Distance | 10.0 km |
Optimal firing angles at the front | 25° |
Optimal firing angles at the rear | 32° |
Damage | 15533 |
Speed | 62 kt |
Surface Detectability | 1.3 km |
6 x 2 113 mm/45 RP 41 Mk VI | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 90 % |
Sector’s damage | 38 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 133 |
Flak clouds number | 6 |
Flak cloud damage | 1 470 |
6 x 2 40 mm Bofors Mk II | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 90 % |
Sector’s damage | 56 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 168 |
16 x 2 20 mm Oerlikon Mk V | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 85 % |
Sector’s damage | 59 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 207 |
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party I Work time: 5 s Cooldown: 90 s | Repair Party I Number of charges: 1 Work time: 20 s Cooldown: 120 s HP regeneration speed: 2% HP/s | Hydroacoustic Search I Number of charges: 2 Work time: 180 s Cooldown: 180 s Torpedo detection range: 3.0 km Ship detection range: 3.0 km | Spotting Aircraft I Number of charges: 3 Work time: 100 s Cooldown: 360 s Bonus: +20% maximum firing range |
Damage Control Party II Work time: 5 s Cooldown: 60 s | Repair Party II Number of charges: 2 Work time: 20 s Cooldown: 80 s HP regeneration speed: 2% HP/s | Hydroacoustic Search II Number of charges: 3 Work time: 180 s Cooldown: 120 s Torpedo detection range: 3.0 km Ship detection range: 3.0 km | Spotting Aircraft II Number of charges: 4 Work time: 100 s Cooldown: 240 s Bonus: +20% maximum firing range |
The armor
The armor scheme of the Albemarle is… pretty good and at the same time quite worrying. Her citadel is very exposed which doesn’t go well with her bad firing angles but at the same time, she has solid armor protection in general.
The bow section
The bow is much smaller than on the lower tier ships and stops right before the A turret. It is 25 mm thick which is the standard for heavy cruisers at this tier.
For the frontal protection of the middle section, the upper casemate is only 19 mm thick so AP shells will go through no matter.
For the citadel’s athwartship, the upper part is 152 mm thick and the lower part is 76 mm thick. For a cruiser, this is actually quite good and while it won’t help much against battleships, against cruisers that might get the opportunity to penetrate your bow, it will make the difference.
The middle section
The middle section of the Albemarle is quite well protected but at the same time, her citadel is terribly exposed.
The deck is 30 mm thick so it will bounce AP shells of a diameter of 420 mm or smaller. The side armor is 25 mm and the main belt that is simply massive is 152 mm thick. It is worth noting that this main belt is the citadel and with such a huge portion above the waterline coupled with bad firing angles… you might want to be careful when picking your opponents.
For the horizontal protection, above the engines, the citadel armor deck is 70 mm thick and under the turrets, it’s 102 mm thick. It won’t do much against AP bombs but at least, it does protect from AP shells that would somehow get the necessary angle to not automatically bounce.
It is worth noting that the 70 mm deck is exposed where the torpedo tubes are located. This means that ships with a sufficient HE penetration will be able to get HE citadels on the ship if RNG says yes.
The stern section
The stern has the classic 25 mm plating except around the steering gears. On the sides, there is a 102 mm thick belt and on the flat extremity, there is a 76 mm plating.
There is also an internal protection with a 50 mm armored deck followed by a 38 mm plate. At least, this should prove that the steering gears on this ship should be well protected (unlike the Amalfi that gets her rudder jammed by the 105 mm secondaries of a Bismarck…).
For the rear protection of the middle section. It’s the exact same as at the front. There is a 19 mm casemate followed by the citadel’s athwartships with the upper part being 152 mm thick and the lower part 76 mm thick. Against cruisers, it will be effective protection especially with the flat stern that can allow AP shells to penetrate easily.
The superstructure
The superstructure is 16 mm thick and for the secondary turrets, they are covered with 18 mm of armor.
The turrets
The turrets are relatively well protected with a 152 mm face, 102 mm sides and roof and finally 50 mm back. For the barbette, the upper part is 152 mm thick and the part inside the ship is 102 mm thick.
Personal Opinion
From the look of it, the ship will definitely need the improved British Repair Party. While her armor is good against cruisers and also against battleships when angled, bringing all guns to bear will definitely expose the huge citadel.
Except that… the ship looks decent. The firepower looks good, the torpedo armament makes for a nice side dish, the ship isn’t slow like Surrey and the concealment is also great.
Thanks for information your job is very good