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Supertest: British Tier VIII Cruiser Albemarle

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The Albemarle (initially called Bedford) is based on a 15 500 tons cruiser design from 1940. The design was armed with 9 203 mm guns in 3 triple turrets. The initial design wasn’t planning for any torpedo tube.

nXEIMEh.jpg

In World of Warships, the Albemarle is a more modern version of the design with 113 mm secondaries and equipped with torpedoes.

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Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Albemarle (A)

Propulsion: 110 000 hp

Mk VIII mod. 1

203 mm/50 BL Mk IX

533 mm Mk IX**

Albemarle (B)

Mk VIII mod. 2

Characteristics

Stock ship

GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
TierVIII
Health39 400 HP
Displacement15 500 tons
Main Armament
Maximum Firing Range14.270 km
203 mm/50 BL Mk IX3 x 3 203 mm
Secondary Armament
Maximum Firing Range3.000 km
113 mm/45 RP 41 Mk VI6 x 2 113 mm
Torpedo Armament
Maximum Firing Range10.000 km
533 mm QR Mk II2 x 4 533 mm
Maximum speed33 kt
Turning Circle Radius720 m
Rudder Shift Time15.1 s
Surface Detectability12.42 km
Air Detectability7.7 km
Detectability After Firing Main Gus in Smoke7.05 km

3 x 3 203 mm/50 BL Mk IX
 Reloading Time12 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front38°
Optimal firing angles at the rear36°
Sigma2.00 sigma
Maximum Dispersion128 m
Shells
Type of Projectile HE – 203 mm HE 256 lb
Alpha Damage2 850 HP
Damage1 230 HP
Penetration capacity 33 mm
Explosion size0.86
Fire chance15 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Type of ProjectileAP – 203 mm AP 256 lb
Alpha Damage4 500 HP
Chance to Cause Fire-0.5 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Projectile Krupp2 400
Projectile Detonator0.033 s
Detonator threshold34 mm

6 x 2 113 mm/45 RP 41 Mk VI
Reloading Time3.0 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 113 mm HE Mk XVI
Alpha Damage1 600 HP
Damage410 HP
HE penetration18 mm
Explosion Size0.36
Chance to Cause Fire7 %
Projectile Speed746 m/s
Air Drag0.33
Projectile Mass25
2 x 4 533 mm QR Mk II
533 mm Mk IX**
Reloading Time96 s
Maximum Distance10.0 km
Optimal firing angles at the front25°
Optimal firing angles at the rear32°
Damage15533
Speed62 kt
Surface Detectability1.3 km

6 x 2 113 mm/45 RP 41 Mk VI
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage38
Sector’s damage frequency0.29 s
Sector’s damage per second133
Flak clouds number6
Flak cloud damage1 470
4 x 8 40 mm Vickers 2-pdr. Mk VIII
2 x 4 40 mm Vickers 2-pdr. Mk VII 
Sector range0.1 km – 2.5 km
Hit chance90 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196
16 x 1 20 mm Oerlikon Mk IV
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage36
Sector’s damage frequency0.29 s
Sector’s damage per second126
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Repair Party I
Number of charges: 1
Work time: 20 s
Cooldown: 120 s
HP regeneration speed: 2% HP/s
Hydroacoustic Search I
Number of charges: 2
Work time: 180 s
Cooldown: 180 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Repair Party II
Number of charges: 2
Work time: 20 s
Cooldown: 80 s
HP regeneration speed: 2% HP/s
Hydroacoustic Search II
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range

Fully upgraded

GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
TierVIII
Health43 800 HP
Displacement18 232 tons
Main Armament
Maximum Firing Range15.697 km
203 mm/50 BL Mk IX3 x 3 203 mm
Secondary Armament
Maximum Firing Range3.000 km
113 mm/45 RP 41 Mk VI6 x 2 113 mm
Torpedo Armament
Maximum Firing Range10.000 km
533 mm QR Mk II2 x 4 533 mm
Maximum speed33 kt
Turning Circle Radius720 m
Rudder Shift Time10.7 s
Surface Detectability12.42 km
Air Detectability7.7 km
Detectability After Firing Main Gus in Smoke7.05 km

3 x 3 203 mm/50 BL Mk IX
 Reloading Time12 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front38°
Optimal firing angles at the rear36°
Sigma2.00 sigma
Maximum Dispersion141 m
Shells
Type of Projectile HE – 203 mm HE 256 lb
Alpha Damage2 850 HP
Damage1 230 HP
Penetration capacity 33 mm
Explosion size0.86
Fire chance15 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Type of ProjectileAP – 203 mm AP 256 lb
Alpha Damage4 500 HP
Chance to Cause Fire-0.5 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1
Projectile Krupp2 400
Projectile Detonator0.033 s
Detonator threshold34 mm

6 x 2 113 mm/45 RP 41 Mk VI
Reloading Time3.0 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 113 mm HE Mk XVI
Alpha Damage1 600 HP
Damage410 HP
HE penetration18 mm
Explosion Size0.36
Chance to Cause Fire7 %
Projectile Speed746 m/s
Air Drag0.33
Projectile Mass25
2 x 4 533 mm QR Mk II
533 mm Mk IX**
Reloading Time96 s
Maximum Distance10.0 km
Optimal firing angles at the front25°
Optimal firing angles at the rear32°
Damage15533
Speed62 kt
Surface Detectability1.3 km

6 x 2 113 mm/45 RP 41 Mk VI
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage38
Sector’s damage frequency0.29 s
Sector’s damage per second133
Flak clouds number6
Flak cloud damage1 470
6 x 2 40 mm Bofors Mk II 
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second168
16 x 2 20 mm Oerlikon Mk V
Sector range0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage59
Sector’s damage frequency0.29 s
Sector’s damage per second207
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Repair Party I
Number of charges: 1
Work time: 20 s
Cooldown: 120 s
HP regeneration speed: 2% HP/s
Hydroacoustic Search I
Number of charges: 2
Work time: 180 s
Cooldown: 180 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Repair Party II
Number of charges: 2
Work time: 20 s
Cooldown: 80 s
HP regeneration speed: 2% HP/s
Hydroacoustic Search II
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0 km
Spotting Aircraft II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range

The armor

general.JPG

The armor scheme of the Albemarle is… pretty good and at the same time quite worrying. Her citadel is very exposed which doesn’t go well with her bad firing angles but at the same time, she has solid armor protection in general.

The bow section

bow1.JPG

The bow is much smaller than on the lower tier ships and stops right before the A turret. It is 25 mm thick which is the standard for heavy cruisers at this tier.

bow2

bow3

bow4

For the frontal protection of the middle section, the upper casemate is only 19 mm thick so AP shells will go through no matter.

For the citadel’s athwartship, the upper part is 152 mm thick and the lower part is 76 mm thick. For a cruiser, this is actually quite good and while it won’t help much against battleships, against cruisers that might get the opportunity to penetrate your bow, it will make the difference.

The middle section

mid.JPG

The middle section of the Albemarle is quite well protected but at the same time, her citadel is terribly exposed.

The deck is 30 mm thick so it will bounce AP shells of a diameter of 420 mm or smaller. The side armor is 25 mm and the main belt that is simply massive is 152 mm thick. It is worth noting that this main belt is the citadel and with such a huge portion above the waterline coupled with bad firing angles… you might want to be careful when picking your opponents.

mid1.JPG

mid2.JPG

For the horizontal protection, above the engines, the citadel armor deck is 70 mm thick and under the turrets, it’s 102 mm thick. It won’t do much against AP bombs but at least, it does protect from AP shells that would somehow get the necessary angle to not automatically bounce.

It is worth noting that the 70 mm deck is exposed where the torpedo tubes are located. This means that ships with a sufficient HE penetration will be able to get HE citadels on the ship if RNG says yes.

The stern section

stern1.JPG

The stern has the classic 25 mm plating except around the steering gears. On the sides, there is a 102 mm thick belt and on the flat extremity, there is a 76 mm plating.

stern2.JPG

There is also an internal protection with a 50 mm armored deck followed by a 38 mm plate. At least, this should prove that the steering gears on this ship should be well protected (unlike the Amalfi that gets her rudder jammed by the 105 mm secondaries of a Bismarck…).

stern3.JPG

stern4.JPG

stern5.JPG

For the rear protection of the middle section. It’s the exact same as at the front. There is a 19 mm casemate followed by the citadel’s athwartships with the upper part being 152 mm thick and the lower part 76 mm thick. Against cruisers, it will be effective protection especially with the flat stern that can allow AP shells to penetrate easily.

The superstructure

supers.JPG

The superstructure is 16 mm thick and for the secondary turrets, they are covered with 18 mm of armor.

The turrets

turrets.JPG

The turrets are relatively well protected with a 152 mm face, 102 mm sides and roof and finally 50 mm back. For the barbette, the upper part is 152 mm thick and the part inside the ship is 102 mm thick.

Personal Opinion

From the look of it, the ship will definitely need the improved British Repair Party. While her armor is good against cruisers and also against battleships when angled, bringing all guns to bear will definitely expose the huge citadel.

Except that… the ship looks decent. The firepower looks good, the torpedo armament makes for a nice side dish, the ship isn’t slow like Surrey and the concealment is also great.

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