Final Review: Italian Tier IX Premium Battleship Marco Polo
8 min readSponsor Time
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Ship review
Arriving alongside the Italian battleship line, the Marco Polo is joining the fight with her 406 mm SAP shells. She will be available for coal in the Armory, in the Premium Shop and she can also potentially drop from the new Italian battleships containers.
Is she worth it? Is the loss of the Exhaust smoke compensated enough by the increased gun caliber compared to Lepanto? Here is my opinion about it.
The Historical background
Marco Polo is inspired by the design UP.41. from Ansaldo.
For the description of the design, credits to Phoenix_jz, one of our great naval history enthusiasts on Discord. I sadly lack knowledge on Italian designs but he, on the other hand, really knows a lot about them.
The Good and the Bad
The Good
- 406 mm guns with high AP penetration
- Italian SAP shells with 102 mm of penetration
- High alpha damage potential per salvo with the SAP shells
- Great ballistic
- Fast turret traverse
- Good firing angles
- Good armor protection against HE and AP
- High base speed of 32 knots
The Bad
- 3rd lowest HP pool after Lion and Jean Bart
- Short main battery firing range
- Long reload time on the main battery
- Fairly derpy dispersion with “only” 9 guns compared to Lepanto
- Secondaries mostly armed with 90 mm guns that can’t penetrate anything
- Bad anti-air with low DPS and short firing range
- No Exhaust Smoke
The camouflage
The permanent camouflage of the Marco Polo provides the classic bonuses for tier IX ships:
- -3% to surface detectability range
- +4% to maximum dispersion of shells fired by the enemy at your ship
- -20% to the cost of the ship’s post-battle service
- +100% to experience earned in the battle
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Marco Polo | Propulsion: 191 000 hp | SDT 9 | ![]() 406 mm/50 OTO 1940 |
General Characteristics and playstyle
Tier | IX |
Health | 69 100 HP |
Torpedo Damage Reduction | 27% |
Displacement | 49 317 tons |
Main Armament | |
Maximum Firing Range | 19.020 km |
406 mm/50 OTO 1940 | 3 x 3 406 mm |
Secondary Armament | |
Maximum Firing Range | 6.950 km |
152 mm/55 OTO 1936 90 mm/50 OTO 1939 | 4 x 3 152 mm 12 x 2 90 mm |
Maximum speed | 32 knots |
Turning Circle Radius | 860 m |
Rudder Shift Time | 16.7 s |
Surface Detectability | 16.8 km |
Air Detectability | 12.98 km |
Detectability After Firing Main Guns in Smoke | 16.26 km |
Consumables | ||||
Slot 1 | Slot 2 | Slot 3 | ||
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s | Spotting Aircraft ![]() Work time: 100 s Cooldown: 240 s Maximum firing range: +20% | ||
Fighter ![]() Work time: 60 s Cooldown: 90 s HP Patrol radius: 3.0 km Number of planes in the squadron: 3 |
The Marco Polo, when it comes to her playstyle is quite similar to the rest of the Italian battleship, mostly working at mid-range. However, compared to the techtree ships, her speed is among the highest at tier IX, giving her more comfort and a better capacity to reposition if needed. The problem is that, unlike the Roma, her concealment is just average so she isn’t as good at flanking. Due to the lack of Exhaust smoke though, you might want to play a tiny bit more passive with Marco Polo as she won’t have a “Get out of jail for free” card and her HP pool doesn’t allow her to tank as much as you would like. You could also want to abuse Deadeye a bit more to help with her dispersion.
When it comes to her ammo choice, it’s the same story as with the others. You will be shooting SAP at targets unless you are very likely to get citadels on your target or if it’s a poorly angled German battleship and similar, in which case your SAP will shatter on its broadside.
Main Battery
3 x 3 406 mm/50 OTO 1940 | |
Maximum Firing Range | 19.020 km |
Reloading Time | 36.0 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 30° |
Sigma | 1.80 sigma |
Maximum Dispersion | 252 m |
Shells | |
Type of Projectile | SAP – 406 mm proiettili CS 1940![]() |
Alpha Damage | 14 100 HP |
Penetration capacity | 102 mm |
Projectile Speed | 836 m/s |
Air Drag | 0.248 |
Projectile Mass | 1 071 kg |
Ricochet Angles | 70° – 80° |
Type of Projectile | AP – 406 mm proiettili AP 1940![]() |
Alpha Damage | 13 050 HP |
Projectile Speed | 836 m/s |
Air Drag | 0.248 |
Projectile Mass | 1 071 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.033 s |
Detonator threshold | 68 mm |
Ricochet Angles | 45° – 60° |
Let’s make it clear first. This is an Italian battleship. As such, her guns are handled by future stormtroopers. They are at the point where they can still hit stuff buuuuuuuuuuuut…. sometimes you will wonder what happened to your shells. The vertical dispersion is far from good and the horizontal dispersion isn’t crazy either. This is further worsened by the 36 seconds base reload time making the derpy dispersion even more painful to deal with.
At least, you have the advantage of having great ballistics both for the SAP and AP. You won’t have any issue leading properly on your target.
As explained above, you will most of the time be shooting SAP at your target, unless you are sure to get citadels. This is why I really recommend Sansonetti as a captain for the Italian battleships because of his improved Gun Feeder skill. The SAP will be particularly useful against light cruisers that you would otherwise overpenetrate constantly with the AP due to the ballistic. It will also allow you to get citadel on cruisers with an exposed citadel plating of 102 mm or thinner. Another advantage of having 406 mm SAP shells is that they will be able to overmatch 27 mm platings, making it very effective against most cruisers.
Secondary Armament
4 x 3 152 mm/55 OTO 1936 | |
Maximum Firing Range | 6.950 km |
Reloading Time | 12 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 152 mm proiettili HE![]() |
Alpha Damage | 2 100 HP |
Damage | 1 120 HP |
HE penetration | 25 mm |
Explosion Size | 0.51 |
Chance to Cause Fire | 7 % |
Projectile Speed | 950 m/s |
Air Drag | 0.325 |
Projectile Mass | 44.3 kg |
12 x 2 90 mm/50 OTO 1939 | |
Maximum Firing Range | 5.000 km |
Reloading Time | 4 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 90 mm proiettili HE![]() |
Alpha Damage | 1 300 HP |
Damage | 240 HP |
HE penetration | 15 mm |
Explosion Size | 0.25 |
Chance to Cause Fire | 5 % |
Projectile Speed | 860 m/s |
Air Drag | 0.414 |
Projectile Mass | 10.1 kg |
Between her 152 mm secondaries with long reload time and her 90 mm secondaries that cannot penetrate crap, the secondary battery of the Marco Polo (and of the Italian battleships as a whole) really isn’t something to rely on.
Anti-air Armament
12 x 2 90 mm/50 OTO 1939 | |
Sector range | 0.1 km – 4.6 km |
Hit chance | 75 % |
Sector’s damage | 56 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 196 |
Flak clouds number | 8 |
Flak cloud damage | 1 330 |
10 x 2 37 mm/54 Breda 1932 | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 57 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 200 |
16 x 6 20 mm/70 Breda 1941 | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 59 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 207 |
Short firing range, low DPS coupled with the low hit chance of battleships’ anti-air, she is really easy to strike unless you are facing a terrible CV player who will take a lot of flaks. On that part, I will give it to her, 8 flaks per salvo is not bad at all.
The Armor
Overall, the armor of the Marco Polo is really nice. She isn’t citadel-proof and chances are that you will get punished if you aren’t angled properly but when you are, she tanks very well.
General armor protection:
Internal citadel protection:
Casemate internal plating:
I’m not showing the rear athwartship because it’s the exact same in terms of plating thickness and shape.
Turrets armor protections:
Hidden armor platings:
Final Opinion
Marco Polo definitely isn’t what I would call a bad ship. Not with her armor coupled with good firing angles, not with her AP penetration and certainly not with the SAP shells that are just busted on Italian battleships. However, she is still getting dragged down by the unreliable dispersion, long reload time, short firing range and also the low HP pool.
Would the ship be worth 228 000 coal? Well… I would put her as a low-priority investment. Then again, now we don’t have to worry about Georgia and Thunderer but who knows what could arrive in the future.
Recommended build
During the testing of the Marco Polo, I was running this build with the “small” exception that I was running Deadeye instead of Emergency Repair Expert. You might be wondering why I’m not showing that build.
Basically, I’m simply considering the fact that Deadeye will possibly get removed in the near future so that’s why I don’t put it in the build.
Of course, if you want Deadeye instead and have better working guns, feel free to pick it instead of Emergency Repair Expert.
For the order, I recommend going the following way:
- Gun Feeder
- Grease the Gears
- Adrenaline Rush
- Concealment Expert
- Fire Prevention
- Emergency Repair Expert (or Deadeye)
- Priority Target
- Preventive Maintenance
This concludes my review of the Marco Polo. Thank you for reading this article!
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Have a good one and see you soon!
Polo is gorgeous. Having 32ish reload time with battery mod 3 is not bad. Better than most Soviet Battleships. Derpy dispersion is annoying. But over all a solid battleship. Sometimes the sap gives hilarious results like citadelling cruiser from ranges of 8 km.