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Supertest: Italian Tier X Freemium Cruiser Napoli

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Ship review

The Napoli is based on a preliminary design from Ansaldo for the Soviet Project 22 Heavy cruiser. The historical design was called for a ship with nine 250 mm guns in three triple turrets with two superfiring at the front and one at the rear. The secondary battery would consist of twelve 130 mm guns in six twin turrets, and twelve 100 mm guns in six twin turrets as well. The design was also armed with two triple torpedo launchers located at the rear of the ship.

In the end, the design was abandoned.

In World of Warships, we are getting a more Italian version of this design of cruiser killer buuuuuuuuut… with a few awkward changes. From the start, let’s talk about the guns. One could expect that these 254 mm are a homemade design from the 30s. It absolutely isn’t. According to Wargaming, these are based on “a symbiosis of British 9.2″/50 Mark XI and 9.2″/51 Mark XI” (from WW1). They are, as such, 100% fake.
The secondary battery is also quite weird in terms of the position of the turrets and also the choice of 152 mm secondaries instead of the 135 mm ones.

There was a bit of a debate regarding the actual nature of the Napoli and whether it is a “classic” heavy cruiser or a large cruiser/supercruiser and it turns out that it’s a classic cruiser. The duration of fires for her is only 30 seconds like most cruisers in the game instead of 60 seconds on things like Alaska or Stalingrad.

When it comes to the dispersion of her secondaries (that are supposed to be one of her gimmick as they fire SAP shells), it is the same dispersion formula as the secondaries of Georgia, Massachusetts, etc.

Update: It turns out that WG did some last-minute changes to the ship and there is also a bug with her armor.

Her horizontal dispersion formula past 4 km is in fact Y= 8.9*X + 33 with X being the range in kilometers.

When it comes to her armor, the deck on the bow and stern is actually not 30 mm thick but 25 mm thick. This is a bug and it will be fixed soon. 

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 240 000 hp


SDT 10


254 mm/60 M1939


533 mm Si 270 N

General Characteristics

Tier X
Health 59 200 HP
Torpedo Damage Reduction 22 %
Displacement 26 892 tons
Overall length 242.91 m
Beam 28.06 m
Overall height (keel to the highest point on the ship) 26.25 mm
Freeboard 6.28 m
Draft  11 m
Main Armament
Maximum Firing Range 16.280 km
254 mm/60 M1939 3 x 3 254 mm
Secondary Armament
Maximum Firing Range 7.300 km
152 mm/55 OTO 1936
90 mm/50 OTO 1939
4 x 3 152 mm
6 x 2 90 mm
Torpedo Armament
Maximum Firing Range 13.500 km
533 mm tubo lanciasiluri
2 x 4 533 mm
Maximum speed 35.5 knots
Turning Circle Radius 750 m
Rudder Shift Time 12.5 s
Surface Detectability 13.14 km
Air Detectability 9.7 km
Detectability After Firing Main Guns in Smoke 8.75 km

Main Battery

3 x 3 254 mm/60 M1939
 Maximum Firing Range 16.280 km
 Reloading Time 17 s
180 Degree Turn Time 23.7 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 30°
Sigma 1.9 sigma
Maximum Dispersion 178 m
Type of Projectile  HE – 254 mm proiettili HE
Alpha Damage 3 450 HP
Damage 1 630 HP
Penetration capacity  42 mm
Explosion size 1.15
Fire chance 16 %
Projectile Speed 954 m/s
Air Drag 0.29
Projectile Mass 227.9 kg
Type of Projectile AP – 254 mm proiettili AP
Alpha Damage 6 150 HP
Projectile Speed 945 m/s
Air drag 0.29
Projectile Mass 227.9
Projectile Krupp 2 650
Projectile Detonator 0.033s
Detonator Threshold 42 mm
Ricochet Angles 45° – 60°

Secondary battery

6 x 2 90 mm/50 OTO 1939
Maximum Firing Range 7.300 km
Reloading Time 4.0 s
Sigma 1.00 sigma
Type of Projectile  SAP – 90 mm proiettili CS
Alpha Damage 2 000 HP
Penetration capacity  26 mm
Projectile Speed 860 m/s
Air Drag 0.414
Projectile Mass 10.1 kg
Ricochet Angles 70° – 80°
4 x 3 152 mm/55 OTO 1936
Maximum Firing Range 7.300 km
Reloading Time 10.0 s
Sigma 1.00 sigma
Type of Projectile  SAP – 152 mm proiettili CS 1926
Alpha Damage 3 850 HP
Penetration capacity  42 mm
Projectile Speed 950 m/s
Air Drag 0.325
Projectile Mass 44.3 kg
Ricochet Angles 70° – 80°

Torpedo Armament

4 x 3 533 mm tubo lanciasiluri
533 mm Si 270 N
Reloading Time 95 s
Maximum Distance 13.500 km
Optimal firing angles at the front 32°
Optimal firing angles at the rear 38°
Damage 13 900
Flooding Chance 230 %
Speed 56 kt
Surface Detectability 1.1 km

Anti-air Armament

6 x 2 90 mm/50 OTO 1939
Sector range 0.1 km – 4.6 km
Hit chance 90 %
Sector’s damage 29
Sector’s damage frequency 0.29 s
Sector’s damage per second 102
Flak clouds number 5
Flak cloud damage 1 400
9 x 4 37 mm/54 Breda 1939
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 87
Sector’s damage frequency 0.29 s
Sector’s damage per second 305
10 x 6 20 mm/70 Breda 1941
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 37
Sector’s damage frequency 0.29 s
Sector’s damage per second 130


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Exhaust Smoke Generator
Number of charges: 2
Work time: 40 s
Cooldown: 180 s
Smoke duration time: 10 s
Smoke radius: 510 m
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s

The Armor

The Napoli, despite being a “normal cruiser” is one of the most well-armored cruisers of the entire game with a well-protected middle section and internal armored decks protecting her front and rear citadel as well as an extended belt at the front.

General armor protection:

Casemate internal plating:

Internal citadel protection:

Turrets armor protection:

Hidden armor platings:


On the side of the Napoli’s rear superstructure, you can find a large golden plate. This plate is actually the Medal of Military Valor of the Kingdom of Italy.

The only reason I could see why it’s here is a reference to the fact that the city of Naples was awarded this medal after the Four Days of Naples in 1943 which was an uprising against the German occupation forces by the people of Naples.

Personal opinion

Sooo… now that it turns out that the cruiser dispersion and 30 mm deck on the bow and stern are wrong, I have to reconsider my judgment.

Her dispersion ends up being way less interesting than first announced and when considering the vertical dispersion, the disappointment is real. Past 11.5 km with the base firing range, it becomes really bad compared to other cruisers and the lower sigma will not help. With the range upgrade, it only becomes really bad above 13.6 km.

Dispersion area in m² of Napoli compared with Alaska, Yoshino and Petropavlovsk
Dispersion area in m² of Napoli equipped with the range upgrade compared to Alaska, Yoshino and Petropavlovsk

For the armor, even with the loss of the 30 mm deck on the bow and stern, it remains great so at least, she will tank really well.

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2 thoughts on “Supertest: Italian Tier X Freemium Cruiser Napoli

  1. WG’s statement that the guns’ stats are “a symbiosis of British 9.2″/50 Mark XI and 9.2″/51 Mark XI” is pretty odd. I would think they should’ve amalgamated the stats of the 9.2″ Mk XII (calling it “Mark XI” was a typo I suppose) with the Italian Italian 10″/45 Model 1908 (since that’s the real-life Italian 254mm gun). Or better yet, the Italian 10″ gun and the 24cm/50 Elswick Pattern “E” (the Norwegian gun that BECAME the 9.2″/51 Mk XII, after being relined to fire the smaller British 9.2″ shells).

    Oh well, whatever source they used to make up the stats, those 227.9kg shells are the correct size for an Italian 254mm gun. It’s just too bad that WG isn’t giving Napoli a 254mm SAP shell. Actually, it’s too bad they didn’t use this design except with an SAP shell as the Tier X in the tech tree, instead of the much faker 5×3 203mm Venezia.

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