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Supertest: Italian Tier X Freemium Cruiser Napoli

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Ship review

The Napoli is based on a preliminary design from Ansaldo for the Soviet Project 22 Heavy cruiser. The historical design was called for a ship with nine 250 mm guns in three triple turrets with two superfiring at the front and one at the rear. The secondary battery would consist of twelve 130 mm guns in six twin turrets, and twelve 100 mm guns in six twin turrets as well. The design was also armed with two triple torpedo launchers located at the rear of the ship.

In the end, the design was abandoned.

In World of Warships, we are getting a more Italian version of this design of cruiser killer buuuuuuuuut… with a few awkward changes. From the start, let’s talk about the guns. One could expect that these 254 mm are a homemade design from the 30s. It absolutely isn’t. According to Wargaming, these are based on “a symbiosis of British 9.2″/50 Mark XI and 9.2″/51 Mark XI” (from WW1). They are, as such, 100% fake.
The secondary battery is also quite weird in terms of the position of the turrets and also the choice of 152 mm secondaries instead of the 135 mm ones.

There was a bit of a debate regarding the actual nature of the Napoli and whether it is a “classic” heavy cruiser or a large cruiser/supercruiser and it turns out that it’s a classic cruiser. The duration of fires for her is only 30 seconds like most cruisers in the game instead of 60 seconds on things like Alaska or Stalingrad.

When it comes to the dispersion of her secondaries (that are supposed to be one of her gimmick as they fire SAP shells), it is the same dispersion formula as the secondaries of Georgia, Massachusetts, etc.

Update: It turns out that WG did some last-minute changes to the ship and there is also a bug with her armor.

Her horizontal dispersion formula past 4 km is in fact Y= 8.9*X + 33 with X being the range in kilometers.

When it comes to her armor, the deck on the bow and stern is actually not 30 mm thick but 25 mm thick. This is a bug and it will be fixed soon. 

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Napoli

icon_module_Engine_installed

Propulsion: 240 000 hp

icon_module_Suo_installed

SDT 10

icon_module_Artillery_installed

254 mm/60 M1939

icon_module_Torpedoes_installed

533 mm Si 270 N

General Characteristics

TierX
Health59 200 HP
Torpedo Damage Reduction22 %
Displacement26 892 tons
Dimensions
Overall length242.91 m
Beam28.06 m
Overall height (keel to the highest point on the ship)26.25 mm
Freeboard6.28 m
Draft 11 m
Main Armament
Maximum Firing Range16.280 km
254 mm/60 M19393 x 3 254 mm
Secondary Armament
Maximum Firing Range7.300 km
152 mm/55 OTO 1936
90 mm/50 OTO 1939
4 x 3 152 mm
6 x 2 90 mm
Torpedo Armament
Maximum Firing Range13.500 km
533 mm tubo lanciasiluri
2 x 4 533 mm
Maximum speed35.5 knots
Turning Circle Radius750 m
Rudder Shift Time12.5 s
Surface Detectability13.14 km
Air Detectability9.7 km
Detectability After Firing Main Guns in Smoke8.75 km

Main Battery

3 x 3 254 mm/60 M1939
 Maximum Firing Range16.280 km
 Reloading Time17 s
180 Degree Turn Time23.7 s
Optimal firing angles at the front30°
Optimal firing angles at the rear30°
Sigma1.9 sigma
Maximum Dispersion178 m
Shells
Type of Projectile HE – 254 mm proiettili HE
Alpha Damage3 450 HP
Damage1 630 HP
Penetration capacity 42 mm
Explosion size1.15
Fire chance16 %
Projectile Speed954 m/s
Air Drag0.29
Projectile Mass227.9 kg
Type of ProjectileAP – 254 mm proiettili AP
Alpha Damage6 150 HP
Projectile Speed945 m/s
Air drag0.29
Projectile Mass227.9
Projectile Krupp2 650
Projectile Detonator0.033s
Detonator Threshold42 mm
Ricochet Angles45° – 60°

Secondary battery

6 x 2 90 mm/50 OTO 1939
Maximum Firing Range7.300 km
Reloading Time4.0 s
Sigma1.00 sigma
Shells
Type of Projectile SAP – 90 mm proiettili CS
Alpha Damage2 000 HP
Penetration capacity 26 mm
Projectile Speed860 m/s
Air Drag0.414
Projectile Mass10.1 kg
Ricochet Angles70° – 80°
4 x 3 152 mm/55 OTO 1936
Maximum Firing Range7.300 km
Reloading Time10.0 s
Sigma1.00 sigma
Shells
Type of Projectile SAP – 152 mm proiettili CS 1926
Alpha Damage3 850 HP
Penetration capacity 42 mm
Projectile Speed950 m/s
Air Drag0.325
Projectile Mass44.3 kg
Ricochet Angles70° – 80°

Torpedo Armament

4 x 3 533 mm tubo lanciasiluri
533 mm Si 270 N
Reloading Time95 s
Maximum Distance13.500 km
Optimal firing angles at the front32°
Optimal firing angles at the rear38°
Damage13 900
Flooding Chance230 %
Speed56 kt
Surface Detectability1.1 km

Anti-air Armament

6 x 2 90 mm/50 OTO 1939
Sector range0.1 km – 4.6 km
Hit chance90 %
Sector’s damage29
Sector’s damage frequency0.29 s
Sector’s damage per second102
Flak clouds number5
Flak cloud damage1 400
9 x 4 37 mm/54 Breda 1939
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage87
Sector’s damage frequency0.29 s
Sector’s damage per second305
10 x 6 20 mm/70 Breda 1941
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage37
Sector’s damage frequency0.29 s
Sector’s damage per second130

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Exhaust Smoke Generator
Number of charges: 2
Work time: 40 s
Cooldown: 180 s
Smoke duration time: 10 s
Smoke radius: 510 m
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s

The Armor

The Napoli, despite being a “normal cruiser” is one of the most well-armored cruisers of the entire game with a well-protected middle section and internal armored decks protecting her front and rear citadel as well as an extended belt at the front.

General armor protection:

Casemate internal plating:

Internal citadel protection:

Turrets armor protection:

Hidden armor platings:

Easter-egg

On the side of the Napoli’s rear superstructure, you can find a large golden plate. This plate is actually the Medal of Military Valor of the Kingdom of Italy.

The only reason I could see why it’s here is a reference to the fact that the city of Naples was awarded this medal after the Four Days of Naples in 1943 which was an uprising against the German occupation forces by the people of Naples.

Personal opinion

Sooo… now that it turns out that the cruiser dispersion and 30 mm deck on the bow and stern are wrong, I have to reconsider my judgment.

Her dispersion ends up being way less interesting than first announced and when considering the vertical dispersion, the disappointment is real. Past 11.5 km with the base firing range, it becomes really bad compared to other cruisers and the lower sigma will not help. With the range upgrade, it only becomes really bad above 13.6 km.

Dispersion area in m² of Napoli compared with Alaska, Yoshino and Petropavlovsk
Dispersion area in m² of Napoli equipped with the range upgrade compared to Alaska, Yoshino and Petropavlovsk

For the armor, even with the loss of the 30 mm deck on the bow and stern, it remains great so at least, she will tank really well.

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15,466 thoughts on “Supertest: Italian Tier X Freemium Cruiser Napoli

  1. WG’s statement that the guns’ stats are “a symbiosis of British 9.2″/50 Mark XI and 9.2″/51 Mark XI” is pretty odd. I would think they should’ve amalgamated the stats of the 9.2″ Mk XII (calling it “Mark XI” was a typo I suppose) with the Italian Italian 10″/45 Model 1908 (since that’s the real-life Italian 254mm gun). Or better yet, the Italian 10″ gun and the 24cm/50 Elswick Pattern “E” (the Norwegian gun that BECAME the 9.2″/51 Mk XII, after being relined to fire the smaller British 9.2″ shells).

    Oh well, whatever source they used to make up the stats, those 227.9kg shells are the correct size for an Italian 254mm gun. It’s just too bad that WG isn’t giving Napoli a 254mm SAP shell. Actually, it’s too bad they didn’t use this design except with an SAP shell as the Tier X in the tech tree, instead of the much faker 5×3 203mm Venezia.

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