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Supertest: German Tier VII Premium Cruiser Weimar

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Ship review

So… the Weimar is yet another premium that can be summarized the following way: “Hey! You see [Insert the name of a ship present in the game]? What If it was armed with [Insert a model of turret with different caliber guns that may or may not be present in the game]?

Now, of course, in some cases such as the Mainz, the gun swaps have a historical basis but here… definitely not. The Weimar is a Yorck on which Wargaming slapped the turrets of a Leipzig-class cruiser (Nürnberg).

When it comes to Yorck herself, she is based on a preliminary design (Entwurf I/10) for the Deutschland-class. This design was armed with eight 210 mm guns in four twin turrets, 2 superfiring at the front and 2 superfiring at the rear.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 80 000 hp


FKS Typ 7 Mod. 2


150 mm/60 SK C/25 on a Drh Tr C/28


G7a T1

General Characteristics

Health32 000 HP
Torpedo Damage Reduction10 %
Displacement11 482 tons
Main Armament
Maximum Firing Range15.420 km
150 mm/60 SK C/25 on a Drh Tr C/284 x 3 150 mm
Secondary Armament
Maximum Firing Range6.300 km
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 x 2 105 mm
Torpedo Armament
Maximum Firing Range6.000 km
533 mm Drilling
4 x 3 533 mm
Maximum speed31 knots
Turning Circle Radius650 m
Rudder Shift Time8.8 s
Surface Detectability11.44 km
Air Detectability5.94 km
Detectability After Firing Main Guns in Smoke7.13 km

Main Battery

4 x 3 150 mm/60 SK C/25 on a Drh Tr C/28
 Maximum Firing Range15.420 km
 Reloading Time5 s
180 Degree Turn Time23.7 s
Optimal firing angles at the front30°
Optimal firing angles at the rear36°
Sigma2.00 sigma
Maximum Dispersion139 m
Type of Projectile HE – 150 mm Spr.Gr. L/4.4 Kz.
Alpha Damage1 700 HP
Damage670 HP
Penetration capacity 38 mm
Explosion size0.54
Fire chance8 %
Projectile Speed960 m/s
Air Drag0.331
Projectile Mass45.5 kg
Type of ProjectileAP – 150 mm P.Spr.Gr. L/3.7
Alpha Damage3 900 HP
Projectile Speed960 m/s
Air drag0.331
Projectile Mass45.5
Projectile Krupp1 862
Projectile Detonator0.025s
Detonator Threshold25 mm
Ricochet Angles45° – 60°

Secondary battery

4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Maximum Firing Range6.300 km
Reloading Time3.35 s
Sigma1.00 sigma
Type of ProjectileHE – 105 mm Spr.Gr. Kz.
Alpha Damage1 200 HP
Damage330 HP
HE penetration26 mm
Explosion Size0.31
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.33
Projectile Mass15.1 kg

Torpedo Armament

4 x 3 533 mm Drilling
G7a T1
Reloading Time68 s
Maximum Distance6.000 km
Optimal firing angles at the front25°
Optimal firing angles at the rear30°
Damage13 700
Flooding Chance227 %
Speed64 kt
Surface Detectability1.3 km

Anti-air Armament

4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Sector range0.1 km – 5.2 km
Hit chance100 %
Sector’s damage26
Sector’s damage frequency0.29 s
Sector’s damage per second91
Flak clouds number4
Flak cloud damage1 330
6 x 1 40 mm/56 Flak 28 on a single mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage25
Sector’s damage frequency0.29 s
Sector’s damage per second88
8 x 2 20 mm/65 C/38 on a twin mount
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
4 x 1 20 mm/65 C/38 on an L/30 single mount
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage45
Sector’s damage frequency0.29 s
Sector’s damage per second158


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 110 s
Cooldown: 120 s
Torpedo spotting range: 3.8 km
Ship spotting range: 5.5 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Boost: +15% speed
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

The armor of the Weimar is, as you could expect, almost the same as on the Yorck.

General armor protection:

Front and rear armor protection of the middle section

Citadel armor protection

Hidden armored deck inside the stern

Turrets armor protection

Personal opinion

Well… right now, if you listen carefully, you can hear the München crying in the background.

The Weimar has a shorter range and when her 15% Engine boost isn’t active, she is much slower. Her concealment is also nowhere near as good but then…. 50% more firepower, much better ballistic, better survivability as a whole, better torpedo armament, better maneuverability.

On paper, the Weimar just looks straight up overpowered with the firepower and mobility that she displays. I will wait to see her in action but I’m really expecting her to get nerfed soon.


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15,466 thoughts on “Supertest: German Tier VII Premium Cruiser Weimar

  1. Exactly my thoughts, that thing is bound to get a sledgehammer nerf

  2. What this ship should get is cancelled. It’s completely pointless even if they nerf it into something balanced. Why does Germany need TWO Tier VII light cruiser premiums?

  3. Guess this confirms the death of the German CL line as there are no longer anymore candidates for the branch anymore, since they have to make fake ships by combining real ideas now, something they did if a line lacked at least one or two candidates for a tier.

    Looks like WoWS is going the path of WoT when it comes to development, killing off future lines for minor profits reducing the games longevity in the process.

  4. I have never seen a CL line with the Germans. Because here a Big Cruiser Line (in German Panzerschiffe) would be more suitable. There are enough ships for this: Deutschland cl***, D cl*** cruiser, P cl*** cruiser…

  5. Actually you are wrong, WG didn’t used Q cl***, OG Seydlitz design and autoloader 150 mm guns, So There’s actually possibility of T7 – T10 CL line. Q cl*** is slightly larger M cl*** CL also considered as modified M cl*** CL, Seydlitz supposed to have 55 caliber guns instead of 60 caliber that Mainz has, WG used C/41 autoloader guns on München’s testing last year, They can use said autoloader on T9 and T10, Elbing and Felix basically has CL turrets, just like Hindenburg WG can create full fabricated design for T10 with those turrets. So possibilty of German CL line still exists.

  6. Please not that autoloader nonsense again or are there any sources for it? The cruiser Q is also not a real improvement on the M-Cl*** (only more range and air defense). And where does Fantasy Hindenburg CL turrets have? And no, because of that I don’t see a CL line and I don’t want to have more copy & paste and fantasy ships (nothing else would be your suggestion). A super cruiser line still makes more sense to me.

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