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Supertest: German Tier VII Premium Cruiser Weimar

4 min read

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Ship review

So… the Weimar is yet another premium that can be summarized the following way: “Hey! You see [Insert the name of a ship present in the game]? What If it was armed with [Insert a model of turret with different caliber guns that may or may not be present in the game]?

Now, of course, in some cases such as the Mainz, the gun swaps have a historical basis but here… definitely not. The Weimar is a Yorck on which Wargaming slapped the turrets of a Leipzig-class cruiser (Nürnberg).

When it comes to Yorck herself, she is based on a preliminary design (Entwurf I/10) for the Deutschland-class. This design was armed with eight 210 mm guns in four twin turrets, 2 superfiring at the front and 2 superfiring at the rear.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Weimar

icon_module_Engine_installed

Propulsion: 80 000 hp

icon_module_Suo_installed

FKS Typ 7 Mod. 2

icon_module_Artillery_installed

150 mm/60 SK C/25 on a Drh Tr C/28

icon_module_Torpedoes_installed

G7a T1

General Characteristics

Tier VII
Health 32 000 HP
Torpedo Damage Reduction 10 %
Displacement 11 482 tons
Main Armament
Maximum Firing Range 15.420 km
150 mm/60 SK C/25 on a Drh Tr C/28 4 x 3 150 mm
Secondary Armament
Maximum Firing Range 6.300 km
105 mm/65 SK C/33 on a Dop. L. C/31 mount 4 x 2 105 mm
Torpedo Armament
Maximum Firing Range 6.000 km
533 mm Drilling
4 x 3 533 mm
Maximum speed 31 knots
Turning Circle Radius 650 m
Rudder Shift Time 8.8 s
Surface Detectability 11.44 km
Air Detectability 5.94 km
Detectability After Firing Main Guns in Smoke 7.13 km

Main Battery

4 x 3 150 mm/60 SK C/25 on a Drh Tr C/28
 Maximum Firing Range 15.420 km
 Reloading Time 5 s
180 Degree Turn Time 23.7 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 36°
Sigma 2.00 sigma
Maximum Dispersion 139 m
Shells
Type of Projectile  HE – 150 mm Spr.Gr. L/4.4 Kz.
Alpha Damage 1 700 HP
Damage 670 HP
Penetration capacity  38 mm
Explosion size 0.54
Fire chance 8 %
Projectile Speed 960 m/s
Air Drag 0.331
Projectile Mass 45.5 kg
Type of Projectile AP – 150 mm P.Spr.Gr. L/3.7
Alpha Damage 3 900 HP
Projectile Speed 960 m/s
Air drag 0.331
Projectile Mass 45.5
Projectile Krupp 1 862
Projectile Detonator 0.025s
Detonator Threshold 25 mm
Ricochet Angles 45° – 60°

Secondary battery

4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Maximum Firing Range 6.300 km
Reloading Time 3.35 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 105 mm Spr.Gr. Kz.
Alpha Damage 1 200 HP
Damage 330 HP
HE penetration 26 mm
Explosion Size 0.31
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.33
Projectile Mass 15.1 kg

Torpedo Armament

4 x 3 533 mm Drilling
G7a T1
Reloading Time 68 s
Maximum Distance 6.000 km
Optimal firing angles at the front 25°
Optimal firing angles at the rear 30°
Damage 13 700
Flooding Chance 227 %
Speed 64 kt
Surface Detectability 1.3 km

Anti-air Armament

4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Sector range 0.1 km – 5.2 km
Hit chance 100 %
Sector’s damage 26
Sector’s damage frequency 0.29 s
Sector’s damage per second 91
Flak clouds number 4
Flak cloud damage 1 330
6 x 1 40 mm/56 Flak 28 on a single mount
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 25
Sector’s damage frequency 0.29 s
Sector’s damage per second 88
8 x 2 20 mm/65 C/38 on a twin mount
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
4 x 1 20 mm/65 C/38 on an L/30 single mount
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 45
Sector’s damage frequency 0.29 s
Sector’s damage per second 158

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 110 s
Cooldown: 120 s
Torpedo spotting range: 3.8 km
Ship spotting range: 5.5 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Boost: +15% speed
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

The armor of the Weimar is, as you could expect, almost the same as on the Yorck.

General armor protection:

Front and rear armor protection of the middle section

Citadel armor protection

Hidden armored deck inside the stern

Turrets armor protection

Personal opinion

Well… right now, if you listen carefully, you can hear the München crying in the background.

The Weimar has a shorter range and when her 15% Engine boost isn’t active, she is much slower. Her concealment is also nowhere near as good but then…. 50% more firepower, much better ballistic, better survivability as a whole, better torpedo armament, better maneuverability.

On paper, the Weimar just looks straight up overpowered with the firepower and mobility that she displays. I will wait to see her in action but I’m really expecting her to get nerfed soon.

 

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6 thoughts on “Supertest: German Tier VII Premium Cruiser Weimar

    1. What this ship should get is cancelled. It’s completely pointless even if they nerf it into something balanced. Why does Germany need TWO Tier VII light cruiser premiums?

  1. Guess this confirms the death of the German CL line as there are no longer anymore candidates for the branch anymore, since they have to make fake ships by combining real ideas now, something they did if a line lacked at least one or two candidates for a tier.

    Looks like WoWS is going the path of WoT when it comes to development, killing off future lines for minor profits reducing the games longevity in the process.

    1. I have never seen a CL line with the Germans. Because here a Big Cruiser Line (in German Panzerschiffe) would be more suitable. There are enough ships for this: Deutschland class, D class cruiser, P class cruiser…

    2. Actually you are wrong, WG didn’t used Q class, OG Seydlitz design and autoloader 150 mm guns, So There’s actually possibility of T7 – T10 CL line. Q class is slightly larger M class CL also considered as modified M class CL, Seydlitz supposed to have 55 caliber guns instead of 60 caliber that Mainz has, WG used C/41 autoloader guns on München’s testing last year, They can use said autoloader on T9 and T10, Elbing and Felix basically has CL turrets, just like Hindenburg WG can create full fabricated design for T10 with those turrets. So possibilty of German CL line still exists.

    3. Please not that autoloader nonsense again or are there any sources for it? The cruiser Q is also not a real improvement on the M-Class (only more range and air defense). And where does Fantasy Hindenburg CL turrets have? And no, because of that I don’t see a CL line and I don’t want to have more copy & paste and fantasy ships (nothing else would be your suggestion). A super cruiser line still makes more sense to me.

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