Update 1.1 arrived about two weeks ago and we already have access to Update 1.2 Common Test! Nothing much at the moment to test aside from three maps, a few reworks to others and the opportunity to test Object 279(e)!
But there is one thing in this test that might also sparkle a few controversial conversations: bots! Wargaming is officially introducing bots to the game, but just for two clusters, at least for now. Australia and LATAM clusters will be populated with Bots so players can get into battle on lower tiers. More details below.
Certain clusters (for example, the game server hosting players from Latin America) have an issue with long waiting times to get into battle, specifically at the lower tiers. To shorten the queuing time, we are introducing AI-controlled vehicles and would like to test the mechanic during this Common Test.
They will only play on certain maps and between Tiers I–V. Don’t panic, you will always know when you are playing with bots as they will have colons “:” at the start and end of their names, coupled with a specific badge.
The number and classes of bots on each team will always be the same so there is no advantage to one team over the other and will be limited to a certain number per team.
All players testing this feature will be providing feedback for other PvE events we are looking at in the future. Bots will be active straight at the launch of Common Test 1.2, and with the release of Update 1.2, we’ll disable them everywhere. In the future, bots will be released on the LATAM, and possibly Australia, clusters.
|Minimum number of actual players per team:||3|
|Waiting limit:||20 seconds before the matchmaker adds bots to a battle|
|How to distinguish:||Colon (“:”) & special badge|
|Maps played:||Karelia, Prokhorovka, Mines, Redshire, Steppes, Fishing Bay, Ensk, Lakeville, Ruinberg, Murovanka, Erlenberg, Siegfried Line, Cliff, Desert, El Hallouf, Airfield, Caucasus, Mannerheim Line, Glacier, Serene Coast, Overlord|