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World of Tanks Update 1.2 Common Test

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Update 1.1 arrived about two weeks ago and we already have access to Update 1.2 Common Test! Nothing much at the moment to test aside from three maps, a few reworks to others and the opportunity to test Object 279(e)!

But there is one thing in this test that might also sparkle a few controversial conversations: bots! Wargaming is officially introducing bots to the game, but just for two clusters, at least for now. Australia and LATAM clusters will be populated with Bots so players can get into battle on lower tiers. More details below.

The Second Front

Every player will receive a needed number of Orders to unlock it, so you can test the approach we’re taking with that final stage.


Certain clusters (for example, the game server hosting players from Latin America) have an issue with long waiting times to get into battle, specifically at the lower tiers. To shorten the queuing time, we are introducing AI-controlled vehicles and would like to test the mechanic during this Common Test.

They will only play on certain maps and between Tiers I–V. Don’t panic, you will always know when you are playing with bots as they will have colons “:” at the start and end of their names, coupled with a specific badge.

While the mechanics will be available for everyone to test during the CT 1.2, the AI will be introduced in NA’s LATAM cluster. We are also looking into the possibility of adding bots onto the Australia cluster too. EU, RU, APAC (except Australia), and the US-based NA servers will remain unaffected.

The number and classes of bots on each team will always be the same so there is no advantage to one team over the other and will be limited to a certain number per team.

All players testing this feature will be providing feedback for other PvE events we are looking at in the future. Bots will be active straight at the launch of Common Test 1.2, and with the release of Update 1.2, we’ll disable them everywhere. In the future, bots will be released on the LATAM, and possibly Australia, clusters.

Tiers covered:I–V
Minimum number of actual players per team:3
Waiting limit:20 seconds before the matchmaker adds bots to a battle
How to distinguish:Colon (“:”) & special badge
Maps played:Karelia, Prokhorovka, Mines, Redshire, Steppes, Fishing Bay, Ensk, Lakeville, Ruinberg, Murovanka, Erlenberg, Siegfried Line, Cliff, Desert, El Hallouf, Airfield, Caucasus, Mannerheim Line, Glacier, Serene Coast, Overlord
List of Changes

Main Changes

1. Changes to Personal Missions

  • The third operation (Object 279 (e)) of the new campaign becomes available:
  • added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew. Three mission types are available in the operation:
  1. Accumulative (require achieving a certain value by a specified parameter). The mission lasts until the player fulfills the set condition or runs out of attempts.
  2. Series (require completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions).
  3. Continuous (require fulfilling the set condition in every battle of the series). A failed attempt interrupts the series.
  • The Pause button becomes available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
  • Improvements to the reward screens:
    1. Display of accumulative conditions in the operation profile according to the common interface of such missions.
    2. Proper display of missions that have interchangeable conditions “OR”.
  • Improvement to the mission profile: the Cancel button is removed.


Maps that have been reworked in HD:

  • Empire’s Border
  • Widepark
  • Highway

Balance changes have been added on the following maps:

  • Ruinberg
  • Overlord
  • Redshire
  • Sand River
  • Paris

15,466 thoughts on “World of Tanks Update 1.2 Common Test

  1. As a player on the Australian server I’m all for this – the wait the times can be excruciating!

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