Frontline: Epic Normandy Test Wrap-up

Hello everyone,

Wargaming published today their conclusions from the last Sandbox. Here’s what has been published in the official portal.

After crawling out from under the deluge of data we collected, we’re extremely excited to brief you on the results of the Frontline test. Its massive battles with double-sized teams, respawns and resupplying really clicked with everyone. We’re pleased with what we’ve seen and will continue working on Frontline together with you. All the feedback and associated stats also helped us identify elements that require revision and/or improvement.

Before we get into details, we’d like to thank those who joined us on the server, poured hours into playtesting the new mode, and supplied the devs with substantial feedback. We are always listening and absorbing the data as we think about our next steps! Now that we have time to sit down and share them with you, let’s get to it.

What worked well

The completely new experience this mode presents ensured there’s never a dull moment! That’s right; the sheer scope of intense action you get when 60 vehicles cross paths on a 9km2 arena resonated with the Sandbox community, offering a much-desired change of pace from Random Battles. Those who were there will back us up and say the mode brings quick-fire decision making to the forefront with its long-distance shootouts, fierce short-range encounters, and positional fire.

The rank system we introduced to stress the importance of individual performance got a thumbs-up from the majority of testers, too. We’ve seen many great suggestions on evolving this component, and the team is carefully evaluating several proposals.

The gameplay pace in Frontline proved to have enough options for fans of heart-pounding close-range duels and positional combat alike. To promote more movement, we introduced respawns, repair and resupply zones, and it worked. If players know they can return after being destroyed, or replenish ammo or HP, they’re much more inclined to perform daring maneuvers and get up close and personal, instead of cautious and discouraging camping you often have in Random Battles. At the same time, those who’d rather trade shots at distance and/or catch enemies unaware by setting up an ambush have plenty of opportunities to utilize these tactics across the vast expanse of Epic Normandy.

What will be improved

The Frontline economy became one of the most-discussed topics on the Sandbox forum. We went into the test with a Tier X economy, ensuring players that this is nothing but a temporary setup and we would get down to crafting the mode’s economy at a later stage. Along with assessing the gameplay, during the test we analyzed how many credits and XP players earned and how many credits they used per minute; which vehicle classes and vehicles are top-earners and which lag behind, etc. This data will lay the groundwork for the Frontline economy. Our goal here is crafting a model that could fit nicely into the game’s overall economy, while also fostering an enjoyable experience.

The mode’s performance received mixed reviews. We had some reports of FPS issues, while other players argued that the performance didn’t differ from production servers. Along with feedback, we gathered a lot of technical data and are already working on optimization. We won’t declare Frontline ready for release until we ensure its performance meets the quality standards of production servers.

The defense gameplay needs some serious improvement. Right now, defenders aren’t rewarded for well thought-out actions, unlike the attackers who move deeper into defensive lines when they succeed in capturing bases. Defense roles seem far less exciting than an offensive ones, which is somewhat discouraging for those who end up protecting the land from enemy invasion. How does it affect things? Well, here’s the short version: lower motivation leads to more careless performances, which in turn results in the more excited attackers getting statistically more wins. Moving ahead, we’ll brainstorm how to make the defense just as rewarding as attacking.

The fluid gameplay also has a serious downside. It naturally pushes slower vehicles to the sidelines. The situation on the battlefield changes far too quickly for them to adjust to it. For example, they would end up destroyed with an AI airstrike simply because they didn’t leave the captured area in time and often had little choice when it came to respawning. As a result, players tended to choose more mobile and fast mediums over slower heavies. It’s good that we’ve noticed this trend early because it gives us time to revise the battleground so each vehicle type could contribute to the match outcome. Given how much time it takes to grind to Tier X, it’s really important that we provide players, who put this much time and effort into leveling, with gameplay worthy of any Tier X tank.

Looking Ahead

Armed with all the constructive feedback we received, we’ll get down to improving the mode based on your suggestions. In the coming months, we’ll be optimizing its technical performance, working on economy, iterating on defense gameplay, and evolving the map layout to ensure all vehicle classes have a meaningful role, including slower tanks. Along with that, the team will be integrating revised arty and Tier X light tanks into the mode. As always, we’ll keep you posted on progress.


World of Tanks – Mod Portal

Hello everyone,

Wargaming just released a new Mod Portal. It’s still in Alpha stage and only available in Russian at the moment, but might be available for other Regions if it’s proven to work.


The idea is to make a common place with approved modifications for the game, where players can go and download. This is Wargaming second attempt to build such a portal and will be further developed and improved over time. If you want to check it out, just click here.


World of Tanks 9.19 – M4A3E8 Sherman Armour Changes

Hello everyone,

I’ve was going though a list of upcoming changes for Update 9.19 and I noticed a small change on the M4A3E8 Sherman.

On Update 9.19 it will receive an armour buff on the gun shield:

  • Front Gun Mantlet changed from 89 to 177.8 mm;
  • Back Gun Mantlet changed from 76 to 88.9 mm;

All other values stay the same, not a massive change but it’s a welcomed change as the tank will become a bit better while hull down.

A letter from Markus Schill – Closure to #FochGate

Hello everyone,

We, Community Contributors just received an email from Markus Schill, Head of Publishing & General Manager Europe. I can’t express how much we wanted this to arrive on our email inbox. Over the last few days, specially after PHJ and Jingles left, Wargaming has been communicating a with us a lot more.

I’m happy for this, we all have expressed the the wish we have that Wargaming talks and communicates more with us, because to a certain extend, we are their gateway to players, also we can be players point of contact to give feedback, requests and other information to Wargaming directly.

Can this be a closure to #FochGate? It can, at least for me. Foch himself published a video explaining what he believes to be wrong with the game, and admits the video was made very unprofessionally and that he is over this matter.

Without further delays, here’s what all Community Contributors received on their email.

Dear Contributors,

Last week’s controversy about SirFochs video and my team’s threat, that Wargaming would go through YouTube directly to take down the aforementioned video if he did not remove it himself, has left many of you wondering what the official stance from Wargaming is.

Florian Mentl – Head of the European Community Team – has consequently clarified that this threat was indeed made – he and Ph3lan both apologized for this clearly unacceptable threat and have re-assured you that Wargaming will not take such action under any circumstances involving your opinion (or that of anyone else) on publicly released content. I would also like to add my personal apologies for this misstep.

When it comes to the contributor program itself – we do want to work with you as very important and committed members of our game communities. Your content enriches the community experience and gives players a space to discuss and share their passion with yours and our own.

More than that we look at the contributor program as a place where we can openly and actively discuss and engage your own and your fan base’s opinion about new features released into the game. As such we give you regularly early access to content for review and feedback. We never wished to censor your opinions and if that was the impression you had last week – I sincerely apologize for that. In fact we are more than interested in your honest opinion and we wish to have an open dialog about it with you.

It is very important for me to make this absolutely clear: Wargaming will not take copyright action against opinions based on our publicly released content. Before writing this letter I have clarified Wargaming’s global position on this topic with the Product Director for World of Tanks – Thaine Lyman, North American’s General Manager Jay Cohen, the Head of Global Publishing – Evangelos Georgiou and our Chief Executive Officer – Victor Kislyi.

Lastly I also want to apologize for the statement which was given to some media outlets over the weekend – this statement contained unsubstantiated allegations towards the content of videos from our previous Community Contributor SirFoch – this statement was ill-advised, false and while it cannot be undone, we do want to apologize for it.

We have been taking a hard and thorough look at how much went wrong in our actions and reactions in this situation and in conclusion there are many takeaways for us to learn from and improve our processes. While we do take these learnings, I hope to be able to count on your support in keeping us honest.

In closing I wanted to take a moment to thank you personally for your contributions over the past years. I am looking forward to meeting many of you in June at the Tankfest Contributors Day.

Kind regards

Markus Schill
Head of Publishing & General Manager Europe
Président – Wargaming Europe SAS

AMX Canon – French Premium Tank Destroyer – Pictures, Armour & Stats

Hello everyone,

Full stats and more pictures of the upcoming French Premium Tank Destroyer, AMX Canon d’assaut de 105. Again, I’m happy to finally see a premium vehicle added to a nation that needed one for a long time now. It doesn’t look overpowered, so this could be a good tank for the game.

Please remember these are Supertest Stats subject to change before the final version is released to the live server.




  • Tier VIII Tank Destroyer
  • Cost: ???? Gold
  • Hit Points: 1,000
  • Gun 105 mm CN 105 – Tier X
    • Shell Type: APCR / HEAT / HE
    • Shell Avg. Penetration: 260 / 320 / 53 mm
    • Shell Avg. Damage: 390 / 390 / 480
    • Reload Time: 11,986s
    • Rate of Fire: 5,006 rounds/min
    • Aiming Time: 1.92s
    • Average Damage per Minute: 1,952.2 HP/min
    • Accuracy0.288
  • Gun Depression/Elevation Angles: -8 / +20 deg
  • Gun Traverse Speed: 20 deg/s
  • Traverse Speed: 28 deg/s
  • Terrain Resistance
    • Hard: 1.247
    • Medium: 1.342
    • Soft: 2.301
  • Hull Armour: 100 / 40 / 30 mm
  • Weigh/Load Limit: 26.88 / 32.0t
  • Engine Power: 720 hp
  • Specific Power: 26.79 hp/t
  • Top Speed / Reverse Speed: 55 / 18 km/h
  • Concealment of Stationary Vehicle: 38 (%)
  • Concealment of Moving Vehicle: 22.8 (%)
  • View Range: 360 m
  • Signal Range: 750 m
  • Crew: 4 (Commander, Driver, Gunner, Loader)

AMX Canon – French Premium Tank Destroyer – Initial Stats & Pictures

Hello everyone,

New Premium incoming to Supertest Server: AMX Canon 105 (for short), a Tier VIII French Tank Destroyer… Do we need more Premium tanks right now? Well, we actually do need a French Tank Destroyer for a long time, I just don’t think the timing is the best one…

Update #1 – 24/05/2017

Shell damage value is wrong on the Supertest Image. Values displayed are 320/320/515 and they actually should have been 390 / 390 / 480. Article was corrected and updated other values with the correct data.

Please remember these are Supertest Stats subject to change before the final version is released to the live server.




  • Tier VIII Tank Destroyer
  • Hit Points: 1000
  • Hull Armour: 100 / 40 / 30 mm
  • Shell Avg. Penetration: 260 / 320 / 53 mm
  • Shell Avg. Damage: 390 / 390 / 480
  • Reload Time: 12.5s
  • Rate of Fire: 4.8 rounds/min
  • Aiming Time: 2s
  • Average Damage per Minute: 1872 HP/min
  • Accuracy0.3
  • Gun Traverse Speed: 26 deg/s
  • Traverse Speed: 28 deg/s
  • Top Speed / Reverse Speed: 55 / 18 km/h
  • View Range: 360m

Wargaming vs Foch: Casualty Number One and Two

Hello everyone,

Drama never seems to end… And now the big casualty has come: Mighty Jingles has left the server! Jingles has decided to leave Wargaming EU Community Contributor Program and with him PointyHairedJedi. Actually PointyHairedJedi was the first one to leave and minutes later Jingles drops the bomb…

The first two to leave, and most probably others will follow. If Wargaming thought all this drama was coming to an end, oh boy you were in for a great day tomorrow.

I am yet unsure on what to say about all of this. I can understand Wargaming wanting Foch to take down the video for the language he used, but I am against the way they did it and the threats they made.

Now I can also understand PHJ and Jingles position, specially after we found out that the latest statement given to Kotaku acusing Foch of “hatespeech and homophobic slurs” were given by WG NA… It doesn’t seem to any communication between both regions on this matter. While I applaud WG NA reaction to this matter on the official forums, I don’t applaud, neither agree with them to make such statements when Foch and others like me aren’t part of WG NA Community Contributor program, so they, in my opinion, reached out of their hand and instead of trying to put out the fire, just made it worse…

I’ll leave this here for now, I’m still digesting all this and I can’t say I’m in the best of moods to make a bigger article.