To allow you to better focus on the battle and reduce the impact of unsportsmanlike conduct on gameplay, Update 1.6 will soon bring disabling team damage and team kills caused by friendly fire and ramming in all Random Battles.
Team damage is a game mechanics that has long existed in World of Tanks. Its main task was to immerse the tankers in the atmosphere of the game, but over time, the negative aspects of this mechanics, such as the domino effect – the exchange of shots between allies – started to have a huge impact in the game. The result was bans and fines, but the game isn’t about that.
To make gameplay more comfortable, Wargaming has decided to rework the damage system by eliminating the damage inflicted to allies by shooting or ramming them. These changes have already been tested during Ranked Battles and now they are going to be implemented to all battles.
What about SPG?
As in Ranked Battles, getting hit by an allied SPG won’t damage you anymore, but they will still stun you. After all, if you completely remove any impact from the artillery, it would enable players to hit enemies with impunity and greatly influence the outcome of a battle.
Can you still teamkill?
In extreme cases yes, for example, if you deliberately or inadvertently push an allied tank from high ground, causing them to take damage, drown or be destroyed. Artillery will also receive the status of “team killer” if they constantly stun allies. A player who receives the status of “team killer” will lose their protection allied damage and teammates will be able to destroy his tank without any penalties.