Aerroon – World of Citadels – Insane RNG

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World of Warships – Digest from WOT Magazine

Hello everyone,

Here’s a digest from an article about World of Warships on the Russian WOT Magazine, this was found and translated by nps and posted on the World of Warships Reddit. Nothing much, but there are a few interesting things and some have been either done or confirmed on WG Fest 2016.

Source: World of Warships Reddit


Announced for this year

  • Russian DDs (including Smeliy, Neustrashimiy and Project 56) will get some new weapon type
  • New cruiser and battleship trees for France
  • New Pan-Asian tree with RU, US and Japanese ships

Balance

  • Bismarck hydro nerf (done)
  • No nerf for Minotaur because majority of players are only getting VII
  • BBs are above 40%, so they want to make them less universal, which might fix long high tier battles

Variants for clan development

  1. Playing actively will provide personal and clan bonuses
  2. Continuous clan battles or tournaments, similar to team battles
  3. Global map (not for this year)

Also

  • Raid-like PvE with different difficulty levels
  • Screenshot of BB with golden fist

CVs

  • Starcraft-like mouse controls
  • Removal of alt-attacks on 4-5 level CVs, because sealcubbing is too common

New Premiums

  • Graf Zeppelin
  • Roma VIII Italian BB
  • But VIII BB Alabama first

Other

  • Removal of open-water stealth firing
  • Introduction of inventory (done)
  • Bastions nerf, no plans for removal (changed their plans apparently)

Warships Community Contributor Battle

Hello everyone,

I’m proud to announce that I will be participating on the Warships Community Contributor Battle this Saturday, February 18th. There will be loads of tea, biscuits and beer! If you would like to tune in, say hello and watch us having a laugh, just tune in on Wargaming Twitch Channel from 11:00 AM PST / 2:00 PM EST / 7:00 PM UTC.

This is going to be a fun (non-serious) special Live Stream with Wargaming Community Contributors, playing matches together along with other Wargaming staff both from NA & EU.

Here’s a list of Community Contributors you will be able to see:

  1. Mighty Jingles (EU)
  2. Strefs (EU)
  3. Yuzral (EU)
  4. IEarlGrey (EU)
  5. Aerroon (EU)
  6. Aetam (EU)
  7. Strangers123 (EU)
  8. ClydeThaMonkey (EU)
  9. PointyHairedJedi (EU)
  10. OttoCarius21st (EU)
  11. Harkonnen (EU)
  12. ShipComrade (NA)
  13. VulgarrTheViking (NA)
  14. Hughbert Jass (NA)
  15. WastingSomeTime Gaming (NA)
  16. Slai(Half) (NA)
  17. Keviseeb (NA)
  18. Fr05ty (NA)
  19. Lert (NA)
  20. Kelorn (NA)
  21. IChase (NA)
  22. Notser (NA)
  23. Kamisamurai (NA)
  24. Mejash (NA)
  25. Braincage (NA)
  26. TitiuBlack (NA)
  27. TragicLoss (NA WG)

World of Warships – Developer Q&A III

Hello everyone,

Small Developer Q&A from World of Warships Portal.


Q: With carrier improvements coming this year, will we see a UK carrier branch or changes to the US tree?

A: We can’t say anything about new tech trees yet. Just know that that carrier tweaks are currently in Supertest. We’re shooting to make carrier gameplay more streamlined so squadron management is more intuitive.


Q: Is it too late to change the tier of Season 6 of Ranked Battles? Lots of us are concerned about the power gap between Premium and tech tree ships at tier VII. 

A: We don’t have plans to change it this season and don’t consider Premiums of that tier to have any major advantage. Look at Belfast vs. Fiji, for example. Belfast has radar and regular HE shells, but Fiji has Repair Party and Torpedoes. Scharnhorst and Gneisenau have different guns, and Leningrad and Kiev are two completely differing destroyers.

The challenge is adjusting play style to the ship’s strengths. Of course Belfast will seem stronger if you try to play Fiji with the same playstyle. The ships themselves aren’t the issue.


Q: Are there plans to have gun trajectory affected by waves and rough waters?

A: No. We don’t plan on adding more “random factors” to gameplay. It’s unnecessary.


Q: Two words: Night fights! A special mode in darkness using search lights would be nice..

A: We don’t have any current plans for such a mode. There are already cyclones in the game to mimic a “limited visibility” mode.


Q: Are the four ship classes set in stone, or is there a possibility of new classes being added?

A: The four core classes aren’t going anywhere but, as you’ve likely seen with Japanese destroyers and incoming Soviet destroyers, we’re including “subclasses” by introducing splits in the tech tree.


Q: Why doesn’t the 2nd turret on Z-46 turn 360 degrees, despite lack of obstruction?

A: The Z-46 didn’t have a fully rotating turret due to the limits of its power supply.


Q: In real life, warships could fire guns individually. Will this be possible in the game?

A: We don’t have plans for this. It would add unnecessary complications to the gameplay.


Q: Will there be a change to fire probability? Fires do a lot of damage and with up to four fires burning simultaneously, this can quickly add up.

A: No plans currently. Setting fires is the main way lighter ships deal with big battleships. If fires are a recurring problem for you, try getting the “Fire Prevention” Skill for your ship’s commander along with other survivability skills and ship modifications.


Q: Why does the Mogami’s 155mm turret have the same rotation speed of battleship guns?

A: Some design decisions are for balance purposes. In this case, we want upgraded ship modules to be better than the base ones, so Mogami’s 155mm turret is designed accordingly.


Q: Can you give the URL guy a raise?

A: Of course! We’ve already sent him a bear and three balalaikas from Russia!


Q: Will we ever get a “Nation vs. Nation” option (e.g., Japanese player ships vs. bots in US ships) for co-op play?

A: We are working on a co-operative mode, but can’t give too many details yet. The first version of co-op won’t be focused on nation vs. nation, but we might go in this direction with future releases.