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World of Warships Supertest: Dutch Tier IX Premium Cruiser Van Speijk

4 min read

Historical background

Van Speijk, just like her sister Haarlem, is loosely based on an alternative design to the famous Dutch Project 1047 battlecruiser. This alternative design was made in 1939 at the request of the Dutch Navy Minister that was in favor of a smaller ship. What he wished for was a 16 000 tons armored cruiser instead of the much larger Project 1047. However, for the design to present satisfying armor protection, the armament was heavily reduced to only six 240 mm guns in three twin turrets. This would have been completed by eight 120 mm guns in four twin turrets and a variety of AA weaponry.
Also, while the initial version of the design had an intended speed of 33 knots, the more armored one could only reach 29 knots which would have been insufficient to outrun larger units. As such, the idea was quickly abandoned.

In the Wargaming cinematic universe, Wargaming went with a modification of the design by arming it with nine 203 mm guns in three triple turrets instead. The engine power was also increased to 140 000 SHP instead of 90 000 SHP, allowing the ship to reach a speed of 32.5 knots. As for the rest, Van Speijk is basically a what-if of a what-if since she is presented as being a modernized version of what we had with Haarlem, being equipped with late-war anti-air armament.

Ship’s preview

Ship’s commemorative flag

Ship’s permanent camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery


Van Speijk


Propulsion: 140 000 hp


SUO Mk 9 Mod. 1


203 mm/60 SK C/34 on a turret mount

General Characteristics and Playstyle

Health47 300 HP
Torpedo Damage Reduction0 %
Displacement19 954 tons
Overall length210.43 m
Beam25.73 m
Overall height (keel to the highest point on the ship)22.47 m
Freeboard5.52 m
Main Armament
Maximum Firing Range15.580 km
203 mm/60 SK C/34 on a turret mount3 x 3 203 mm
Secondary Armament
Maximum Firing Range6.950 km
120 mm/50 Model 1942 in a turret4 x 2 120 mm
Maximum speed32.5 knots
Turning Circle Radius730 m
Rudder Shift Time11.13 s
Surface Detectability12.14 km
Air Detectability9.03 km
Detectability After Firing Main Guns in Smoke7.12 km
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Defensive AA Fire
Number of charges: 4
Work time: 40 s
Cooldown: 180 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 40 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%

Main Armament

3 x 3 203 mm/60 SK C/34 on a turret mount
 Maximum Firing Range15.580
 Reloading Time12.0 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front33°
Optimal firing angles at the rear30°
Sigma2.05 sigma
Maximum Dispersion140 m
Type of Projectile HE – 203 mm Spr.Gr. L/4.7 Kz.
Alpha Damage2 850
Penetration capacity 234 mm
Explosion size12.75 m
Fire chance13 %
Projectile Speed925 m/s
Air Drag0.297
Projectile Mass122.0 kg
Type of ProjectileAP – 203 mm P.Spr.Gr. L/4.4
Alpha Damage4 800
Projectile Speed925 m/s
Air Drag0.297
Projectile Mass122.0 kg
Projectile Krupp2 409
Projectile Detonator0.033 s
Detonator threshold34 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 2 120 mm/50 Model 1942 in a turret
Maximum Firing Range6.950 km
Reloading Time3.0 s
Sigma1.0 sigma
Type of ProjectileHE – 120 mm HE Brisantgranaat
Alpha Damage1 700
HE penetration20 mm
Explosion Size5.85 m
Chance to Cause Fire7 %
Projectile Speed850 m/s
Air Drag0.334
Projectile Mass23.5 kg


Airstrike bombers – ‎Fokker T.V.

Range1.500 – 15.000 km
Number of charges1
Reload time150 s
Time to hit the target15 s
Hitpoints per plane2 110
Aircraft per squadron10
Bomb typeP.u.W. 140 kg
Bombs per plane6
Maximum bomb damage6 100
HE penetration capacity36 mm
Explosion size15.45
Fire chance35 %

Anti-air Armament

4 x 2 120 mm/50 Model 1942 in a turret
Sector firing range0.1 km – 6.0 km
Hit chance90 %
Sector’s damage32
Sector’s damage frequency0.29 s
Sector’s damage per second112
Flak clouds number5
Flak cloud damage1 610
12 x 2 40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount
Sector firing range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage127
Sector’s damage frequency0.29 s
Sector’s damage per second445
28 x 2 20 mm Oerlikon on a Mk.24 mount
Sector firing range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage96
Sector’s damage frequency0.29 s
Sector’s damage per second336

ASW Armament

Shipborne depth charges

Reloading Time40 s
Number of charges2
Number of bombs in payload4
Damage5 000
Sink speed21.5-32.2 m/s
Detonation timer6.5 – 7.5 s
Explosion radius800 m
Fire chances20%
Flooding chances42%
Damage distribution

The Armor

External armor protection:

Casemate protection:


Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and deck:

Personal Opinion

Well… I guess we know who was the favorite in the family. Van Speijk basically gets everything Haarlem ever wished for. She is more armored, has cruiser fire duration (AKA she only burns for 30 seconds instead of 60 seconds), has a cruiser dispersion formula coupled with a much faster main battery reload time and her airstrikes have a range of 15 km. Oh wait, there is more. She also gets a reduced cooldown on her Repair party and a WAY stronger anti-air.

One thing is certain, this ship looks a hundred times more appealing than Haarlem. As for the airstrikes, while she can only hold one charge, it isn’t exactly the end of the world with a 15 km range. Considering that her main battery firing range is quite similar, most of the time, you shouldn’t have any trouble using the airstrike as well.

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