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World of Warships: Tier IX U.S. Premium Battleship Georgia – Review

6 min read

Ladies and Gentlemen, the new Tier IX Premium battleship Georgia is now final and fully released. The ship costs 228 000 units of Coal without using the coupon and 171 000 units of Coal when using it.
Alternatively, she is available in the Premium shop for a price ranging from 65.67€ for the ship alone to 119.99€ for the big bundle. Noooow… I don’t think that unless you are a massive whale, you are willing to spend that much money.

Now, let’s talk about the ship.

U.S. Tier IX Battleship Georgia: America f*ck yeah!


Her camouflage gives the standard Tier IX Premium camouflages bonuses.


The Good and the Bad

The Good

  • Great accuracy further enhanced by the American battleship dispersion module
  • Hard hitting guns with the highest alpha damage per shell of the game
  • AP shells can overmatch 30 mm armor
  • Improved secondaries with good accuracy and 7.5 km range
  • Fast Repair Party cooldown
  • Special +15% Engine boost
  • Fastest battleship of the game with a maximum speed of 39.85 knots
  • Strong anti-air

The Bad

  • Requires a good aim
  • Relatively weak broadside
  • “Only 6 guns” but seriously it’s quite irrelevant when you see these guns in action
  • Not great for torpedo beats

My Opinion

Let’s get something clear. Do NOT compare this ship to the Gneisenau. I saw so many people going with the “It has only 6 guns, it will be crap, just look at Gneisenau”. You cannot be more wrong than this.

Also, this ship is the very pinnacle of gimmicks. Special dispersion, special secondaries, Engine boost, fast cooldown for the Repair Party, etc.

Health pool

When it comes to her HP pool, the Georgia isn’t winning any price with 74 100 HP. It is (when counting only the upgraded hulls) the 3rd lowest at tier IX after the Lion and the Jean Bart

Main batteries


Main Battery
3 × 2 457 mm/47 Mk A
Maximum Firing Range 20.040 km
180 Degree Turn Time 45.0 s
Reloading Time 26.0 s
Optimal fronfiring angle
Optimal rear firing angle 30°
Sigma 2.00 sigma
Maximum Dispersion 270 m
Type of Projectile HE
Alpha Damage 6 450 HP
Damage 5 840 HP
HE penetration 76 mm
Explosion Size 2.94
Chance to Cause Fire 43 %
Projectile Speed 800 m/s
Air Drag 0.341
Projectile Mass 1 230
Projectile Krupp 240
Type of Projectile AP
Alpha Damage 15 750 HP
Chance to Cause Fire -0.5 %
Projectile Speed 732 m/s
Air Drag 0.341
Projectile Mass 1 746
Projectile Krupp 2 390
Projectile Detonator 0.033 s

The guns of Georgia are packing a massive punch blessed by Uncle Sam himself. Her main armament consists of 6 457 mm guns in 3 twin turrets with 2 super-firing at the front and one aft. Do not be fooled by the low number of guns though. In fact, the Georgia’s low number of guns is easily compensated by the alpha damage of the shells and the dispersion that follows the same formula has the Graf Spee. Considering that you can enhance it with the U.S. battleships dispersion module, if your aim is on point, you won’t have much trouble at reaching between 40% and 50% of hit ratio.

These guns also have the very nice advantage of being able to overmatch 30 mm armor. This means that she is perfect at taking care of cruisers.

Secondary batteries


10 x 2 127 mm/38 Mk38 mod. 0
Maximum Firing Range 7.5 km
Reloading Time 4.0 s
Sigma 1.00 sigma
Type of Projectile HE
Alpha Damage 1 800 HP
Damage 380 HP
HE penetration 20 mm
Explosion Size 0.38
Chance to Cause Fire 5 %
Projectile Speed 792 m/s
Air Drag 0.347
Projectile Mass 24.5
Projectile Krupp 1350

Her secondaries are similar to those of the Massachusetts. Compared to the classic U.S. battleships, they have a much longer range, a shorter reload and improved accuracy. You, however, have to keep in mind that unlike the German secondaries, they don’t have an improved HE penetration. This means that if you want to deal consistent damage to anything that isn’t a destroyer, you will need Inertia Fuse for HE shells.

If you go for the full secondary build, you will be able to reach a range of 11.3 km and the shells will be able to penetrate up to 27 mm.

Armor protection

The armor of the Georgia is very similar to the one of the Iowa. Her torpedo bulge, bow and stern are 32 mm thick while the weather deck and the sides are 38 mm thick.
Her main belt is above the waterline 310 mm thick and then, where the citadel starts, tapers to 297, 163 and finally 58 mm.
The turrets are also well protected with a 540 mm face, 305 and 241 mm sides, 360 mm back and 184 mm roof.

Overall, avoid giving broadside with this ship and you will do more than fine.

Anti-air armament

Air Defense
10 x 2 127 mm/38 Mk38 mod. 0
Sector range 3.5 km – 5.8 km
Hit chance 73 %
Sector’s damage 450
Sector’s damage frequency 1.73 s
Sector’s damage per second 260
Flak clouds number 8
Flak cloud damage 1540
16 x 40 mm Bofors Mk2
Sector range 1.5 km – 3.5 km
Hit chance 73 %
Sector’s damage 220
Sector’s damage frequency 0.39 s
Sector’s damage per second 564
Flak clouds number 11
Flak cloud damage 980
49 x 1 20 mm Oerlikon Mk4
Sector range 0.1 km – 1.5 km
Hit chance 68 %
Sector’s damage 150
Sector’s damage frequency 0.23 s
Sector’s damage per second 652
Sector reinforcement
Sector reinforcement bonus +25%
Sector reinforcement time 12 s
Sector reinforcement shift time 12 s

To nobody’s surprise, as a U.S. battleship, the Georgia boasts a solid anti-air. If you manage your sector reinforcement well, you will do quite well against enemy CVs. On top of that, since secondaries and anti-air mounts are both affected by the same skills in general, if you decide to go for a secondary build or a “hybrid” build, you will end up with a very strong anti-air armament.

Maneuverability and Concealment

The Georgia holds the title of the fastest battleship of the entire game, beating the Bourgogne. By using the Sierra Mike flag and the Engine boost, she is able to reach an amazing speed of 39.85 knots. This speed is perfect for her very mobile playstyle and will allow her to move quickly around the map or if needed, to charge the enemy with all secondaries blazing.

When it comes to turning, she is not amazing with an 890 m turning radius and a 16.2 s rudder shift time but it’s still a respectable performance.

Her concealment is pretty good with a 16.4 km detection by sea and 11.3 km detection by air. Once fully specced for it, you can reach 13.3 km detection by sea and 9.2 km detection by air.


Slot 1
Slot 2
Slot 3
Slot 4
Work time: 20 s
Cooldown: 120 s
Consumable charges: 3
Work time: 28 s
Cooldown: 60 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 100 s
Cooldown: 360 s
Boost: +20% maximum firing range
Consumable charges: 2
Work time: 180 s
Cooldown: 120 s
Boost: +15% speed
Work time: 20 s
Cooldown: 80 s
Consumable charges: 4
Work time: 28 s
Cooldown: 40 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 4
Work time: 100 s
Cooldown: 240 s
Boost: +20% maximum firing range
Consumable charges: 3
Work time: 180 s
Cooldown: 90 s


Boost: +15% speed
Consumable charges: 2
Work time: 60 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 3
Work time: 60 s
Cooldown: 90 s
Radius: 3 km


The Georgia is seriously an amazing ship to play. Her main batteries will reward good aiming and when they hit, they hit very hard, her speed makes her very comfortable to play. She also have the nice advantage of giving the player some nice liberty for upgrades and captain skills.

Now, the big question is “Do you want Georgia or Yoshino first?”. That question, I seriously can’t answer it. On one side, you have a great battleship with accurate guns, very mobile, with nice secondaries for a bit of close range fun. On the other side, you have a fantastic roaming cruiser with actual armor unlike the Azuma, very strong HE alpha damage and fire starting capacity and great torpedo armament.

Both ships are for coal, both ships are fantastic to play, it is a very tough choice for sure.

Recommended build

During the testing of the Georgia, I used the following captain build and upgrades:

Captain build:


  • Priority target
  • Expert Marksman
  • Adrenaline Rush
  • Superintendent
  • Basic Firing Training
  • Concealment Expert
  • Fire prevention

Now, if you want to go for the full secondary build (that I tried and while it’s fun, I prefer the standard battleship build), that’s what you would need:


  • Priority Target
  • Preventive Maintenance
  • Adrenaline Rush (or Expert Marksman)
  • Superintendent (or Basic Firing Training for the full dakka power)
  • Advanced Firing Training
  • Inertia Fuse for HE shells
  • Manual Firing Control for Secondary Armament


  • Wows_icon_modernization_PCM031_SecondaryWeapon_Mod_I.png Auxilliary Armament Modification 1
  • Wows_icon_modernization_PCM036_SpeedBooster_Mod_I.png Engine Boost Modification 1
  • Icon_modernization_PCM005_SecondaryGun_Mod_I.pngSecondary Battery Modification 1
  • Wows_icon_modernization_PCM025_SteeringGear_Mod_II.png Steering Gears Modification 2 or Wows_icon_modernization_PCM023_DamageControl_Mod_II.png Damage Control System Modification 2
  • Concealment_System_Mod_1.png Concealment System Modification 1
  • Icon_modernization_PCM029_FireControl_Mod_II_US.png Artillery Plotting Room Modification 2

Last words

Now that this review is done, be aware that I will VERY SOON start a giveaway on the The Daily Bounce discord. Join our Discord if it’s not already done and if RNG favors you, you might win the Tier IX premium battleship Georgia!

On this, have a nice day!

3 thoughts on “World of Warships: Tier IX U.S. Premium Battleship Georgia – Review

  1. Hi, im New to All this discord stuff.
    I managed to join your Server and got myself a ‘role’. But how Do I sign up for giveaways when they are being started?

    1. There is a giveaway channel. When there will be a new giveaway, a message will appear in that channel and you have to react with the emote that will be just under the message. Don’t worry, it’s quite simple.

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