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World of Warships Supertest: U.S. Tier IX Premium Cruiser Vallejo

3 min read

So I just realized that I completely forgot to cover Vallejo. Time to fix that issue.

Historical background

Vallejo is based on a preliminary design for the Worcester-class of light cruiser from the U.S. Navy. More specifically, Vallejo is based on Scheme D from December 1941.

Compared to the Worcester-class, Scheme D was only armed with five turrets and was equipped with catapults amidship.

In World of Warships, Vallejo is falling a similar archetype to Lazo as a DPS cruiser equipped with a Fast Take-Off Spotter that has a lot of charges and a very quick cooldown but in return, it only lasts for 60 seconds. She also gets improved ballistics compared to the other U.S. light cruisers.

Ship’s preview

Ship’s commemorative flag

Ship’s camouflage

(I miss the time when all camouflages had cool and diverse patterns…)

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Vallejo

icon_module_Engine_installed

Propulsion: 100 000 HP

icon_module_Suo_installed

‎‎‎Mk9 mod. 1

icon_module_Artillery_installed

152 mm/47 DP Mk.16 in a turret

General Characteristics

TierIX
Health44 000 HP
Torpedo Damage Reduction4 %
Displacement17 900 tons
Dimensions
Overall length204.9 m
Beam22.0 m
Overall height (keel to the highest point on the ship)24.14 m
Freeboard6.7 m
Main Armament
Maximum Firing Range16.680 km
152 mm/47 DP Mk.16 in a turret5 x 2 152 mm
Maximum speed32.5 knots
Turning Circle Radius740 m
Rudder Shift Time10.7 s
Surface Detectability11.54 km
Air Detectability8.52 km
Detectability After Firing Main Guns in Smoke5.65 km

Main Armament

5 x 2 152 mm/47 DP Mk.16 in a turret
 Maximum Firing Range16.680 km
 Reloading Time5.5 s
180 Degree Turn Time7.2 s
Optimal firing angles at the front32°
Optimal firing angles at the rear32°
Sigma2.05 sigma
Maximum Dispersion148 m
Shells
Type of Projectile HE – 152 mm HE Mk39 mod.12
Alpha Damage2 200
Penetration capacity 30 mm
Explosion size0.58
Fire chance12 %
Projectile Speed812 m/s
Air Drag0.2
Projectile Mass47.6 kg
Type of ProjectileAP – 152 mm AP 130 lb Mk35 mod.12
Alpha Damage3 200
Projectile Speed762 m/s
Air Drag0.21
Projectile Mass59.0 kg
Projectile Krupp2 000
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Anti-air Armament

5 x 2 152 mm/47 DP Mk.16 in a turret
Sector range0.1 km – 6.9 km
Hit chance90 %
Sector’s damage33
Sector’s damage frequency0.29 s
Sector’s damage per second116
Flak clouds number6
Flak cloud damage1 820
11 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount
Sector range0.1 km – 4.0 km
Hit chance90 %
Sector’s damage108
Sector’s damage frequency0.29 s
Sector’s damage per second378
12 x 2 20 mm Oerlikon on a Mk.20 mount
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage37
Sector’s damage frequency0.29 s
Sector’s damage per second130

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Rapid Take-off Spotter
Number of charges: 5
Work time: 60 s
Cooldown: 10 s
Maximum firing range: +20%
Fighter
Number of charges: 4
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Personal Opinion

As of right now, Vallejo appears to be a particularly solid DPS cruiser. Thanks to the reduced air drag, her ballistics are similar to that of Chapayev, making it easy to land shots at long range compared to other U.S. ships. Other than that, she also gets a 38 mm deck, giving her a much-appreciated survivability advantage as well as a special Rapid Take-Off Spotter to get extra range. While it doesn’t last as long as a standard Spotting Aircraft, the cooldown is incredibly short.

The only real downside of the ship is the lack of AP penetration but when you have that kind of damage output with HE, who cares?

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