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World of Warships Supertest: Japanese Supercarrier Sekiryu

5 min read

Historical Background

Sekiryu is a fictional follow-on design to Hakuryu. In essence, it is an upscaled Hakuryu with thicker armor protection and a much stronger secondary and anti-air armament. Hakuryu herself is a mix of the G14 and G15 designs from the Imperial Japanese Navy. Said designs were meant to be improved versions of the Taiho.

Sekiryu herself is going in a fairly different direction from the United States and Eagle. Unlike the others, she keeps all the standard squadrons of Hakuryu and they don’t get JATO rockets for the early deployment speed increase. For the tactical squadrons, the ship gets Attack Aircraft and Torpedo Bombers.

Ship’s preview

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Attack Aircraft
Torpedo Bombers
Dive Bombers
Propulsion
icon_module_Hull_installedSekiryu

A8M Rikufū and Kyushu J7W3

J5N Tenrai and Yokosuka R2Y2

J5N Tenrai

icon_module_Engine_installedPropulsion: 264 480 hp

General Characteristics

TierXI/Supership
Health71 300 HP
Torpedo damage reduction25 %
Displacement61 536 tons
Dimensions
Overall length316.6 m
Beam41.8 m
Overall height (keel to the highest point on the ship)34.74 m
Freeboard14.5 m
Aircraft on deck
Attack Aircraft14
Torpedo Bombers24
Dive Bombers18
Tactical Attack Aircraft3
Tactical Torpedo Bombers2
Secondary Armament
100 mm/65 Type 98 on a Model A mount14 x 2 100 mm
Maximum Firing Range7.300 km
Anti-Air Armament
100 mm/65 Type 98 on a Model A mount14 x 2 100 mm
40 mm/60 Type 5 on a twin mount30 x 2 40 mm
Maximum speed35.0 knots
Turning Circle Radius1 360 m
Rudder Shift Time17.5 s
Surface Detectability15.54 km
Air Detectability14.54 km
Consumables
Slot 1
Slot 2
Damage Control Party
Work time: 60 s
Cooldown: 90 s
Fighter
Number of charges: 4
Work time: 600 s
Cooldown: 40 s
Patrol Radius: 3.0 km
Planes in a squadron: 4

Attack Aircraft

Attack Aircrafts – ‎A8M Rikufū

TierX
Hitpoints per plane1 510
Cruise speed165 knots
Maximum speed205 knots
Engine boost time5 s
Engine boost reload time10 s
Size of attacking flight3
Aircraft per squadron9
Rocket typeType 5 No. 6 Mk. 9
Rocket per plane6
Machine gun sequence3.96 s
Maximum rocket damage3 150
HE penetration capacity30 mm
Explosion size0.73
Fire chance14 %
Detectability range10.0 km
Aircraft restoration time82 s
Aircraft on deck14
Consumables
Slot 1
Slot 2
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 20 s
Cooldown: 5 s
Aircraft per squadron: 7
Patrol radius: 3.5 km

Torpedo Bombers

Torpedo bomber – J5N Tenrai

TierX
Hitpoints per plane1 820
Cruise speed145 knots
Maximum speed185 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight2
Aircraft per squadron12
Torpedo typeType 91 mod. 7
Torpedoes per plane1
Maximum torpedo damage9 333
Maximum torpedo range6.0 km
Torpedo speed50 knots
Torpedo arming time5.0 s
Flooding chance40%
Detectability range10.0 km
Aircraft restoration time78 s
Aircraft on deck24
Consumables
Slot 1
Slot 2
Slot 3
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 20 s
Cooldown: 5 s
Aircraft per squadron: 7
Patrol radius: 3.5 km
Repair
Number of Charges: 4
Work time: 10 s
Cooldown: 120 s
Repair speed: 10% HP/s

Dive Bombers

Dive bomber – ‎J5N Tenrai

TierX
Hitpoints per plane1 790
Cruise speed152 knots
Maximum speed192 knots
Engine boost time20 s
Engine boost reload time40 s
Size of attacking flight3
Aircraft per squadron12
Bomb typeType 99 No. 80 Mk. 5
Bomb per plane1
Maximum bomb damage6 800
AP penetration capacity351 mm
Projectile Detonator0.025
Detonator threshold30 mm
Detectability range10.0 km
Aircraft restoration time76 s
Aircraft on deck18
Consumables
Slot 1
Slot 2
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Patrol fighter
Number of Charges: 3
Work time: 20 s
Cooldown: 5 s
Aircraft per squadron: 7
Patrol radius: 3.5 km

Tactical Attack Aircraft

Credits to Ch0m1n for the screenshot

Tactical Attack Aircraft – ‎Kyushu J7W3

TierXI
Hitpoints per plane1 450
Cruise speed173 knots
Maximum speed346 knots
Engine boost time30 s
Size of attacking flight3
Aircraft per squadron3
Rocket typeType 5 No. 6 Mk. 9
Rocket per plane8
Launch delay1.5 s
Maximum rocket damage3 150
HE penetration capacity30 mm
Explosion size0.73
Fire chance14 %
Detectability range15.0 km
Restoration time175 s
Consumable
Slot 1
Patrol fighter
Number of Charges: 3
Work time: 20 s
Cooldown: 5 s
Aircraft per squadron: 7
Patrol radius: 3.5 km

Tactical Torpedo Bombers

Credits to Ch0m1n for the screenshot

Tactical Torpedo Bomber – Yokosuka R2Y2

TierXI
Hitpoints per plane2 260
Cruise speed148 knots
Maximum speed296 knots
Engine boost time20 s
Size of attacking flight2
Aircraft per squadron2
Torpedo typeType 91 mod. 7
Torpedoes per plane2
Maximum torpedo damage9 333
Maximum torpedo range6.0 km
Torpedo speed35 knots
Torpedo arming time5.0 s
Flooding chance112%
Detectability range15.0 km
Restoration time275 s

Secondary Armament

14 x 2 100 mm/65 Type 98 on a Model A mount
Maximum Firing Range7.300 km
Reloading Time5.0 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 100 mm HE Type98
Alpha Damage1 700 HP
HE penetration30 mm
Explosion Size0.28
Chance to Cause Fire6 %
Projectile Speed1 000 m/s
Air Drag0.331
Projectile Mass13.0 kg

Anti-air Armament

14 x 2 100 mm/65 Type 98 on a Model A mount
Sector range0.1 km – 5.8 km
Hit chance100 %
Sector’s damage92
Sector’s damage frequency0.29 s
Sector’s damage per second322
Flak clouds number12
Flak cloud damage1 540
30 x 2 40 mm/60 Type 5 on a twin mount
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage149
Sector’s damage frequency0.29 s
Sector’s damage per second522

The Armor

External armor protection

Hidden protection in the stern

Front and rear protection of the middle section

Citadel armor protection

Personal Opinion

Welp.

 

Sekiryu looks particularly spicy and it’s putting it lightly. The ship has identical standard squadrons as Hakuryu in every way but on top of that, she gets tactical squadrons as additional striking power. By design alone, she is fascinating as, unlike United States or Eagle, she doesn’t lose any of her standard squadrons, making it a lot more comfortable for rotations and reserves management. This also means that with her standard squadrons alone, we are already looking at a powerful carrier as Hakuryu herself is one of the top dogs at tier X.

As for the tactical squadron, one is a squadron of attack aircraft firing the same rockets as the standard counterpart but with more rockets and far shorter firing delay. Considering that Hakuryu’s rockets were already a great weapon against most cruisers, these jets are going to be nasty. Depending on their maneuverability, they might also end up being useful against destroyers.
The torpedo bombers are also going to be a force to fear (unless they somehow get horrible spread) as it’s the damage of 2 attack runs from standard torpedo bombers packed into a single strike for a potential damage of around 30 000.

Needless to say that I absolutely can’t wait to try this thing on the live server.

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1 thought on “World of Warships Supertest: Japanese Supercarrier Sekiryu

  1. Not sure why a ground-based high-altitude interceptor got shifted to a carrier-based attack craft (both J5N and J7W3).
    Same kinda goes for the land-based recon airplane (R2Y2).
    Conveniently ignoring the part where IJN jets were… quite experimental at the end of the war.

    Makes me wonder if the flight deck is long enough for take-off; either with or without the catapults as aid.

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