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World of Warships Supertest: Pan-European Tier VIII Destroyer Split

6 min read

Historical background

Split was a Yugoslav large destroyer designed for the Royal Yugoslav Navy in the late 1930s. The ship was designed to support the raiding strategy that Yugoslavia had in mind in case of a war with Italy. Split was initially meant to carry five 140 mm guns as main battery, completed by two triple torpedo launchers.

The ship was laid down in July 1939 but sadly, in April 1941, Yugoslavia was invaded by Italy and the uncompleted ship was captured. The Italians continued working on her until they had to scuttle Split with the Armistice of 1943. Soon after, she would be refloated by the Germans… just to be scuttled again in late 1944 to avoid her being captured by the Yugoslav Partisans. She would be refloated (again) but at this point, the Tito-Stalin split of 1948 brought any idea of completing her to a halt. It is only thanks to the cooperation of the United States of America and the United Kingdom that Split would finally be completed, almost 20 years after being laid down. However, her characteristics would be quite different from the initial design. Her main battery consisted of four single 127 mm/38 (the same as the Fletcher-class destroyers) and her torpedo armament consisted of only one quintuple launcher. She, however, had a much more extensive anti-submarine warfare armament.

Once commissioned in July 1958, the ship would be designated as flagship and served as such until the late 1970s when a boiler explosion forced her into retirement as a training ship. She was finally decommissioned in 1980 and scrapped in 1986.

In World of Warships, we are getting Split as she was originally designed.

Ship’s preview

Ship’s permanent camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Split (A)

icon_module_Engine_installed

Propulsion: 55 000 HP

icon_module_Suo_installed

‎SUO Mk 8 Mod. 1

icon_module_Artillery_installed

140 mm/56 Skoda on a shielded mount

icon_module_Torpedoes_installed

‎533 mm Mk

icon_module_Hull_installed

Split (B)

icon_module_Suo_installed

‎SUO Mk 8 Mod. 1

General Characteristics

Stock Ship

TierVIII
Health13 400 HP
Torpedo Damage Reduction0 %
Displacement2 053 tons
Dimensions
Overall length119.8 m
Beam11.26 m
Overall height (keel to the highest point on the ship)15.4 m
Freeboard3.2 m
Main Armament
Maximum Firing Range10.270 km
140 mm/56 Skoda on a shielded mount5 x 1 140 mm
Torpedo Armament
Maximum Firing Range6.000 km
533 mm TR Mk IV2 x 3 533 mm
Maximum speed38.0 knots
Turning Circle Radius640 m
Rudder Shift Time5.47 s
Surface Detectability9.5 km
Air Detectability3.23 km
Detectability After Firing Main Guns in Smoke4.12 km

Main Armament

5 x 1 140 mm/56 Skoda on a shielded mount
Turret n°2 can rotate at 360°
 Maximum Firing Range10.270 km
 Reloading Time4.0 s
180 Degree Turn Time18.0 s
Optimal firing angles at the front35°
Optimal firing angles at the rear35°
Sigma2.0 sigma
Maximum Dispersion92 m
Shells
Type of Projectile HE – 140 mm HE
Alpha Damage2 000
Penetration capacity 23 mm
Explosion size7.5 m
Fire chance10 %
Projectile Speed840 m/s
Air Drag0.234
Projectile Mass39.9 kg
Type of ProjectileAP – 140 mm AP
Alpha Damage2 700
Projectile Speed840 m/s
Air Drag0.234
Projectile Mass39.9 kg
Projectile Krupp2 400
Projectile Detonator0.025 s
Detonator threshold23 mm
Ricochet Angles45° – 60°

Torpedo Armament

2 x 3 533 mm TR Mk IV
Torped M1943 mod 0

Reloading Time75 s
Maximum Distance6.000 km
Optimal firing angles at the front56°
Optimal firing angles at the rear67°
Damage10 700
Flooding Chance173%
Speed76 knots
Surface Detectability1.6 km

Anti-air Armament

8 x 1 40 mm/56 Bofors L/60 Model 1936 on a single mount
Sector firing range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage40
Sector’s damage frequency0.29 s
Sector’s damage per second140
6 x 2 13.2 mm Hotchkiss wz.1930
Sector firing range0.1 km – 1.5 km
Hit chance95 %
Sector’s damage17
Sector’s damage frequency0.29 s
Sector’s damage per second60

ASW Armament

Shipborne depth charges

Reloading Time40 s
Number of charges2
Number of bombs in payload10
Damage2 400
Sink speed21.5-32.2 m/s
Explosion radius800 m
Fire chances10%
Flooding chances15%
Damage distribution

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Smoke Generator
Number of charges: 3
Work time: 20 s
Cooldown: 160 s
Smoke radius: 450 m
Smoke duration: 89 s
Engine Boost
Number of charges: 4
Work time: 90 s
Cooldown: 90 s
Speed bonus: +8%
Surveillance Radar
Number of charges: 4
Work time: 10 s
Cooldown: 60 s
Ship spotting range: 9.0 km

Fully Upgraded Ship

TierVIII
Health16 600 HP
Torpedo Damage Reduction0 %
Displacement2 900 tons
Dimensions
Overall length119.8 m
Beam11.26 m
Overall height (keel to the highest point on the ship)15.4 m
Freeboard3.2 m
Main Armament
Maximum Firing Range11.297 km
140 mm/56 Skoda on a shielded mount5 x 1 140 mm
Torpedo Armament
Maximum Firing Range6.000 km
533 mm TR Mk IV2 x 3 533 mm
Maximum speed38.0 knots
Turning Circle Radius640 m
Rudder Shift Time3.91 s
Surface Detectability9.5 km
Air Detectability3.23 km
Detectability After Firing Main Guns in Smoke4.12 km

Main Armament

5 x 1 140 mm/56 Skoda on a shielded mount
Turret n°2 can rotate at 360°
 Maximum Firing Range11.297 km
 Reloading Time4.0 s
180 Degree Turn Time18.0 s
Optimal firing angles at the front35°
Optimal firing angles at the rear35°
Sigma2.0 sigma
Maximum Dispersion100 m
Shells
Type of Projectile HE – 140 mm HE
Alpha Damage2 000
Penetration capacity 23 mm
Explosion size7.5 m
Fire chance10 %
Projectile Speed840 m/s
Air Drag0.234
Projectile Mass39.9 kg
Type of ProjectileAP – 140 mm AP
Alpha Damage2 700
Projectile Speed840 m/s
Air Drag0.234
Projectile Mass39.9 kg
Projectile Krupp2 400
Projectile Detonator0.025 s
Detonator threshold23 mm
Ricochet Angles45° – 60°

Torpedo Armament

2 x 3 533 mm TR Mk IV
Torped M1943 mod 0

Reloading Time75 s
Maximum Distance6.000 km
Optimal firing angles at the front56°
Optimal firing angles at the rear67°
Damage10 700
Flooding Chance173%
Speed76 knots
Surface Detectability1.6 km

Anti-air Armament

8 x 1 40 mm/56 Bofors L/60 Model 1936 on a single mount
Sector firing range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage40
Sector’s damage frequency0.29 s
Sector’s damage per second140
6 x 2 13.2 mm Hotchkiss wz.1930
Sector firing range0.1 km – 1.5 km
Hit chance95 %
Sector’s damage17
Sector’s damage frequency0.29 s
Sector’s damage per second60

ASW Armament

Shipborne depth charges

Reloading Time40 s
Number of charges2
Number of bombs in payload8
Damage2 400
Sink speed21.5-32.2 m/s
Explosion radius800 m
Fire chances10%
Flooding chances15%
Damage distribution

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Smoke Generator
Number of charges: 3
Work time: 20 s
Cooldown: 160 s
Smoke radius: 450 m
Smoke duration: 89 s
Engine Boost
Number of charges: 4
Work time: 90 s
Cooldown: 90 s
Speed bonus: +8%
Surveillance Radar
Number of charges: 4
Work time: 10 s
Cooldown: 60 s
Ship spotting range: 9.0 km

The Armor

External armor protection:

Personal Opinion

It is with Split that the new Pan-European destroyer line seems to shine as she is the first to receive a Surveillance Radar consumable. However, it isn’t as outrageous as other radars. Or is it… The thing is that while the radar of Split and the higher tier ships only last for 10 seconds (up to 13.2 seconds), it has a 9.0 km range and reloads in 60 seconds which is half of the standard reload of that consumable. The best thing is that you can also combine the radar with your Smoke Generator to bully enemy destroyers particularly hard. You can use that radar twice in a single Smoke Generator duration.
On top of that radar, the firepower also goes up quite significantly from the previous ship. The guns somehow have the same stats as those of the French high-tier destroyer but with a faster reload than Le Terrible.

The only glaring issue of the ship is the horrible concealment of 9.5 km (7.695 km if you are fully specced for concealment) which is the third worse concealment of any destroyer in the game, behind Kléber with 9.58 km, and Khabarovsk with 9.7 km.

Thank you for reading this article!

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2 thoughts on “World of Warships Supertest: Pan-European Tier VIII Destroyer Split

  1. Yuzorah, the Brisbane build post does not open for me or my clanmates. Just wanted to let you know as we value your opinion on builds and ship characteristics.

  2. ugh… Yeah, happens from time to time for whatever reason with WordPress. Try to open the page in in-private mode. Generally works.

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