World of Warships Final Review: U.S. Superdestroyer Joshua Humphreys
Ladies and Gentlemen, a new pair of superships are getting released and considering that their Auction is just around the corner, it’s time to see what we are dealing with.
First and foremost, let’s talk about the auction as Kunming and Joshua Humphreys won’t be alone.
Items available at the Lighthouse Auction:
- Commonwealth Tier VII Destroyer Premium Haida
- 15 000 doubloons as the minimum bid
- 750 lots available shared by the EU, NA, and SEA servers
- U.S. Superdestroyer Joshua Humphreys
- 100 000 000 credits as the minimum bid
- 825 lots available shared by the EU, NA, and SEA servers
- Pan-Asian Superdestroyer Kunming
- 100 000 000 credits as the minimum bid
- 825 lots available shared by the EU, NA, and SEA servers
- 110 000 Coal
- 325 000 Free XP as the minimum bid
- 3 525 lots available shared by the EU, NA, and SEA servers
- Commemorative flag of the U.S. Tier IX Premium Battleship Georgia
- 37 500 Free XP as the minimum bid
- 450 lots available shared by the EU, NA, and SEA servers
If you have doubloons to spare, Haida is definitely something that I would recommend you grab. Quite the powerful ship to say the least.
Historical background
Joshua is potentially based to some extent on designs of anti-submarine warfare destroyers/frigates from the second half of the 1940s.
There are obviously some pretty significant differences. In the real designs, the main battery was with 76.2 mm guns and the torpedoes were on fixed mounts, just like on the Forrest Sherman.
Alternative firing mode settings:
- Reload time: 35 s
- Interval between shots: 1,5 s
- Number of salvos in a firing sequence: 3
- Max damage of HE shells: +50%
Ship’s preview
The camouflage
The permanent camouflage of Joshua Humphrey comes with the standard permanent supership economic bonuses:
- +200% XP
- +200% Commander XP
- +100% Free XP
The Good and the Bad
The Good
- Improved ballistics compared to previous ships
- Very fast turret traverse
- Great firing angles
- Alternative firing mode with increased HE shells damage to deliver bursts of damage
- Torpedoes with a high firing range of 16.5 km
- Decent torpedo reload time
- Strong anti-air for a destroyer
- Second best concealment among superdestroyers
- Access to the U.S. Smoke Generator with improved smoke duration
- Access to the U.S. destroyers improved Defensive AA Fire
- Good HP pool
The Bad
- No main battery reload time improvement over Gearing
- No more access to the Mk 16 torpedoes with their lower range but higher damage and faster reload time
- Second slowest superdestroyer
- Large turning radius
- Large size, making her an easy target
- 21 mm side armor which can be detrimental as it makes it easier for AP shells from destroyer and cruiser to arm when hitting that plating
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Joshua Humphreys | Propulsion: 80 000 HP | Mk11 mod. 1 | 127 mm/54 Mk.18 in a turret | Mk17 |
General Characteristics and Playstyle
Tier | XI/Supership |
Health | 23 700 HP |
Torpedo Damage Reduction | 0 % |
Displacement | 4 506 tons |
Dimensions | |
Overall length | 139.82 m |
Beam | 14.04 m |
Overall height (keel to the highest point on the ship) | 14.5 m |
Freeboard | 3.3 m |
Main Armament | |
Maximum Firing Range | 12.080 km |
127 mm/54 Mk.18 in a turret | 3 x 2 127 mm |
Torpedo Armament | |
Maximum Firing Range | 16.500 km |
533 mm Mk14 | 2 x 5 533 mm |
Maximum speed | 37.2 knots |
Turning Circle Radius | 750 m |
Rudder Shift Time | 5.07 s |
Surface Detectability | 7.32 km |
Air Detectability | 4.16 km |
Detectability After Firing Main Guns in Smoke | 2.82 km |
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | |
Damage Control Party Work time: 5 s Cooldown: 40 s | Smoke Generator Number of charges: 3 Work time: 30 s Cooldown: 160 s Smoke radius: 450 m Smoke duration: 130 s | Engine Boost Number of charges: 3 Work time: 120 s Cooldown: 120 s Speed bonus: +8% | |
Defensive AA Fire Number of charges: 3 Work time: 40 s Cooldown: 80 s Continuous Damage: +100% Damage from shell explosions: +300% |
Joshua Humphreys is one of those superships that stays well in line with the previous ship and almost only offers improvements over it. She even manages to do so without going into the overpowered territory like some others.
Compared to Gearing which, these days, got pushed back in the realm of the torpedo-focused destroyer, Joshua is more of a hybrid destroyer thanks to her much better gun handling and the alternative firing mode. At the same time, her torpedo armament remains the same as that of Gearing, giving her solid area denial capabilities or simply delivering deadly torpedo salvos on unaware enemy ships.
The best part with Joshua is that, unlike the rest of the superdestroyers, her concealment somehow gets better compared to Gearing. Now… it is only by 10 m so it will make no difference but at least, you will not be losing any freedom of movement compared to the previous ship.
If you want to see the ship in action, here is a replay of one of my games:
Main Armament
3 x 2 127 mm/54 Mk.18 in a turret | |
Maximum Firing Range | 12.080 km |
Reloading Time | 3.0 s |
180 Degree Turn Time | 4.5 s |
Optimal firing angles at the front | 23° |
Optimal firing angles at the rear | 23° |
Sigma | 2.00 sigma |
Maximum Dispersion | 106 m |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32 |
Alpha Damage | 1 800 |
Penetration capacity | 21 mm |
Explosion size | 5.7 m |
Fire chance | 5 % |
Projectile Speed | 808 m/s |
Air Drag | 0.367 |
Projectile Mass | 31.75 kg |
Type of Projectile | AP – 127 mm AP/SC Mk38 |
Alpha Damage | 2 100 |
Projectile Speed | 808 m/s |
Air Drag | 0.367 |
Projectile Mass | 31.75 kg |
Projectile Krupp | 2 298 |
Projectile Detonator | 0.01 s |
Detonator threshold | 21 mm |
Ricochet Angles | 45° – 60° |
Compared to Gearing, Joshua is getting an appreciable improvement on her main battery. Firstly, the ballistics is much better than Gearing as Joshua is equipped with 127 mm/54 caliber guns. This means higher initial velocity and heavier shells.
This gives you a much easier time when fighting other destroyers or when shooting at enemies at long range. Additionally, she has much better firing angles and better turret traverse time.
While she doesn’t get a damage output buff over the Gearing, her capacity to deal damage still receives an improvement as it will be easier to hit the target. However, Joshua has access to an alternative firing mode that gives you a big burst of damage for three salvos. Obviously, the usage will be the same as usual. Only use this alternative firing mode when you are facing a low HP target, you are about to lose line of sight on it or you are just about to disengage from a fight. Otherwise, you will just cripple yourself.
Overall, while Joshua isn’t going to end up a gunboat destroyer, her firepower is much more appreciable than that of Gearing.
Torpedo Armament
2 x 5 533 mm Mk14 Mark 17 | |
Reloading Time | 116 s |
Maximum Distance | 16.500 km |
Optimal firing angles at the front | 52° |
Optimal firing angles at the rear | 50° |
Damage | 17 900 |
Flooding Chance | 301% |
Speed | 66 knots |
Surface Detectability | 1.4 km |
If you were used to the Mk. 17 torpedoes on Gearing, you will be right at home with Joshua. She is equipped with the same torpedo armament and since she has pretty much the same concealment, you will already be used to the positioning as well. These torpedoes, with their infamous 16.5 km firing range, are well known for their area denial capabilities as well as for the completely random hits that you get with them at times.
Sadly, the Joshua loses the ability to use the 10.5 km Mk.16 torpedoes which were appreciable for the higher damage and faster reload time at the cost of the range. Then again, 16.5 km was a bit overkill for torpedoes so it wasn’t that big of a trade.
Anti-air Armament
3 x 2 127 mm/54 Mk.18 in a turret | |
Sector firing range | 0.1 km – 6.0 km |
Hit chance | 100 % |
Sector’s damage | 37 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 130 |
Flak clouds number | 6 |
Flak cloud damage | 1 820 |
4 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount 2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount | |
Sector firing range | 0.1 km – 4.0 km |
Hit chance | 100 % |
Sector’s damage | 61 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 214 |
6 x 2 20 mm Oerlikon on a Mk.20 mount | |
Sector firing range | 0.1 km – 2.0 km |
Hit chance | 95 % |
Sector’s damage | 19 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 67 |
The anti-air of Joshua Humphreys is quite strong with high DPS on the medium and long-range anti-air as well as strong flak barrage. On top of that, she gets the improved Defensive AA Fire consumable of the U.S. destroyers. If you end up in a division with a CV player, it will be useful to have that consumable equipped. Otherwise, you will be better off with Engine Boost.
ASW Armament
Shipborne depth charges | |
Reloading Time | 40 s |
Number of charges | 2 |
Bombs per charge | 12 |
Damage | 5 100 |
Sink speed | 21.5-32.2 m/s |
Explosion radius | 800 m |
Fire chances | 21% |
Flooding chances | 43% |
The Armor
External armor protection:
Final Opinion
Joshua has been a very pleasant experience. She definitely feels like an improvement over Gearing on almost all aspects outside of the loss of the Mk.16 torpedoes. Her improved ballistics gives her much better chances when engaging targets at long range, she has good concealment compared to other superdestroyers and her alternative firing mode is nice for opportunistic salvos before going back to cover.
I wouldn’t be ready to drop dozens of millions of credits in Auction for her but she is for sure a solid ship.
Recommended Build
For Joshua Humphreys, I recommend the following commander build and upgrades:
This concludes my review of Joshua Humphreys. Thank you for reading this article!
Don’t hesitate to subscribe to our notifications to ensure you don’t miss any future articles.
Have a good one and see you soon!
Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah
Have a good one and see you soon!