World of Warships Supertest: British Tier VII Premium Battleship Collingwood
4 min readHistorical background
Collingwood is roughly based on the F2 battlecruiser design from November 1921. The design, following the limitations of the Washington Naval Treaty, was armed with six 381 mm (15″) guns in three twin turrets and had a planned displacement of 35 000 tons. At the same time, the O3 design of battleship was being developed and lead to the creation of the Nelson-class.
In World of Warships, Collingwood is roughly following the F2 design but with clear modifications. Namely, she is armed with 419 mm (16.5″) guns and her speed was dropped from the 29 knots of the F2 design to 25 knots for some reason.
Other than that, she presents the classic thin armor protection of a battlecruiser. She sadly has the same dispersion as the British tech tree battleships instead of the battlecruiser dispersion.
Ship’s preview
Ship’s commemorative flag
Ship’s camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Collingwood | Propulsion: 44 400 HP | Mk VII mod. 1 | ![]() 419 mm/45 Mk.I in a turret |
General Characteristics
Tier | X |
Health | 58 500 HP |
Torpedo Damage Reduction | 11 % |
Displacement | 40 492 tons |
Dimensions | |
Overall length | 229.7 m |
Beam | 32.6 m |
Overall height (keel to the highest point on the ship) | 28.8 m |
Freeboard | 7.42 m |
Main Armament | |
Maximum Firing Range | 19.070 km |
419 mm/45 Mk.I in a turret | 3 x 2 419 mm |
Secondary Armament | |
Maximum Firing Range | 5.600 km |
152 mm/50 BL Mk.XXII on a Mk.XVIII mount 120 mm/40 QF Mk.VIII on an HA Mk.XII mount | 6 x 2 152 mm 6 x 1 120 mm |
Maximum speed | 25.0 knots |
Turning Circle Radius | 800 m |
Rudder Shift Time | 14.8 s |
Surface Detectability | 14.58 km |
Air Detectability | 11.03 km |
Detectability After Firing Main Guns in Smoke | 14.49 km |
Main Armament
3 x 2 419 mm/45 Mk.I in a turret Turret n°2 can rotate at 360° | |
Maximum Firing Range | 19.070 km |
Reloading Time | 25.0 s |
180 Degree Turn Time | 45.0 s |
Optimal firing angles at the front | 25° |
Optimal firing angles at the rear | 28° |
Sigma | 2.0 sigma |
Maximum Dispersion | 251 m |
Shells | |
Type of Projectile | HE – 419 mm HE Mk I![]() |
Alpha Damage | 6 150 |
Penetration capacity | 70 mm |
Explosion size | 2.73 |
Fire chance | 47 % |
Projectile Speed | 792 m/s |
Air Drag | 0.31 |
Projectile Mass | 995.0 kg |
Type of Projectile | AP – 419 mm AP Mk II![]() |
Alpha Damage | 13 000 |
Projectile Speed | 747 m/s |
Air Drag | 0.34 |
Projectile Mass | 1 157.0 kg |
Projectile Krupp | 2 548 |
Projectile Detonator | 0.033 s |
Detonator threshold | 70 mm |
Ricochet Angles | 45° – 60° |
Secondary Armament
6 x 2 152 mm/50 BL Mk.XXII on a Mk.XVIII mount | |
Maximum Firing Range | 5.600 km |
Reloading Time | 12.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 152 mm HE Mk V![]() |
Alpha Damage | 2 150 |
HE penetration | 25 mm |
Explosion Size | 0.54 |
Chance to Cause Fire | 9 % |
Projectile Speed | 884 m/s |
Air Drag | 0.362 |
Projectile Mass | 50.8 kg |
6 x 1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount | |
Maximum Firing Range | 5.600 km |
Reloading Time | 5.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 120 mm HE Mk VA![]() |
Alpha Damage | 1 700 |
HE penetration | 20 mm |
Explosion Size | 0.4 |
Chance to Cause Fire | 8 % |
Projectile Speed | 749 m/s |
Air Drag | 0.384 |
Projectile Mass | 22.68 kg |
Anti-air Armament
6 x 1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount | |
Sector range | 0.1 km – 5.2 km |
Hit chance | 75 % |
Sector’s damage | 14 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 49 |
Flak clouds number | 1 |
Flak cloud damage | 1 260 |
6 x 8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 75 % |
Sector’s damage | 66 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 231 |
24 x 1 20 mm Oerlikon Mk.I on a Mk.IIA mount | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 57 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 200 |
Consumables
Slot 1 | Slot 2 |
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.6%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Citadel armor protection:
Turrets armor protection:
Hidden armor protection inside the stern:
Personal Opinion
Right now, Collingwood doesn’t look particularly appetizing. She only has six guns without battlecruiser dispersion and, unlike Nelson, doesn’t have a Specialized Repair Team.
Also, the ship is particularly lightly armored with the 16 mm bow and stern as well as 26 mm armor on the deck and sides.
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Right, so since she has 419mm guns, that means she’ll overmatch 29mm of armour rather than the typical 28mm by 406/410mm guns. Not sure how much impact that difference might have on gameplay.
Collingwood isn’t based in any battlecruiser design, if it was, its speed would be better. The hull is almost identical to Nelson’s, only with twin turrets ans some modifications to the rear superstructure (type of funnels, placement of twin secondary turrets). I don’t think they based this on any design, I think this is just a turret swap, with a few changes to the superstructure to make it look a bit more different than, say, Brandenburg.