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World of Warships Supertest: German Supercruiser Clausewitz

4 min read

Historical background

Clausewitz doesn’t have a historical background to speak of. Essentially, she is a larger version of Hindenburg with 210 mm guns and 128 mm secondaries. She also has improved armor, notably with a 50 mm deck. As the cherry on top, her secondaries have the same dispersion as those of Schlieffen.

Compared to other superships, Clausewitz doesn’t have an alternative firing mode. I really wish she was the standard and not the exception.

Ship’s preview

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Clausewitz

icon_module_Engine_installed

Propulsion: 165 000 HP

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FKS Typ 11 Mod. 1

icon_module_Artillery_installed

210 mm/60 SK C/34 on a Drh LC/40 mount

icon_module_Torpedoes_installed

G7 T1 Ausf.C

General Characteristics

Tier XI/Supership
Health 58 000 HP
Torpedo Damage Reduction 16 %
Displacement 25 639 tons
Dimensions
Overall length 230.1 m
Beam 24.73 m
Overall height (keel to the highest point on the ship) 30.4 m
Freeboard 4.64 m
Main Armament
Maximum Firing Range 18.510 km
210 mm/60 SK C/34 on a Drh LC/40 mount 4 x 3 210 mm
Secondary Armament
Maximum Firing Range 8.300 km
128 mm/61 KM40 in a turret
10 x 2 128 mm
Torpedo Armament
Maximum Firing Range 6.000 km
533 mm Fünfling
4 x 5 533 mm
Maximum speed 32.5 knots
Turning Circle Radius 820 m
Rudder Shift Time 12.3 s
Surface Detectability 16.3 km
Air Detectability 9.71 km
Detectability After Firing Main Guns in Smoke 10.6 km

Main Armament

4 x 3 210 mm/60 SK C/34 on a Drh LC/40 mount
 Maximum Firing Range 18.510 km
 Reloading Time 9.0 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 37°
Optimal firing angles at the rear 46°
Sigma 2.05 sigma
Maximum Dispersion 161 m
Shells
Type of Projectile  HE – 210 mm Spr.Gr. L/4.7
Alpha Damage 2 400
Penetration capacity  53 mm
Explosion size 0.91
Fire chance 14 %
Projectile Speed 925 m/s
Air Drag 0.297
Projectile Mass 138.7 kg
Type of Projectile AP – 210 mm Spr.Gr. L/4.4
Alpha Damage 6 200
Projectile Speed 925 m/s
Air Drag 0.297
Projectile Mass 138.7 kg
Projectile Krupp 2 400
Projectile Detonator 0.033 s
Detonator threshold 35 mm
Ricochet Angles 45° – 60°

Secondary Armament

10 x 2 128 mm/61 KM40 in a turret
Maximum Firing Range 8.300 km
Reloading Time 4.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 128 mm Spr.Gr. Kz.
Alpha Damage 1 500
HE penetration 32 mm
Explosion Size 0.41
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.313
Projectile Mass 26.0 kg

Torpedo Armament

4 x 5 533 mm Fünfling
G7a T1
Reloading Time 112 s
Maximum Distance 6.000 km
Firing angles at the Front 32°
Firing angles at the Rear 32°
Damage 13 700
Flooding Chance 227%
Speed 64 knots
Surface Detectability 1.3 km

Anti-air Armament

10 x 2 128 mm/61 KM40 in a turret
Sector range 0.1 km – 6.0 km
Hit chance 90 %
Sector’s damage 40
Sector’s damage frequency 0.29 s
Sector’s damage per second 140
Flak clouds number 6
Flak cloud damage 1 610
8 x 2 55 mm/77 Gerät 58 on a twin mount
Sector range 0.1 km – 4.0 km
Hit chance 90 %
Sector’s damage 89
Sector’s damage frequency 0.29 s
Sector’s damage per second 312
12 x 2 30 mm/45 Flak 103/38 on a twin mount
6 x 4 30 mm/45 Flak 103/38 on a quadruple mount
Sector range 0.1 km – 3.0 km
Hit chance 85 %
Sector’s damage 114
Sector’s damage frequency 0.29 s
Sector’s damage per second 399

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Torpedo spotting range: 4.0 km
Ship spotting range: 6.0 km
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Main belt:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

As of right now, while Clausewitz definitely looks strong with her armor and strong guns, she is far from standing at the same height as the other superships.
Firstly, Clausewitz is suffering from the good old German syndrome of having poor firing angles. This is especially true when kiting as she needs to present a lot of broadside.
Secondly, she actually doesn’t get a particularly big improvement in terms of firepower compared to Hindenburg. Initially, we were told that the 2 400 alpha damage on the HE was a bug and would be fixed but…. it actually became a feature. Wargaming said that she might get it buffed based on testing results on the live server so there is hope.

Finally, we are hitting the big issue. All the other superships have an alternative firing mode or equivalent. Clausewitz is completely vanilla, free from any sort of real gimmick. The problem is that, as the exception, she might end up falling well behind things like Annapolis or Condé.

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