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World of Warships Supertest: German Supercruiser Clausewitz

4 min read

Historical background

Clausewitz doesn’t have a historical background to speak of. Essentially, she is a larger version of Hindenburg with 210 mm guns and 128 mm secondaries. She also has improved armor, notably with a 50 mm deck. As the cherry on top, her secondaries have the same dispersion as those of Schlieffen.

Compared to other superships, Clausewitz doesn’t have an alternative firing mode. I really wish she was the standard and not the exception.

Ship’s preview

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Clausewitz

icon_module_Engine_installed

Propulsion: 165 000 HP

icon_module_Suo_installed

FKS Typ 11 Mod. 1

icon_module_Artillery_installed

210 mm/60 SK C/34 on a Drh LC/40 mount

icon_module_Torpedoes_installed

G7 T1 Ausf.C

General Characteristics

TierXI/Supership
Health58 000 HP
Torpedo Damage Reduction16 %
Displacement25 639 tons
Dimensions
Overall length230.1 m
Beam24.73 m
Overall height (keel to the highest point on the ship)30.4 m
Freeboard4.64 m
Main Armament
Maximum Firing Range18.510 km
210 mm/60 SK C/34 on a Drh LC/40 mount4 x 3 210 mm
Secondary Armament
Maximum Firing Range8.300 km
128 mm/61 KM40 in a turret
10 x 2 128 mm
Torpedo Armament
Maximum Firing Range6.000 km
533 mm Fünfling
4 x 5 533 mm
Maximum speed32.5 knots
Turning Circle Radius820 m
Rudder Shift Time12.3 s
Surface Detectability16.3 km
Air Detectability9.71 km
Detectability After Firing Main Guns in Smoke10.6 km

Main Armament

4 x 3 210 mm/60 SK C/34 on a Drh LC/40 mount
 Maximum Firing Range18.510 km
 Reloading Time9.0 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front37°
Optimal firing angles at the rear46°
Sigma2.05 sigma
Maximum Dispersion161 m
Shells
Type of Projectile HE – 210 mm Spr.Gr. L/4.7
Alpha Damage2 400
Penetration capacity 53 mm
Explosion size0.91
Fire chance14 %
Projectile Speed925 m/s
Air Drag0.297
Projectile Mass138.7 kg
Type of ProjectileAP – 210 mm Spr.Gr. L/4.4
Alpha Damage6 200
Projectile Speed925 m/s
Air Drag0.297
Projectile Mass138.7 kg
Projectile Krupp2 400
Projectile Detonator0.033 s
Detonator threshold35 mm
Ricochet Angles45° – 60°

Secondary Armament

10 x 2 128 mm/61 KM40 in a turret
Maximum Firing Range8.300 km
Reloading Time4.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 128 mm Spr.Gr. Kz.
Alpha Damage1 500
HE penetration32 mm
Explosion Size0.41
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.313
Projectile Mass26.0 kg

Torpedo Armament

4 x 5 533 mm Fünfling
G7a T1
Reloading Time112 s
Maximum Distance6.000 km
Firing angles at the Front32°
Firing angles at the Rear32°
Damage13 700
Flooding Chance227%
Speed64 knots
Surface Detectability1.3 km

Anti-air Armament

10 x 2 128 mm/61 KM40 in a turret
Sector range0.1 km – 6.0 km
Hit chance90 %
Sector’s damage40
Sector’s damage frequency0.29 s
Sector’s damage per second140
Flak clouds number6
Flak cloud damage1 610
8 x 2 55 mm/77 Gerät 58 on a twin mount
Sector range0.1 km – 4.0 km
Hit chance90 %
Sector’s damage89
Sector’s damage frequency0.29 s
Sector’s damage per second312
12 x 2 30 mm/45 Flak 103/38 on a twin mount
6 x 4 30 mm/45 Flak 103/38 on a quadruple mount
Sector range0.1 km – 3.0 km
Hit chance85 %
Sector’s damage114
Sector’s damage frequency0.29 s
Sector’s damage per second399

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Torpedo spotting range: 4.0 km
Ship spotting range: 6.0 km
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 4
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Main belt:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

As of right now, while Clausewitz definitely looks strong with her armor and strong guns, she is far from standing at the same height as the other superships.
Firstly, Clausewitz is suffering from the good old German syndrome of having poor firing angles. This is especially true when kiting as she needs to present a lot of broadside.
Secondly, she actually doesn’t get a particularly big improvement in terms of firepower compared to Hindenburg. Initially, we were told that the 2 400 alpha damage on the HE was a bug and would be fixed but…. it actually became a feature. Wargaming said that she might get it buffed based on testing results on the live server so there is hope.

Finally, we are hitting the big issue. All the other superships have an alternative firing mode or equivalent. Clausewitz is completely vanilla, free from any sort of real gimmick. The problem is that, as the exception, she might end up falling well behind things like Annapolis or Condé.

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