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World of Warships – King George V – Tier VIII British Battleship – Stats, Armour & Pictures

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Hello everyone,

Another datamined British Battleship from Gamemodels3d.com on Supertest 0.6.7. King George V features two quad-mount turrets and has limited consumable options. However, she is still able to repair 60% non-citadel damage.

Initially placed in Tier VII, but in Supertest its currently a Tier VIII ship. This could be due to the fact that Wargaming currently doesn’t know if HMS Nelson will fit Tier VII or VIII. But this is why Supertest is here for, to collect data and adjust as necessary.


Please be aware all the following data is from Supertest Server, meaning it’s not final and it might change before the final release.


Pictures

Armour

Statistics

General

Level8
Health60 400
Main battery
? Maximum firing range18 150
??356 mm/45 MkIII?2?x?4 356?mm
??356 mm/45 MkII?1?x?2 356?mm
Secondary armament
? Maximum firing range5 000
??134 mm/50 QF Mk I?8?x?2 134?mm
Air defense
??134 mm/50 QF Mk I?8?x?2 134?mm
??40 mm/39 QF Mark VII?6?x?4 40?mm
??40 mm/39 QF Mark VI?8?x?8 40?mm
??40 mm/56 QF Mark II Bofors?2?x?4 40?mm
??20 mm Oerlikon Mk IV?39?x?1 20?mm
??20 mm Oerlikon Mk V?8?x?2 20?mm
Maximum speed28.0
Turning radius790
Rudder shift time19.56
Surface detectability range14.58
Air detectability range12.51
Experience Cost135 000
Price11 000 000

Main Battery

356 mm/45 MkIII
?Guns?4?x?356?mm
?Reloading time27.77
?Accuracy
??Sigma1.8?
??Horizontal Dispersion162
??Vertical Spread554
?Traverse Speed4
?Vertical traverse rate8
?Max HP15 000
?Auto Repair Time30
?Regenerated HP per usage0.5
356 mm/45 MkII
?Guns?2?x?356?mm
?Reloading time27.77
?Accuracy
??Sigma1.8?
??Horizontal Dispersion162
??Vertical Spread554
?Traverse Speed4
?Vertical traverse rate8
?Max HP15 000
?Auto Repair Time30
?Regenerated HP per usage0.5
Type of projectileHE
Alpha damage6 300
Damage4 110
Alpha piercing HE95
Explosion size2.23
Type of projectileAP
Alpha damage11 900
Damage0
Alpha piercing HE0
Explosion size0

Secondary Armament

134 mm/50 QF Mk I
?Guns?2?x?134?mm
?Reloading time6.67
?Accuracy
??Sigma1.0?
??Horizontal Dispersion162
??Vertical Spread554
?Traverse Speed60
?Vertical traverse rate1
?Max HP800
?Auto Repair Time10
?Regenerated HP per usage0.5
Type of projectileHE
Alpha damage1 900
Damage550
Alpha piercing HE22
Explosion size0.46
Burn prob0.08

Air Defence

Aura Far

134 mm/50 QF Mk I (?8?x?2 134?mm?)
??Antiair aura0.65
??Maximum firing range150 (?4.5?km?)
??Reloading time5
??Max HP800
??Auto Repair Time10
??Regenerated HP per usage0.5

Aura Medium

40 mm/39 QF Mark VII (?6?x?4 40?mm?)
??Antiair aura0.77
??Maximum firing range83 (?2.5?km?)
??Reloading time0.5
??Max HP200
??Auto Repair Time10
??Regenerated HP per usage0.5
40 mm/39 QF Mark VI (?8?x?8 40?mm?)
??Antiair aura1.58
??Maximum firing range83 (?2.5?km?)
??Reloading time0.5
??Max HP200
??Auto Repair Time10
??Regenerated HP per usage0.5
40 mm/56 QF Mark II Bofors (?2?x?4 40?mm?)
??Antiair aura0.32
??Maximum firing range117 (?3.5?km?)
??Reloading time0.5
??Max HP200
??Auto Repair Time10
??Regenerated HP per usage0.5

Aura Near

20 mm Oerlikon Mk IV (?39?x?1 20?mm?)
??Antiair aura1.40
??Maximum firing range67 (?2.0?km?)
??Reloading time0.1
??Max HP200
??Auto Repair Time10
??Regenerated HP per usage0.5
20 mm Oerlikon Mk V (?8?x?2 20?mm?)
??Antiair aura0.49
??Maximum firing range67 (?2.0?km?)
??Reloading time0.1
??Max HP200
??Auto Repair Time10
??Regenerated HP per usage0.5

Hull

Health60 400
Maximum speed28
Rudder shift time19.56
Turning radius790
Visibility Coefficient25.08
Surface detectability range14.58
Air detectability range12.51
Visibility Coefficent GK10.68
Visibility Coefficent GK by plane7.12

Engine

Engine power111 700
Forward engine up time60
Backward engine up time30
Max HP60 400
Auto Repair Time60

Modules

HullEngineGun Fire Control SystemMain battery
?King George V (A)
?Propulsion: 100,000 hp
?Mk VIII mod. 1
?356 mm/45 Mk VII
?King George V (B)
?Propulsion 111 700 hp
Mk VIII mod. 2

Consumables

Slot 1Slot 2
?Damage Control Party I
?Repair Party I
?Damage Control Party II
?Repair Party II

Upgrades

Slot 1Slot 2Slot 3Slot 4Slot 5
?Main Armaments Modification 1
?Aiming Systems Modification 1
?Damage Control System Modification 1
?Damage Control System Modification 2
?Target Acquisition System Modification 1
?Auxiliary Armaments Modification 1
?Main Battery Modification 2
?Propulsion Modification 1
?Propulsion Modification 2
?Concealment System Modification 1
?Magazine Modification 1
?AA Guns Modification 2
?Steering Gears Modification 1
?Steering Gears Modification 2
?Secondary Battery Modification 2
?Damage Control Party Modification 1

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