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Supertest: Spanish Tier VI Premium Cruiser Canarias and The New Spanish Nation

4 min read

Historical background

Canarias was the lead ship of the Canarias class of heavy cruisers from the Spanish Navy. The ship was laid down in August 1928, launched in May 1931 and commissioned in September 1936. Along with her sistership Baleares, the ships were basically a modified version of the British County class.

Canarias had a particularly active career during the Spanish Civil War, sinking no less than 34 ships. The ship took part in the battle of Cape Espartel and was also the main actor of the Battle of Cape Machichaco during which she was up against 4 armed trawlers. Canarias was able to sink one of them and damage two others. The transport that was covered by the trawlers was also captured.

During World War II, the ship took part in the search for survivors from the sinking of battleship Bismarck in May 1941.

Canarias would remain the flagship of the fleet during her whole career thanks to multiple refits and repairs. A major refit was planned in 1973 but it was considered that, at this point, the ship was too old and obsolete. Plans to turn her into a museum failed and after being decommissioned in 1975, she was sold for scrap in 1977, steaming to the scrapyard under her own power.

In World of Warships, the ship is only able to fire AP shells with similar properties to those of British light cruisers. She is also able to use an Alternative Firing Mode with the following characteristics:

  • Maximum main battery shell dispersion: -25%
  • Main battery AP shells armor penetration: +100%
  • Maximum AP shell damage: +15%
  • Reload time: 40 s.
  • Number of salvos in a firing sequence: 2

In action, the alternative firing mode doubles her Krupp value which makes her AP reach roughly the same penetration capacities as the AP shells of Pensacola. Without it, it’s worse than the AP of a Leander as you can see below.

AP penetration capacity in millimeter over the distance for Canarias (green), Leander (yellow) and Pensacola (red)

Ship’s preview

Ship’s commemorative flag


For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 90 000 HP


‎20 mm/65 C/30 on an L/30 single mount


203 mm/50 BL Model 1924 Mark D

General Characteristics

Tier VI
Health 35 100 HP
Torpedo Damage Reduction 10 %
Displacement 13 700 tons
Overall length 194.02 m
Beam 19.42 m
Overall height (keel to the highest point on the ship) 21.15 m
Freeboard 6.56 m
Main Armament
Maximum Firing Range 14.550 km
203 mm/50 BL Model 1924 Mark D 4 x 2 203 mm
Secondary Armament
Maximum Firing Range 4.960 km
120 mm/45 Mark F
8 x 1 120 mm
Maximum speed 33.0 knots
Turning Circle Radius 740 m
Rudder Shift Time 9.6 s
Surface Detectability 10.8 km
Air Detectability 6.48 km
Detectability After Firing Main Guns in Smoke 5.95 km

Main Armament

4 x 2 203 mm/50 BL Model 1924 Mark D
 Maximum Firing Range 14.550 km
 Reloading Time 15.0 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 36°
Optimal firing angles at the rear 31°
Sigma 2.05 sigma
Maximum Dispersion 133 m
Type of Projectile AP – 203 mm AP 256 lb
Alpha Damage 3 800
Projectile Speed 814 m/s
Air Drag 0.304
Projectile Mass 116.1 kg
Projectile Krupp 1 500
Projectile Detonator 0.005 s
Detonator threshold 12 mm
Ricochet Angles 60° – 75°

Secondary Armament

8 x 1 120 mm/45 Mark F
Maximum Firing Range 7.300 km
Reloading Time 3.5 s
Sigma 1.0 sigma
Type of Projectile HE – 120 mm HE
Alpha Damage 1 700
HE penetration 20 mm
Explosion Size 0.4
Chance to Cause Fire 8 %
Projectile Speed 808 m/s
Air Drag 0.393
Projectile Mass 22.68 kg

Anti-air Armament

8 x 1 120 mm/45 Mark F
Sector range 0.1 km – 5.2 km
Hit chance 90 %
Sector’s damage 24
Sector’s damage frequency 0.29 s
Sector’s damage per second 84
Flak clouds number 3
Flak cloud damage 1 190
6 x 2 37 mm SK C/30 on a Dopp LC/30 mount
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 8
Sector’s damage frequency 0.29 s
Sector’s damage per second 28
2 x 1 20 mm/65 C/30 on an L/30 single mount
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 5
Sector’s damage frequency 0.29 s
Sector’s damage per second 18


Slot 1
Slot 2
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km

The Armor

External armor protection:

Main Belt:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

For now, Canarias looks alright. Her AP penetration is really underwhelming without the alternative firing mod and in terms of firepower, it’s basically a worse Leander unless you can obliterate something giving you broadside. At least, the survivability seems quite solid with a high HP pool, small internal citadel with slopped deck and the 38 mm weather deck.
The ship is also incredibly stealthy for a heavy cruiser which will help her to put the Alternative firing mode to good use.

The Spanish Nation

Canarias opens the gate to a whole new nation in the game and it turns out that Wargaming already planned ahead for multiple aspects of the Spanish techtree.

Namely, we already have the emblems for being top 3 XP 15, 25, 50 and 100 times:

We also have multiple flags covering the different periods from 1875 to 1977:

1875 – 1931, State Flag
1931 – 1939, Second Spanish Republic
1939 – 1945, Flag of Spain
1945 – 1977, Flag of Spain

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15,466 thoughts on “Supertest: Spanish Tier VI Premium Cruiser Canarias and The New Spanish Nation

  1. Not a fan of how this ship completely revolves around a gimmicky alternative firing mode that magically makes the shells twice as good.

  2. I’m loving that WG add some interested features for Spain and Netherlands. Without them it would be a copy of already existing nation

  3. It’s all well and good that they get new features. But this particular feature just feels too gimmicky.

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