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Supertest: British Tier VI Premium Cruiser Dido

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Historical background

HMS Dido was the lead ship of the Dido-class of light cruisers from the Royal Navy. The ship was laid down in October 1937, launched in July 1939 and commissioned in September 1940.

Initially, the class was meant to be fitted with five of the new twin 5.25″ (133 mm) dual-purpose turrets. However, due to difficulties to produce said turrets, multiple ships were only completed with four of them (sometimes even with different turrets and with 4″ (102 mm) or 4.5″ (113 mm) guns.). As the war went on, differences between the various units would keep growing. For example, Dido would receive the missing 5.25″ turret in 1941 during a refit. On the other end, HMS Scylla would stick with her, as completed, four twin 4.5″ gun turrets. While she may have lost firepower against surface targets, this armament turned her into an effective anti-air platform.

When it comes to Dido herself, she served extensively in the Mediterranean and the Arctic, mostly performing as a convoy escort. At the end of the war in Europe, Dido was charged to reach Copenhagen where she fired the last naval shot of the European theater. It was on her board that the surrender of the Kriegsmarine was signed and she later escorted the German cruisers Prinz Eugen and Nürnberg to Wilhelmshaven.

After the war, the ship would perform ceremonial duties until she was decommissioned and sold for scrap in 1957.

If you want to learn more about Dido and the rest of her class, here is a video from Drachinifel covering them:

In World of Warships, Dido is equipped with short-burst smoke and has the British boosted acceleration.

Ship’s preview

Ship’s commemorative flag


For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 65 000 HP


‎‎Mk VI mod. 1


133 mm/50 QF Mk I on a Mk II mount


533 mm Mk IX

General Characteristics

Tier VI
Health 23 600 HP
Torpedo Damage Reduction 4 %
Displacement 6 900 tons
Overall length 156.01 m
Beam 15.51 m
Overall height (keel to the highest point on the ship) 17.87 m
Freeboard 3.5 m
Main Armament
Maximum Firing Range 14.100 km
133 mm/50 QF Mk I on a Mk II mount 5 x 2 133 mm
Torpedo Armament
Maximum Firing Range 8.000 km
533 mm TR Mk IV 2 x 3 533 mm
Maximum speed 32.3 knots
Turning Circle Radius 580 m
Rudder Shift Time 6.5 s
Surface Detectability 9.54 km
Air Detectability 5.78 km
Detectability After Firing Main Guns in Smoke 3.86 km

Main Armament

5 x 2 133 mm/50 QF Mk I on a Mk II mount
 Maximum Firing Range 14.100 km
 Reloading Time 6.0 s
180 Degree Turn Time 18.0 s
Optimal firing angles at the front 23° for 4 turrets
43° for 5 turrets
Optimal firing angles at the rear 37°
Sigma 2.05 sigma
Maximum Dispersion 133 m
Type of Projectile  HE – 133 mm HE Mk IC
Alpha Damage 1 900
Penetration capacity  22 mm
Explosion size 0.46
Fire chance 8 %
Projectile Speed 792 m/s
Air Drag 0.321
Projectile Mass 36.3 kg
Type of Projectile AP – 133 mm AP Mk IC
Alpha Damage 2 550
Projectile Speed 792 m/s
Air Drag 0.321
Projectile Mass 36.3 kg
Projectile Krupp 2 882
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Torpedo Armament

2 x 3 533 mm TR Mk IV
533 mm Mk IX*
Reloading Time 72 s
Maximum Distance 8.000 km
Optimal firing angles at the front 32°
Optimal firing angles at the rear 24°
Damage 15 867
Flooding Chance 265%
Speed 61 knots
Surface Detectability 1.3 km

Anti-air Armament

5 x 2 133 mm/50 QF Mk I
Sector range 0.1 km – 5.2 km
Hit chance 90 %
Sector’s damage 18
Sector’s damage frequency 0.29 s
Sector’s damage per second 63
Flak clouds number 2
Flak cloud damage 1 260
2 x 4 40 mm Vickers 2-pdr. Mk VII
Sector range 0.1 km – 2.5 km
Hit chance 90 %
Sector’s damage 18
Sector’s damage frequency 0.29 s
Sector’s damage per second 63
4 x 2 20 mm Oerlikon Mk V
3 x 1 20 mm Oerlikon Mk IV
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 27
Sector’s damage frequency 0.29 s
Sector’s damage per second 95


Slot 1
Slot 2
Slot 3
Damage Control Party
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Short-Burst Smoke Generator

Number of charges: 5
Work time: 15 s
Cooldown: 70 s
Smoke radius: 450 m
Smoke duration: 40 s

The Armor

External armor protection:

Citadel armor protection:

Turrets armor protection:

Hidden armor platings in the bow and stern:

Personal Opinion

Dido looks pretty good for now. The firepower is pretty nice, especially with a comfortable firing range. The concealment is great and gives the ship a lot of freedom of movement and to top it all off, she carries a short-burst smoke which is incredibly useful as you will have a smoke ready whenever you need it.

The only general downside is that she doesn’t have a Hydroacoustic Search and is, instead, stuck with Defensive AA.

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