World of Warships

Supertest: Soviet Tier VIII Cruiser Tallinn

Ladies and Gentlemen, it turns out that I was right to wait for the balance changes for test ships. The Soviet heavy cruisers all received a nerf to their radar duration but also a concealment nerf for Tallinn and Riga.

When it comes to Tallinn, she was initially called Lützow, a German cruiser of the Admiral Hipper-class. The ship was purchased by the Soviet Union in February 1940 and was renamed Petropavlovsk in September 1940.

Lutzow1940

At the moment of her transfer, the ship was not yet completed and only had half of her 8 203 mm guns installed (a twin turret at the front and one at the rear). Due to poor cooperation between the Germans and the Soviets, by the time of Operation Barbarossa, the ship was nowhere near finished but she still took part in the defense of Leningrad.

In September 1941, she was heavily damaged by German artillery and was later sunk in April 1942. She was then refloated in September of the same year and after repairs, she was used in 1944 during the counter-offensive to free Leningrad. It’s also at that point that she received her name “Tallinn”.

Tallinn was used as a floating barrack after the war and in 1953, was renamed again to Dniepr. She was scrapped at some point between this year and 1960.

In World of Warships, the Tallinn is as she would have been completed after the war, following the plans of the Project 83.

si94i5j9acf41

Features

Features of the Soviet heavy cruisers:

Effective armor-piercing shells: They have high armor penetration for cruisers, good ballistics, and a short fuse arming time (0.022 seconds), which lowers the number of overpenetrations. These shells also have improved ricochet angles: it is possible starting from 55 degrees and guaranteed from 65 degrees;

These strengths are offset with an average reload time and special accuracy settings: at long ranges, the dispersion ellipse of the new sub-branch ships is bigger than that of other cruisers;

A combination of their accuracy settings and a Surveillance Radar consumable with a 12 km range makes the new cruisers most effective at medium ranges.

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Tallinn (A)

Propulsion: 132 000 hp

GFCS VIII mod. 1

180 mm/57 MK-3-180

53-38U

Tallinn (B)

GFCS VIII mod. 2

As usual, I will cover the stats of the stock and fully upgraded versions of the ship.

Characteristics

Stock ship

GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
Tier VIII
Health 39 000 HP
Displacement 15 281 tons
Main Armament
Maximum Firing Range 16.060 km
180 mm/57 MK-3-180 4 x 3 180 mm
Secondary Armament
Maximum Firing Range 5.000 km
100 mm/70 SM-5-1s 6 x 2 100 mm
Torpedo Armament
Maximum Firing Range 4.000 km
533 mm Quintuple PTA-53-68-bis 2 x 5 533 mm
Maximum speed 33.1 kts
Turning Circle Radius 900 m
Rudder Shift Time 15.3 s
Surface Detectability 14.04 km
Air Detectability 7.49 km
Detectability After Firing Main Guns in Smoke 6.44 km

gun

4 x 3 180 mm/57 MK-3-180
 Maximum Firing Range 16.060 km
 Reloading Time 13.5 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 37°
Optimal firing angles at the rear 37°
Sigma 2.00 sigma
Maximum Dispersion 176 m
Shells
Type of Projectile  HE – HE-33
Alpha Damage 2 500 HP
Damage 890 HP
Penetration capacity  30 mm
Explosion size 0.7
Fire chance 11 %
Projectile Speed 920 m/s
Air Drag 0.265
Projectile Mass 109.2
Type of Projectile AP – AP-33
Alpha Damage 4 550 HP
Chance to Cause Fire -0.5 %
Projectile Speed 920 m/s
Air Drag 0.278
Projectile Mass 109.2
Projectile Krupp 2 370
Projectile Detonator 0.022 s
Detonator threshold 30 mm

secondaries

6 x 2 100 mm/70 SM-5-1s
Maximum Firing Range 5.000 km
Reloading Time 4.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – HE-55
Alpha Damage 1 400 HP
Damage 310 HP
HE penetration 17 mm
Explosion Size 0.29
Chance to Cause Fire 6 %
Projectile Speed 1 000 m/s
Air Drag 0.295
Projectile Mass 15.6

torp

2 x 5 533 mm Quintuple PTA-53-68-bis
53-38U
Reloading Time 131 s
Maximum Distance 4.0 km
Optimal firing angles at the front 33°
Optimal firing angles at the rear 39°
Damage 17 933
Flooding Chance 302 %
Speed 65 kt
Surface Detectability 1.3 km

aa1

6 x 2 100 mm/70 SM-5-1s
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 42
Sector’s damage frequency 0.29 s
Sector’s damage per second 147
Flak clouds number 6
Flak cloud damage 1400
8 x 2 45 mm CM-16
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 47
Sector’s damage frequency 0.29 s
Sector’s damage per second 165
Slot 1
Slot 2
Slot 3
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar I
Number of charges: 2
Work time: 10 s
Cooldown: 180 s
Ship spotting distance: 12.0 km
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar II
Number of charges: 3
Work time: 10 s
Cooldown: 120 s
Ship spotting distance: 12.0 km
Hydroacoustic Search I
Number of charges: 2
Work time: 100 s
Cooldown: 180 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km
Hydroacoustic Search II
Number of charges: 3
Work time: 100 s
Cooldown: 120 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km

Fully upgraded ship

GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
Tier VIII
Health 45 000 HP
Displacement 18 981 tons
Main Armament
Maximum Firing Range 17.666 km
180 mm/57 MK-3-180 4 x 3 180 mm
Secondary Armament
Maximum Firing Range 5.000 km
100 mm/70 SM-5-1s 6 x 2 100 mm
Torpedo Armament
Maximum Firing Range 4.000 km
533 mm Quintuple PTA-53-68-bis 2 x 5 533 mm
Maximum speed 33.1 kts
Turning Circle Radius 900 m
Rudder Shift Time 10.9 s
Surface Detectability 14.04 km
Air Detectability 7.49 km
Detectability After Firing Main Guns in Smoke 6.44 km

gun

4 x 3 180 mm/57 MK-3-180
 Maximum Firing Range 17.666 km
 Reloading Time 13.5 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 37°
Optimal firing angles at the rear 37°
Sigma 2.00 sigma
Maximum Dispersion 190 m
Shells
Type of Projectile  HE – HE-33
Alpha Damage 2 500 HP
Damage 890 HP
Penetration capacity  30 mm
Explosion size 0.7
Fire chance 11 %
Projectile Speed 920 m/s
Air Drag 0.265
Projectile Mass 109.2
Type of Projectile AP – AP-33
Alpha Damage 4 550 HP
Chance to Cause Fire -0.5 %
Projectile Speed 920 m/s
Air Drag 0.278
Projectile Mass 109.2
Projectile Krupp 2 370
Projectile Detonator 0.022 s
Detonator threshold 30 mm

secondaries

6 x 2 100 mm/70 SM-5-1s
Maximum Firing Range 5.000 km
Reloading Time 4.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – HE-55
Alpha Damage 1 400 HP
Damage 310 HP
HE penetration 17 mm
Explosion Size 0.29
Chance to Cause Fire 6 %
Projectile Speed 1 000 m/s
Air Drag 0.295
Projectile Mass 15.6

torp

2 x 5 533 mm Quintuple PTA-53-68-bis
53-38U
Reloading Time 131 s
Maximum Distance 4.0 km
Optimal firing angles at the front 33°
Optimal firing angles at the rear 39°
Damage 17 933
Flooding Chance 302 %
Speed 65 kt
Surface Detectability 1.3 km

AA2

6 x 2 100 mm/70 SM-5-1s
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 42
Sector’s damage frequency 0.29 s
Sector’s damage per second 147
Flak clouds number 6
Flak cloud damage 1400
8 x 4 45 mm SM-20-ZIF
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 82
Sector’s damage frequency 0.29 s
Sector’s damage per second 287
Slot 1
Slot 2
Slot 3
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar I
Number of charges: 2
Work time: 10 s
Cooldown: 180 s
Ship spotting distance: 12.0 km
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar II
Number of charges: 3
Work time: 10 s
Cooldown: 120 s
Ship spotting distance: 12.0 km
Hydroacoustic Search I
Number of charges: 2
Work time: 100 s
Cooldown: 180 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km
Hydroacoustic Search II
Number of charges: 3
Work time: 100 s
Cooldown: 120 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km

The armor

Capture

Compared to her German big sisters, the Tallinn presents a worse armor protection, losing the 27 mm plating on the bow, the stern and the sides. She basically has the same armor as the Mainz except for the turrets.

The bow section

bow1

The bow is 25 mm thick except for an extended belt of 40 mm that reaches the tip of the bow like on the Mainz.

bow2

Inside the bow, there is a 20 mm armored deck but it’s basically a decoration due to its position and its thickness. Anything that already overmatched the bow of the ship will overmatch it as well.

bow3

For the protection of the middle section, except for the 80 mm thick upper part of the citadel athwartship and a small part of the casemate above it, the rest is 25 mm thick. Sadly, I can’t show it here since with the rest of the bow also being 25 mm, you basically see nothing.

The middle section

mid1mid3

mid5

The deck of the Tallinn is, following the IFHE and plating rework 27 mm thick. The sides, on the other hand, are only 25 mm thick and the main belt, behind the torpedo bulge is 80 mm thick. Finally, behind the turtleback, the citadel side armor is only 20 mm thick.

mid4

For the turtleback, it is 40 mm thick. The weird thing is that on the armor viewer, it doesn’t link with the main belt but it’s possibly a simple mistake.

mid2

The vertical protection is… laughably bad with the citadel deck only being 30 mm thick. It continues inside the stern to form an armored deck in that section.

The stern section

stern1

For the stern, it’s 25 mm thick except for a 70 mm thick extended belt around the steering gears.

stern2

Inside the bow, there are 2 plates of 70 mm on either side of the 30 mm armored deck.

The superstructure

supers

Compared to the rest of the Admiral Hipper-class, the Tallinn has a much more compact superstructure with, for example, the lack of any plane operating facility. It is 13 mm thick except for the conning tower that is 150 mm thick.

The turrets

turrets

The turrets are entirely covered by 50 mm of armor sooo… yeah they are quite vulnerable. It’s not IJN level of turret protection but it’s not much better.

Personal opinion

Right now, the Tallinn seems like a weird introduction to the heavy cruiser sub-line. Compared to the Riga and Petropavlovsk, her armor is seriously lacking and you will be jumping from 180 mm guns that will require IFHE to 220 mm guns that won’t need it.

I also question the point of the radar on these ships now since it only lasts 12 seconds at best with the upgrade which means that unless Adrenaline rush kicks in, the ship will get one salvo at best and same for the rest of the team.

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