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Supertest: Russian Tier IX battleship Sovetsky Soyuz

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Alright, after a big delay (and I am truly sorry for it, personal life was keeping me busy) we can finally have a look at the 3 last Russian battleships! Let’s go with Sovetsky Soyuz!

The Sovetsky Soyuz might be with the Gangut and MAYBE the Kreml/Kremlin the most well-known ships in that tech tree as it was one of the closest to be completed. The Project 23 of battleships was started by the USSR in the late 1930s. Designed to counter German battleships, they would have reached a size similar to the Yamato once completed.
A total of 4 ships were laid down by 1940: the Sovetsky Soyuz, the Sovetskaya Ukraina, the Sovetskaya Rossiya and the Sovetskaya Belorussiya. Sadly, as it was the first time that Russian shipyards and industries had to deal with ships of such scale, multiple difficulties appeared. The Sovetskaya Belorussiya was even canceled after discovering multiple construction flaws.
Soon after, a group of angry Germans talking about a certain operation Barbarossa came knocking at the door of Mother Russia and all work on the ships were suspended. The remaining 3 ships will later be scrapped in the late 1940s.

Here is a picture taken by the Luftwaffe in June 1941 of the Sovetsky Soyuz as she was when the construction was suspended.

Modules
Hull
Engine
Gun Fire Control System
Main battery

S. Soyuz (A)

Propulsion: 231 000 hp

GFCS IX mod. 1

406 mm/50 MK-1

S. Soyuz (B)

GFCS IX mod. 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatterySecondariesAir DefenseConsumables
TierIX
Health80 900 HP
Main Armament
Maximum Firing Range17 620 km
406 mm/50 MK-13 x 3 406 mm
Secondary Armament
Maximum Firing Range5.00 km
152 mm/57 MK-176 x 2 152 mm
100 mm/56 MZ-144 x 2 100 mm
Maximum speed28 kt
Turning Circle Radius950 m
Rudder Shift Time20.9 s
Surface Detectability16.70 km
Air Detectability13.36 km
Detectability After Firing Main Gus in Smoke16.10 km
3×3 406 mm/50 MK-1
180 Degree Turn Time30.0 s
Reloading Time33.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle30°
Sigma1.70 sigma
Maximum Dispersion257 m
Shells
Type of ProjectileHE
Alpha Damage5 800 HP
Damage5 020 HP
Alpha Piercing HE68 mm
Explosion Size2.53
Chance to Cause Fire40 %
Projectile Speed830 m/s
Air Drag0.304
Projectile Mass1 108
Projectile Krupp250
Type of ProjectileAP
Alpha Damage13 250 HP
Chance to Cause Fire-0.5 %
Projectile Speed830 m/s
Air Drag0.247
Projectile Mass1 108
Projectile Krupp2 430
Projectile Detonator0.033 s
6 x 2 100 mm/56 MZ-14
Reloading Time3.75 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage1 400 HP
Damage310 HP
Alpha Piercing HE17 mm
Explosion Size0.29
Chance to Cause Fire6 %
Projectile Speed895 m/s
Air Drag0.286
Projectile Mass15.8
Projectile Krupp1
6 x 2 152 mm/57 MK-17
Reloading Time8.0 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage2 200 HP
Damage810 HP
Alpha Piercing HE25 mm
Explosion Size0.58
Chance to Cause Fire12 %
Projectile Speed950 m/s
Air Drag0.321
Projectile Mass55
Projectile Krupp6
4 x 2 100 mm/56 MZ-14
Sector range3.2 km – 5.8 km
Hit chance73 %
Sector’s damage310
Sector’s damage frequency3.38 s
Sector’s damage per second92
Flak clouds number4
Flak cloud damage1400
8 x 1 37 mm 70-K and 8 x 4 37 mm 46-KR
Sector range1.0 km – 3.2 km
Hit chance73 %
Sector’s damage190
Sector’s damage frequency0.69 s
Sector’s damage per second275
Flak clouds number7
Flak cloud damage840
Sector reinforcement
Sector reinforcement bonus+25%
Sector reinforcement time12 s
Sector reinforcement shift time12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 10 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 2
Work time: 60 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 4
Work time: 10 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 60 s
Cooldown: 90 s
Radius: 3 km
Charges: 2
Work time: 50 s
Cooldown: 270 s
Spotting range: 15 km
Will only spot battleships and aircraft carriers
Charges: 3
Work time: 50 s
Cooldown: 180 s
Range: 15 km
Will only spot battleships and aircraft carriers
GeneralMain BatterySecondariesAir DefenseConsumables
TierIX
Health88 100 HP
Main Armament
Maximum Firing Range19 382 km
406 mm/50 MK-13 x 3 406 mm
Secondary Armament
Maximum Firing Range5.00 km
130 mm/55 B-2-U6 x 2 130 mm
Maximum speed28 kt
Turning Circle Radius950 m
Rudder Shift Time14.9 s
Surface Detectability16.70 km
Air Detectability13.36 km
Detectability After Firing Main Gus in Smoke16.10 km
3×3 406 mm/50 MK-1
180 Degree Turn Time30.0 s
Reloading Time33.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle30°
Sigma1.70 sigma
Maximum Dispersion257 m
Shells
Type of ProjectileHE
Alpha Damage5 800 HP
Damage5 020 HP
Alpha Piercing HE68 mm
Explosion Size2.53
Chance to Cause Fire40 %
Projectile Speed830 m/s
Air Drag0.304
Projectile Mass1 108
Projectile Krupp250
Type of ProjectileAP
Alpha Damage13 250 HP
Chance to Cause Fire-0.5 %
Projectile Speed830 m/s
Air Drag0.247
Projectile Mass1 108
Projectile Krupp2 430
Projectile Detonator0.033 s
6 x 2 130 mm/55 B-2-U
Reloading Time5.0 s
Sigma1.00 sigma
Horizontal Dispersion50 m
Vertical Dispersion110 m
Shells
Type of ProjectileHE
Alpha Damage1 900 HP
Damage570 HP
Alpha Piercing HE22 mm
Explosion Size0.45
Chance to Cause Fire8 %
Projectile Speed900 m/s
Air Drag0.255
Projectile Mass33.4
Projectile Krupp52
6 x 2 130 mm/55 B-2-U 
Sector range3.5 km – 6.0 km
Hit chance73 %
Sector’s damage450
Sector’s damage frequency3.43 s
Sector’s damage per second131
Flak clouds number5
Flak cloud damage1540
12 x 4 37 mm 46-KR and 8 x 2 37 mm V-11
Sector range2.3 km – 3.5 km
Hit chance73 %
Sector’s damage200
Sector’s damage frequency0.46 s
Sector’s damage per second435
Flak clouds number10
Flak cloud damage910
4 x 4 25 mm 4M-120
Sector range0.1 km – 2.3 km
Hit chance68 %
Sector’s damage150
Sector’s damage frequency 0.71s
Sector’s damage per second211
Sector reinforcement
Sector reinforcement bonus+25%
Sector reinforcement time12 s
Sector reinforcement shift time12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 10 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 2
Work time: 60 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 4
Work time: 10 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 60 s
Cooldown: 90 s
Radius: 3 km
Charges: 2
Work time: 50 s
Cooldown: 270 s
Spotting range: 15 km
Will only spot battleships and aircraft carriers
Charges: 3
Work time: 50 s
Cooldown: 180 s
Range: 15 km
Will only spot battleships and aircraft carriers

The armor analysis

The Sovetsky Soyuz is quite an interesting ship in terms of armor. Unlike the Vladivostok and the Kremlin that both have an exposed upper citadel, Sovetsky Soyuz actually has a full spaced armor scheme protecting her citadel.

general.JPG

The bow section

This time, we won’t have a bow the size of Russia. It is much more… let’s say standard.

bow1.JPG

The plating is the classic tier IX protection with 32 mm except for the extended belt of 220 mm.

bow2.JPG

Inside the bow, there are 2 armored decks but with a quite weird layout as you can see here. The first armored deck is 100 mm thick and reaches the main armor deck.

Between the 2 armored decks, there is a bulkhead with the upper part being 285 mm thick and the lower part 250 mm thick.

bow5.JPG

The second armored deck is exactly at the waterline and is followed by a second bulkhead. Both are 65 mm thick.

As for the frontal protection of the middle section, the lower part (on the left) including the citadel is 230 mm thick. The upper part (on the right) is only 25 mm thick.

bow7.JPG

As for the citadel, there is how the athwartship looks like. We once again have that T shaped citadel so if you want to hit it, aim above the water line and not below as it will be much easier to reach even with the spaced armor.

The middle section

mid1.JPG

For the middle section, we have an extra thick main belt. Or at least, a part of it. Starting from the front (in red) the main belt is 420 mm thick but then it gets thinner to 406 mm, then 390 mm and finally 375 mm for the rest of the main belt (between the 2nd and 3rd turret). I think that you understood it well, if you want to penetrate the main belt of that ship, avoid shooting the part below the 1st turret.
As for the upper belt and the deck, they are 40 mm thick which is pretty nice against cruisers HE and Yamato guns.

Once we cracked the shell, we can look at the citadel inside of it. The upper part (on the left) is only 20 mm thick and is fairly close from the main belt. This means that if a shell punches through your main belt, the shells will most likely hit the citadel as well. The lower part that gets deeper inside the ship and below the waterline is 58 mm thick. Basically, forget that part of the citadel, you won’t reach it.

For the armor decks, there is first a 150 mm main armor deck and then the citadel’s 50 mm deck. It MIGHT save you from AP bombs but I can’t be 100 % sure at all with the new AP bombs mechanics.

The stern section

stern1.JPG

For the stern, we have the classic 32 mm of armor plus an extended belt of 375 mm for the lower part and the upper part is 180 mm thick.

For the first part of the internal protection, there is a 100 mm thick armored deck and just above it, at the end of the extended belt of 180 mm, a casemate also 180 mm thick.

For the second part, there is an armored deck right at the waterline with sloped sides. It is 65 mm thick. Right after, there is one massive bulkhead of 365 mm below the 180 mm casemate I talked about just before. As you can see, the upper part of the middle section’s rear protection is also 365 mm thick.

Finally, for the citadel’s athwartship and the casemate around it, they are both 75 mm thick and as you can see, it is actually shaped around what would normally be the barbette of the third turret.

The superstructure

supers.JPG

The superstructure is the classic 19 mm thick. Compared to previous ships, it is relatively larger so destroyers will have a bit more stuff to damage.

The turrets

turrets.JPG

Well, these turrets are really not bad in terms of armor protection. The face is 495 mm thick, the sides are 230 mm thick, the back is 410 mm thick and finally, the roof is 270 mm thick. As for the barbette, the upper part is 425 mm thick and the much smaller lower part is 50 mm thick.
Unlike the previous ship where the turrets seemed relatively “”fragile””, these turrets will be a tough nut to crack.

As of right now, this ship looks quite strong. The gun handling seems amazing, the shells hit like a truck and the armor is really good. Promising, promising.

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15,466 thoughts on “Supertest: Russian Tier IX battleship Sovetsky Soyuz

  1. Here she is… my FAVOURITE battleship, who I have been waiting for since 2015. Oh it will be so good to finally see her in game!

  2. Am I the only one who sees a certain similarity with the Roma? The turrets are similar, the main deck is lower at the stern on both ships… It looks a bit like a Roma on steroids, don’t you think?

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