World of Warships

Supertest: Russian Tier X battleship Kremlin

Here we finally are. Ladies and Gentlemen, thank you for waiting, it is here, the tier X Russian battleship Kremlin. Or Kreml. Or the name might change because I saw quite a few Russian players not happy with it just like French players as well as me weren’t happy back when République was called France.

Anyway, the Kremlin is based on the Project 24 of battleships from the Soviet Navy. This project was, as the name suggests, an evolution of the previous project 23. The ships were planned as an upscaled version of the Stalingrad-class (just like the Project 66 AKA the Moskva was a downscaled version) and were designed to have a standard displacement of around 75 000 tons. At the start, the main battery was planned to consist of 406 mm guns. However, the idea of fitting the ships with 457 mm guns was considered until Stalin stepped in to tell to the naval engineers to calm down and to stick to the original 406 mm guns especially considering the fact that the design kept getting bigger.
In the end, no ship was ever laid down as the project was cancelled with Stalingrad and the rest after the death of Stalin.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery

Kreml (A)

Propulsion: 280 000 hp

GFCS X mod. 2

406 mm/55 B-52

457 mm/48 B-45

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatterySecondariesAir DefenseConsumables
Tier X
Health 108 300 HP
Main Armament
Maximum Firing Range 20 680 km
406 mm/55 B-52 3 x 3 406 mm
Secondary Armament
Maximum Firing Range 6.00 km
130 mm/60 BL-109A 8 x 2 130 mm
Maximum speed 29.5 kt
Turning Circle Radius 1090 m
Rudder Shift Time 16.3 s
Surface Detectability 17.04 km
Air Detectability 17.40 km
Detectability After Firing Main Gus in Smoke 18.10 km
3×3 406 mm/50 MK-1
180 Degree Turn Time 30.0 s
Reloading Time 28.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle 30°
Sigma 1.70 sigma
Maximum Dispersion 274 m
Shells
Type of Projectile HE
Alpha Damage 5 800 HP
Damage 5 020 HP
Alpha Piercing HE 68 mm
Explosion Size 2.53
Chance to Cause Fire 40 %
Projectile Speed 870 m/s
Air Drag 0.22
Projectile Mass 1 108
Projectile Krupp 250
Type of Projectile AP
Alpha Damage 13 450 HP
Chance to Cause Fire -0.5 %
Projectile Speed 870 m/s
Air Drag 0.237
Projectile Mass 1 108
Projectile Krupp 2 430
Projectile Detonator 0.033 s
8 x 2 130 mm/60 BL-109A
Reloading Time 4.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 800 HP
Damage 500 HP
Alpha Piercing HE 22 mm
Explosion Size 0.43
Chance to Cause Fire 8 %
Projectile Speed 950 m/s
Air Drag 0.291
Projectile Mass 33.4
Projectile Krupp 1
8 x 2 130 mm/60 BL-109A
Sector range 3.5 km – 6.6 km
Hit chance 75 %
Sector’s damage 500
Sector’s damage frequency 1.18 s
Sector’s damage per second 424
Flak clouds number 10
Flak cloud damage 1820
12 x 4 45 mm SM-20-ZIF
Sector range 2.3 km – 3.5 km
Hit chance 75 %
Sector’s damage 260
Sector’s damage frequency 0.41 s
Sector’s damage per second 634
Flak clouds number 11
Flak cloud damage 1120
18 x 4 25 mm 4M-120
Sector range 0.1 km – 2.3 km
Hit chance 70 %
Sector’s damage 190
Sector’s damage frequency 0.22 s
Sector’s damage per second 864
Sector reinforcement
Sector reinforcement bonus +25%
Sector reinforcement time 12 s
Sector reinforcement shift time 12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 20 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Charges: 2
Work time: 60 s
Cooldown: 270 s
Spotting range: 15 km
Will only spot battleships and aircraft carriers
Consumable charges: 4
Work time: 20 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Charges: 3
Work time: 60 s
Cooldown: 180 s
Range: 15 km
Will only spot battleships and aircraft carriers
GeneralMain BatterySecondariesAir DefenseConsumables
Tier X
Health 108 300 HP
Main Armament
Maximum Firing Range 20 680 km
457 mm/48 B-45 3 x 3 457 mm
Secondary Armament
Maximum Firing Range 6.00 km
130 mm/60 BL-109A 8 x 2 130 mm
Maximum speed 29.5 kt
Turning Circle Radius 1090 m
Rudder Shift Time 16.3 s
Surface Detectability 17.04 km
Air Detectability 17.40 km
Detectability After Firing Main Gus in Smoke 18.10 km
3×3 457 mm/48 B-45
180 Degree Turn Time 30.0 s
Reloading Time 34.0 s
Optimal fronfiring angle
30°
Optimal rear firing angle 30°
Sigma 1.70 sigma
Maximum Dispersion 274 m
Shells
Type of Projectile HE
Alpha Damage 6 600 HP
Damage 6 400 HP
Alpha Piercing HE 76 mm
Explosion Size 3.04
Chance to Cause Fire 48 %
Projectile Speed 800 m/s
Air Drag 0.24
Projectile Mass 1 583
Projectile Krupp 240
Type of Projectile AP
Alpha Damage 15 500 HP
Chance to Cause Fire -0.5 %
Projectile Speed 800 m/s
Air Drag 0.256
Projectile Mass 1 583
Projectile Krupp 2 450
Projectile Detonator 0.033 s
8 x 2 130 mm/60 BL-109A
Reloading Time 4.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 800 HP
Damage 500 HP
Alpha Piercing HE 22 mm
Explosion Size 0.43
Chance to Cause Fire 8 %
Projectile Speed 950 m/s
Air Drag 0.291
Projectile Mass 33.4
Projectile Krupp 1
8 x 2 130 mm/60 BL-109A
Sector range 3.5 km – 6.6 km
Hit chance 75 %
Sector’s damage 500
Sector’s damage frequency 1.18 s
Sector’s damage per second 424
Flak clouds number 10
Flak cloud damage 1820
12 x 4 45 mm SM-20-ZIF
Sector range 2.3 km – 3.5 km
Hit chance 75 %
Sector’s damage 260
Sector’s damage frequency 0.41 s
Sector’s damage per second 634
Flak clouds number 11
Flak cloud damage 1120
18 x 4 25 mm 4M-120
Sector range 0.1 km – 2.3 km
Hit chance 70 %
Sector’s damage 190
Sector’s damage frequency 0.22 s
Sector’s damage per second 864
Sector reinforcement
Sector reinforcement bonus +25%
Sector reinforcement time 12 s
Sector reinforcement shift time 12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 20 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Charges: 2
Work time: 60 s
Cooldown: 270 s
Spotting range: 15 km
Will only spot battleships and aircraft carriers
Consumable charges: 4
Work time: 20 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Charges: 3
Work time: 60 s
Cooldown: 180 s
Range: 15 km
Will only spot battleships and aircraft carriers

The armor analysis

general.JPG

That is one serious level of armor right here Ladies and Gentlemen. Considering the ship is basically designed to fight under 16/15 km, don’t worry, her armor will help you to achieve your mission.

The bow section

bow1.JPG

Starting with the bow, as usual, the main part is 32 mm thick like all the other tier X battleships but you have also a very nice icebreaker. It is, starting from the middle section, 150 mm thick and then it gets thinner to 50 mm thick. Half of that icebreaker is above the waterline.

Inside the bow, there is an armored deck just above the icebreaker and it is 100 mm thick. At the end of that armored deck, there is a 420 mm thick heavily angled bulkhead.

bow5.JPG

For the frontal protection of the middle section, there is for the upper part a 150 mm thick casemate.

bow4

For the lower part including the citadel’s athwartship, it is 350 mm thick.

bow6.JPG

The citadel (in orange) has the Russian battleships T shape which means that below the waterline, the citadel is in a spaced armor configuration.

The middle section

mid1.JPG

The Kremlin gets the record of the thickest main belt of the game! Below the turrets, the main belt is 430 mm thick and between these 2 sections, it is 410 mm thick. If you add to this the angle of that main belt, it beats almost completely the Yamato. There is just a single portion of the Yamato’s 410 mm main belt where it gets thicker than on the Kremlin because of the slope.

mid2.JPG

The citadel’s lower section is protected on the sides by 70 mm of armor on top of the main belt for the upper part. For the part really deep underwater, it is more than unlikely that a shell ever reaches it.

mid3.JPG

The citadel’s deck is 150 mm thick so AP bombs from Hakuryu and such will definitely be able to reach your citadel if they are dropped the right way.

Now, the following description is surrounded by one massive IF. It turns out that inside the citadel, there is a splinter deck. This might mean that Wargaming planned ahead on lowering the citadel in the event that people start complaining about it being too easy to hit.
As I said though, it is a major IF.

This splinter deck is divided into 3 parts. Below the turrets, it is 75 mm thick and on the engine section, it is only 20 mm thick.

Once again, right now, this splinter deck doesn’t come into play. It will only be a thing if somehow Wargaming decide to lower the citadel of the ship.

The stern section

stern1.JPG

For the stern, the ship is well equipped to kite if need be. The major part is the classic 32 mm plating. There is then the extended belt that is, starting from the middle section 150 mm thick and then 300 mm thick.

Inside the stern, there is an armored deck split into 2 parts. The first one, on the left, is 100 mm thick and the second one on the right is 150 mm thick. Between the 2 parts of the armored deck, there is a bulkhead of 100 mm.

stern4.JPG

At the end of the armored deck, there is a bulkhead similar to the one inside the bow. It is however much wider and is 400 mm thick. I would say, good luck hitting the citadel through the stern or through the bow.

The superstructure

supers.JPG

For the superstructure, it is quite similar to the one on the Stalingrad (which is quite logic) so it is fairly big. As usual for a tier X battleship, it is 19 mm thick.

The turrets

turrets.JPG

Hmmm. Boy, these turrets. Boy, they are spicy.  Let’s put it straight, they should be beating the République turrets and by such would take the position of the second most resistant turrets of the game. Of course, the great winner will always remain Yamato.

The face of these turrets is 550 mm thick. You might say “But wait, République has 590 mm turret face.” and you are right but it’s without counting the effective thickness and with that, Kremlin gets the medal. The face of the turrets is angled at 45° compared to 28° for the République. This means that the Kremlin’s turrets armor gets a big bump compared to République’s turrets.
For the rest of the armor, the sides are 254 mm thick, the back is 508 mm thick and the roof is 254 mm thick.

To conclude on this ship, boy I am hyped for it. It is well armored with a massive HP pool, the guns are nasty and the handling is fantastic, the anti-air as well, it has on top of that the third best concealment of all tier X battleships. It will still require a more careful playstyle due to the limited number of damage control party and fewer repair party but I am frankly looking forward to this ship.

Side note: it has better concealment than Stalingrad… Yes. Yes, that doesn’t make any sense.

5 comments

  1. The ships were planned, and in the end, no ship was ever laid down, as the project was cancelled with Stalingrad and the rest after the death of Stalin. So this Project will be used in special game mode ?

  2. Excuse me? Projet 24 wasnt any kind of “up-scaled “Stalingrad”-class”; it was Project 23 Sovetsky Souyz-class, re-designed to incorporate wartime experience.

  3. You can see the resemblance with the Moskva and Stalingrad, especially in the superstructures and in those superfiring secondaries over the main batteries… The Soviet Navy was really standardizing their designs. Must have learned from the US Navy (look at the Alaska – Baltimore – Cleveland classes…)

  4. Correction, French players wanted the ship called France, stupid Muricans cried because they didn’t have a ship called “America” and thus didn’t want a ship called France if they don’t have an “America” in the first place. Yes, typical muricans are not very smart people.

    1. No it because we don’t like the French very much so we don’t want them having anything special.

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