World of Warships

Supertest: Pan-Asian Tier VIII Cruiser Wukong and Tier IX Battleship Bajie

As the Chinese New Year approaches, we are getting new premium ships to make it a bit more interesting.

Now… these 2 premium ships might be the weirdest I ever saw in this game. The first one is the Tier VIII cruiser Wukong that is based on the French cruiser Charles Martel and the second one is… the tier IX battleship Bajie that is based on the Izumo. For now, the ships have the exact same model as Charles Martel B-hull and Izumo C-hull but we might be able to hope for a new model for the Izumo even though only time will tell.

You might also think that it doesn’t make any sense that a Japanese battleship and a French cruiser become Chinese Premium and I heavily agree with you. Now, it does have a good side because it will allow me to go back to these 2 designs soooo… I guess that I have to say thank you to the Chinese New Year.

In both cases, I will not go back to there armor scheme since you basically just need to check the Charles Martel and Izumo to look at it on your side.

Chinese Tier VIII  Cruiser Wukong

wukong.JPG

The Wukong (and by such the Charles Martel) is based on the never-completed Saint-Louis-class of heavy cruisers from the French Navy. More precisely, they are following the characteristics of the C5 A3 variant.

This new class was meant to succeed the Algérie but this time, free from the restrictions of the London Naval Treaty and Washington Naval Treaty. These ships were also meant to counter the under-construction Admiral Hipper-class heavy cruisers of the Kriegsmarine and would carry a powerful main armament of 3 triple 203 mm gun turrets with 2 superfiring forward and one aft. The ships would also be equipped with the more modern dual-purpose twin “Canons de 100 mm Modèle 1933” as well as the twin “Canons de 37 mm Modèle 1935 ACAD”.

The ships were meant to be named the same way as retired pre-dreadnought battleships: Saint-Louis, Henri IV, Charlemagne, Brennus, Charles Martel and Vercingetorix.

In the end, all work on the class was abandoned with the Fall of France in June 1940.

When it comes to the Wukong, the ship is getting an… interesting treatment to say the least. She trades the Hydroacoustic Search, the Engine Boost as well as the Main Battery Reload Booster for a Torpedo Reload Booster and Deep-water torpedoes. If this sounds like a bad trade for you, don’t worry, you are not alone.

At least, the ship as a cool name since it is named after the Chinese mythologic figure Sun Wukong, the Monkey King. Some people might know the name since it inspired the character Son Goku from the iconic manga Dragon Ball as well as a champion in the video game League of Legends.

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Wukong

Propulsion: 100 000 hp

PCA n° 8 Mle 1

203 mm/55 Mle 1934

550 mm 23DT

Characteristics
GeneralMain BatterySecondariesTorpedo TubesAir DefenseConsumables
Tier VIII
Health 38 000 HP
Displacement 14 700 tons
Main Armament
Maximum Firing Range 17.580 km
203 mm/55 Mle 1934 3 x 3 203 mm
Secondary Armament
Maximum Firing Range 5.000 km
100 mm/45 Mle 1931 5 x 2 100 mm
Torpedo Armament
Maximum Firing Range 12.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 32.5 kts
Turning Circle Radius 690 m
Rudder Shift Time 9.9 s
Surface Detectability 13.68 km
Air Detectability 7.16 km
Detectability After Firing Main Gus in Smoke 8.03 km

gunq.JPG

3 x 3 203 mm/55 Mle 1934
 Reloading Time 10.5 s
180 Degree Turn Time 25.7 s
Optimal firing angles at the front 34°
Optimal firing angles at the rear 34°
Sigma 2.00 sigma
Maximum Dispersion 154 m
Shells
Type of Projectile  HE – 203 mm HE OEA Mle 1927
Alpha Damage 2 800 HP
Damage 1 230 HP
Penetration capacity  33 mm
Explosion size 0.86
Fire chance 15 %
Projectile Speed 876 m/s
Air Drag 0.33
Projectile Mass 123.8
Type of Projectile AP – 203 mm AP OPf Mle 1936
Alpha Damage 4 900 HP
Chance to Cause Fire -0.5 %
Projectile Speed 845 m/s
Air Drag 0.33
Projectile Mass 134
Projectile Krupp 2 434
Projectile Detonator 0.033 s
Detonator threshold 34 mm

secondaries.JPG

5 x 2 100 mm/45 Mle 1931
Reloading Time 4.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 100 mm HE OEA Mle 1928
Alpha Damage 1 400 HP
Damage 310 HP
HE penetration 16 mm
Explosion Size 0.29
Chance to Cause Fire 6 %
Projectile Speed 780 m/s
Air Drag 0.314
Projectile Mass 13.5

torp.JPG

2 x 3 550 mm tube lance-torpilles
550 mm 24V Mod D (Deep-water torpedoes)
Reloading Time 110 s
Maximum Distance 12.0 km
Optimal firing angles at the front 25°
Optimal firing angles at the rear 32°
Damage 18 400
Speed 63 kt
Surface Detectability 0.8 km

AA.JPG

5 x 2 100 mm/45 Mle 1931
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 14
Sector’s damage frequency 0.29 s
Sector’s damage per second 49
Flak clouds number 2
Flak cloud damage 1 190
4 x 4 40 mm/56 Bofors Mk2
4 x 2 37 mm/70 ACAD Mle 1936
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 60
Sector’s damage frequency 0.29 s
Sector’s damage per second 210
16 x 1 20 mm/70 Mk4 
Sector range 0.1 km – 2.0 km
Hit chance  85 %
Sector’s damage 37
Sector’s damage frequency 0.29 s
Sector’s damage per second 130
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Boost: +50% damage of the continuous DPS
+300 % damage of flak clouds
Spotting Aircraft I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Torpedo Reload Booster I
Number of charges: 2
Work time: 1 s
Cooldown: 360 s
Torpedo reload time: 8 s
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Boost: +50% damage of the continuous DPS
+300 % damage of flak clouds
Spotting Aircraft II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range
Torpedo Reload Booster II
Number of charges: 3
Work time: 1 s
Cooldown: 240 s
Torpedo reload time: 8 s

Personal opinion

Hum… so we trade everything that makes the Charles Martel interesting for a torpedo reload booster? On a ship with only 3 torpedoes per side?

Well for me, that’s a big no.

Chinese Tier IX  Battleship Bajie

Capture.JPG

The Bajie and the Izumo are both based on the Design  A-140 J2 of battleship from the Imperial Japanese Navy. This design was carrying 3 triple 410 mm gun turrets, all at the front of the superstructure and with 2 superfiring at the front and one facing towards the stern.

This design was one of the MANY preliminary designs that lead to the well known Yamato-class battleships.

When it comes to World of Warships, the Bajie is a C-hull Izumo that trades reload and turret rotation speed for a better sigma and more range. At least, this time I can agree with the trade even though the ship still makes no sense at all…

The ship is named after another character from the Chinese Mythology buuuut… it is certainly not as cool as a Monkey King. This time, we are talking about an anthropomorphic pig that is often called “the idiot” in the novels covering his adventures with the Monkey King.

Modules
Hull
Engine
Gun Fire Control System
Main battery

Bajie

Propulsion: 135 000 hp

Type9 mod. 1

410 mm/50 10th Year Type
Characteristics
GeneralMain BatterySecondariesAir DefenseConsumables
Tier IX
Health 78 900 HP
Displacement 57 479 tons
Main Armament
Maximum Firing Range 25.410 km
410 mm/50 10th Year Type 3 x 3 410 mm
Secondary Armament
Maximum Firing Range 7.000 km
127 mm/40 Type89 A1 mod. 2
155 mm/60 3rd Year Type
12 x 2 100 mm
1 x 3 155 mm
Maximum speed 28.0 kts
Turning Circle Radius 890 m
Rudder Shift Time 19.7 s
Surface Detectability 17.19 km
Air Detectability 12.53 km
Detectability After Firing Main Gus in Smoke 16.8 km

turrets

3 x 3 410 mm/50 10th Year Type
 Reloading Time 32.0 s
180 Degree Turn Time 45.0 s
Optimal firing angles at the front 37°
Optimal firing angles at the rear 36°
Sigma 2.10 sigma
Maximum Dispersion 291 m
Shells
Type of Projectile  HE – 410 mm HE Type0
Alpha Damage 6 500 HP
Damage 3 960 HP
Penetration capacity  67 mm
Explosion size 2.34
Fire chance 30 %
Projectile Speed 869 m/s
Air Drag 0.505
Projectile Mass 938.5
Type of Projectile AP – 410 mm AP/APC Type91
Alpha Damage 12 900 HP
Chance to Cause Fire -0.5 %
Projectile Speed 870 m/s
Air Drag 0.3
Projectile Mass 1 020
Projectile Krupp 2 711
Projectile Detonator 0.033 s
Detonator threshold 68 mm

secondaries.JPG

12 x 2 127 mm/40 Type89 A1 mod. 2
Reloading Time 6.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 127 mm HE Type0
Alpha Damage 2 100 HP
Damage 440 HP
HE penetration 20 mm
Explosion Size 0.41
Chance to Cause Fire 8 %
Projectile Speed 725 m/s
Air Drag 0.34
Projectile Mass 23.45
1 x 3 155 mm/60 3rd Year Type
Reloading Time 12.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 100 mm HE OEA Mle 1928
Alpha Damage 2 600 HP
Damage 630 HP
HE penetration 25 mm
Explosion Size 0.55
Chance to Cause Fire 10 %
Projectile Speed 925 m/s
Air Drag 0.335
Projectile Mass 55.87

AA.JPG

12 x 2 127 mm/40 Type89 A1 mod. 2
Sector range 0.1 km – 5.8 km
Hit chance 75 %
Sector’s damage 43
Sector’s damage frequency 0.29 s
Sector’s damage per second 151
Flak clouds number 6
Flak cloud damage 1 540
24 x 1 25 mm/60 Type96 mod. 1
28 x 3 25 mm/60 Type96 Triple mod. 1
Sector range 0.1 km – 2.5 km
Hit chance 85 %
Sector’s damage 83
Sector’s damage frequency 0.29 s
Sector’s damage per second 291
Slot 1
Slot 2
Slot 3
Damage Control Party I
Work time: 10 s
Cooldown: 120 s
Repair Party I
Number of charges: 3
Work time: 28 s
Cooldown: 120 s
HP Regeneration speed: 0.5 % Max HP/s
Hydroacoustic Search I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Damage Control Party II
Work time: 10 s
Cooldown: 80 s
Repair Party II
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP Regeneration speed: 0.5 % Max HP/s
Hydroacoustic Search II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range
Fighter I
Number of charges: 2
Work time: 60 s
Cooldown: 135 s
Fighter II
Number of charges: 3
Work time: 60 s
Cooldown: 135 s

Personal opinion

With all the buffs that she received, the Izumo became a very strong ship.

Now they give us a more accurate version and with more range at the cost of a bit of traverse speed and 2 seconds reload. Where do I sign? Because here, the trade is definitely worth it.

This new ship might finally bring us the Izumo model rework and I’m hoping to see a special skin with a pig face at the front of the ship like the bird on Irian!

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6 comments

  1. So… WG trying to appeal to chinese customers by crafting fake chinese copies of ships that never existed even in the navies they were supposed to serve in?

    What’s next, Kremlin with two quad deepwater launchers on back called “Chairman Mao”?

    1. absolutely correct. Money is money and just like in WoT, WG is trying to squeeze the chinese market giving them some ships that are better than their silver counterpart.

    1. Could be seen that way. Though to be fair all of the Pan Asian ships are in essence the same. The real ones were all historical US and European vessels, typically destroyers which ended up being sold off to SEA navies in the post-WW2 era when the US and other naval powers had no need for so many ships, thus many obsolete vessels that would have been decommissioned anyhow were instead sold off, for instance to the ROC and ROK navies.

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