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Supertest: Pan-Asian Tier VI Cruiser Rahmat

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Historical background

The Rahmat is a hypothetical Dido-class light cruiser that would have been transferred to… I guess the Royal Malaysian Navy? It’s honestly the only one I can think of but it’s mostly because they also had a frigate named Rahmat in the 60s/70s.

Also, while the A hull is carrying the initially planned five twin turrets with 133 mm (5.25 in) guns, the B hull is… a weird mix between the initial configuration and the configuration some ships received because of a shortage of twin 133 mm turrets in World War II. Because of that shortage, some of the Dido-class members were launched with either missing turrets or different ones. HMS Scylla, for example, was armed with four twin QF 113 mm (4.5 in) Mk.III in UD MK III mountings.

When it comes to the B hull of Rahmat, she is armed with five of these twin 113 mm turrets with three superfiring at the front and two superfiring at the rear.

Just like the rest of the Pan-Asian cruisers, Rahmat gets a Smoke Generator and deepwater torpedoes.

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Rahmat (A)

icon_module_Engine_installed

Propulsion: 62 000 HP

icon_module_Suo_installed

‎‎Mk VI mod. 1

icon_module_Artillery_installed

133 mm/50 QF Mk I

icon_module_Torpedoes_installed

533 mm Mk IX**

icon_module_Hull_installed

Rahmat (B)

icon_module_Suo_installed

‎‎Mk VI mod. 2

Stock Ship

General Characteristics

TierVI
Health21 200 HP
Torpedo Damage Reduction4 %
Displacement5 450 tons
Dimensions
Overall length156.01 m
Beam15.51 m
Overall height (keel to the highest point on the ship)17.87 m
Freeboard3.5 m
Main Armament
Maximum Firing Range11.360 km
133 mm/50 QF Mk I5 x 2 133 mm
Torpedo Armament
Maximum Firing Range9.500 km
533 mm TR Mk IV2 x 3 533 mm
Maximum speed32.3 knots
Turning Circle Radius570 m
Rudder Shift Time9.1 s
Surface Detectability10.26 km
Air Detectability6.44 km
Detectability After Firing Main Guns in Smoke4.26 km

Main Armament

5 x 2 133 mm/50 QF Mk I
 Maximum Firing Range11.360 km
 Reloading Time7.0 s
180 Degree Turn Time18.0 s
Optimal firing angles at the front23° for 4 turrets
43° for 5 turrets
Optimal firing angles at the rear37°
Sigma2.05 sigma
Maximum Dispersion111 m
Shells
Type of Projectile HE – 133 mm HE Mk IC
Alpha Damage1 900
Penetration capacity 22 mm
Explosion size0.46
Fire chance8 %
Projectile Speed792 m/s
Air Drag0.321
Projectile Mass36.3 kg
Type of ProjectileAP – 133 mm AP Mk IC
Alpha Damage2 550
Projectile Speed792 m/s
Air Drag0.321
Projectile Mass36.3 kg
Projectile Krupp2 882
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Torpedo Armament

2 x 3 533 mm TR Mk IV
533 mm Mk IX*
Deepwater: Can only hit cruisers, battleships and aircraft carriers
Reloading Time72 s
Maximum Distance9.500 km
Optimal firing angles at the front32°
Optimal firing angles at the rear24°
Damage15 800
Flooding Chance265%
Speed61 knots
Surface Detectability0.8 km

Anti-air Armament

5 x 2 133 mm/50 QF Mk I
Sector range0.1 km – 5.2 km
Hit chance90 %
Sector’s damage18
Sector’s damage frequency0.29 s
Sector’s damage per second63
Flak clouds number2
Flak cloud damage1 260
2 x 4 40 mm/39 QF Mk VII
Sector range0.1 km – 2.5 km
Hit chance90 %
Sector’s damage17
Sector’s damage frequency0.29 s
Sector’s damage per second60
4 x 2 20 mm Oerlikon Mk20
3 x 1 20 mm Oerlikon Mk4
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage27
Sector’s damage frequency0.29 s
Sector’s damage per second95

Consumable

Slot 1
Slot 2
Slot 3
Damage Control Party
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Smoke Generator

Number of charges: 3
Work time: 30 s
Cooldown: 100 s
Smoke radius: 450 m
Smoke duration: 70 s

Fully Upgraded Ship

General Characteristics

TierVI
Health23 600 HP
Torpedo Damage Reduction4 %
Displacement6 900 tons
Dimensions
Overall length156.01 m
Beam15.51 m
Overall height (keel to the highest point on the ship)17.87 m
Freeboard3.5 m
Main Armament
Maximum Firing Range12.496 km
113 mm/45 Mk III UD5 x 2 113 mm
Torpedo Armament
Maximum Firing Range9.500 km
533 mm TR Mk IV2 x 3 533 mm
Maximum speed32.3 knots
Turning Circle Radius570 m
Rudder Shift Time6.5 s
Surface Detectability10.26 km
Air Detectability6.44 km
Detectability After Firing Main Guns in Smoke4.26 km

Main Armament

5 x 2 113 mm/45 Mk III UD
 Maximum Firing Range12.496 km
 Reloading Time5.25 s
180 Degree Turn Time9.0 s
Optimal firing angles at the front20° for 4 turrets
37° for 5 turrets
Optimal firing angles at the rear33°
Sigma2.05 sigma
Maximum Dispersion119 m
Shells
Type of Projectile HE – 113 mm HE Mk XVI
Alpha Damage1 600
Penetration capacity 19 mm
Explosion size0.36
Fire chance7 %
Projectile Speed746 m/s
Air Drag0.33
Projectile Mass25.0 kg
Type of ProjectileAP – 113 mm AP Mk XVI
Alpha Damage2 100
Projectile Speed746 m/s
Air Drag0.33
Projectile Mass25.0 kg
Projectile Krupp2 882
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Torpedo Armament

2 x 3 533 mm TR Mk IV
533 mm Mk IX*
Deepwater: Can only hit cruisers, battleships and aircraft carriers
Reloading Time72 s
Maximum Distance9.500 km
Optimal firing angles at the front32°
Optimal firing angles at the rear24°
Damage15 800
Flooding Chance265%
Speed61 knots
Surface Detectability0.8 km

Anti-air Armament

5 x 2 113 mm/45 Mk III UD
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage18
Sector’s damage frequency0.29 s
Sector’s damage per second63
Flak clouds number2
Flak cloud damage1 190
4 x 1 40 mm Bofors Mk VII
2 x 2 40 mm Bofors Mk IV
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage45
Sector’s damage frequency0.29 s
Sector’s damage per second158
5 x 1 20 mm Oerlikon Mk4
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage12
Sector’s damage frequency0.29 s
Sector’s damage per second42

Consumable

Slot 1
Slot 2
Slot 3
Damage Control Party
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Smoke Generator

Number of charges: 3
Work time: 30 s
Cooldown: 100 s
Smoke radius: 450 m
Smoke duration: 70 s

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor platings in the bow and stern:

Personal Opinion

On paper, Rahmat looks relatively decent. Basically a tier VI Atlanta but with the Smoke Generator to have more freedom of movement which will be much needed considering her short firing range.

As for her torpedoes, the reload time is nice but at the same time, it’s only 3 torpedoes per side so their actual impact will be quite limited.

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15,466 thoughts on “Supertest: Pan-Asian Tier VI Cruiser Rahmat

  1. All the T6+ Pan-Asian light cruisers have depth charges. I currently don’t cover anything related to ASW because subs are still in development.

  2. Pan-Asian Cruiser Rahmat, Tier VI:

    In order to achieve a more consistent progression of ship’s artillery, the 133mm main battery guns became a separate researchable module that is compatible with either of the equipped hulls.
    133mm main battery guns reload time decreased from 7 to 6.5 s.
    113mm main battery guns reload time increased from 5.3 to 6 s.
    180-degree turn time for the 113mm turrets increased from 9 to 18 s.

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