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Supertest: Pan-Asian Tier VI Cruiser Rahmat

5 min read

Historical background

The Rahmat is a hypothetical Dido-class light cruiser that would have been transferred to… I guess the Royal Malaysian Navy? It’s honestly the only one I can think of but it’s mostly because they also had a frigate named Rahmat in the 60s/70s.

Also, while the A hull is carrying the initially planned five twin turrets with 133 mm (5.25 in) guns, the B hull is… a weird mix between the initial configuration and the configuration some ships received because of a shortage of twin 133 mm turrets in World War II. Because of that shortage, some of the Dido-class members were launched with either missing turrets or different ones. HMS Scylla, for example, was armed with four twin QF 113 mm (4.5 in) Mk.III in UD MK III mountings.

When it comes to the B hull of Rahmat, she is armed with five of these twin 113 mm turrets with three superfiring at the front and two superfiring at the rear.

Just like the rest of the Pan-Asian cruisers, Rahmat gets a Smoke Generator and deepwater torpedoes.

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Rahmat (A)

icon_module_Engine_installed

Propulsion: 62 000 HP

icon_module_Suo_installed

‎‎Mk VI mod. 1

icon_module_Artillery_installed

133 mm/50 QF Mk I

icon_module_Torpedoes_installed

533 mm Mk IX**

icon_module_Hull_installed

Rahmat (B)

icon_module_Suo_installed

‎‎Mk VI mod. 2

Stock Ship

General Characteristics

Tier VI
Health 21 200 HP
Torpedo Damage Reduction 4 %
Displacement 5 450 tons
Dimensions
Overall length 156.01 m
Beam 15.51 m
Overall height (keel to the highest point on the ship) 17.87 m
Freeboard 3.5 m
Main Armament
Maximum Firing Range 11.360 km
133 mm/50 QF Mk I 5 x 2 133 mm
Torpedo Armament
Maximum Firing Range 9.500 km
533 mm TR Mk IV 2 x 3 533 mm
Maximum speed 32.3 knots
Turning Circle Radius 570 m
Rudder Shift Time 9.1 s
Surface Detectability 10.26 km
Air Detectability 6.44 km
Detectability After Firing Main Guns in Smoke 4.26 km

Main Armament

5 x 2 133 mm/50 QF Mk I
 Maximum Firing Range 11.360 km
 Reloading Time 7.0 s
180 Degree Turn Time 18.0 s
Optimal firing angles at the front 23° for 4 turrets
43° for 5 turrets
Optimal firing angles at the rear 37°
Sigma 2.05 sigma
Maximum Dispersion 111 m
Shells
Type of Projectile  HE – 133 mm HE Mk IC
Alpha Damage 1 900
Penetration capacity  22 mm
Explosion size 0.46
Fire chance 8 %
Projectile Speed 792 m/s
Air Drag 0.321
Projectile Mass 36.3 kg
Type of Projectile AP – 133 mm AP Mk IC
Alpha Damage 2 550
Projectile Speed 792 m/s
Air Drag 0.321
Projectile Mass 36.3 kg
Projectile Krupp 2 882
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Torpedo Armament

2 x 3 533 mm TR Mk IV
533 mm Mk IX*
Deepwater: Can only hit cruisers, battleships and aircraft carriers
Reloading Time 72 s
Maximum Distance 9.500 km
Optimal firing angles at the front 32°
Optimal firing angles at the rear 24°
Damage 15 800
Flooding Chance 265%
Speed 61 knots
Surface Detectability 0.8 km

Anti-air Armament

5 x 2 133 mm/50 QF Mk I
Sector range 0.1 km – 5.2 km
Hit chance 90 %
Sector’s damage 18
Sector’s damage frequency 0.29 s
Sector’s damage per second 63
Flak clouds number 2
Flak cloud damage 1 260
2 x 4 40 mm/39 QF Mk VII
Sector range 0.1 km – 2.5 km
Hit chance 90 %
Sector’s damage 17
Sector’s damage frequency 0.29 s
Sector’s damage per second 60
4 x 2 20 mm Oerlikon Mk20
3 x 1 20 mm Oerlikon Mk4
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 27
Sector’s damage frequency 0.29 s
Sector’s damage per second 95

Consumable

Slot 1
Slot 2
Slot 3
Damage Control Party
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Smoke Generator

Number of charges: 3
Work time: 30 s
Cooldown: 100 s
Smoke radius: 450 m
Smoke duration: 70 s

Fully Upgraded Ship

General Characteristics

Tier VI
Health 23 600 HP
Torpedo Damage Reduction 4 %
Displacement 6 900 tons
Dimensions
Overall length 156.01 m
Beam 15.51 m
Overall height (keel to the highest point on the ship) 17.87 m
Freeboard 3.5 m
Main Armament
Maximum Firing Range 12.496 km
113 mm/45 Mk III UD 5 x 2 113 mm
Torpedo Armament
Maximum Firing Range 9.500 km
533 mm TR Mk IV 2 x 3 533 mm
Maximum speed 32.3 knots
Turning Circle Radius 570 m
Rudder Shift Time 6.5 s
Surface Detectability 10.26 km
Air Detectability 6.44 km
Detectability After Firing Main Guns in Smoke 4.26 km

Main Armament

5 x 2 113 mm/45 Mk III UD
 Maximum Firing Range 12.496 km
 Reloading Time 5.25 s
180 Degree Turn Time 9.0 s
Optimal firing angles at the front 20° for 4 turrets
37° for 5 turrets
Optimal firing angles at the rear 33°
Sigma 2.05 sigma
Maximum Dispersion 119 m
Shells
Type of Projectile  HE – 113 mm HE Mk XVI
Alpha Damage 1 600
Penetration capacity  19 mm
Explosion size 0.36
Fire chance 7 %
Projectile Speed 746 m/s
Air Drag 0.33
Projectile Mass 25.0 kg
Type of Projectile AP – 113 mm AP Mk XVI
Alpha Damage 2 100
Projectile Speed 746 m/s
Air Drag 0.33
Projectile Mass 25.0 kg
Projectile Krupp 2 882
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Torpedo Armament

2 x 3 533 mm TR Mk IV
533 mm Mk IX*
Deepwater: Can only hit cruisers, battleships and aircraft carriers
Reloading Time 72 s
Maximum Distance 9.500 km
Optimal firing angles at the front 32°
Optimal firing angles at the rear 24°
Damage 15 800
Flooding Chance 265%
Speed 61 knots
Surface Detectability 0.8 km

Anti-air Armament

5 x 2 113 mm/45 Mk III UD
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 18
Sector’s damage frequency 0.29 s
Sector’s damage per second 63
Flak clouds number 2
Flak cloud damage 1 190
4 x 1 40 mm Bofors Mk VII
2 x 2 40 mm Bofors Mk IV
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 45
Sector’s damage frequency 0.29 s
Sector’s damage per second 158
5 x 1 20 mm Oerlikon Mk4
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 12
Sector’s damage frequency 0.29 s
Sector’s damage per second 42

Consumable

Slot 1
Slot 2
Slot 3
Damage Control Party
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Smoke Generator

Number of charges: 3
Work time: 30 s
Cooldown: 100 s
Smoke radius: 450 m
Smoke duration: 70 s

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor platings in the bow and stern:

Personal Opinion

On paper, Rahmat looks relatively decent. Basically a tier VI Atlanta but with the Smoke Generator to have more freedom of movement which will be much needed considering her short firing range.

As for her torpedoes, the reload time is nice but at the same time, it’s only 3 torpedoes per side so their actual impact will be quite limited.

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3 thoughts on “Supertest: Pan-Asian Tier VI Cruiser Rahmat

    1. All the T6+ Pan-Asian light cruisers have depth charges. I currently don’t cover anything related to ASW because subs are still in development.

  1. Pan-Asian Cruiser Rahmat, Tier VI:

    In order to achieve a more consistent progression of ship’s artillery, the 133mm main battery guns became a separate researchable module that is compatible with either of the equipped hulls.
    133mm main battery guns reload time decreased from 7 to 6.5 s.
    113mm main battery guns reload time increased from 5.3 to 6 s.
    180-degree turn time for the 113mm turrets increased from 9 to 18 s.

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