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Supertest: French Tier IV Destroyer Bourrasque

5 min read

Continuing our exploration of the French destroyers, here is the tier IV Bourrasque (and with good guns this time).

The Bourrasque-class (pronounced roughly Boorask) was part of a plan to modernize the French navy after World War I. The ships were laid down in 1923 and served from 1926 to 1950. The class saw varied service during World War II both on the allied side and the Axis side. The 12 ships of the class were, in fact, serving in 5 different navies.

As for the Bourrasque, the ship participated in the Operation Dynamo (evacuation of Dunkerque) but sank after hitting a mine bringing down with her 500 crewmen and troops that were on board.

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Bourrasque (A)

Propulsion: 33 000 hp

PCA n° 4 Mle 1

130 mm/40 Mle 1919

550 mm 23Dt

Bourrasque (B)

PCA n° 4 Mle 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierIV
Health9 300 HP
Main Armament
Maximum Firing Range10.740 km
130 mm/40 Mle 19194 x 1 130 mm
Torpedo Armament
Maximum Firing Range9.000 km
550 mm tube lance-torpilles2 x 3 550 mm
Maximum speed33 kt
Turning Circle Radius560 m
Rudder Shift Time3.0  s
Surface Detectability6.84 km
Air Detectability2.70 km
Detectability After Firing Main Gus in Smoke2.6 km

4 x 1 130 mm/40 Mle 1919
 Reloading Time6.0 s
180 Degree Turn Time18.0 s
Optimal fronfiring angle
58°
Optimal rear firing angle50°
Sigma2.00 sigma
Maximum Dispersion104 m
Shells
Type of ProjectileHE
Alpha Damage1 900 HP
Damage570 HP
HE penetration21 mm
Explosion Size045
Chance to Cause Fire9 %
Projectile Speed725 m/s
Air Drag0.323
Projectile Mass34.85
Projectile Krupp1
Type of ProjectileAP
Alpha Damage2  300 HP
Chance to Cause Fire-0.5 %
Projectile Speed725 m/s
Air Drag0.323
Projectile Mass32.05
Projectile Krupp1 803
Projectile Detonator0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time90 s
Maximum Distance9.0 km
Optimal fronfiring angle58°
Optimal rear firing angle59°
Damage14 833
Speed60 kt
Surface Detectability1.3 km

4 x 1 13.2 mm/76 Mle 1929 
Sector range0.1 km – 0.9 km
Hit chance81 %
Sector’s damage70
Sector’s damage frequency1.89 s
Sector’s damage per second37
Sector reinforcement
Sector reinforcement bonus+50%
Sector reinforcement time5 s
Sector reinforcement shift time5 s
Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
TierIV
Health11 700 HP
Main Armament
Maximum Firing Range11.814 km
130 mm/40 Mle 19194 x 1 130 mm
Torpedo Armament
Maximum Firing Range9.000 km
550 mm tube lance-torpilles2 x 3 550 mm
Maximum speed33 kt
Turning Circle Radius560 m
Rudder Shift Time3.0  s
Surface Detectability6.84 km
Air Detectability2.70 km
Detectability After Firing Main Gus in Smoke2.6 km

4 x 1 130 mm/40 Mle 1919
 Reloading Time6.0 s
180 Degree Turn Time18.0 s
Optimal fronfiring angle
58°
Optimal rear firing angle50°
Sigma2.00 sigma
Maximum Dispersion104 m
Shells
Type of ProjectileHE
Alpha Damage1 900 HP
Damage570 HP
HE penetration21 mm
Explosion Size045
Chance to Cause Fire9 %
Projectile Speed725 m/s
Air Drag0.323
Projectile Mass34.85
Projectile Krupp1
Type of ProjectileAP
Alpha Damage2  300 HP
Chance to Cause Fire-0.5 %
Projectile Speed725 m/s
Air Drag0.323
Projectile Mass32.05
Projectile Krupp1 803
Projectile Detonator0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time90 s
Maximum Distance9.0 km
Optimal fronfiring angle58°
Optimal rear firing angle59°
Damage14 833
Speed60 kt
Surface Detectability1.3 km

2 x 1 37 mm/50 CAS Mle 1925
Sector range0.9 km – 3.0 km
Hit chance85 %
Sector’s damage40
Sector’s damage frequency3.62 s
Sector’s damage per second11
Flak clouds number1
Flak cloud damage210
2 x 2 13.2 mm/76 CAD Mle 1929
Sector range0.1 km – 0.9 km
Hit chance81 %
Sector’s damage70
Sector’s damage frequency2.39 s
Sector’s damage per second29
Sector reinforcement
Sector reinforcement bonus+50%
Sector reinforcement time5 s
Sector reinforcement shift time5 s
Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

The armor

4.JPG

The Bourrasque is protected by 10 mm of armor for both the hull and the superstructure. The gun mounts are however only protected by 3 mm of armor.

Personal opinion on the ship

Eeeeeeh…. Where should I start…
The HP pool is the highest at this tier, that’s nice. The range as well and at least this time, you don’t have shells with parachutes on the back so it shouldn’t be too hard to land shells. The torps are also the strongest at tier IV with the longest range, highest damage and 2nd highest speed (Shenyang torps are better by 4 knots). However, they also have by far the longest reload.
The firing angles are absolutely horrendous and I don’t even understand why because I don’t see what would be blocking the turrets here. Also, the ship is the slowest of all destroyers at tier IV (which is quite funny considering the fact that French DDs are supposed to be all about speed…
Overall, I’m really not looking forward to testing that one. It just seems to have too many downsides especially for the role it’s supposed to fulfill.

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15,466 thoughts on “Supertest: French Tier IV Destroyer Bourrasque

  1. “Pronounced roughly”

    There’s no “roughly”, it IS pronounced like that

  2. Correct me if I’m wrong, but isn’t this the same cl*** as the Cyclone that was featured in the Operation Dynamo special event? But that was a Tier 5 ship, right? What’s the difference between the two, since this one is a Tier 4?

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