World of Warships

Supertest: French Tier IV Destroyer Bourrasque

Continuing our exploration of the French destroyers, here is the tier IV Bourrasque (and with good guns this time).

The Bourrasque-class (pronounced roughly Boorask) was part of a plan to modernize the French navy after World War I. The ships were laid down in 1923 and served from 1926 to 1950. The class saw varied service during World War II both on the allied side and the Axis side. The 12 ships of the class were, in fact, serving in 5 different navies.

As for the Bourrasque, the ship participated in the Operation Dynamo (evacuation of Dunkerque) but sank after hitting a mine bringing down with her 500 crewmen and troops that were on board.

Oui oui, Les gimmicks

First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

Bourrasque (A)

Propulsion: 33 000 hp

PCA n° 4 Mle 1

130 mm/40 Mle 1919

550 mm 23Dt

Bourrasque (B)

PCA n° 4 Mle 2

Please Note
I will cover both the stock configuration and the fully researched configuration for the tech tree ships.
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier IV
Health 9 300 HP
Main Armament
Maximum Firing Range 10.740 km
130 mm/40 Mle 1919 4 x 1 130 mm
Torpedo Armament
Maximum Firing Range 9.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 33 kt
Turning Circle Radius 560 m
Rudder Shift Time 3.0  s
Surface Detectability 6.84 km
Air Detectability 2.70 km
Detectability After Firing Main Gus in Smoke 2.6 km

4 x 1 130 mm/40 Mle 1919
 Reloading Time 6.0 s
180 Degree Turn Time 18.0 s
Optimal fronfiring angle
58°
Optimal rear firing angle 50°
Sigma 2.00 sigma
Maximum Dispersion 104 m
Shells
Type of Projectile HE
Alpha Damage 1 900 HP
Damage 570 HP
HE penetration 21 mm
Explosion Size 045
Chance to Cause Fire 9 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 34.85
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 2  300 HP
Chance to Cause Fire -0.5 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 32.05
Projectile Krupp 1 803
Projectile Detonator 0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 58°
Optimal rear firing angle 59°
Damage 14 833
Speed 60 kt
Surface Detectability 1.3 km

4 x 1 13.2 mm/76 Mle 1929 
Sector range 0.1 km – 0.9 km
Hit chance 81 %
Sector’s damage 70
Sector’s damage frequency 1.89 s
Sector’s damage per second 37
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier IV
Health 11 700 HP
Main Armament
Maximum Firing Range 11.814 km
130 mm/40 Mle 1919 4 x 1 130 mm
Torpedo Armament
Maximum Firing Range 9.000 km
550 mm tube lance-torpilles 2 x 3 550 mm
Maximum speed 33 kt
Turning Circle Radius 560 m
Rudder Shift Time 3.0  s
Surface Detectability 6.84 km
Air Detectability 2.70 km
Detectability After Firing Main Gus in Smoke 2.6 km

4 x 1 130 mm/40 Mle 1919
 Reloading Time 6.0 s
180 Degree Turn Time 18.0 s
Optimal fronfiring angle
58°
Optimal rear firing angle 50°
Sigma 2.00 sigma
Maximum Dispersion 104 m
Shells
Type of Projectile HE
Alpha Damage 1 900 HP
Damage 570 HP
HE penetration 21 mm
Explosion Size 045
Chance to Cause Fire 9 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 34.85
Projectile Krupp 1
Type of Projectile AP
Alpha Damage 2  300 HP
Chance to Cause Fire -0.5 %
Projectile Speed 725 m/s
Air Drag 0.323
Projectile Mass 32.05
Projectile Krupp 1 803
Projectile Detonator 0.025 s

2 x 3 550 mm tube lance-torpilles
Reloading Time 90 s
Maximum Distance 9.0 km
Optimal fronfiring angle 58°
Optimal rear firing angle 59°
Damage 14 833
Speed 60 kt
Surface Detectability 1.3 km

2 x 1 37 mm/50 CAS Mle 1925
Sector range 0.9 km – 3.0 km
Hit chance 85 %
Sector’s damage 40
Sector’s damage frequency 3.62 s
Sector’s damage per second 11
Flak clouds number 1
Flak cloud damage 210
2 x 2 13.2 mm/76 CAD Mle 1929
Sector range 0.1 km – 0.9 km
Hit chance 81 %
Sector’s damage 70
Sector’s damage frequency 2.39 s
Sector’s damage per second 29
Sector reinforcement
Sector reinforcement bonus +50%
Sector reinforcement time 5 s
Sector reinforcement shift time 5 s
Slot 1
Slot 2
Work time: 5 s
Cooldown: 60 s
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +20% maximum speed
Work time: 5 s
Cooldown: 40 s
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +20% maximum speed

The armor

4.JPG

The Bourrasque is protected by 10 mm of armor for both the hull and the superstructure. The gun mounts are however only protected by 3 mm of armor.

Personal opinion on the ship

Eeeeeeh…. Where should I start…
The HP pool is the highest at this tier, that’s nice. The range as well and at least this time, you don’t have shells with parachutes on the back so it shouldn’t be too hard to land shells. The torps are also the strongest at tier IV with the longest range, highest damage and 2nd highest speed (Shenyang torps are better by 4 knots). However, they also have by far the longest reload.
The firing angles are absolutely horrendous and I don’t even understand why because I don’t see what would be blocking the turrets here. Also, the ship is the slowest of all destroyers at tier IV (which is quite funny considering the fact that French DDs are supposed to be all about speed…
Overall, I’m really not looking forward to testing that one. It just seems to have too many downsides especially for the role it’s supposed to fulfill.

3 comments

  1. “Pronounced roughly”

    There’s no “roughly”, it IS pronounced like that

  2. Correct me if I’m wrong, but isn’t this the same class as the Cyclone that was featured in the Operation Dynamo special event? But that was a Tier 5 ship, right? What’s the difference between the two, since this one is a Tier 4?

Comments are closed.