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Supertest: M-V-Y Tier X American Heavy Tank

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The Tier X of the American Yoh Company branch, the M-V-Y heavy tank has entered Supertest recently. The vehicle will surely see several other iterations at a later date, do not expect the new branch to be released in 2021, the new branch is scheduled to be released in the first update of 2022, Update 1.15.1.

M-V-Y is the top vehicle of the Yoh branch, featuring the new reserve track mechanic. Starting from Tier VII, these vehicles have an additional track attached to the main one. This allows the vehicles of the Yoh branch to continue moving (although at a reduced speed) even if both main tracks are destroyed.

The top vehicle is coming to the Supertest with two guns—105 mm and 120 mm. The first gun is more accurate and has higher damage per minute, while the second one has higher damage per shot. Testing will show which gun will be in the final configuration when the branch is released.

The 105 mm gun causes 360 damage per shot. The penetration of the main APCR shell is 268 mm, and the special HEAT shell has 315 mm of penetration. The gun has an accuracy of 0.35, aiming time of 2 s, and reload time of 7.8 s. The 120 mm gun causes 440 damage per shot. The penetration of the main AP shell is 252 mm, and the special HEAT shell has 300 mm of penetration. The gun has an accuracy of 0.38, aiming time of 2.5 s, and reload time of 10.5 s.

The vehicle’s frontal armour reaches 355 mm in the turret area. Its durability is 2,200 HP. The vehicle has a specific power of 18.4 h.p./t which enables it to reach speeds of up to 40 km/h and a reverse speed of 15 km/h. The M-V-Y is a heavy tank whose decent gun depression/elevation angles and armoured turret help it take advantage of terrain irregularities. Its new reserve track mechanics allows for increased survivability even if the enemy is trying to immobilize you, giving you new tactical options on the battlefield.

All characteristics are with a crew trained to 100% and subject to change before the final release.

Modules
Suspension
Turret
Gun
Engine
Radio

vehicleChassis

vehicleTurret

vehicleGun

vehicleEngine

vehicleRadio

M-V-Y M-V-Y 105 mm Gun T141
120 mm Gun T124
Continental AOSI-1195-5 Y V AN/VRC-3
Firepower
105 mm Gun T141120 mm Gun T124
Firepower - 615
Average Damage per Shot (HP) 360/360/440
Average Penetration (mm) 268/315/53
Rate of Fire (rounds/min) 8.02
Reload Time (s) 7.48
Gun Traverse Speed  (deg/s) 33.38
Gun Depression/Elevation Angles  (deg) -10/18
Aiming Time (s) 1.92
Dispersion at 100 m (m) 0.34
Average Damage per Minute  (HP/min) 2 888
Firepower - 496
Average Damage per Shot (HP) 440/440/530
Average Penetration (mm) 252/300/60
Rate of Fire (rounds/min) 5.96
Reload Time (s) 10.07
Gun Traverse Speed  (deg/s) 33.38
Gun Depression/Elevation Angles  (deg) -10/18
Aiming Time (s) 2.40
Dispersion at 100 m (m) 0.36
Average Damage per Minute  (HP/min) 2 622
Survivability - 592
Survivability
Hit Points (HP) 2 200
Hull Armour (front/sides/rear mm) 178/89/38
Turret Armour (front/sides/rear mm) 356/102/9.34
Mobility - 452
Mobility
Weight/Load Limit (t) 40.00/45.00
Engine Power (h.p.) 750
Specific Power (h.p./t) 18.75
Top Speed/Reverse Speed (km/h) 40/15
Traverse Speed (deg/s) 31.29
Concealment - 59
Concealment
Concealment of Stationary Vehicle (%) 3.93/0.71
Concealment of Moving  Vehicle (%) 1.94/0.35
Spotting - 598
Spotting
View Range (m) 400
Signal Range (m) 745
Firepower Hidden Stats
Dispersion moving 0.16
Dispersion tank traverse 0.16
Dispersion turret traverse 0.06
Dispersion after firing 4.00
Dispersion gun damaged Unknown
Mobility Hidden Stats
Hard Terrain Resistance 1.20
Medium Terrain Resistance 1.30
Soft  Terrain Resistance 2.40
Hard Terrain Traverse (deg/s) 29.73
Medium Terrain Traverse (deg/s) 27.44
Soft Terrain Traverse (deg/s) 14.86

A few other hidden stats that are not shared by Wargaming are the penalties you get with the new mechanics. Here are the currently hidden stats for these, and remember these are Supertest stats and might change in the future:

  • Suspension Repair Time
    • Main Track: 12.03 seconds
    • Reserve Track: 9.34 seconds
  • Penalty for one main track destroyed:
    • -25% maximum speed
    • -50% engine power
    • -50% suspension traverse speed
  • Penalty for both main tracks destroyed:
    • -50% maximum speed
    • -75% engine power
    • -75% suspension traverse speed
  • Penalty for repairing while on the move is 2 times bigger if speed is above 12km/h
  • The penalty is removed if the vehicle speed is less than 5 km/h
  • Hitpoints of the reserve track are 50% of the main tracks

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