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Supertest: M-VI-Y Tier IX American Heavy

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The M-VI-Y is a representative of the Yoh branch featuring the new reserve track mechanic, scheduled to be released in the first update of 2022, Update 1.15.1.

Starting from Tier VII, the vehicles of the Yoh branch have an additional track attached to the main one. This allows these vehicles to continue moving (albeit at a reduced speed) even if both main tracks are destroyed.

Like the top vehicle of the branch, this vehicle is introduced to the Supertest together with two guns: a 105mm and 120mm. The first gun is more accurate and has higher damage per minute, while the second one has higher damage per shot. The test will show which gun will be in the final configuration when the branch is released.

The 105mm gun causes 320HP of damage per shot. Penetration of the main AP shell is 251 mm, while the special HEAT shell has 315mm of penetration. The gun accuracy is 0.37, aiming time is 2.2s, and reload time is 8.3s.

The 120mm gun causes 400HP of damage per shot. Penetration of the main AP shell is 243 mm, while the special HEAT shell has 300mm of penetration. The gun accuracy is 0.4, aiming time is 2.7s, and reload time is 11.4s.

The vehicle’s frontal armour reaches 330mm, while the hull armour thickness is 165mm.

The vehicle’s total durability is 1,800 HP. Its top speed is 40km/h, and its specific power is 16.8 h.p./t.

The M-VI-Y will feature gameplay similar to the top vehicle of the Yoh branch. It has the same strong and weak points, just at a lower tier. The tank has a sturdy turret and good elevation and depression angles, which allows it to use terrain irregularities to its advantage. The vehicle’s good mobility and the reserve track mechanic will improve its survivability, even if an enemy tries to immobilize you, which will allow for using different tactics and manoeuvres on the battlefield.

All characteristics are with a crew trained to 100% and subject to change before the final release.

Modules
Suspension
Turret
Gun
Engine
Radio

vehicleChassis

vehicleTurret

vehicleGun

vehicleEngine

vehicleRadio

M-VI-Y A
M-VI-Y B
M-VI-Y A
M-VI-Y B
90 mm Gun T208 (rifled)
105 mm Gun T254 Y VI
120 mm American British Gun
Continental AOSI-1195-5 Y VI A
Continental AOSI-1195-5 Y VI B
AN/GRC-3
AN/GRC-7
Firepower
105 mm Gun T254 Y VI120 mm American British Gun
Firepower - 466
Average Damage per Shot (HP) 320/320/420
Average Penetration (mm) 251/315/53
Rate of Fire (rounds/min) 7.54
Reload Time (s) 7.96
Gun Traverse Speed  (deg/s) 31.29
Gun Depression/Elevation Angles  (deg) -10/20
Aiming Time (s) 2.11
Dispersion at 100 m (m) 0.35
Average Damage per Minute  (HP/min) 2 413
Firepower - 379
Average Damage per Shot (HP) 400/400/515
Average Penetration (mm) 243/300/60
Rate of Fire (rounds/min) 5.49
Reload Time (s) 10.93
Gun Traverse Speed  (deg/s) 31.29
Gun Depression/Elevation Angles  (deg) -10/20
Aiming Time (s) 2.59
Dispersion at 100 m (m) 0.38
Average Damage per Minute  (HP/min) 2 196
Survivability - 459
Survivability
Hit Points (HP) 1 800
Hull Armour (front/sides/rear mm) 165/89/38
Turret Armour (front/sides/rear mm) 330/102/51
Mobility - 447
Mobility
Weight/Load Limit (t) 46/50
Engine Power (h.p.) 780
Specific Power (h.p./t) 16.96
Top Speed/Reverse Speed (km/h) 40/15
Traverse Speed (deg/s) 29.20
Concealment - 70
Concealment
Concealment of Stationary Vehicle (%) 4.56/0.87
Concealment of Moving  Vehicle (%) 2.28/0.43
Spotting - 574
Spotting
View Range (m) 390
Signal Range (m) 745
Firepower Hidden Stats
Dispersion moving 0.22
Dispersion tank traverse 0.22
Dispersion turret traverse 0.08
Dispersion after firing 4.00
Dispersion gun damaged Unknown
Mobility Hidden Stats
Hard Terrain Resistance 1.20
Medium Terrain Resistance 1.30
Soft  Terrain Resistance 2.40
Hard Terrain Traverse (deg/s) 27.74
Medium Terrain Traverse (deg/s) 25.61
Soft Terrain Traverse (deg/s) 13.87

A few other hidden stats that are not shared by Wargaming are the penalties you get with the new mechanics. Here are the currently hidden stats for these, and remember these are Supertest stats and might change in the future:

  • Suspension Repair Time
    • Main Track: 12.03 seconds
    • Reserve Track: 9.34 seconds
  • Penalty for one main track destroyed:
    • -25% maximum speed
    • -50% engine power
    • -50% suspension traverse speed
  • Penalty for both main tracks destroyed:
    • -50% maximum speed
    • -75% engine power
    • -75% suspension traverse speed
  • Penalty for repairing while on the move is 2 times bigger if speed is above 12km/h
  • The penalty is removed if the vehicle speed is less than 5 km/h
  • Hitpoints of the reserve track are 50% of the main tracks

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