World of Warships

World of Warships Supertest: Tier II British Destroyer Medea

The Medea class were a class of destroyers that were being built for the Greek Navy at the outbreak of World War I but were taken over and completed for the Royal Navy for wartime service. All were named after characters from Greek mythology as result of their Greek heritage.

The Medeas were a private design roughly similar to their various Royal Navy M-class contemporaries. They had three funnels, the foremost of which was taller, and unusually, the mainmast was taller than the foremast, giving rise to a distinctive appearance. They shipped three single QF 4 inch guns, one on the forecastle, one between the first two funnels and the third on the quarterdeck.

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3D Preview

Please Note
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Stats

GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier 2
Hit points 8 700
Main battery
Maximum firing range 8.8 km
102 mm/45 QF Mk V ‎3 x 1 102 mm
Torpedo tubes
533 mm Mk I ‎2 x 2 533 mm
Air defense
40 mm/39 QF Mark II ‎2 x 1 40 mm
Maximum speed 32.0 kt
Turning radius 460 m
Rudder shift time 3 s
Surface detectability range 5.4 km
Air detectability range 2.4 km
Detectability after firing in smoke 1.7 km
Propulsion 23 000 hp
102 mm/45 QF Mk V
Guns ‎1 x 102 mm
Reloading time 5 s
Accuracy
Sigma 2.00σ
Horizontal Dispersion 50
Vertical Spread 110
Traverse Speed 10
Vertical traverse rate 8
Type of projectile HE
Alpha damage 1 500
Damage 310
Alpha piercing HE 17
Explosion size 0.3
Burn prob 0.06
Projectile speed 811
Air drag 0.3142
Projectile mass 15.88
Projectile krupp 3
Type of projectile AP
Alpha damage 1 800
Damage 0
Alpha piercing HE 0
Explosion size 0
Burn prob -0.5
Projectile speed 811
Air drag 0.3142
Projectile mass 17.35
Projectile krupp 1 374
533 mm Mk I
Torpedoes ‎2 x 533 mm
Reloading time 53
Traverse Speed 25
Vertical traverse rate 25
Torpedo angles 2.4 – 8
Max HP 1 200
Arming time 1
Alpha damage 27 300
Damage 900
Alpha piercing HE 1 000
Speed 53
Max distance 6.0 km
Surface detectability range 1.1
Alert distance 100
Explosion size 0.9
UW Critical 1.6
Running depth 2.10 m

Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

40 mm/39 QF Mark II ( 2 x 1 40 mm )
Antiair aura 0.11
Maximum firing range 2.5 km
Reloading time 0.5

‎Damage Control Party I

‎Smoke Generator I

‎Engine Boost I

‎Damage Control Party II

‎Smoke Generator II

‎Engine Boost II

 

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2 comments

  1. Are you sure that torpedo damage is correct? This thing can almost one-shot any DD with these torps if true… xD

    1. Alpha Damage is not the same as the actual listed damage. Rather it’s just one part in calculating the damage total.

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