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World of Warships Supertest: Japanese Tier VIII Cruiser Shimanto

6 min read

Historical background

So… here is the part of the Japanese light cruisers line where it gets awkward. Shimanto, just like the next ships are completely fake with her being specifically an upscaled version of the Mogami-class.

You might be wondering why I called her and the others “awkward”. Well, the reason is simple, the guns that Wargaming decided to use. They are using a late-war land-based anti-aircraft gun developed and used by the Imperial Japanese Army. More specifically, the “Type 5 15 cm AA gun”. While only two of these were produced before the end of the war, the only time they were put in action near Kugayama, they proved to be effective anti-aircraft weapons, shooting down two B-29 Superfortress bombers and forcing the Americans to avoid the area.
The problem is that… well it’s a weapon from the army and as some of you may know, the Japanese army and navy hated each other with passion. They communicated as little as possible with one another or just completely refused to cooperate. As for how this 150 mm gun might have landed in the hands of the navy, one of the potential scenarios would be that a navy spy got the plans from an army facility but even then, you would have the challenge to turn a land-based artillery equipment into a ship-based one.

Ship’s preview

Ship’s camouflages

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Shimanto (A)

icon_module_Engine_installed

Propulsion: 152 000 HP

icon_module_Suo_installed

‎Type8 mod. 1

icon_module_Artillery_installed

150 mm/60 5th Year Type in a triple turret

icon_module_Torpedoes_installed

Type 93

icon_module_Hull_installed

Shimanto (B)

icon_module_Suo_installed

‎Type8 mod. 2

Stock Ship

General Characteristics

TierVIII
Health40 100 HP
Torpedo Damage Reduction13 %
Displacement15 950 tons
Dimensions
Overall length218.6 m
Beam20.9 m
Overall height (keel to the highest point on the ship)22.36 m
Freeboard7.11 m
Main Armament
Maximum Firing Range17.000 km
150 mm/60 5th Year Type in a triple turret5 x 3 150 mm
Secondary Armament
Maximum Firing Range6.600 km
100 mm/65 Type 98 on a twin mount4 x 2 100 mm
Torpedo Armament
Maximum Firing Range15.000 km
610 mm Triple4 x 3 610 mm
Maximum speed34.5 knots
Turning Circle Radius830 m
Rudder Shift Time15.15 s
Surface Detectability11.14 km
Air Detectability8.52 km
Detectability After Firing Main Guns in Smoke5.34 km

Main Armament

5 x 3 150 mm/60 5th Year Type in a triple turret
All turrets except n°1 can rotate at 360°
 Maximum Firing Range17.000 km
 Reloading Time14.0 s
180 Degree Turn Time6.0 s
Optimal firing angles at the front39°
Optimal firing angles at the rear33°
Sigma2.0 sigma
Maximum Dispersion150 m
Shells
Type of Projectile HE – 150 mm HE Type 0
Alpha Damage2 500
Penetration capacity 30 mm
Explosion size0.52
Fire chance10 %
Projectile Speed930 m/s
Air Drag0.278
Projectile Mass41.0 kg
Type of ProjectileAP – 150 mm AP Type 0
Alpha Damage2 850
Projectile Speed930 m/s
Air Drag0.278
Projectile Mass41.0 kg
Projectile Krupp2 400
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 2 100 mm/65 Type 98 on a twin mount
Maximum Firing Range6.600 km
Reloading Time2.86 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 100 mm HE Type98
Alpha Damage1 700
HE penetration30 mm
Explosion Size0.28
Chance to Cause Fire6 %
Projectile Speed1 000 m/s
Air Drag0.331
Projectile Mass13.0 kg

Torpedo Armament

4 x 3 610 mm Triple
Type93

Torpedoes can be fired beyond their normal firing angles
Reloading Time120 s
Maximum Distance15.000 km
Optimal firing angles at the front84°
Optimal firing angles at the rear38°
Damage23 767
Flooding Chance406%
Speed57 knots
Surface Detectability1.7 km

Anti-air Armament

5 x 3 150 mm/60 5th Year Type in a triple turret
4 x 2 100 mm/65 Type 98 on a Model A mount
Sector range0.1 km – 6.9 km
Hit chance90 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196
Flak clouds number4
Flak cloud damage1 540
8 x 2 25 mm/60 Type 96 on a twin mount
12 x 1 25 mm/60 Type 96 on a single mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage26
Sector’s damage frequency0.29 s
Sector’s damage per second91

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

Fully Upgraded Ship

General Characteristics

TierVIII
Health44 500 HP
Torpedo Damage Reduction13 %
Displacement18 656 tons
Dimensions
Overall length218.6 m
Beam20.9 m
Overall height (keel to the highest point on the ship)22.36 m
Freeboard7.11 m
Main Armament
Maximum Firing Range18.700 km
150 mm/60 5th Year Type in a triple turret5 x 3 150 mm
Secondary Armament
Maximum Firing Range6.600 km
100 mm/65 Type 98 on a twin mount4 x 2 100 mm
Torpedo Armament
Maximum Firing Range15.000 km
610 mm Quad4 x 3 610 mm
Maximum speed34.5 knots
Turning Circle Radius830 m
Rudder Shift Time10.82 s
Surface Detectability11.14 km
Air Detectability8.52 km
Detectability After Firing Main Guns in Smoke5.34 km

Main Armament

5 x 3 150 mm/60 5th Year Type in a triple turret
All turrets except n°1 can rotate at 360°
 Maximum Firing Range18.700 km
 Reloading Time14.0 s
180 Degree Turn Time6.0 s
Optimal firing angles at the front39°
Optimal firing angles at the rear33°
Sigma2.0 sigma
Maximum Dispersion162 m
Shells
Type of Projectile HE – 150 mm HE Type 0
Alpha Damage2 500
Penetration capacity 30 mm
Explosion size0.52
Fire chance10 %
Projectile Speed930 m/s
Air Drag0.278
Projectile Mass41.0 kg
Type of ProjectileAP – 150 mm AP Type 0
Alpha Damage2 850
Projectile Speed930 m/s
Air Drag0.278
Projectile Mass41.0 kg
Projectile Krupp2 400
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 2 100 mm/65 Type 98 on a twin mount
Maximum Firing Range6.600 km
Reloading Time2.86 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 100 mm HE Type98
Alpha Damage1 700
HE penetration30 mm
Explosion Size0.28
Chance to Cause Fire6 %
Projectile Speed1 000 m/s
Air Drag0.331
Projectile Mass13.0 kg

Torpedo Armament

4 x 3 610 mm Triple
Type93

Torpedoes can be fired beyond their normal firing angles
Reloading Time120 s
Maximum Distance15.000 km
Optimal firing angles at the front84°
Optimal firing angles at the rear38°
Damage23 767
Flooding Chance406%
Speed57 knots
Surface Detectability1.7 km

Anti-air Armament

5 x 3 150 mm/60 5th Year Type in a triple turret
4 x 2 100 mm/65 Type 98 on a Model A mount
Sector range0.1 km – 6.9 km
Hit chance90 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196
Flak clouds number4
Flak cloud damage1 540
16 x 3 25 mm/60 Type 96 on a triple mount
8 x 1 25 mm/60 Type 96 on a single mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage40
Sector’s damage frequency0.29 s
Sector’s damage per second140

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Personal Opinion

As of right now, I’m not particularly impressed by Shimanto. While she has a great firing range and volume of fire, the ballistics of her shells will make it hard to hit targets at long range. Another problem is that while she has a lot of guns, because of the long reload, the DPM is one of the worst among tier VIII light cruisers. Chapayev, Mainz, Bayard, or Mogami for example have a far better damage output.

The torpedoes of Shimanto are also quite deceptive with their high damage and flooding chance but at the same time, horrible speed and fairly bad concealment.

As a last nail in the coffin, the ship is huge for a light cruiser while having poor armor protection.

Thank you for reading this article!

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