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World of Warships Supertest: Japanese Tier VII Cruiser Omono

5 min read

Historical background

As far as I could find, Omono is a fake design. However, she is based on a ship that existed and served during the Second World War, the Ooyodo. If you want to learn more about that specific ship, here is a video from Drachinifel covering it.

When it comes to Omodo, the ship is actually Ooyodo with a modified rear section, adding two triple 155 mm turrets instead of the rear commanding accommodation and catapult. She is also the first ship of the Japanese light cruisers line that gets access to “wiggling torpedoes”, allowing her to fire her torpedoes at angles beyond what would normally be possible based on the firing angles of her torpedo tubes.

Considering how incredibly similar the two ships are, Omono might be a way for Wargaming to have already a good 3/4 of the model done for Ooyodo that might end up being a hybrid cruiser.

Ship’s preview

Ship’s camouflages

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Omono (A)

icon_module_Engine_installed

Propulsion: 110 000 HP

icon_module_Suo_installed

‎Type7 mod. 1

icon_module_Artillery_installed

155 mm/60 3rd Year Type in a triple turret

icon_module_Torpedoes_installed

Type 93

icon_module_Hull_installed

Omono (B)

icon_module_Suo_installed

‎Type7 mod. 2

Stock Ship

General Characteristics

Tier VII
Health 27 500 HP
Torpedo Damage Reduction 4 %
Displacement 8 760 tons
Dimensions
Overall length 197.0 m
Beam 17.02 m
Overall height (keel to the highest point on the ship) 25.2 m
Freeboard 4.7 m
Main Armament
Maximum Firing Range 16.000 km
155 mm/60 3rd Year Type in a triple turret 4 x 3 155 mm
Secondary Armament
Maximum Firing Range 5.600 km
100 mm/65 Type 98 on a Model A mount 4 x 2 100 mm
Torpedo Armament
Maximum Firing Range 13.000 km
610 mm Quad 2 x 4 610 mm
Maximum speed 33.0 knots
Turning Circle Radius 740 m
Rudder Shift Time 12.43 s
Surface Detectability 11.88 km
Air Detectability 6.55 km
Detectability After Firing Main Guns in Smoke 5.96 km

Main Armament

4 x 3 155 mm/60 3rd Year Type in a triple turret
 Maximum Firing Range 16.000 km
 Reloading Time 12.5 s
180 Degree Turn Time 36.0 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 30°
Sigma 2.0 sigma
Maximum Dispersion 143 m
Shells
Type of Projectile  HE – 155 mm HE Type0
Alpha Damage 2 600
Penetration capacity  31 mm
Explosion size 0.55
Fire chance 10 %
Projectile Speed 925 m/s
Air Drag 0.335
Projectile Mass 55.87 kg
Type of Projectile AP – 155 mm AP/APC Type91
Alpha Damage 3 300
Projectile Speed 925 m/s
Air Drag 0.335
Projectile Mass 55.87 kg
Projectile Krupp 2 429
Projectile Detonator 0.01 s
Detonator threshold 26 mm
Ricochet Angles 45° – 60°

Secondary Armament

4 x 2 100 mm/65 Type 98 on a Model A mount
Maximum Firing Range 5.600 km
Reloading Time 2.86 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 100 mm HE Type98
Alpha Damage 1 700
HE penetration 30 mm
Explosion Size 0.28
Chance to Cause Fire 6 %
Projectile Speed 1 000 m/s
Air Drag 0.331
Projectile Mass 13.0 kg

Torpedo Armament

2 x 4 610 mm Quad
Type93

Reloading Time 120 s
Maximum Distance 12.000 km
Optimal firing angles at the front 40°
Optimal firing angles at the rear 34°
Damage 23 767
Flooding Chance 406%
Speed 57 knots
Surface Detectability 1.7 km

Anti-air Armament

4 x 2 100 mm/65 Type 98 on a Model A mount
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 33
Sector’s damage frequency 0.29 s
Sector’s damage per second 116
Flak clouds number 4
Flak cloud damage 1 330
32 x 1 25 mm/60 Type 96 on a single mount
Sector range 0.1 km – 2.5 km
Hit chance 85 %
Sector’s damage 39
Sector’s damage frequency 0.29 s
Sector’s damage per second 137

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km

Fully Upgraded Ship

General Characteristics

Tier VII
Health 32 200 HP
Torpedo Damage Reduction 4 %
Displacement 11 600 tons
Dimensions
Overall length 197.0 m
Beam 17.02 m
Overall height (keel to the highest point on the ship) 25.2 m
Freeboard 4.7 m
Main Armament
Maximum Firing Range 17.600 km
155 mm/60 3rd Year Type in a triple turret 4 x 3 155 mm
Secondary Armament
Maximum Firing Range 5.600 km
100 mm/65 Type 98 on a Model A mount 4 x 2 100 mm
Torpedo Armament
Maximum Firing Range 13.000 km
610 mm Quad 2 x 4 610 mm
Maximum speed 33.0 knots
Turning Circle Radius 740 m
Rudder Shift Time 8.84 s
Surface Detectability 11.88 km
Air Detectability 6.55 km
Detectability After Firing Main Guns in Smoke 5.96 km

Main Armament

4 x 3 155 mm/60 3rd Year Type in a triple turret
 Maximum Firing Range 17.600 km
 Reloading Time 12.5 s
180 Degree Turn Time 36.0 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 30°
Sigma 2.0 sigma
Maximum Dispersion 154 m
Shells
Type of Projectile  HE – 155 mm HE Type0
Alpha Damage 2 600
Penetration capacity  31 mm
Explosion size 0.55
Fire chance 10 %
Projectile Speed 925 m/s
Air Drag 0.335
Projectile Mass 55.87 kg
Type of Projectile AP – 155 mm AP/APC Type91
Alpha Damage 3 300
Projectile Speed 925 m/s
Air Drag 0.335
Projectile Mass 55.87 kg
Projectile Krupp 2 429
Projectile Detonator 0.01 s
Detonator threshold 26 mm
Ricochet Angles 45° – 60°

Secondary Armament

4 x 2 100 mm/65 Type 98 on a Model A mount
Maximum Firing Range 5.600 km
Reloading Time 2.86 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 100 mm HE Type98
Alpha Damage 1 700
HE penetration 30 mm
Explosion Size 0.28
Chance to Cause Fire 6 %
Projectile Speed 1 000 m/s
Air Drag 0.331
Projectile Mass 13.0 kg

Torpedo Armament

2 x 4 610 mm Quad
Type93

Reloading Time 120 s
Maximum Distance 12.000 km
Optimal firing angles at the front 40°
Optimal firing angles at the rear 34°
Damage 23 767
Flooding Chance 406%
Speed 57 knots
Surface Detectability 1.7 km

Anti-air Armament

4 x 2 100 mm/65 Type 98 on a Model A mount
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 33
Sector’s damage frequency 0.29 s
Sector’s damage per second 116
Flak clouds number 4
Flak cloud damage 1 330
6 x 1 25 mm/60 Type 96 on a single mount
26 x 3 25 mm/60 Type 96 on a triple mount
Sector range 0.1 km – 2.5 km
Hit chance 85 %
Sector’s damage 63
Sector’s damage frequency 0.29 s
Sector’s damage per second 221

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Personal Opinion

Honestly, compared to the previous two, Omono looks quite good. While she has the long 12 seconds reload on her main battery, it’s still a twelve-guns broadside and she somehow gets the 31 mm penetration even though she is a tier VII cruiser. At this tier, it is quite significant as a DPS cruiser and compared to her competitor. She still is incredibly squishy though and is much slower than Gokase.

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