World of Warships Supertest: Japanese Tier IX Cruiser Takahashi
5 min readHistorical background
Just like Shimanto is an upscaled Mogami using the army 150 mm guns, Takahashi is an upscaled Ibuki using the same armament. As I already said before, the ship is completely fake.
Ship’s preview
Ship’s camouflages
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Takahashi (A) | Propulsion: 152 000 HP | Type9 mod. 1 | ![]() 150 mm/60 5th Year Type in a triple turret | Type 93 |
Takahashi (B) | Type9 mod. 2 |
Stock Ship
General Characteristics
Tier | IX |
Health | 43 400 HP |
Torpedo Damage Reduction | 13 % |
Displacement | 17 545 tons |
Dimensions | |
Overall length | 222.03 m |
Beam | 21.5 m |
Overall height (keel to the highest point on the ship) | 22.8 m |
Freeboard | 6.44 m |
Main Armament | |
Maximum Firing Range | 17.000 km |
150 mm/60 5th Year Type in a triple turret | 5 x 3 150 mm |
Secondary Armament | |
Maximum Firing Range | 6.950 km |
100 mm/65 Type 98 on a twin mount | 4 x 2 100 mm |
Torpedo Armament | |
Maximum Firing Range | 15.000 km |
610 mm Quad | 4 x 4 610 mm |
Maximum speed | 34.5 knots |
Turning Circle Radius | 860 m |
Rudder Shift Time | 15.98 s |
Surface Detectability | 11.37 km |
Air Detectability | 8.52 km |
Detectability After Firing Main Guns in Smoke | 5.5 km |
Main Armament
5 x 3 150 mm/60 5th Year Type in a triple turret All turrets except n°1 can rotate at 360° | |
Maximum Firing Range | 17.000 km |
Reloading Time | 14.0 s |
180 Degree Turn Time | 6.0 s |
Optimal firing angles at the front | 31° |
Optimal firing angles at the rear | 32° |
Sigma | 2.05 sigma |
Maximum Dispersion | 150 m |
Shells | |
Type of Projectile | HE – 150 mm HE Type 0![]() |
Alpha Damage | 2 500 |
Penetration capacity | 30 mm |
Explosion size | 0.52 |
Fire chance | 10 % |
Projectile Speed | 930 m/s |
Air Drag | 0.278 |
Projectile Mass | 41.0 kg |
Type of Projectile | AP – 150 mm AP Type 0![]() |
Alpha Damage | 2 850 |
Projectile Speed | 930 m/s |
Air Drag | 0.278 |
Projectile Mass | 41.0 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.025 s |
Detonator threshold | 25 mm |
Ricochet Angles | 45° – 60° |
Secondary Armament
4 x 2 100 mm/65 Type 98 on a twin mount | |
Maximum Firing Range | 6.950 km |
Reloading Time | 2.86 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 100 mm HE Type98![]() |
Alpha Damage | 1 700 |
HE penetration | 30 mm |
Explosion Size | 0.28 |
Chance to Cause Fire | 6 % |
Projectile Speed | 1 000 m/s |
Air Drag | 0.331 |
Projectile Mass | 13.0 kg |
Torpedo Armament
4 x 4 610 mm Quad Type93 ![]() Torpedoes can be fired beyond their normal firing angles | |
Reloading Time | 120 s |
Maximum Distance | 15.000 km |
Optimal firing angles at the front | 74° |
Optimal firing angles at the rear | 41° |
Damage | 23 767 |
Flooding Chance | 406% |
Speed | 57 knots |
Surface Detectability | 1.7 km |
Anti-air Armament
5 x 3 150 mm/60 5th Year Type in a triple turret 4 x 2 100 mm/65 Type 98 on a Model A mount | |
Sector range | 0.1 km – 6.9 km |
Hit chance | 90 % |
Sector’s damage | 56 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 196 |
Flak clouds number | 4 |
Flak cloud damage | 1 610 |
10 x 3 25 mm/60 Type 96 on a triple mount 16 x 1 25 mm/60 Type 96 on a single mount | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 85 % |
Sector’s damage | 37 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 130 |
Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Defensive AA Fire ![]() Work time: 40 s Cooldown: 80 s Continuous Damage: +50% Damage from shell explosions: +300% | Fighter ![]() Work time: 60 s Cooldown: 90 s Number of planes in a squadron: 3 Patrol radius: 3.0 km | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% |
Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km |
Fully Upgraded Ship
General Characteristics
Tier | IX |
Health | 49 500 HP |
Torpedo Damage Reduction | 13 % |
Displacement | 21 270 tons |
Dimensions | |
Overall length | 222.03 m |
Beam | 21.5 m |
Overall height (keel to the highest point on the ship) | 22.8 m |
Freeboard | 6.44 m |
Main Armament | |
Maximum Firing Range | 18.700 km |
150 mm/60 5th Year Type in a triple turret | 5 x 3 150 mm |
Secondary Armament | |
Maximum Firing Range | 6.950 km |
100 mm/65 Type 98 on a twin mount | 4 x 2 100 mm |
Torpedo Armament | |
Maximum Firing Range | 15.000 km |
610 mm Quad | 4 x 4 610 mm |
Maximum speed | 34.5 knots |
Turning Circle Radius | 860 m |
Rudder Shift Time | 11.42 s |
Surface Detectability | 11.37 km |
Air Detectability | 8.52 km |
Detectability After Firing Main Guns in Smoke | 5.5 km |
Main Armament
5 x 3 150 mm/60 5th Year Type in a triple turret All turrets except n°1 can rotate at 360° | |
Maximum Firing Range | 18.700 km |
Reloading Time | 14.0 s |
180 Degree Turn Time | 6.0 s |
Optimal firing angles at the front | 31° |
Optimal firing angles at the rear | 32° |
Sigma | 2.05 sigma |
Maximum Dispersion | 162 m |
Shells | |
Type of Projectile | HE – 150 mm HE Type 0![]() |
Alpha Damage | 2 500 |
Penetration capacity | 30 mm |
Explosion size | 0.52 |
Fire chance | 10 % |
Projectile Speed | 930 m/s |
Air Drag | 0.278 |
Projectile Mass | 41.0 kg |
Type of Projectile | AP – 150 mm AP Type 0![]() |
Alpha Damage | 2 850 |
Projectile Speed | 930 m/s |
Air Drag | 0.278 |
Projectile Mass | 41.0 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.025 s |
Detonator threshold | 25 mm |
Ricochet Angles | 45° – 60° |
Secondary Armament
4 x 2 100 mm/65 Type 98 on a twin mount | |
Maximum Firing Range | 6.600 km |
Reloading Time | 2.86 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 100 mm HE Type98![]() |
Alpha Damage | 1 700 |
HE penetration | 30 mm |
Explosion Size | 0.28 |
Chance to Cause Fire | 6 % |
Projectile Speed | 1 000 m/s |
Air Drag | 0.331 |
Projectile Mass | 13.0 kg |
Torpedo Armament
4 x 4 610 mm Quad Type93 ![]() Torpedoes can be fired beyond their normal firing angles | |
Reloading Time | 120 s |
Maximum Distance | 15.000 km |
Optimal firing angles at the front | 74° |
Optimal firing angles at the rear | 41° |
Damage | 23 767 |
Flooding Chance | 406% |
Speed | 57 knots |
Surface Detectability | 1.7 km |
Anti-air Armament
5 x 3 150 mm/60 5th Year Type in a triple turret 4 x 2 100 mm/65 Type 98 on a Model A mount | |
Sector range | 0.1 km – 6.9 km |
Hit chance | 90 % |
Sector’s damage | 56 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 196 |
Flak clouds number | 4 |
Flak cloud damage | 1 610 |
6 x 2 40 mm/60 Type 5 on a twin mount | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 90 % |
Sector’s damage | 32 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 112 |
10 x 3 25 mm/60 Type 96 on a triple mount 16 x 1 25 mm/60 Type 96 on a single mount | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 85 % |
Sector’s damage | 36 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 126 |
Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Defensive AA Fire ![]() Work time: 40 s Cooldown: 80 s Continuous Damage: +50% Damage from shell explosions: +300% | Fighter ![]() Work time: 60 s Cooldown: 90 s Number of planes in a squadron: 3 Patrol radius: 3.0 km | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% |
Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Citadel armor protection:
Personal Opinion
Just like Shimanto before, Takahashi looks quite lackluster. In terms of firepower, her DPM is underwhelming and the high firing range isn’t properly usable because of the ballistics. The torpedoes, while having high damage and flooding chances, have terrible speed and rather poor concealment. Even for area denial, they wouldn’t be particularly useful.
Finally, she combines weak armor protection and large size, which means that battleships will have no trouble clapping her hard.
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