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World of Warships Supertest: Soviet Super-cruiser Novosibirsk

5 min read

Historical background

Unlike the majority of superships, Novosibirsk isn’t quite some weird mishmash of projects that were then modified extensively, to fit as a supership or a straight-up WG creation.

Back in the 1930s, the Soviets started working on a project of large cruiser. After a great number of designs were proposed and rejected, a new design designated as Project 22 was brought up. It had a displacement of 23 000 tons and was armed with 254 mm guns. This design was later canceled however because of the Anglo-Soviet Quantitative Naval Agreement of 1937. At the time, the Soviets were also working on the B-type battleship project (Poltava as we know it) but this project was also impacted by the Naval agreement and had to be shrunk to meet the new limits. At this point, Project 22 was canceled and the B-type battleship also had to be shrunk to fit the new limits and evolved into the Project 25. After revisions to the design, four ships were ordered in 1937. However… the Great Purge happened and after some of the ship’s designers were arrested and executed, Project 25 was rejected. Later on, it would continue to evolve into the Project 69, better known as the Kronshtadt-class battlecruiser.
In parallel, there was also the development of the Ansaldo large cruiser that we know in the game as Napoli but its history is a bit vague.

As for Novosibirsk, she is likely based on a mix of Project 22 and Project 25 with a post-war modernization.

As you can see here, it isn’t what one would call a small ship, especially compared to Petropavlovsk.

Ship’s preview

Ship’s permanent camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Novosibirsk

icon_module_Engine_installed

Propulsion: 210 000 hp

icon_module_Suo_installed

GFCS XI mod. 1

icon_module_Artillery_installed

254 mm/55 B-48 on a МК-13 mount

General Characteristics and Playstyle

TierXI/Supership
Health65 800 HP
Torpedo Damage Reduction25 %
Displacement30 550 tons
Dimensions
Overall length249.11 m
Beam24.7 m
Overall height (keel to the highest point on the ship)29.0 m
Freeboard4.8 m
Main Armament
Maximum Firing Range19.000 km
254 mm/55 B-48 on a МК-13 mount3 x 3 254 mm
Secondary Armament
Maximum Firing Range7.300 km
152 mm/57 on a BL-115 mount6 x 2 152 mm
Maximum speed34.5 knots
Turning Circle Radius1 090 m
Rudder Shift Time13.2 s
Surface Detectability16.6 km
Air Detectability9.86 km
Detectability After Firing Main Guns in Smoke12.46 km
Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 4
Work time: 40 s
Cooldown: 180 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Surveillance Radar
Number of charges: 3
Work time: 15 s
Cooldown: 120 s
Ship spotting range: 12.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 33%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

Main Armament

3 x 3 254 mm/55 B-48 on a МК-13 mount
 Maximum Firing Range19.000 km
 Reloading Time14.0 s
180 Degree Turn Time32.7 s
Optimal firing angles at the front30°
Optimal firing angles at the rear37°
Sigma2.05 sigma
Maximum Dispersion196 m
Shells
Type of Projectile HE – 254 mm HE Model 1938
Alpha Damage3 550
Penetration capacity 42 mm
Explosion size18.3 m
Fire chance16 %
Projectile Speed900 m/s
Air Drag0.2
Projectile Mass285.0 kg
Type of ProjectileAP – 254 mm AP Model 1938
Alpha Damage6 900
Projectile Speed900 m/s
Air Drag0.2
Projectile Mass285.0 kg
Projectile Krupp3 400
Projectile Detonator0.033 s
Detonator threshold42 mm
Ricochet Angles50° – 65°

Secondary Armament

6 x 2 152 mm/57 on a BL-115 mount
Maximum Firing Range7.300 km
Reloading Time8.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 152 mm OFU-35
Alpha Damage2 200
HE penetration30 mm
Explosion Size8.7 m
Chance to Cause Fire12 %
Projectile Speed950 m/s
Air Drag0.321
Projectile Mass55.0 kg

Anti-air Armament

6 x 2 152 mm/57 on a BL-115 mount
Sector firing range0.1 km – 6.6 km
Hit chance90 %
Sector’s damage23
Sector’s damage frequency0.29 s
Sector’s damage per second81
Flak clouds number4
Flak cloud damage1 750
7 x 2 57 mm AK-725 mount
Sector firing range0.1 km – 4.0 km
Hit chance90 %
Sector’s damage129
Sector’s damage frequency0.29 s
Sector’s damage per second452

ASW Airstrike

Beriyev Be-6 – Depth charge airstrike
PLAB-300

Reloading Time30 s
Number of charges2
HP per plane2 000
Attack range0.5 km – 8.0 km
Number of planes in the squadron1
Number of bombs in payload2
Damage4 900
Detonation timer3.5 s – 4.5 s
Sink speed7.5-11.3 m/s
Explosion radius375 m
Fire chances28%
Flooding chances300%
Damage distribution

The Armor

External armor protection:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the middle section, bow, and stern:

Personal Opinion

Novosibirsk… is a mess. Compared to Petropavlovsk, her firepower gets a substantial improvement as her 254 mm guns have a completely bonkers AP penetration and access to 16 mm overmatch. The problem is that a lot of other elements get worse. The firing angles suffer heavily as you lose the 360° rotating turrets and the rear-firing angles are horrible. On top of that, the turrets are far more fragile than those of Petropavlovsk coupled with them being bigger too.
Just like the turrets, the ship itself is much bigger than Petropavlovsk and sits higher on the water with a more exposed citadel (although with thicker armor). The deck might get a 50 mm plating but the upper belt is now only 35 mm thick, giving Incomparable and other ships with 510 mm guns the capacity to overmatch it.
Other than that, the concealment is much worse, making the radar less of a threat, especially with that 15 seconds duration and the anti-air is also worse than on Petropavlovsk. While the medium-range aura has more than twice the DPS, the long-range has less than half of her predecessor as well as a weaker flak barrage. At least, I was told that the range would be brought up to 6.6 km instead of the 5.8 km initially announced. Even with that in mind, that long-range is so bad that even carriers with low skill levels will be able to strike Novosibirsk with ease while Petropavlovsk has the flak barrage that serves as a skill check.

In the end, big guns but at what cost?

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