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Supertest: U.S. Tier IX Battleship Minnesota

6 min read

Just like the Kansas, the Minnesota is based on the never-built South Dakota-class from 1920.

I didn’t link it for the Kansas but if you want to learn more about the South Dakota-class from 1920, here is a video from Drachinifel that covers it:

However, unlike the previous ship that gets a refit similar to the U.S.S. Pennsylvania, the Minnesota gets a full rebuild like the U.S.S. California with a modernized superstructure and shiploads of AA guns.

She also gets a substantial upgrade in terms of the main battery since she is equipped with the same guns as the Iowa-class ships.

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For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

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Modules
Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Minnesota (A)

icon_module_Engine_installed

Propulsion: 72 000 hp

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Mk9 mod. 1

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406 mm/50 Mk.7 in a turret

icon_module_Hull_installed

Minnesota (B)

icon_module_Suo_installed

Mk9 mod. 2

Characteristics

Stock Ship

GeneralMain BatterySecondariesAir DefenseConsumables
Tier IX
Health 69 500 HP
Torpedo damage reduction 40 %
Displacement 49 600 tons
Main Armament
Maximum Firing Range 21.180 km
406 mm/50 Mk.7 in a turret 4 x 3 406 mm
Secondary Armament
Maximum Firing Range 6.000 km
127 mm/38 Mk.12 on a Mk.32 mount
8 x 2 127 mm
Maximum speed 23 knots
Turning Circle Radius 700 m
Rudder Shift Time 23.5 s
Surface Detectability 17.540 km
Air Detectability 13.380 km
Detectability After Firing Main Guns in Smoke 17.06 km

gun

4 x 3 406 mm/50 Mk.7 in a turret
 Maximum Firing Range 21.180 km
 Reloading Time 40.0 s
180 Degree Turn Time 45.0 s
Optimal firing angles at the front 36°
Optimal firing angles at the rear 35°
Sigma 1.70 sigma
Maximum Dispersion 272 m
Shells
Type of Projectile  HE – 406 mm HE/HC Mk13
Alpha Damage 5 700 HP
Damage 4 620 HP
Penetration capacity  68 mm
Explosion size 2.46
Fire chance 36 %
Projectile Speed 820 m/s
Air Drag 0.346
Projectile Mass 862 kg
Type of Projectile AP – 406 mm AP Mk8
Alpha Damage 13 500 HP
Chance to Cause Fire -0.5 %
Projectile Speed 762 m/s
Air Drag 0.352
Projectile Mass 1 225 kg
Projectile Krupp 2 520
Projectile Detonator 0.033 s
Detonator threshold 68 mm

sec

8 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Maximum Firing Range 6.000 km
Reloading Time 6 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 127 mm HE Mk32
Alpha Damage 1 800 HP
Damage 380 HP
HE penetration 21 mm
Explosion Size 0.38
Chance to Cause Fire 5 %
Projectile Speed 792 m/s
Air Drag 0.347
Projectile Mass 24.5 kg

AA1

8 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Sector range 0.1 km – 5.8 km
Hit chance 75 %
Sector’s damage 40
Sector’s damage frequency 0.29 s
Sector’s damage per second 140
Flak clouds number 6
Flak cloud damage 1 610
16 x 2 40 mm Bofors on a Mk.1 mount
Sector range 0.1 km – 3.5 km
Hit chance 75 %
Sector’s damage 87
Sector’s damage frequency 0.29 s
Sector’s damage per second 305
37 x 1 20 mm Oerlikon on a Mk.10 mount
Sector range 0.1 km – 2.0 km
Hit chance 70 %
Sector’s damage 77
Sector’s damage frequency 0.29 s
Sector’s damage per second 270

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 20 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.66%/s
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range
Fighter
consumable_PCY012_FighterPremiumNumber of charges: 3
Work time: 60 s
Cooldown: 90 s
Patrol radius: 3.0 km
Number of planes in the squadron: 4

Fully Upgraded Ship

GeneralMain BatterySecondariesAir DefenseConsumables
Tier IX
Health 76 300 HP
Torpedo damage reduction 40 %
Displacement 55 300 tons
Main Armament
Maximum Firing Range 23.298 km
406 mm/50 Mk.7 in a turret 4 x 3 406 mm
Secondary Armament
Maximum Firing Range 6.000 km
127 mm/38 Mk.12 on a Mk.32 mount
8 x 2 127 mm
Maximum speed 23 knots
Turning Circle Radius 700 m
Rudder Shift Time 16.8 s
Surface Detectability 17.540 km
Air Detectability 13.380 km
Detectability After Firing Main Guns in Smoke 17.06 km

gun

4 x 3 406 mm/50 Mk.7 in a turret
 Maximum Firing Range 23.298 km
 Reloading Time 40.0 s
180 Degree Turn Time 45.0 s
Optimal firing angles at the front 36°
Optimal firing angles at the rear 35°
Sigma 1.70 sigma
Maximum Dispersion 293 m
Shells
Type of Projectile  HE – 406 mm HE/HC Mk13
Alpha Damage 5 700 HP
Damage 4 620 HP
Penetration capacity  68 mm
Explosion size 2.46
Fire chance 36 %
Projectile Speed 820 m/s
Air Drag 0.346
Projectile Mass 862 kg
Type of Projectile AP – 406 mm AP Mk8
Alpha Damage 13 500 HP
Chance to Cause Fire -0.5 %
Projectile Speed 762 m/s
Air Drag 0.352
Projectile Mass 1 225 kg
Projectile Krupp 2 520
Projectile Detonator 0.033 s
Detonator threshold 68 mm

sec

8 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Maximum Firing Range 6.000 km
Reloading Time 6 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 127 mm HE Mk32
Alpha Damage 1 800 HP
Damage 380 HP
HE penetration 21 mm
Explosion Size 0.38
Chance to Cause Fire 5 %
Projectile Speed 792 m/s
Air Drag 0.347
Projectile Mass 24.5 kg

AA2

8 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Sector range 0.1 km – 5.8 km
Hit chance 75 %
Sector’s damage 40
Sector’s damage frequency 0.29 s
Sector’s damage per second 140
Flak clouds number 6
Flak cloud damage 1 610
16 x 4 40 mm Bofors on a Mk.2 mount
Sector range 0.1 km – 3.5 km
Hit chance 75 %
Sector’s damage 87
Sector’s damage frequency 0.29 s
Sector’s damage per second 413
37 x 2 20 mm Oerlikon on a Mk.20 mount
Sector range 0.1 km – 2.0 km
Hit chance 70 %
Sector’s damage 77
Sector’s damage frequency 0.29 s
Sector’s damage per second 441

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 20 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.66%/s
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range
Fighter
consumable_PCY012_FighterPremiumNumber of charges: 3
Work time: 60 s
Cooldown: 90 s
Patrol radius: 3.0 km
Number of planes in the squadron: 4

The Armor

Capture

The sad truth about the Minnesota is that since she is based on the same design as the Kansas, she really doesn’t gain much in terms of armor. You might even call it a downgrade since the superstructure is just massive and will be catching a lot of shells.

The bow section

bow1

The bow is, just like on the Kansas, almost entirely covered with 32 mm of armor. The only exception is a tiny bit of the 273 mm extended belt below the waterline.

Since the Minnesota is following a what-if rebuild of a South Dakota-class, she has a much bigger anti-torpedo bulge that covers entirely the first half of her bow.

bow2

bow3bow4

At the end of the extended belt, there is a 298 mm bulkhead and just above a small 152 mm armored deck. I guess that it will be able to deflect some shells going for the citadel athwartship if a Yamato-class overmatches the bow but it would really be lucky/unlucky.

bow5bow6bow7

For the protection of the middle section, just like on the Kansas, you have a first 25 mm casemate then the 343 mm bulkhead and finally, the citadel athwartship below the waterline with 38 mm of armor and surrounded by 2 bulkheads on each side.

The middle section

mid1

Do you want some additional 32 mm plating with your 32 mm plating? Because that’s what this ship gives.

mid2mid3mid4

Behind the anti-torpedo bulge that covers the entire sides, there is a 32 mm upper belt at first and then, right below, the main belt. The said main belt is 343 mm thick for the upper part and 273 mm thick for the lower part.

When it comes to the citadel itself, just like on the Kansas, it is below water and its sides are 86 mm thick. It’s gonna be extremely hard to get citadel hits on that ship thanks to the spaced armor and underwater citadel.

mid5

Finally, for the vertical protection, I’m almost certain that she is immune to AP bombs. In total, there are 4 decks with 3 being 32 mm thick and the last one is 140 mm thick. With the depth of the citadel and that quantity of armor, I don’t see AP bombs being able to go through.

The stern section

stern1

The stern is entirely covered with 32 mm of armor.

stern2stern3

Inside it, there is a large armored deck covering the lower part of the citadel athwartship. This armored deck is 152 mm thick except for the sloped sides that are 241 mm thick.

stern4stern5stern6

For the protection of the middle section, it’s the exact same as at the front with the only difference being the fact that the citadel athwartship starts with the lower part of the 343 mm bulkhead.

The superstructure

supers

As I said at the start, the superstructure is just massive and is very high. It’s gonna be an absolute shell magnet.

This superstructure is 19 mm thick except for the conning tower with a mix of 203 mm and 406 mm platings. The secondary turrets are also armored with uniform 54 mm platings.

The turrets

turrets

The turret face is 457 mm thick with a slope of 42° which will make it very hard to damage by battleship AP shells. The sides are, for the front part, 254 mm thick and for the rear one, 229 mm thick. Finally, the back is 305 mm thick and the roof is 152 mm thick.

For the barbette, the upper part is 343 mm thick and the lower part 76 mm thick.

Personal opinion

I wasn’t impressed by the Kansas at tier VIII and I’m even less impressed by the Minnesota that only gets stronger guns and for what it’s worth, a stronger anti-air. I feel like unless it is played with a very passive playstyle, that ship will just melt.

2 thoughts on “Supertest: U.S. Tier IX Battleship Minnesota

  1. The fact the WG allows paper ships that they know will sell well compared to some other respectably in the British tree and also the nerf of the Warspite a few years back, really made me change my mind on this game. I used to play this everyday almost, but now it’s only for an hour ever 6 months.

  2. I agree. I belonged to a fleet, had alot of fun. Then it went bust, joined another, but Wargamming’s never ending increasing prices has just too much. Just like this ship, 23 knots. I’m about ready to uninstall it.

    I don’t care for the fleet I was in. I had life challenges, and they didn’t understand. So, now I’m fleetless, but
    still the continue to run money and all you get are those stoopid flags.

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