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Supertest: German Tier VIII Destroyer Gustav Julius Maerker

4 min read

The Gustav Julius Maerker (that we won’t nickname using the family name of a current German political figure) is based on the Type 1937J destroyer, a design of ocean-going destroyers from the Kriegsmarine.

These destroyers were meant to be used as escort ships, being able to defend and attack convoys. However, the design couldn’t achieve the required range and speed to fulfill its purpose without having to give up firepower. As such, no ship was ever ordered and the design was abandoned.

In World of Warships, we are getting the Type 1937J with a little change to the planned armament. Instead of having a dual purpose 105 mm twin turret, she gets more AA mounts.

Currently, the concept of the alternative branch of German destroyers implies the following features:

  • Accurate 150 mm guns
  • Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute.
  • Availability of the Hydroaccoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
  • Great armor for the class.
  • Torpedoes with good reload time and decent speed, but average damage and range.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

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Gustav Julius Maerker (A Hull)

icon_module_Engine_installed

Propulsion: 90 360 hp

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ZKS Typ 8 Mod. 1

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150 mm/55 Tbts KC/36 on a Tbts LC/36

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G7 Steinbutt

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Gustav Julius Maerker (B Hull)

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ZKS Typ 8 Mod. 2

Stock Ship

General Characteristics

Tier VIII
Health 20 400 HP
Torpedo Damage Reduction 0 %
Displacement 3 900 tons
Main Armament
Maximum Firing Range 10.850 km
150 mm/55 Tbts KC/36 on a Tbts LC/36 mount 5 x 1 150 mm
Torpedo Armament
Maximum Firing Range 7.000 km
533 mm Vierling
533 mm Zwilling
1 x 4 533 mm
2 x 2 533 mm
Maximum speed 36 knots
Turning Circle Radius 760 m
Rudder Shift Time 7.7 s
Surface Detectability 8.16 km
Air Detectability 4.44 km
Detectability After Firing Main Guns in Smoke 3.49 km

Main Battery

5 x 1 150 mm/55 Tbts KC/36 on a Tbts LC/36 mount
 Maximum Firing Range 10.850 km
 Reloading Time 6.5 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 33°
Optimal firing angles at the rear 44°
Sigma 2.00 sigma
Maximum Dispersion 53 m
Shells
Type of Projectile  HE – 150 mm Spr.Gr. Ausf. B
Alpha Damage 2 200 HP
Damage 780 HP
Penetration capacity  38 mm
Explosion size 0.57
Fire chance 12 %
Projectile Speed 835 m/s
Air Drag 0.25
Projectile Mass 51 kg
Type of Projectile AP – 150 mm P.Spr.Gr. Ausf. B
Alpha Damage 3 700 HP
Projectile Speed 835 m/s
Projectile Mass 51
Projectile Krupp 1 933
Projectile Detonator 0.025s
Detonator Threshold 25 mm
Ricochet Angles 60° – 67.5°

Torpedo Armament

1 x 4 533 mm Vierling
2 x 2 533 mm Zwilling
G7 Steinbutt
Reloading Time 90 s
Maximum Distance 7.000 km
Optimal firing angles at the front 50°
Optimal firing angles at the rear 48°
Damage 13 700
Flooding Chance 227 %
Speed 61 kt
Surface Detectability 1.3 km

Anti-air Armament

4 x 2 37 mm/83 SK C/30 on a Dopp LC/30 mount
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 9
Sector’s damage frequency 0.29 s
Sector’s damage per second 32
8 x 2 20 mm/65 C/38 on a twin mount
Sector range 0.1 km – 2.0 km
Hit chance 95 %
Sector’s damage 33
Sector’s damage frequency 0.29 s
Sector’s damage per second 116

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

Fully Upgraded Ship

General Characteristics

Tier VIII
Health 25 000 HP
Torpedo Damage Reduction 0 %
Displacement 5 100 tons
Main Armament
Maximum Firing Range 11.935 km
150 mm/55 Tbts KC/36 on a Tbts LC/36 mount 5 x 1 150 mm
Torpedo Armament
Maximum Firing Range 7.000 km
533 mm Vierling
533 mm Zwilling
1 x 4 533 mm
2 x 2 533 mm
Maximum speed 36 knots
Turning Circle Radius 760 m
Rudder Shift Time 5.5 s
Surface Detectability 8.16 km
Air Detectability 4.44 km
Detectability After Firing Main Guns in Smoke 3.49 km

Main Battery

5 x 1 150 mm/55 Tbts KC/36 on a Tbts LC/36 mount
 Maximum Firing Range 11.935 km
 Reloading Time 6.5 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 33°
Optimal firing angles at the rear 44°
Sigma 2.00 sigma
Maximum Dispersion 57 m
Shells
Type of Projectile  HE – 150 mm Spr.Gr. Ausf. B
Alpha Damage 2 200 HP
Damage 780 HP
Penetration capacity  38 mm
Explosion size 0.57
Fire chance 12 %
Projectile Speed 835 m/s
Air Drag 0.25
Projectile Mass 51 kg
Type of Projectile AP – 150 mm P.Spr.Gr. Ausf. B
Alpha Damage 3 700 HP
Projectile Speed 835 m/s
Projectile Mass 51
Projectile Krupp 1 933
Projectile Detonator 0.025s
Detonator Threshold 25 mm
Ricochet Angles 60° – 67.5°

Torpedo Armament

1 x 4 533 mm Vierling
2 x 2 533 mm Zwilling
G7 Steinbutt
Reloading Time 90 s
Maximum Distance 7.000 km
Optimal firing angles at the front 50°
Optimal firing angles at the rear 48°
Damage 13 700
Flooding Chance 227 %
Speed 61 kt
Surface Detectability 1.3 km

Anti-air Armament

4 x 2 37 mm/69 Flak M42 on an LM/42 mount
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 28
Sector’s damage frequency 0.29 s
Sector’s damage per second 98
8 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Sector range 0.1 km – 2.0 km
Hit chance 95 %
Sector’s damage 41
Sector’s damage frequency 0.29 s
Sector’s damage per second 144

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

So… strangely, compared to the Z-31, the Gustav loses armor. As you can see, only the sides of the middle section are 25 mm thick.

Personal Opinion

Well for a tier VIII it’s… decent-ish. She has a truckload of HP but again, we are looking at a destroyer with no smoke, only going at 36 knots and with a cruiser-like turning radius.

It’s also at this point that the sub-branch starts getting Defensive AA but with a low/average base DPS and absolutely no flak… what is even the point of having that consumable? Even tier VI Carriers will literally not give a crap about it.