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Supertest: German Tier VIII Destroyer Gustav Julius Maerker

4 min read

The Gustav Julius Maerker (that we won’t nickname using the family name of a current German political figure) is based on the Type 1937J destroyer, a design of ocean-going destroyers from the Kriegsmarine.

These destroyers were meant to be used as escort ships, being able to defend and attack convoys. However, the design couldn’t achieve the required range and speed to fulfill its purpose without having to give up firepower. As such, no ship was ever ordered and the design was abandoned.

In World of Warships, we are getting the Type 1937J with a little change to the planned armament. Instead of having a dual purpose 105 mm twin turret, she gets more AA mounts.

Currently, the concept of the alternative branch of German destroyers implies the following features:

  • Accurate 150 mm guns
  • Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute.
  • Availability of the Hydroaccoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
  • Great armor for the class.
  • Torpedoes with good reload time and decent speed, but average damage and range.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Gustav Julius Maerker (A Hull)

icon_module_Engine_installed

Propulsion: 90 360 hp

icon_module_Suo_installed

ZKS Typ 8 Mod. 1

icon_module_Artillery_installed

150 mm/55 Tbts KC/36 on a Tbts LC/36

icon_module_Torpedoes_installed

G7 Steinbutt

icon_module_Hull_installed

Gustav Julius Maerker (B Hull)

icon_module_Suo_installed

ZKS Typ 8 Mod. 2

Stock Ship

General Characteristics

TierVIII
Health20 400 HP
Torpedo Damage Reduction0 %
Displacement3 900 tons
Main Armament
Maximum Firing Range10.850 km
150 mm/55 Tbts KC/36 on a Tbts LC/36 mount5 x 1 150 mm
Torpedo Armament
Maximum Firing Range7.000 km
533 mm Vierling
533 mm Zwilling
1 x 4 533 mm
2 x 2 533 mm
Maximum speed36 knots
Turning Circle Radius760 m
Rudder Shift Time7.7 s
Surface Detectability8.16 km
Air Detectability4.44 km
Detectability After Firing Main Guns in Smoke3.49 km

Main Battery

5 x 1 150 mm/55 Tbts KC/36 on a Tbts LC/36 mount
 Maximum Firing Range10.850 km
 Reloading Time6.5 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front33°
Optimal firing angles at the rear44°
Sigma2.00 sigma
Maximum Dispersion53 m
Shells
Type of Projectile HE – 150 mm Spr.Gr. Ausf. B
Alpha Damage2 200 HP
Damage780 HP
Penetration capacity 38 mm
Explosion size0.57
Fire chance12 %
Projectile Speed835 m/s
Air Drag0.25
Projectile Mass51 kg
Type of ProjectileAP – 150 mm P.Spr.Gr. Ausf. B
Alpha Damage3 700 HP
Projectile Speed835 m/s
Projectile Mass51
Projectile Krupp1 933
Projectile Detonator0.025s
Detonator Threshold25 mm
Ricochet Angles60° – 67.5°

Torpedo Armament

1 x 4 533 mm Vierling
2 x 2 533 mm Zwilling
G7 Steinbutt
Reloading Time90 s
Maximum Distance7.000 km
Optimal firing angles at the front50°
Optimal firing angles at the rear48°
Damage13 700
Flooding Chance227 %
Speed61 kt
Surface Detectability1.3 km

Anti-air Armament

4 x 2 37 mm/83 SK C/30 on a Dopp LC/30 mount
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage9
Sector’s damage frequency0.29 s
Sector’s damage per second32
8 x 2 20 mm/65 C/38 on a twin mount
Sector range0.1 km – 2.0 km
Hit chance95 %
Sector’s damage33
Sector’s damage frequency0.29 s
Sector’s damage per second116

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

Fully Upgraded Ship

General Characteristics

TierVIII
Health25 000 HP
Torpedo Damage Reduction0 %
Displacement5 100 tons
Main Armament
Maximum Firing Range11.935 km
150 mm/55 Tbts KC/36 on a Tbts LC/36 mount5 x 1 150 mm
Torpedo Armament
Maximum Firing Range7.000 km
533 mm Vierling
533 mm Zwilling
1 x 4 533 mm
2 x 2 533 mm
Maximum speed36 knots
Turning Circle Radius760 m
Rudder Shift Time5.5 s
Surface Detectability8.16 km
Air Detectability4.44 km
Detectability After Firing Main Guns in Smoke3.49 km

Main Battery

5 x 1 150 mm/55 Tbts KC/36 on a Tbts LC/36 mount
 Maximum Firing Range11.935 km
 Reloading Time6.5 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front33°
Optimal firing angles at the rear44°
Sigma2.00 sigma
Maximum Dispersion57 m
Shells
Type of Projectile HE – 150 mm Spr.Gr. Ausf. B
Alpha Damage2 200 HP
Damage780 HP
Penetration capacity 38 mm
Explosion size0.57
Fire chance12 %
Projectile Speed835 m/s
Air Drag0.25
Projectile Mass51 kg
Type of ProjectileAP – 150 mm P.Spr.Gr. Ausf. B
Alpha Damage3 700 HP
Projectile Speed835 m/s
Projectile Mass51
Projectile Krupp1 933
Projectile Detonator0.025s
Detonator Threshold25 mm
Ricochet Angles60° – 67.5°

Torpedo Armament

1 x 4 533 mm Vierling
2 x 2 533 mm Zwilling
G7 Steinbutt
Reloading Time90 s
Maximum Distance7.000 km
Optimal firing angles at the front50°
Optimal firing angles at the rear48°
Damage13 700
Flooding Chance227 %
Speed61 kt
Surface Detectability1.3 km

Anti-air Armament

4 x 2 37 mm/69 Flak M42 on an LM/42 mount
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage28
Sector’s damage frequency0.29 s
Sector’s damage per second98
8 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Sector range0.1 km – 2.0 km
Hit chance95 %
Sector’s damage41
Sector’s damage frequency0.29 s
Sector’s damage per second144

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

So… strangely, compared to the Z-31, the Gustav loses armor. As you can see, only the sides of the middle section are 25 mm thick.

Personal Opinion

Well for a tier VIII it’s… decent-ish. She has a truckload of HP but again, we are looking at a destroyer with no smoke, only going at 36 knots and with a cruiser-like turning radius.

It’s also at this point that the sub-branch starts getting Defensive AA but with a low/average base DPS and absolutely no flak… what is even the point of having that consumable? Even tier VI Carriers will literally not give a crap about it.

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